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script.js
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import enemiesData from './dataBase.js'
import {itemsBag} from './dataBase.js'
const mute = document.querySelector('#mute')
const audio = document.querySelector('audio')
const startGame = document.querySelector('#startGame')
const startGameText = document.querySelector('#startGame p')
const startGameButton = document.querySelector('#startGame button')
const mainMenu = document.querySelector('#mainMenu')
const field = document.querySelector('main')
const rightArrow = document.querySelector('#right')
const goblinKing = document.querySelector('#goblinKing')
const battleSection = document.querySelector('section')
const turnIndicator = document.querySelector('section h2')
const character = document.querySelector('#characterPG')
const messageField = document.querySelector('#messageField')
const restart = document.querySelector('#restart')
const winMessage = document.querySelector('#message')
const actionMenu = document.querySelector('.buttons')
const actionMenuIcons = document.querySelectorAll('.buttons img')
const actionMenuButtons = document.querySelectorAll('.buttons button')
const artsMenu = document.querySelector('.artsMenu')
const artsMenuButtons = document.querySelectorAll('.artsMenu button')
const artsMenuIcons = document.querySelectorAll('.artsMenu img')
const itemsMenu = document.querySelector('.itemsMenu')
const itemsMenuContent = document.querySelectorAll('.itemsMenu button')
const slot1 = document.querySelectorAll('.slot1')
const slot2 = document.querySelectorAll('.slot2')
const slot3 = document.querySelectorAll('.slot3')
const goBack = document.querySelectorAll('.goBack')
const attack = document.querySelector('#attack')
const items = document.querySelector('#items')
const arts = document.querySelector('#arts')
const flee = document.querySelector('#flee')
const enemy1 = document.querySelector('#enemy1')
const enemy2 = document.querySelector('#enemy2')
const enemy1LP = document.querySelector('#enemy1LP')
const enemy2LP = document.querySelector('#enemy2LP')
const enemiesDataContainer = document.querySelectorAll('.enemiesDataContainer h5')
const damageAnimation = document.querySelector('#damageAnimation')
const characterLP = document.querySelector('#LP')
const characterAP = document.querySelector('#AP')
const attackAnimation = document.querySelector('.attackAnimation')
const continuee = document.querySelector('#continue')
const menu = document.querySelector('#menu')
const menuButton = document.querySelectorAll('#menu button')
const totEXP = document.querySelector('#train h2 span')
const train = document.querySelector('#train')
const upBottons = document.querySelectorAll('#train article button')
const statsValue = document.querySelectorAll('#train article span')
const useItems = document.querySelector('#useItems')
const useItemsButtons = document.querySelectorAll('#useItems button')
const useItemsStats = document.querySelectorAll('#useItems span')
const equipmentMenu = document.querySelector('#equipmentMenu')
const eqListButton = document.querySelectorAll('#list button')
const eqImgs = document.querySelectorAll('#showEq img')
const characterAttackEffect = `<img src="./img/Slash2-unscreen.gif" alt=""></img>`
const koi = `<img src="./img/Kaiser36101000hit0-zps55d5acee-unscreen.gif" alt="">`
const ken = `<img src="./img/ken.gif">`
const kik = `<img src="./img/kik.gif">`
const bloodyAttack = `<img src="./img/0f9d24f99455f65ba1c5ff8d3474e4-unscreen.gif" alt="">`
const plantVenom = `<img src="./img/plantVenom.gif">`
const sonicAttack = `<img src="./img/sonicAttack.gif">`
const negativeAura = `<img src="./img/negativeAura.gif">`
const crushAttack = `<img src="./img/crushAttack.gif">`
const blueFlames = `<img src="./img/blueFlames.gif">`
const bomb = `<img src="./img/bomb.gif">`
const confusion = `<img src="./img/confusion.gif">`
const electroShock = `<img src="./img/electroShock.gif">`
const energicBomb = `<img src="./img/energicBomb.gif">`
const fire = `<img src="./img/fire.gif">`
let page = 0;
let x = 0;
let y = 0;
let movement = false;
let currentAction = '';
let currentArt = '';
let action = false;
let clicked = false
let enemy1Be;
let enemy2Be;
let whichEnemy = 1
let enemySpots;
let battleExperience = 0;
let totalExperience = 0;
let battleItems = ''
let battleEq = ''
let itemsChance = 0;
let currentItem;
let ownEq = [];
const characterStats = {
maxLP: 32,
LP: 32,
maxAP: 12,
AP: 12,
ATT: 12,
DEF: 8,
artATT: 10,
artDEF: 8
}
audio.muted = true
mute.onclick = () => {
if (audio.muted === true) {
audio.muted = false
audio.play()
mute.innerHTML = '<i class="fas fa-volume-up"></i>'
} else {
audio.muted = true
audio.pause()
mute.innerHTML = '<i class="fas fa-volume-mute"></i>'
}
}
startGameButton.onclick = () => {
if (page === 0 ) {
startGameText.innerHTML = 'The action you can take are; <span>Attack:</span> which cause phisical damage.<br> <span>Art:</span> You have different art, different enemies are weaker against <br> one art more than another, it is on you to find out every enemy weakness, <br> Be aware that Art consumes AP, if your AP are 0 you cannot use arts. <br> <span>Items:</span> You can use items to restore LP(life point) and AP(art poiny) and more. <br> <span>Flee:</span> Ff you see the enemy is too strong for you, you can try to escape the battle <br> be aware that you may failed to escape, but you can try again as many time as you can. '
page = 1
} else if (page === 1) {
startGameText.innerHTML = 'If during battle your LP goes to 0 is game over <br> On the top left on the screen you can find the button for accesing the menu where you have: <br><span>Train:</span> which allows you to spend the experience point you got by defeating enemies and <br> boosting the stats you prefer, try to balance them so you are preper to any type of enemy. <br> <span>Equipment:</span> Some enemies other than items are also gonna drop equipment <br> that you can wear to be more powerfull. <br><span>Items:</span> You can also use items outside of battles through the menu.'
page = 2
} else {
startGame.style.display = 'none'
movement = true;
mainMenu .style.display = 'inline-block'
}
}
mainMenu.onclick = () => {
menu.style.display = 'block'
mainMenu.style.display = 'none'
movement = false
}
menuButton.forEach(button => {
button.onclick = () => {
if(button.innerHTML === 'Train') {
train.style.display = 'block'
menu.style.display = 'none'
} else if(button.innerHTML === 'Use Items') {
useItems.style.display = 'block'
menu.style.display = 'none'
updateMenu()
} else if(button.innerHTML === 'Equipment') {
equipmentMenu.style.display = 'flex'
menu.style.display = 'none'
} else if (button.innerHTML === 'Tutorial') {
startGame.style.display = 'block'
mainMenu.style.display = 'none'
menu.style.display = 'none'
page = 0
startGameText.innerHTML = `Hello adventurous, I'm glad to see you came to help our hero to defeat <br> the goblin king who invaded this forest. <br> The path is full of powerfull enemies so be caferull on going ahead to quickly <br> since enemies get stronger and stronger as you move forward. <br> Sometimes may help go back and get stronger by defeating weaker enemies. <br> This is a rpg turn based, this means you can fight by declaring one action per turn. <br>
You will be able to acces the following tutorial everytime you need from the menu.`
} else if (menuButton[4]) {
menu.style.display = 'none'
train.style.display = 'none'
useItems.style.display = 'none'
equipmentMenu.style.display = 'none'
mainMenu.style.display = 'inline-block'
movement = true
}
}
})
const updateMenu = () => {
useItemsStats[0].innerText = `LP: ${characterStats.LP}/${characterStats.maxLP}`
useItemsStats[1].innerText = `AP: ${characterStats.AP}/${characterStats.maxAP}`
characterLP.innerHTML = `LP: ${characterStats.LP}/${characterStats.maxLP}`
characterAP.innerHTML = `AP: ${characterStats.AP}/${characterStats.maxAP}`
}
useItemsButtons.forEach(button => {
button.onclick = () => {
if (button.innerHTML.includes('LP potion')) {
characterStats.LP = characterStats.maxLP
itemsBag[0].quantity --
itemRenderer()
updateMenu()
} else if (button.innerHTML.includes('AP potion')) {
characterStats.AP = characterStats.maxAP
itemsBag[1].quantity --
itemRenderer()
updateMenu()
}else if (button.value === 'back') {
useItems.style.display = 'none'
menu.style.display = 'block'
}
}
})
upBottons.forEach(button => {
button.onclick = () => {
if (button.value === 'LP' && totalExperience >= 5) {
characterStats.maxLP ++
totalExperience -= 5;
statsValue[0].innerText = characterStats.maxLP
characterLP.innerHTML = characterStats.maxLP
} else if (button.value === 'AP' && totalExperience >= 5) {
characterStats.maxAP ++
totalExperience -= 5;
statsValue[1].innerText = characterStats.maxAP
characterAP.innerHTML = characterStats.maxAP
} else if (button.value === 'ATT' && totalExperience >= 5) {
characterStats.ATT ++
totalExperience -= 5;
statsValue[2].innerText = characterStats.ATT
} else if (button.value === 'DEF' && totalExperience >= 5) {
characterStats.DEF ++
totalExperience -= 5;
statsValue[3].innerText = characterStats.DEF
} else if (button.value === 'artATT' && totalExperience >= 5) {
characterStats.artATT ++
totalExperience -= 5;
statsValue[4].innerText = characterStats.artATT
} else if (button.value === 'artDEF' && totalExperience >= 5) {
characterStats.artDEF ++
totalExperience -= 5;
statsValue[5].innerText = characterStats.artDEF
} else if (button.value === 'back') {
train.style.display = 'none'
menu.style.display = 'block'
} totEXP.innerText = totalExperience
}
})
const getEq = () => {
if (ownEq.includes('Silver Elmet')) {
eqListButton[0].style.display = 'flex'
} if (ownEq.includes('Regal Elmet')) {
eqListButton[1].style.display = 'flex'
} if (ownEq.includes('Silver Armor')) {
eqListButton[2].style.display = 'flex'
} if (ownEq.includes('Regal Armor')) {
eqListButton[3].style.display = 'flex'
} if (ownEq.includes('Magic Sword')) {
eqListButton[4].style.display = 'flex'
} if (ownEq.includes('Strong Sword')) {
eqListButton[5].style.display = 'flex'
} if (ownEq.includes('Silver Boots')) {
eqListButton[6].style.display = 'flex'
} if (ownEq.includes('Regal Boots')) {
eqListButton[7].style.display = 'flex'
}
}; eqListButton[8].style.display = 'flex'
eqImgs.forEach(img => {img.style.display = 'none'})
eqListButton.forEach(eq => {
eq.addEventListener('click', () => {
if (eq.innerText.includes('Silver Elmet')) {
if (eqImgs[0].style.display === 'block' && eqImgs[1].style.display === 'none') {
eqImgs[0].style.display = 'none'
characterStats.maxLP -= 5
characterStats.ATT -= 5
} else if (eqImgs[1].style.display === 'block') {
eqImgs[1].style.display = 'none'
eqImgs[0].style.display = 'block'
characterStats.maxLP += 3
characterStats.ATT -= 3
} else if(eqImgs[0].style.display === 'none') {
eqImgs[0].style.display = 'block'
eqImgs[1].style.display = 'none'
characterStats.maxLP += 5
characterStats.ATT += 5
}
} else if (eq.innerText.includes('Regal Elmet')) {
if (eqImgs[1].style.display === 'block' && eqImgs[0].style.display === 'none') {
eqImgs[1].style.display = 'none'
characterStats.maxLP -= 2
characterStats.ATT -= 8
} else if (eqImgs[0].style.display === 'block') {
eqImgs[0].style.display = 'none'
eqImgs[1].style.display = 'block'
characterStats.maxLP -= 3
characterStats.ATT += 3
} else if(eqImgs[1].style.display === 'none') {
eqImgs[1].style.display = 'block'
eqImgs[0].style.display = 'none'
characterStats.maxLP += 2
characterStats.ATT += 8
}
} else if (eq.innerText.includes('Silver Armor')) {
if (eqImgs[2].style.display === 'block' && eqImgs[3].style.display === 'none') {
eqImgs[2].style.display = 'none'
characterStats.maxLP -= 5
characterStats.DEF -= 5
} else if (eqImgs[3].style.display === 'block') {
eqImgs[3].style.display = 'none'
eqImgs[2].style.display = 'block'
characterStats.artDEF -= 5
characterStats.maxLP += 5
} else if(eqImgs[2].style.display === 'none') {
eqImgs[2].style.display = 'block'
eqImgs[3].style.display = 'none'
characterStats.maxLP += 5
characterStats.DEF += 5
}
} else if (eq.innerText.includes('Regal Armor')) {
if (eqImgs[3].style.display === 'block' && eqImgs[2].style.display === 'none') {
eqImgs[3].style.display = 'none'
characterStats.artDEF -= 5
characterStats.DEF -= 5
} else if (eqImgs[2].style.display === 'block') {
eqImgs[2].style.display = 'none'
eqImgs[3].style.display = 'block'
characterStats.artDEF += 5
characterStats.maxLP -= 5
} else if(eqImgs[3].style.display === 'none') {
eqImgs[3].style.display = 'block'
eqImgs[2].style.display = 'none'
characterStats.artDEF += 5
characterStats.DEF += 5
}
} else if (eq.innerText.includes('Magic Sword')) {
if (eqImgs[4].style.display === 'block' && eqImgs[5].style.display === 'none') {
eqImgs[4].style.display = 'none'
characterStats.artATT -= 10
characterStats.maxAP -= 10
} else if (eqImgs[5].style.display === 'block') {
eqImgs[5].style.display = 'none'
eqImgs[4].style.display = 'block'
characterStats.artATT += 10
characterStats.maxAP += 10
characterStats.ATT -= 10
characterStats.maxLP -= 5
} else if(eqImgs[4].style.display === 'none') {
eqImgs[4].style.display = 'block'
eqImgs[5].style.display = 'none'
characterStats.artATT += 10
characterStats.maxAP += 10
}
} else if (eq.innerText.includes('Strong Sword')) {
if (eqImgs[5].style.display === 'block' && eqImgs[4].style.display === 'none') {
eqImgs[5].style.display = 'none'
characterStats.ATT -= 10
characterStats.maxLP -= 5
} else if (eqImgs[4].style.display === 'block') {
eqImgs[4].style.display = 'none'
eqImgs[5].style.display = 'block'
characterStats.artATT -= 10
characterStats.maxAP -= 10
characterStats.ATT += 10
characterStats.maxLP += 5
} else if(eqImgs[5].style.display === 'none') {
eqImgs[5].style.display = 'block'
eqImgs[4].style.display = 'none'
characterStats.ATT += 10
characterStats.maxLP += 5
}
} else if (eq.innerText.includes('Silver Boots')) {
if (eqImgs[6].style.display === 'block' && eqImgs[7].style.display === 'none') {
eqImgs[6].style.display = 'none'
characterStats.ATT -= 4
characterStats.DEF -= 4
} else if (eqImgs[7].style.display === 'block') {
eqImgs[7].style.display = 'none'
eqImgs[6].style.display = 'block'
characterStats.ATT += 1
characterStats.DEF += 4
characterStats.maxLP -= 20
} else if(eqImgs[6].style.display === 'none') {
eqImgs[6].style.display = 'block'
eqImgs[7].style.display = 'none'
characterStats.ATT += 4
characterStats.DEF += 4
}
} else if (eq.innerText.includes('Regal Boots')) {
if (eqImgs[7].style.display === 'block' && eqImgs[6].style.display === 'none') {
eqImgs[7].style.display = 'none'
characterStats.ATT -= 3
characterStats.maxLP -= 20
} else if (eqImgs[6].style.display === 'block') {
eqImgs[6].style.display = 'none'
eqImgs[7].style.display = 'block'
characterStats.ATT -= 1
characterStats.DEF -= 4
characterStats.maxLP += 20
} else if(eqImgs[7].style.display === 'none') {
eqImgs[7].style.display = 'block'
eqImgs[6].style.display = 'none'
characterStats.ATT += 3
characterStats.maxLP += 20
}
} if (eq.value === 'back') {
equipmentMenu.style.display = 'none'
menu.style.display = 'block'
}
statsValue[0].innerText = characterStats.maxLP
statsValue[1].innerText = characterStats.maxAP
statsValue[2].innerText = characterStats.ATT
statsValue[3].innerText = characterStats.DEF
statsValue[4].innerText = characterStats.artATT
statsValue[5].innerText = characterStats.artDEF
characterLP.innerHTML = `LP: ${characterStats.LP}/${characterStats.maxLP}`
characterAP.innerHTML = `AP: ${characterStats.AP}/${characterStats.maxAP}`
})
})
characterLP.innerHTML = `LP: ${characterStats.LP}/${characterStats.maxLP}`
characterAP.innerHTML = `AP: ${characterStats.AP}/${characterStats.maxAP}`
const enemy1Data = enemiesData.map(enemy => {
return {...enemy}
})
const enemy2Data = enemiesData.map(enemy => {
return {...enemy}
})
window.addEventListener('keydown', (event) => {
if (movement === true) {
if(event.keyCode === 39 && x < 800) {
x += 10;
character.style.left = (+ x + 'px');
character.style.transform = 'none'
enemy()
} else if (event.keyCode === 37 && x > 0) {
y = x -= 10
character.style.left = (+ y + 'px');
character.style.transform = 'scaleX(-1)'
enemy()
}
}
})
let scenario = 1
const enemy = () => {
let random = Math.floor(Math.random() * 4) + 1
messageField.innerHTML = "You are under attack!"
if (character.style.left == '30px' && scenario === 1) {
enemy1Be = enemiesData[0].name
enemy2Be = enemiesData[0].name
enemySpots = 1;
prepareBattle()
} else if (character.style.left == '80px' && random < 3 && scenario === 1) {
if (random < 2) {
enemy1Be = enemiesData[0].name
} else {
enemy1Be = enemiesData[1].name
}
enemy2Be = enemiesData[0].name
enemySpots = 2;
prepareBattle()
} else if (character.style.left == '200px' && random < 3 && scenario === 1) {
if (random < 2) {
enemy1Be = enemiesData[2].name
} else {
enemy1Be = enemiesData[1].name
}
enemy2Be = enemiesData[0].name
enemySpots = 3;
prepareBattle()
} else if (character.style.left == '350px' && random < 3 && scenario === 1) {
if (random < 2) {
enemy1Be = enemiesData[2].name
} else {
enemy1Be = enemiesData[1].name
}
enemy2Be = enemiesData[2].name
enemySpots = 4;
prepareBattle()
} else if (character.style.left == '500px' && random < 3 && scenario === 1) {
if (random < 2) {
enemy1Be = enemiesData[1].name
} else {
enemy1Be = enemiesData[2].name
} if (random < 2) {
enemy2Be = enemiesData[3].name
} else {
enemy2Be = enemiesData[2].name
}
enemySpots = 5;
prepareBattle()
} else if (character.style.left == '600px' && random < 3 && scenario === 1) {
if (random < 2) {
enemy1Be = enemiesData[3].name
} else {
enemy1Be = enemiesData[2].name
} if (random < 2) {
enemy2Be = enemiesData[3].name
} else {
enemy2Be = enemiesData[1].name
}
enemySpots = 6;
prepareBattle()
} else if (character.style.left === '800px' && scenario === 1) {
scenario = 2;
field.style.backgroundImage = `url("./img/goblinForest.jpg")`
goblinKing.style.display = 'block'
character.style.left = '80px'
x = 80;
rightArrow.style.transform = 'scaleX(-1)'
rightArrow.style.left = '-50px'
} else if (character.style.left === '40px' && scenario === 2) {
scenario = 1;
field.style.backgroundImage = `url("./img/darkForestEntrance.jpg")`
goblinKing.style.display = 'none'
character.style.left = '760px'
x = 760;
rightArrow.style.transform = 'none'
rightArrow.style.left = 'unset'
} else if (character.style.left == '140px' && random < 3 && scenario === 2) {
if (random < 2) {
enemy1Be = enemiesData[5].name
} else {
enemy1Be = enemiesData[4].name
}
enemy2Be = enemiesData[4].name
enemySpots = 7;
prepareBattle()
} else if (character.style.left == '260px' && random < 3 && scenario === 2) {
if (random < 2) {
enemy1Be = enemiesData[4].name
} else {
enemy1Be = enemiesData[5].name
}
enemy2Be = enemiesData[5].name
enemySpots = 8;
prepareBattle()
} else if (character.style.left == '350px' && random < 3 && scenario === 2) {
if (random < 2) {
enemy1Be = enemiesData[5].name
} else {
enemy1Be = enemiesData[6].name
}
enemy2Be = enemiesData[4].name
enemySpots = 9;
prepareBattle()
} else if (character.style.left == '400px' && random < 3 && scenario === 2) {
if (random < 2) {
enemy1Be = enemiesData[6].name
} else {
enemy1Be = enemiesData[5].name
}
enemy2Be = enemiesData[5].name
enemySpots = 10;
prepareBattle()
} else if (character.style.left == '520px' && random < 3 && scenario === 2) {
if (random < 2) {
enemy1Be = enemiesData[7].name
} else {
enemy1Be = enemiesData[6].name
}
enemy2Be = enemiesData[6].name
enemySpots = 11;
prepareBattle()
} else if (character.style.left == '600px' && random < 3 && scenario === 2) {
if (random < 2) {
enemy1Be = enemiesData[7].name
} else {
enemy1Be = enemiesData[6].name
}
enemy2Be = enemiesData[7].name
enemySpots = 12;
prepareBattle()
} else if (character.style.left == '680px' && scenario === 2) {
enemy1Be = enemiesData[8].name
enemySpots = 13;
prepareBattle()
}
}
const prepareBattle = () => {
movement = false
messageField.style.display = 'inline-block'
setTimeout(monsterRenderer, 3000);
setTimeout(battle, 3000);
mainMenu.style.display = 'none'
character.style.transform = 'none'
rightArrow.style.display = 'none'
goblinKing.style.display = 'none'
turnIndicator.innerHTML = 'Your turn'
}
const monsterRenderer = () => {
if (enemy1Be === enemiesData[0].name) {
enemy1.innerHTML = `<img src="${enemiesData[0].img}" alt="">`
enemy1Data[0].LP = enemiesData[0].LP
enemiesDataContainer[0].innerHTML = enemiesData[0].name
enemy1LP.innerHTML = `${enemy1Data[0].LP}/${enemiesData[0].LP}`
battleExperience += enemiesData[0].exp
itemsChance += 2
} if (enemy2Be === enemiesData[0].name) {
enemy2.innerHTML = `<img src="${enemiesData[0].img}" alt="">`
enemy2Data[0].LP = enemiesData[0].LP
enemiesDataContainer[1].innerHTML = enemiesData[0].name
enemy2LP.innerHTML = `${enemy2Data[0].LP}/${enemiesData[0].LP}`
battleExperience += enemiesData[0].exp
itemsChance += 2
} if (enemy1Be === enemiesData[1].name) {
enemy1.innerHTML = `<img src="${enemiesData[1].img}" alt="">`
enemy1Data[1].LP = enemiesData[1].LP
enemiesDataContainer[0].innerHTML = enemiesData[1].name
enemy1LP.innerHTML = `${enemy1Data[1].LP}/${enemiesData[1].LP}`
battleExperience += enemiesData[1].exp
itemsChance += 4
} if (enemy2Be === enemiesData[1].name) {
enemy2.innerHTML = `<img src="${enemiesData[1].img}" alt="">`
enemy2Data[1].LP = enemiesData[1].LP
enemiesDataContainer[1].innerHTML = enemiesData[1].name
enemy2LP.innerHTML = `${enemy2Data[1].LP}/${enemiesData[1].LP}`
battleExperience += enemiesData[1].exp
itemsChance += 4
} if (enemy1Be === enemiesData[2].name) {
enemy1.innerHTML = `<img src="${enemiesData[2].img}" alt="">`
enemy1Data[2].LP = enemiesData[2].LP
enemiesDataContainer[0].innerHTML = enemiesData[2].name
enemy1LP.innerHTML = `${enemy1Data[2].LP}/${enemiesData[2].LP}`
battleExperience += enemiesData[2].exp
itemsChance += 6
} if (enemy2Be === enemiesData[2].name) {
enemy2.innerHTML = `<img src="${enemiesData[2].img}" alt="">`
enemy2Data[2].LP = enemiesData[2].LP
enemiesDataContainer[1].innerHTML = enemiesData[2].name
enemy2LP.innerHTML = `${enemy2Data[2].LP}/${enemiesData[2].LP}`
battleExperience += enemiesData[2].exp
itemsChance += 6
} if (enemy1Be === enemiesData[3].name) {
enemy1.innerHTML = `<img src="${enemiesData[3].img}" alt="">`
enemy1Data[3].LP = enemiesData[3].LP
enemiesDataContainer[0].innerHTML = enemiesData[3].name
enemy1LP.innerHTML = `${enemy1Data[3].LP}/${enemiesData[3].LP}`
battleExperience += enemiesData[3].exp
itemsChance += 7
} if (enemy2Be === enemiesData[3].name) {
enemy2.innerHTML = `<img src="${enemiesData[3].img}" alt="">`
enemy2Data[3].LP = enemiesData[3].LP
enemiesDataContainer[1].innerHTML = enemiesData[3].name
enemy2LP.innerHTML = `${enemy2Data[3].LP}/${enemiesData[3].LP}`
battleExperience += enemiesData[3].exp
itemsChance += 7
} if (enemy1Be === enemiesData[4].name) {
enemy1.innerHTML = `<img src="${enemiesData[4].img}" alt="">`
enemy1Data[4].LP = enemiesData[4].LP
enemiesDataContainer[0].innerHTML = enemiesData[4].name
enemy1LP.innerHTML = `${enemy1Data[4].LP}/${enemiesData[4].LP}`
battleExperience += enemiesData[4].exp
itemsChance += 8
} if (enemy2Be === enemiesData[4].name) {
enemy2.innerHTML = `<img src="${enemiesData[4].img}" alt="">`
enemy2Data[4].LP = enemiesData[4].LP
enemiesDataContainer[1].innerHTML = enemiesData[4].name
enemy2LP.innerHTML = `${enemy2Data[4].LP}/${enemiesData[4].LP}`
battleExperience += enemiesData[4].exp
itemsChance += 8
} if (enemy1Be === enemiesData[5].name) {
enemy1.innerHTML = `<img src="${enemiesData[5].img}" alt="">`
enemy1Data[5].LP = enemiesData[5].LP
enemiesDataContainer[0].innerHTML = enemiesData[5].name
enemy1LP.innerHTML = `${enemy1Data[5].LP}/${enemiesData[5].LP}`
battleExperience += enemiesData[5].exp
itemsChance += 9
} if (enemy2Be === enemiesData[5].name) {
enemy2.innerHTML = `<img src="${enemiesData[5].img}" alt="">`
enemy2Data[5].LP = enemiesData[5].LP
enemiesDataContainer[1].innerHTML = enemiesData[5].name
enemy2LP.innerHTML = `${enemy2Data[5].LP}/${enemiesData[5].LP}`
battleExperience += enemiesData[5].exp
itemsChance += 9
} if (enemy1Be === enemiesData[6].name) {
enemy1.innerHTML = `<img src="${enemiesData[6].img}" alt="">`
enemy1Data[6].LP = enemiesData[6].LP
enemiesDataContainer[0].innerHTML = enemiesData[6].name
enemy1LP.innerHTML = `${enemy1Data[6].LP}/${enemiesData[6].LP}`
battleExperience += enemiesData[6].exp
itemsChance += 10
} if (enemy2Be === enemiesData[6].name) {
enemy2.innerHTML = `<img src="${enemiesData[6].img}" alt="">`
enemy2Data[6].LP = enemiesData[6].LP
enemiesDataContainer[1].innerHTML = enemiesData[6].name
enemy2LP.innerHTML = `${enemy2Data[6].LP}/${enemiesData[6].LP}`
battleExperience += enemiesData[6].exp
itemsChance += 10
} if (enemy1Be === enemiesData[7].name) {
enemy1.innerHTML = `<img src="${enemiesData[7].img}" alt="">`
enemy1Data[7].LP = enemiesData[7].LP
enemiesDataContainer[0].innerHTML = enemiesData[7].name
enemy1LP.innerHTML = `${enemy1Data[7].LP}/${enemiesData[7].LP}`
battleExperience += enemiesData[7].exp
itemsChance += 11
} if (enemy2Be === enemiesData[7].name) {
enemy2.innerHTML = `<img src="${enemiesData[7].img}" alt="">`
enemy2Data[7].LP = enemiesData[7].LP
enemiesDataContainer[1].innerHTML = enemiesData[7].name
enemy2LP.innerHTML = `${enemy2Data[7].LP}/${enemiesData[7].LP}`
battleExperience += enemiesData[7].exp
itemsChance += 11
} if (enemy1Be === enemiesData[8].name) {
enemy1.style.backgroundImage = 'url("./img/goblinKing.gif")'
enemy1Data[8].LP = enemiesData[8].LP
enemiesDataContainer[0].innerHTML = enemiesData[8].name
enemy1LP.innerHTML = `${enemy1Data[8].LP}/${enemiesData[8].LP}`
battleExperience += enemiesData[8].exp
}
enemy1.style.display = 'block'
enemy2.style.display = 'block'
}
const battle = () => {
if (scenario === 1) {
field.style.backgroundImage = 'url("./img/redForestBattle.jpg")'
} else {
field.style.backgroundImage = 'url("./img/darkForestBattle.jpg")'
}
messageField.style.display = 'none'
battleSection.style.display = 'flex'
character.style.left = '20px'
messageField.innerHTML = "You failed <br> to escape"
}
const showAttackIcons = (action) => {
if (clicked === false && turnIndicator.innerHTML === 'Your turn') {
actionMenuIcons.forEach(icon => {icon.style.display = 'none'})
if (action === 'attack') {
actionMenuIcons[0].style.display = 'inline-block'
actionMenuIcons[1].style.display = 'inline-block'
} else if (action === 'items') {
actionMenuIcons[2].style.display = 'inline-block'
actionMenuIcons[3].style.display = 'inline-block'
} else if (action === 'art') {
actionMenuIcons[4].style.display = 'inline-block'
actionMenuIcons[5].style.display = 'inline-block'
}
}
}
const showArtsIcons = (action) => {
artsMenuIcons.forEach(icon => {icon.style.display = 'none'})
if (action === 'koi') {
artsMenuIcons[0].style.display = 'inline-block'
artsMenuIcons[1].style.display = 'inline-block'
} else if (action === 'ken') {
artsMenuIcons[2].style.display = 'inline-block'
artsMenuIcons[3].style.display = 'inline-block'
} else if (action === 'kik') {
artsMenuIcons[4].style.display = 'inline-block'
artsMenuIcons[5].style.display = 'inline-block'
}
}
actionMenuButtons[0].addEventListener('click', () => {
if (turnIndicator.innerHTML === 'Your turn') {
showAttackIcons('attack')
clicked = true
}
})
actionMenuButtons[1].addEventListener('click', () => {clicked = false})
actionMenuButtons[2].addEventListener('click', () => {clicked = false})
actionMenuButtons[3].addEventListener('click', () => {clicked = false})
artsMenuButtons[0].addEventListener('click', () => {showArtsIcons('koi')})
artsMenuButtons[1].addEventListener('click', () => {showArtsIcons('ken')})
artsMenuButtons[2].addEventListener('click', () => {showArtsIcons('kik')})
artsMenuButtons[3].addEventListener('click', () => {showArtsIcons('')})
battleSection.addEventListener('mouseout', () => {showAttackIcons('out')})
actionMenuButtons[0].addEventListener('mouseover', () => {showAttackIcons('attack')})
actionMenuButtons[1].addEventListener('mouseover', () => {showAttackIcons('items')})
actionMenuButtons[2].addEventListener('mouseover', () => {showAttackIcons('art')})
attack.addEventListener('click', () => {
if(turnIndicator.innerHTML === 'Your turn') {
currentAction = 'attack'
action = true;
}
})
arts.addEventListener('click', () => {
if(turnIndicator.innerHTML === 'Your turn') {
actionMenu.style.display = 'none'
itemsMenu.style.display = 'none'
artsMenu.style.display = 'block'
}
})
items.addEventListener('click', () => {
if(turnIndicator.innerHTML === 'Your turn') {
actionMenu.style.display = 'none'
artsMenu.style.display = 'none'
itemsMenu.style.display = 'block'
}
})
flee.addEventListener('click', () => {
if (turnIndicator.innerHTML === 'Your turn') {
let random = Math.floor(Math.random() * 4) + 1
if (random <= 3) {
enemy1.innerHTML = ''
enemy2.innerHTML = ''
checkWin()
} else {
messageField.style.margin = '50px 260px'
messageField.innerHTML = "You failed <br> to escape"
turnIndicator.innerHTML = 'Enemy turn'
currentAction = 'enemyTurn'
whichEnemy = 1
damageAnimation.style.display = 'block'
setTimeout(enemy1Turn, 3000);
messageField.style.display = 'inline-block'
}
}
})
artsMenuButtons.forEach((button) => {
button.addEventListener('click', () => {
if (characterStats.AP >= 3) {
currentArt = button.innerText
currentAction = 'art'
action = true;
}
})
})
goBack.forEach(button => {
button.addEventListener('click', () => {
actionMenu.style.display = 'block'
artsMenu.style.display = 'none'
itemsMenu.style.display = 'none'
action = false
})
})
const animation = whichEnemy => {
if (whichEnemy === '1') {
attackAnimation.style.left = '400px'
attackAnimation.style.bottom = '0'
attackAnimation.style.display = 'block'
if (currentAction === 'attack') {
attackAnimation.innerHTML = characterAttackEffect
} else {
if (currentArt === 'Koi') {
attackAnimation.innerHTML = koi
} else if (currentArt === 'Ken') {
attackAnimation.innerHTML = ken
} else if (currentArt === 'Kik') {
attackAnimation.innerHTML = kik
}
}
} else if (whichEnemy === '2') {
attackAnimation.innerHTML = characterAttackEffect
attackAnimation.style.left = '200px'
attackAnimation.style.bottom = '80px'
attackAnimation.style.display = 'block'
if (currentAction === 'attack') {
attackAnimation.innerHTML = characterAttackEffect
} else {
if (currentArt === 'Koi') {
attackAnimation.innerHTML = koi
} else if (currentArt === 'Ken') {
attackAnimation.innerHTML = ken
} else if (currentArt === 'Kik') {
attackAnimation.innerHTML = kik
}
}
} else if (currentAction === 'enemyTurn') {
attackAnimation.style.left = '0'
attackAnimation.style.bottom = '0'
attackAnimation.style.display = 'block'
}
setTimeout(stopAnimationSlash, 1000);
}
const stopAnimationSlash = () => {
attackAnimation.style.display = 'none'
setTimeout(stopAnimationDamage, 1000);
}
const stopAnimationDamage = () => {
damageAnimation.innerHTML = ''
}
enemy1.addEventListener('click', () => {
if (action === true) {
let damage;
let randomDamage = Math.floor(Math.random() * 5)
animation('1')
if (enemy1Be === enemiesData[0].name) {
if (currentAction === 'attack') {
damage = characterStats.ATT - enemiesData[0].DEF + randomDamage
if (damage < 0 ) { damage = 0}
enemy1LP.innerHTML = `${enemy1Data[0].LP -= damage}/${enemiesData[0].LP}`
} else if (currentAction === 'art') {
characterAP.innerHTML = `AP: ${characterStats.AP -= 3}/${characterStats.maxAP}`
if (currentArt === 'Koi') {
damage = characterStats.artATT * 2 + randomDamage - enemiesData[0].artDEF
if (damage < 0 ) { damage = 0}
enemy1LP.innerHTML = `${enemy1Data[0].LP -= damage}/${enemiesData[0].LP}`
} else if (currentArt === 'Ken' || currentArt === 'Kik') {
damage = characterStats.artATT - enemiesData[0].artDEF + randomDamage
if (damage < 0 ) { damage = 0}
enemy1LP.innerHTML = `${enemy1Data[0].LP -= damage}/${enemiesData[0].LP}`
};
} action = false
} else if (enemy1Be === enemiesData[1].name) {
if (currentAction === 'attack') {
damage = characterStats.ATT - enemiesData[1].DEF + randomDamage
if (damage < 0 ) { damage = 0}
enemy1LP.innerHTML = `${enemy1Data[1].LP -= damage}/${enemiesData[1].LP}`
} else if (currentAction === 'art') {
characterAP.innerHTML = `AP: ${characterStats.AP -= 3}/${characterStats.maxAP}`
if (currentArt === 'Kik') {
damage = characterStats.artATT * 2 + randomDamage - enemiesData[1].artDEF
if (damage < 0 ) { damage = 0}
enemy1LP.innerHTML = `${enemy1Data[1].LP -= damage}/${enemiesData[1].LP}`
} else if (currentArt === 'Ken' || currentArt === 'Koi') {
damage = characterStats.artATT - enemiesData[1].artDEF + randomDamage
if (damage < 0 ) { damage = 0}
enemy1LP.innerHTML = `${enemy1Data[1].LP -= damage}/${enemiesData[1].LP}`
};
} action = false
} else if (enemy1Be === enemiesData[2].name) {
if (currentAction === 'attack') {
damage = characterStats.ATT - enemiesData[2].DEF + randomDamage
if (damage < 0 ) { damage = 0}
enemy1LP.innerHTML = `${enemy1Data[2].LP -= damage}/${enemiesData[2].LP}`
} else if (currentAction === 'art') {
characterAP.innerHTML = `AP: ${characterStats.AP -= 3}/${characterStats.maxAP}`
if (currentArt === 'Ken' || currentArt === 'Koi') {
damage = characterStats.artATT * 2 + randomDamage - enemiesData[2].artDEF
if (damage < 0 ) { damage = 0}
enemy1LP.innerHTML = `${enemy1Data[2].LP -= damage}/${enemiesData[2].LP}`
} else if (currentArt === 'Kik') {
damage = characterStats.artATT - enemiesData[2].artDEF + randomDamage
if (damage < 0 ) { damage = 0}
enemy1LP.innerHTML = `${enemy1Data[2].LP -= damage}/${enemiesData[2].LP}`
};
} action = false
} else if (enemy1Be === enemiesData[3].name) {
if (currentAction === 'attack') {
damage = characterStats.ATT - enemiesData[3].DEF + randomDamage
if (damage < 0 ) { damage = 0}
enemy1LP.innerHTML = `${enemy1Data[3].LP -= damage}/${enemiesData[3].LP}`
} else if (currentAction === 'art') {
characterAP.innerHTML = `AP: ${characterStats.AP -= 3}/${characterStats.maxAP}`
if (currentArt === 'Ken') {
damage = characterStats.artATT * 2 + randomDamage - enemiesData[3].artDEF
if (damage < 0 ) { damage = 0}
enemy1LP.innerHTML = `${enemy1Data[3].LP -= damage}/${enemiesData[3].LP}`
} else if (currentArt === 'Kik' || currentArt === 'Koi') {
damage = characterStats.artATT - enemiesData[3].artDEF + randomDamage
if (damage < 0 ) { damage = 0}
enemy1LP.innerHTML = `${enemy1Data[3].LP -= damage}/${enemiesData[3].LP}`
};
} action = false
} else if (enemy1Be === enemiesData[4].name) {
if (currentAction === 'attack') {
damage = characterStats.ATT - enemiesData[4].DEF + randomDamage
if (damage < 0 ) { damage = 0}
enemy1LP.innerHTML = `${enemy1Data[4].LP -= damage}/${enemiesData[4].LP}`
} else if (currentAction === 'art') {
characterAP.innerHTML = `AP: ${characterStats.AP -= 3}/${characterStats.maxAP}`
if (currentArt === 'Koi') {
damage = characterStats.artATT * 2 + randomDamage - enemiesData[4].artDEF
if (damage < 0 ) { damage = 0}
enemy1LP.innerHTML = `${enemy1Data[4].LP -= damage}/${enemiesData[4].LP}`
} else if (currentArt === 'Kik' || currentArt === 'Ken') {
damage = characterStats.artATT - enemiesData[4].artDEF + randomDamage
if (damage < 0 ) { damage = 0}
enemy1LP.innerHTML = `${enemy1Data[4].LP -= damage}/${enemiesData[4].LP}`
};
} action = false
} else if (enemy1Be === enemiesData[5].name) {
if (currentAction === 'attack') {
damage = characterStats.ATT - enemiesData[5].DEF + randomDamage
if (damage < 0 ) { damage = 0}
enemy1LP.innerHTML = `${enemy1Data[5].LP -= damage}/${enemiesData[5].LP}`
} else if (currentAction === 'art') {
characterAP.innerHTML = `AP: ${characterStats.AP -= 3}/${characterStats.maxAP}`
if (currentArt === 'Kik') {
damage = characterStats.artATT * 2 + randomDamage - enemiesData[5].artDEF
if (damage < 0 ) { damage = 0}
enemy1LP.innerHTML = `${enemy1Data[5].LP -= damage}/${enemiesData[5].LP}`
} else if (currentArt === 'Ken' || currentArt === 'Koi') {
damage = characterStats.artATT - enemiesData[5].artDEF + randomDamage
if (damage < 0 ) { damage = 0}
enemy1LP.innerHTML = `${enemy1Data[5].LP -= damage}/${enemiesData[5].LP}`
};
} action = false
} else if (enemy1Be === enemiesData[6].name) {
if (currentAction === 'attack') {
damage = characterStats.ATT - enemiesData[6].DEF + randomDamage
if (damage < 0 ) { damage = 0}
enemy1LP.innerHTML = `${enemy1Data[6].LP -= damage}/${enemiesData[6].LP}`
} else if (currentAction === 'art') {
characterAP.innerHTML = `AP: ${characterStats.AP -= 3}/${characterStats.maxAP}`
if (currentArt === 'Koi') {
damage = characterStats.artATT * 2 + randomDamage - enemiesData[6].artDEF
if (damage < 0 ) { damage = 0}