Currently, code is in place to detect a Perfect bonus, but nothing is done with it. I want to change that.
As noted in #1, the original plan was to weigh item classifications based partially on the Perfect bonus, but I decided it was too overpowered for this game to do that, since hints have potential to be rapid-fire.
Ideas:
- Send another hint
- Add to a counter/meter, which sends a (progression?) hint when full, then empties
Currently, code is in place to detect a Perfect bonus, but nothing is done with it. I want to change that.
As noted in #1, the original plan was to weigh item classifications based partially on the Perfect bonus, but I decided it was too overpowered for this game to do that, since hints have potential to be rapid-fire.
Ideas: