Maybe it would be nice if you could make the experience orbs (only visual) get from the player to the beacon therefore charging it up before the beam actually starts showing up and the XP of the player is slowly being drained out within the activation price until the beacon is actually working
Maybe it would be nice if you could make the experience orbs (only visual) get from the player to the beacon therefore charging it up before the beam actually starts showing up and the XP of the player is slowly being drained out within the activation price until the beacon is actually working