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Added Community Patch Mod Files (for use in Modbuddy)
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.gitattributes

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*.sln eol=crlf
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*.ico -text
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*.vcxproj eol=crlf
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*.filters eol=crlf
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*.filters eol=crlf
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*.lua eol=crlf
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*.xml eol=crlf
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*.sql eol=crlf

.gitignore

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!*.rc
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!*.vcxproj
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!*.filters
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!*.gitattributes
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!*.gitattributes
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!*.xml
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!*.sql
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!*.lua

Community Patch (v 1)/Art/Icons.xml

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<?xml version="1.0" encoding="utf-8"?>
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<!-- Created by ModBuddy on 10/9/2010 9:25:22 PM -->
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<GameData>
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<IconTextureAtlases>
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<Row>
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<Atlas>COMMUNITY_ATLAS</Atlas>
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<IconSize>256</IconSize>
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<Filename>CommunityArt256.dds</Filename>
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<IconsPerRow>8</IconsPerRow>
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<IconsPerColumn>8</IconsPerColumn>
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</Row>
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<Row>
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<Atlas>COMMUNITY_ATLAS</Atlas>
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<IconSize>128</IconSize>
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<Filename>CommunityArt128.dds</Filename>
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<IconsPerRow>8</IconsPerRow>
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<IconsPerColumn>8</IconsPerColumn>
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</Row>
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<Row>
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<Atlas>COMMUNITY_ATLAS</Atlas>
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<IconSize>80</IconSize>
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<Filename>CommunityArt80.dds</Filename>
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<IconsPerRow>8</IconsPerRow>
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<IconsPerColumn>8</IconsPerColumn>
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</Row>
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<Row>
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<Atlas>COMMUNITY_ATLAS</Atlas>
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<IconSize>64</IconSize>
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<Filename>CommunityArt64.dds</Filename>
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<IconsPerRow>8</IconsPerRow>
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<IconsPerColumn>8</IconsPerColumn>
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</Row>
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<Row>
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<Atlas>COMMUNITY_ATLAS</Atlas>
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<IconSize>45</IconSize>
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<Filename>CommunityArt45.dds</Filename>
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<IconsPerRow>8</IconsPerRow>
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<IconsPerColumn>8</IconsPerColumn>
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</Row>
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</IconTextureAtlases>
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</GameData>
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--DO NOT MODIFY THIS--
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CREATE TABLE IF NOT EXISTS COMMUNITY (
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Type text,
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Value variant default 0
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);
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--DO NOT MODIFY ABOVE--
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/*
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_______________Community Patch for Brave New World ________________
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Thank you for downloading the Community Patch!
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_______________OPTIONS FOR Community Patch____________________
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All options below are preset to the default values of this mod.
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-- OPTIONS --
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-- If you have not read the instructions above, please do so now!
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/*
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Core Balance Tweaks - Changes from files in CoreBalance folder
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1 = Enabled (Default)
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0 = Disabled
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*/
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INSERT INTO COMMUNITY (Type, Value)
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VALUES ('COMMUNITY_CORE_BALANCE', 1);
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/*
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National Happiness Tweaks - Allows for variable bonuses/penalties from happiness/unhappiness
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1 = Enabled (Default)
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0 = Disabled
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*/
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INSERT INTO COMMUNITY (Type, Value)
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VALUES ('COMMUNITY_CORE_BALANCE_NATIONAL_HAPPINESS', 1);
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/*
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City Happiness Tweaks - Allows for variable bonuses/penalties from happiness/unhappiness
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1 = Enabled (Default)
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0 = Disabled
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*/
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INSERT INTO COMMUNITY (Type, Value)
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VALUES ('COMMUNITY_CORE_BALANCE_CITY_HAPPINESS', 1);
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/*
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Luxury Happiness Tweaks - Allows for scaling happiness bonuses for luxury bonuses based on population, era and number of cities.
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1 = Enabled (Default)
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0 = Disabled
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*/
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INSERT INTO COMMUNITY (Type, Value)
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VALUES ('COMMUNITY_CORE_BALANCE_LUXURY_HAPPINESS', 1);
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/*
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Changes to Settler Behavior
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1 = Enabled (Default)
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0 = Disabled
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*/
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INSERT INTO COMMUNITY (Type, Value)
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VALUES ('COMMUNITY_CORE_BALANCE_SETTLER_TWEAKS', 1);
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/*
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Changes to Military Behavior and Flavors
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1 = Enabled (Default)
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0 = Disabled
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*/
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INSERT INTO COMMUNITY (Type, Value)
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VALUES ('COMMUNITY_CORE_BALANCE_MILITARY_TWEAKS', 1);
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/*
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Changes to Policy Flavors
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1 = Enabled (Default)
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0 = Disabled
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*/
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INSERT INTO COMMUNITY (Type, Value)
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VALUES ('COMMUNITY_CORE_BALANCE_POLICY_TWEAKS', 1);
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/*
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Changes to City Strategy Flavors
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1 = Enabled (Default)
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0 = Disabled
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*/
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INSERT INTO COMMUNITY (Type, Value)
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VALUES ('COMMUNITY_CORE_BALANCE_CITYSTRATEGY_TWEAKS', 1);
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/*
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Changes to Civilization Traits
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1 = Enabled (Default)
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0 = Disabled
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*/
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INSERT INTO COMMUNITY (Type, Value)
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VALUES ('COMMUNITY_CORE_BALANCE_CIVS', 0);
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/*
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Changes to Promotions
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1 = Enabled (Default)
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0 = Disabled
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*/
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INSERT INTO COMMUNITY (Type, Value)
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VALUES ('COMMUNITY_CORE_BALANCE_PROMOTIONS', 1);
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/*
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COMMUNITY Global Difficulty Option
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1 = Global Difficulty Enabled (Default)
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2 = Global Difficulty Disabled
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*/
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INSERT INTO COMMUNITY (Type, Value)
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VALUES ('BALANCE_GLOBAL_DIFFICULTY_OPTION', 1);
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/*
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COMMUNITY Global Difficulty Level
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0 = Global Difficulty - Disabled
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1 = Global Difficulty - King
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2 = Global Difficulty - Emperor (Default)
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3 = Global Difficulty - Immortal
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4 = Global Difficulty - Deity
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*/
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INSERT INTO COMMUNITY (Type, Value)
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VALUES ('BALANCE_GLOBAL_DIFFICULTY_LEVEL', 2);
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/*
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Changes to Settlers
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0 = Boring Ol' Vanilla (Careful with this!)
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1 = Pioneers and Colonists! (Default)
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*/
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INSERT INTO COMMUNITY (Type, Value)
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VALUES ('SETTLER_COMMUNITY', 1);

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