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areaServer.cpp
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227 lines (197 loc) · 5.09 KB
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#include "areaServer.h"
#include "opcode.h"
#include <string.h>
#include <netinet/in.h>
#include <stdio.h>
/**
* Area Server Dummy Constructor
*/
AreaServer::AreaServer()
{
// Init everything to 0?
this->serverIPExt = 0;
this->serverIPLocal = 0;
this->serverPort = 0;
this->serverUsers = 0;
this->serverType = 0;
this->serverLevel = 0;
this->serverStatus = 0;
}
/**
* Area Server Constructor
* @param socket Socket
* @param eIp External IP (WAN)
* @param lIp Local IP (LAN)
* @param port Port
* @param name Server Name
* @param id Server ID
* @param level Server Level
* @param status Server Status
* @param type Server Type
*/
AreaServer::AreaServer(int socket, uint32_t eIp, uint32_t lIp, uint32_t port, char* name, uint8_t * id, uint16_t level,uint8_t status,uint16_t sType)
{
// Save Arguments
this->socket = socket;
this->serverIPExt = eIp;
this->serverIPLocal = lIp;
this->serverPort = port;
strncpy((char*)this->serverName,name,20);
this->serverName[20] = 0x00;
memcpy(this->serverId,id,8);
this->serverStatus = 0;
this->serverUsers = 0;
this->serverLevel = level;
this->serverType = sType;
// Notify Administrator
printf("REGISTERING AREA SERVER: %s, STATUS:%02X, LEVEL:%02X, USERS:%02X, TYPE: %02X\n",this->serverName,(uint32_t)this->serverStatus,(uint32_t)this->serverLevel,(uint32_t)this->serverUsers, (uint32_t)this->serverType);
}
/**
* Area Server Destructor
*/
AreaServer::~AreaServer()
{
// Nothing to really do yet...
};
/**
* Server Status Setter
* @param status Server Status
*/
void AreaServer::setStatus(uint8_t status)
{
// Set Server Status
this->serverStatus = status;
}
/**
* Server User Count Setter
* @param users Server User Count
*/
void AreaServer::setUsers(uint16_t users)
{
// Set Server User Count
this->serverUsers = users;
}
/**
* Server Type Setter
* @param type Server Type
*/
void AreaServer::setType(uint16_t type)
{
// Set Server Type
this->serverType = type;
}
/**
* Server Level Setter
* @param level Server Level
*/
void AreaServer::setLevel(uint16_t level)
{
// Set Server Level
this->serverLevel = level;
}
/**
* Returns the Area Server's Display Name
* @return Server Name
*/
const char * AreaServer::GetServerName()
{
// Return Server Name
return this->serverName;
}
/**
* Returns the Area Server's current Level
* @return Server Level
*/
uint16_t AreaServer::GetServerLevel()
{
// Return Server Level
return this->serverLevel;
}
/**
* Returns the Area Server's current Status
* @return Server Status
*/
uint8_t AreaServer::GetServerStatus()
{
// Return Server Status
return this->serverStatus;
}
/**
* Returns the Area Server's current Status in a human-readable fashion
* @return Server Status
*/
const char * AreaServer::GetServerStatusText()
{
// Return Server Status
return GetServerStatus() == 0 ? "Available" : "Busy";
}
/**
* Returns the Area Server's current number of active players
* @return Player Count
*/
uint16_t AreaServer::GetPlayerCount()
{
// Return Player Count
return this->serverUsers;
}
/**
* Creates Server Display Structure (for lobby)
* @param output Output Buffer
* @param outputLen Output Buffer Length (in Bytes)
* @param clientIP Public Client IP Address
* @param cheaterDetected Anti-Cheat Trigger
*/
bool AreaServer::GetServerLine(uint8_t * output,uint16_t outputLen, uint32_t clientIP, bool cheaterDetected)
{
// Anti-Cheater Server Name
const char * antiCheatServerName = "GTFO CHEATER";
// Invalid Arguments
if (output == NULL || outputLen <= 0) return false;
// Minimum Buffer Length
uint32_t minimumBufferLength = 1 + 4 + 2 + strlen(this->serverName) + 1 + 2 + 2 + 2 + 1 + 8;
// Buffer Underflow
if (outputLen < minimumBufferLength) return false;
// Cast Fields
uint8_t * unk1 = output;
uint32_t * sAddr = (uint32_t *)&unk1[1];
uint16_t * sPort = (uint16_t *)&sAddr[1];
char * sName = (char *)&sPort[1];
uint32_t sNLen = strlen(cheaterDetected ? antiCheatServerName : this->serverName) + 1;
uint16_t * sLevel = (uint16_t *)&sName[sNLen];
uint16_t * sType = &sLevel[1];
uint16_t * sUsers = &sType[1];
uint8_t * sStatus = (uint8_t *)&sUsers[1];
uint8_t * sID = &sStatus[1];
// Set Unknown Field Value
*unk1 = 0x00;
// Server & Client are behind the same Router
if (clientIP == this->serverIPExt)
{
// Use Local IP Address
*sAddr = this->serverIPLocal;
printf("Handed out Local Area Server IP Address: %08X\n", this->serverIPLocal);
}
// Server & Client belong to different IP Addresses
else
{
// Use Public IP Address
*sAddr = htonl(this->serverIPExt);
printf("Handed out Public Area Server IP Address: %08X\n", this->serverIPExt);
}
// Set Server Port
*sPort = this->serverPort;
// Set Server Display Name
strcpy(sName, (cheaterDetected ? antiCheatServerName : this->serverName));
// Set Server Level
*sLevel = htons(this->serverLevel);
// Set Server Type
*sType = htons(this->serverType);
// Set Number of active Server Users
*sUsers = htons(this->serverUsers);
// Set Server Status
*sStatus = cheaterDetected ? AREASERVER_STATUS_BUSY : this->serverStatus;
// Set Server ID
memcpy(sID,this->serverId,8);
// Structure successfully crafted
return true;
}