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I wanted to ask if this is in the to-do list. There is literally no way out there to compress quad meshes effectively right now. Converting to triangles means you lose all the precious clean quad topology.
The text was updated successfully, but these errors were encountered:
I wanted to ask if this is in the to-do list. There is literally no way out there to compress quad meshes effectively right now. Converting to triangles means you lose all the precious clean quad topology.
The text was updated successfully, but these errors were encountered: