@@ -64,17 +64,18 @@ const char *uiSounds[] = {
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};
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// they match default WON colors.lst now, except alpha
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- unsigned int uiColorHelp = 0xFF7F7F7F ; // 127, 127, 127, 255 // hint letters color
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- unsigned int uiPromptBgColor = 0xFF383838 ; // 56, 56, 56, 255 // dialog background color
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- unsigned int uiPromptTextColor = 0xFFF0B418 ; // 240, 180, 24, 255 // dialog or button letters color
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- unsigned int uiPromptFocusColor = 0xFFFFFF00 ; // 255, 255, 0, 255 // dialog or button focus letters color
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- unsigned int uiInputTextColor = 0xFFF0B418 ; // 240, 180, 24, 255
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- unsigned int uiInputBgColor = 0x80383838 ; // 56, 56, 56, 128 // field, scrollist, checkbox background color
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- unsigned int uiInputFgColor = 0xFF555555 ; // 85, 85, 85, 255 // field, scrollist, checkbox foreground color
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- unsigned int uiColorWhite = 0xFFFFFFFF ; // 255, 255, 255, 255 // useful for bitmaps
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- unsigned int uiColorDkGrey = 0x80404040 ; // 64, 64, 64, 128 // shadow and grayed items
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- unsigned int uiColorBlack = 0x80000000 ; // 0, 0, 0, 128 // some controls background
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- unsigned int uiColorConsole = 0xFFF0B418 ; // just for reference
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+ // a1ba: made uiColorHelp brighter so it's easier to read
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+ unsigned int uiColorHelp = 0xFFA0A0A0 ; // 160, 160, 160, 255 // hint letters color
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+ unsigned int uiPromptBgColor = 0xFF383838 ; // 56, 56, 56, 255 // dialog background color
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+ unsigned int uiPromptTextColor = 0xFFF0B418 ; // 240, 180, 24, 255 // dialog or button letters color
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+ unsigned int uiPromptFocusColor = 0xFFFFFF00 ; // 255, 255, 0, 255 // dialog or button focus letters color
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+ unsigned int uiInputTextColor = 0xFFF0B418 ; // 240, 180, 24, 255
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+ unsigned int uiInputBgColor = 0x80383838 ; // 56, 56, 56, 128 // field, scrollist, checkbox background color
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+ unsigned int uiInputFgColor = 0xFF555555 ; // 85, 85, 85, 255 // field, scrollist, checkbox foreground color
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+ unsigned int uiColorWhite = 0xFFFFFFFF ; // 255, 255, 255, 255 // useful for bitmaps
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+ unsigned int uiColorDkGrey = 0x80404040 ; // 64, 64, 64, 128 // shadow and grayed items
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+ unsigned int uiColorBlack = 0x80000000 ; // 0, 0, 0, 128 // some controls background
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+ unsigned int uiColorConsole = 0xFFF0B418 ; // just for reference
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// color presets (this is nasty hack to allow color presets to part of text)
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const unsigned int g_iColorTable[8 ] =
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