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[Feature]: Debug shapes with nyx renderer ? #9

Description

@jgleyze

What feature or enhancement are you proposing?

Hello,

Quick question, how would I easily use the debug arrows/shapes with the nyx renderer. I am currently training locomotion policies and use them to point out the command. For my "good looking" evaluation videos I would like to use the latest nyx but I have a hard time with transfering the arrows from the rasterizer to nyx (I do understand that from the nature of the debug mesh nyx don't see them).

I could use an asset for the arrow mesh also but that would over complicate the code.

If it's not possible I think that could be a nice add to genesis :)

Motivation

Having basic shapes available for the nyx renderer would help a lot in showing tasks/commands.

What is the expected outcome of the implementation work?

Having basic visual shapes usable with the nyx renderer

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