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fbThread.cpp
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311 lines (282 loc) · 5.12 KB
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/* $Id: fbThread.cpp,v 1.19 2008/04/18 03:33:55 laffer1 Exp $ */
/**
* fbThread.cpp
* fbThread Source
* @author Byhron Heads
* @date March 5, 2008
*/
#include <sys/param.h>
#include "fbThread.h"
/**
* fbThread
* Default constructor
* @note 3/5/08 Initilize vars to false
*/
fbThread::fbThread(fbData* _data):_running(false), _stopping(false), _paused(false), data(_data), _hThread(0)
{
data->debug(NONE, "fbThread.this");
}
/**
* ~fbThread
* Destructor
*/
fbThread::~fbThread()
{
if(_running)
forceStop();
data->debug(NONE, "fbThread.~this");
}
/**
* start
* starts the thread
*/
void fbThread::start()
{
if(_running)
return;
data->debug(NONE, "fbThread.start");
#ifdef Win32
_hThread = CreateThread(NULL, 0, threadStart, this, 0, NULL);
if(_hThread == NULL)
data->err(THREADCREATEFAIL, "CreateThread Failed"); // needs getlasterror
#else
if(pthread_create(&_hThread, NULL, threadStart, this))
{
data->err(THREADCREATEFAIL, "pthread_create Failed");
}
#endif
}
/**
* start
* starts the thread
*/
void fbThread::startDelete()
{
if(_running)
return;
data->debug(NONE, "fbThread.startDelete");
#ifdef Win32
_hThread = CreateThread(NULL, 0, threadStartDelete, this, 0, NULL);
if(_hThread == NULL)
data->err(THREADCREATEFAIL, "CreateThread Failed"); // needs getlasterror
#else
if(pthread_create(&_hThread, NULL, threadStartDelete, this))
{
data->err(THREADCREATEFAIL, "pthread_create Failed");
}
#endif
}
/**
* stop
* tell thread to stop
*/
void fbThread::stop()
{
if (!_running)
return;
data->debug(NONE, "fbThread.stop");
_stopping = true;
}
/**
* forceStop
* kills the thread, use with caution, may leave resources open
*/
void fbThread::forceStop()
{
if (!_running)
return;
#ifdef Win32
if(TerminateThread(_hThread, 0) == -1)
data->err(THREADTERMINATEFAILED, "TerminateThread Failed");
#else
if(pthread_cancel(_hThread))
{
data->err(THREADTERMINATEFAILED, "pthread_cancel Failed");
}
#endif
_running = false;
_stopping = false;
_paused = false;
_hThread = 0;
}
/**
* pause
* pause the thread
*/
void fbThread::pause()
{
if (!_running || _paused)
return;
#ifdef Win32
if(SuspendThread(_hThread) == -1)
data->err(THREADSUSPENDFAILED, "SuspendThread Failed");
#else
return;
#endif
_paused = true;
}
/**
* resume
* resume a _paused thread
*/
void fbThread::resume()
{
if (!_running || !_paused)
return;
#ifdef Win32
if(ResumeThread(_hThread) == -1)
data->err(THREADRESUMEFAILED, "ResumeThread Failed");
#else
return;
#endif
_paused = false;
}
/**
* isRunning
* is the thread running
* @return true if thread is running
*/
bool fbThread::isRunning()
{
return _running;
}
/**
* ispaused
* is the thread paused
* @return true if thread is paused
*/
bool fbThread::isPaused()
{
return _paused;
}
/**
* isStopping
* has the thread be asked to stop
* @return true if thread is asked to stop
*/
bool fbThread::isStopping()
{
return _stopping;
}
#ifdef Win32
/**
* threadStart
* real thread function
* @param thread thread to run
*/
DWORD WINAPI fbThread::threadStart(LPVOID thread)
{
fbThread* t = (fbThread*)thread;
t->data->debug(NONE, "fbThread.threadStart");
t->_running = true;
t->run(); /// < cast thread and call run
t->_running = false;
t->_stopping = false;
t->_paused = false;
t->_hThread = NULL;
return 0;
}
DWORD WINAPI fbThread::threadStartDelete(LPVOID thread)
{
fbThread* t = (fbThread*)thread;
t->data->debug(NONE, "fbThread.threadStartDelete");
t->_running = true;
t->run(); /// < cast thread and call run
t->_running = false;
t->_stopping = false;
t->_paused = false;
t->_hThread = NULL;
delete t;
return 0;
}
#else
/**
* threadStart
* real thread function
* @param thread thread to run
*/
void* fbThread::threadStart(void* thread)
{
fbThread* t = (fbThread*)thread;
t->data->debug(NONE, "fbThread.threadStart");
t->_running = true;
t->run(); /// < cast thread and call run
t->_running = false;
t->_stopping = false;
t->_paused = false;
pthread_detach(t->_hThread);
t->_hThread = 0;
return NULL;
}
/**
* threadStart
* real thread function
* @param thread thread to run
*/
void* fbThread::threadStartDelete(void* thread)
{
fbThread* t = (fbThread*)thread;
t->data->debug(NONE, "fbThread.threadStartDelete");
t->_running = true;
t->run(); /// < cast thread and call run
t->_running = false;
t->_stopping = false;
t->_paused = false;
pthread_detach(t->_hThread);
t->_hThread = 0;
t->data->debug(NONE, "fbThread.run delete myself");
delete t;
return NULL;
}
#endif
/**
* sleep
* Thread sleeps for given number of seconds
* @param sec Number of seconds to sleep for
*/
void fbThread::_sleep(int sec)
{
if(!_running || _paused)
return;
#ifdef Win32
Sleep(sec * 1000);
#else
sleep(sec);
#endif
}
/**
* usleep
* Thread sleeps for given number of milliseconds
* @param msec Number of milliseconds to sleep for
*/
void fbThread::_usleep(int msec)
{
if(!_running || _paused)
return;
#ifdef Win32
Sleep(msec);
#else
usleep(msec);
#endif
}
/**
* yield
* Thread yields allowing other threads to run
*/
void fbThread::_yield()
{
#ifdef Win32
Yield();
#else
#ifndef NeXTBSD
pthread_yield();
#endif
#endif
}
/**
* run
* virtual run function, overload for your own thread
*/
void fbThread::run()
{
}