From e2bad305833aa95c3000e126f5c2da5f9f3ab2b5 Mon Sep 17 00:00:00 2001 From: euanPC <40900940+euanPC@users.noreply.github.com> Date: Sun, 6 Jun 2021 16:09:48 +0100 Subject: [PATCH] Update EntityAIMecha.java made mechas spawn naturally --- .../flansmod/apocalypse/common/entity/EntityAIMecha.java | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/main/java/com/flansmod/apocalypse/common/entity/EntityAIMecha.java b/src/main/java/com/flansmod/apocalypse/common/entity/EntityAIMecha.java index 78fba4954..0eb565955 100644 --- a/src/main/java/com/flansmod/apocalypse/common/entity/EntityAIMecha.java +++ b/src/main/java/com/flansmod/apocalypse/common/entity/EntityAIMecha.java @@ -182,7 +182,11 @@ public boolean hasEnoughFuel() { return true; } - + @Override + public boolean getCanSpawnHere() + { + return this.world.getDifficulty() != EnumDifficulty.PEACEFUL; + } @Override public boolean attackEntityFrom(DamageSource damagesource, float i) {