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Do something good for Perfect bonus #7

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@FlitPix

Currently, code is in place to detect a Perfect bonus, but nothing is done with it. I want to change that.

As noted in #1, the original plan was to weigh item classifications based partially on the Perfect bonus, but I decided it was too overpowered for this game to do that, since hints have potential to be rapid-fire.

Ideas:

  • Send another hint
  • Add to a counter/meter, which sends a (progression?) hint when full, then empties

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