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fisheyelayout.h
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/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#ifndef FISHEYELAYOUT_H
#define FISHEYELAYOUT_H
#include <QtGui>
class FisheyeLayout : public QLayout
{
Q_OBJECT
public:
FisheyeLayout(): QLayout() {}
FisheyeLayout(QWidget *parent, bool tile=false);
~FisheyeLayout();
void addItem(QLayoutItem *item);
QSize sizeHint() const;
QSize minimumSize() const;
int count() const;
QLayoutItem *itemAt(int) const;
QLayoutItem *takeAt(int);
void setGeometry(const QRect &rect);
public slots:
void setCascade(bool cascade);
protected:
int getFocusedItem();
int getCurrentItem();
void setToolTips(int current, bool set);
void setTiledGeometry(const QRect &r);
void startGeometryAnimation(QLayoutItem *o, const QRect& geom);
private:
QList<QLayoutItem*> list;
QHash<QLayoutItem*, QPropertyAnimation*> animationHash;
bool tiled;
};
#endif // FISHEYELAYOUT_H