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script.js
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const choices = ["rock", "paper", "scissors"];
let playerScore = 0;
let computerScore = 0;
const playerScoreDisplay = document.getElementById("playerScore");
const computerScoreDisplay = document.getElementById("computerScore");
const gameResultsDisplay = document.getElementById("gameResults");
const buttons = document.querySelectorAll(".choice");
const resetButton = document.getElementById("resetButton");
playerScoreDisplay.textContent = `Player score: ${playerScore}`;
computerScoreDisplay.textContent = `Computer score: ${computerScore}`;
function getComputerChoice(array) {
const randomIndex = Math.floor(Math.random() * array.length);
const item = array[randomIndex];
return item;
}
function playRound(playerSelection, computerSelection) {
if (playerScore === 3) {
gameResultsDisplay.textContent = "Congratulations! You win the game!";
disableButtons();
return;
} else if (computerScore === 3) {
gameResultsDisplay.textContent =
"Sorry, you lost the game. Better luck next time!";
disableButtons();
return;
}
if (playerSelection === computerSelection) {
gameResultsDisplay.textContent = "It's a tie!";
} else if (
(playerSelection === "rock" && computerSelection === "scissors") ||
(playerSelection === "paper" && computerSelection === "rock") ||
(playerSelection === "scissors" && computerSelection === "paper")
) {
gameResultsDisplay.textContent = "You've won this round!";
playerScore++;
} else {
gameResultsDisplay.textContent = "You lost this round!";
computerScore++;
}
playerScoreDisplay.textContent = `Player score: ${playerScore}`;
computerScoreDisplay.textContent = `Computer score: ${computerScore}`;
}
function disableButtons() {
buttons.forEach((button) => {
button.disabled = true;
});
}
function enableButtons() {
buttons.forEach((button) => {
button.disabled = false;
});
}
function resetGame() {
playerScore = 0;
computerScore = 0;
playerScoreDisplay.textContent = `Player score: ${playerScore}`;
computerScoreDisplay.textContent = `Computer score: ${computerScore}`;
gameResultsDisplay.textContent = "";
enableButtons();
}
function game() {
buttons.forEach((button) => {
button.addEventListener("click", function () {
const playerSelection = button.value;
const computerSelection = getComputerChoice(choices);
playRound(playerSelection, computerSelection);
});
});
resetButton.addEventListener("click", resetGame);
}
game();