What feature or enhancement are you proposing?
Hello,
Quick question, how would I easily use the debug arrows/shapes with the nyx renderer. I am currently training locomotion policies and use them to point out the command. For my "good looking" evaluation videos I would like to use the latest nyx but I have a hard time with transfering the arrows from the rasterizer to nyx (I do understand that from the nature of the debug mesh nyx don't see them).
I could use an asset for the arrow mesh also but that would over complicate the code.
If it's not possible I think that could be a nice add to genesis :)
Motivation
Having basic shapes available for the nyx renderer would help a lot in showing tasks/commands.
What is the expected outcome of the implementation work?
Having basic visual shapes usable with the nyx renderer
What feature or enhancement are you proposing?
Hello,
Quick question, how would I easily use the debug arrows/shapes with the nyx renderer. I am currently training locomotion policies and use them to point out the command. For my "good looking" evaluation videos I would like to use the latest nyx but I have a hard time with transfering the arrows from the rasterizer to nyx (I do understand that from the nature of the debug mesh nyx don't see them).
I could use an asset for the arrow mesh also but that would over complicate the code.
If it's not possible I think that could be a nice add to genesis :)
Motivation
Having basic shapes available for the nyx renderer would help a lot in showing tasks/commands.
What is the expected outcome of the implementation work?
Having basic visual shapes usable with the nyx renderer