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Copy pathRock-Paper-Scissor.py
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Rock-Paper-Scissor.py
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import tkinter as tk
from PIL import Image, ImageTk
import random
class RockPaperScissorsGame:
def __init__(self, window):
self.window = window
self.window.title("Rock-Paper-Scissors Game")
self.window.geometry("600x400")
self.window.configure(bg="pink")
self.window.resizable(False, False)
self.user_score = 0
self.computer_score = 0
self.rounds_played = 0
# Title label
self.title_label = tk.Label(
window,
text="Rock Paper Scissors Game",
font=("Forte", 20),
fg="Dark blue",
bg="pink",
)
self.title_label.pack(pady=10)
# Button frame
self.button_frame = tk.Frame(window, bg="pink")
self.button_frame.pack(pady=5)
# Load images
self.rock_image = Image.open("rock.png").resize(
(100, 100), resample=Image.BICUBIC
)
self.rock_photo = ImageTk.PhotoImage(self.rock_image)
self.paper_image = Image.open("paper.png").resize(
(100, 100), resample=Image.BICUBIC
)
self.paper_photo = ImageTk.PhotoImage(self.paper_image)
self.scissors_image = Image.open("scissor.png").resize(
(100, 100), resample=Image.BICUBIC
)
self.scissors_photo = ImageTk.PhotoImage(self.scissors_image)
# Buttons
# self.buttons = []
# for image, label_text in [(self.rock_photo, "Rock"), (self.paper_photo, "Paper"), (self.scissors_photo,
# "Scissors")]:
# button = tk.Button(self.button_frame, image=image, bg="pink", bd=0, fg="pink", command=lambda img=image:
# self.determine_winner(img))
# button.image = image
# button.pack(side=tk.LEFT, padx=10)
# label = tk.Label(self.button_frame, text=label_text, font=("Arial", 10), bg="pink", fg="#8b4513")
# label.pack(side=tk.LEFT, padx=10)
# Buttons
self.buttons = []
for image, label_text in [
(self.rock_photo, "Rock"),
(self.paper_photo, "Paper"),
(self.scissors_photo, "Scissors"),
]:
button = tk.Button(
self.button_frame,
image=image,
bg="pink",
bd=0,
fg="pink",
command=lambda img=image: self.determine_winner(img),
)
button.image = image
button.pack(side=tk.LEFT, padx=10)
label = tk.Label(
self.button_frame,
text=label_text,
font=("Arial", 10),
bg="pink",
fg="#8b4513",
)
label.pack(side=tk.LEFT, pady=10)
self.buttons.append(button)
# Result label
self.result_label = tk.Label(
window, text="", font=("Arial", 14), bg="pink", fg="#8b4513"
)
self.result_label.pack(pady=10)
# Score label
self.score_label = tk.Label(
window, text="", font=("Arial", 12), bg="pink", fg="#8b4513"
)
self.score_label.pack()
# Play again button
self.play_again_button = tk.Button(
window,
text="Play Again",
font=("Arial", 12),
bg="#8b4513",
fg="pink",
command=self.reset_game,
)
self.play_again_button.pack(pady=10)
def determine_winner(self, user_choice):
choices = {
self.rock_photo: "Rock",
self.paper_photo: "Paper",
self.scissors_photo: "Scissors",
}
user_choice_name = choices[user_choice]
computer_choice = random.choice(["Rock", "Paper", "Scissors"])
if user_choice_name == computer_choice:
result = "It's a tie!"
elif (
(user_choice_name == "Rock" and computer_choice == "Scissors")
or (user_choice_name == "Paper" and computer_choice == "Rock")
or (user_choice_name == "Scissors" and computer_choice == "Paper")
):
result = "You win!"
self.user_score += 1
else:
result = "Computer wins!"
self.computer_score += 1
self.rounds_played += 1
self.update_result_label(f"Computer chose {computer_choice}. {result}")
self.update_score_label()
def update_result_label(self, text):
self.result_label.config(text=text)
def update_score_label(self):
score_text = (
f"Your Score: {self.user_score} | Computer Score: {self.computer_score} | Rounds Played: "
f"{self.rounds_played}"
)
self.score_label.config(text=score_text)
def reset_game(self):
self.user_score = 0
self.computer_score = 0
self.rounds_played = 0
self.update_result_label("")
self.update_score_label()
# Create the main window
window = tk.Tk()
window.configure(bg="pink")
game = RockPaperScissorsGame(window)
# Run the main loop
window.mainloop()