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+ -- DO NOT MODIFY THIS--
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+ CREATE TABLE IF NOT EXISTS COMMUNITY (
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+ Type text ,
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+ Value variant default 0
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+ );
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+ -- DO NOT MODIFY ABOVE--
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+
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+ /*
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+ _______________Community Patch for Brave New World ________________
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+
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+ Thank you for downloading the Community Patch!
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+
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+ _______________OPTIONS FOR Community Patch____________________
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+
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+ All options below are preset to the default values of this mod.
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+
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+ -- OPTIONS --
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+ -- If you have not read the instructions above, please do so now!
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+
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+ /*
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+ Core Balance Tweaks - Changes from files in CoreBalance folder
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+ 1 = Enabled (Default)
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+ 0 = Disabled
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+ */
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+
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+ INSERT INTO COMMUNITY (Type, Value)
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+ VALUES (' COMMUNITY_CORE_BALANCE' , 1 );
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+
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+
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+ /*
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+ National Happiness Tweaks - Allows for variable bonuses/penalties from happiness/unhappiness
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+ 1 = Enabled (Default)
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+ 0 = Disabled
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+ */
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+
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+ INSERT INTO COMMUNITY (Type, Value)
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+ VALUES (' COMMUNITY_CORE_BALANCE_NATIONAL_HAPPINESS' , 1 );
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+
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+ /*
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+ City Happiness Tweaks - Allows for variable bonuses/penalties from happiness/unhappiness
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+ 1 = Enabled (Default)
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+ 0 = Disabled
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+ */
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+
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+ INSERT INTO COMMUNITY (Type, Value)
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+ VALUES (' COMMUNITY_CORE_BALANCE_CITY_HAPPINESS' , 1 );
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+
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+ /*
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+ Luxury Happiness Tweaks - Allows for scaling happiness bonuses for luxury bonuses based on population, era and number of cities.
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+ 1 = Enabled (Default)
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+ 0 = Disabled
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+ */
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+
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+ INSERT INTO COMMUNITY (Type, Value)
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+ VALUES (' COMMUNITY_CORE_BALANCE_LUXURY_HAPPINESS' , 1 );
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+
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+ /*
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+ Changes to Settler Behavior
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+ 1 = Enabled (Default)
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+ 0 = Disabled
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+ */
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+
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+ INSERT INTO COMMUNITY (Type, Value)
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+ VALUES (' COMMUNITY_CORE_BALANCE_SETTLER_TWEAKS' , 1 );
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+
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+ /*
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+ Changes to Military Behavior and Flavors
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+ 1 = Enabled (Default)
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+ 0 = Disabled
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+ */
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+
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+ INSERT INTO COMMUNITY (Type, Value)
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+ VALUES (' COMMUNITY_CORE_BALANCE_MILITARY_TWEAKS' , 1 );
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+
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+ /*
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+ Changes to Policy Flavors
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+ 1 = Enabled (Default)
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+ 0 = Disabled
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+ */
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+
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+ INSERT INTO COMMUNITY (Type, Value)
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+ VALUES (' COMMUNITY_CORE_BALANCE_POLICY_TWEAKS' , 1 );
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+
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+ /*
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+ Changes to City Strategy Flavors
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+ 1 = Enabled (Default)
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+ 0 = Disabled
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+ */
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+
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+ INSERT INTO COMMUNITY (Type, Value)
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+ VALUES (' COMMUNITY_CORE_BALANCE_CITYSTRATEGY_TWEAKS' , 1 );
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+
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+ /*
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+ Changes to Civilization Traits
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+ 1 = Enabled (Default)
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+ 0 = Disabled
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+ */
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+
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+ INSERT INTO COMMUNITY (Type, Value)
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+ VALUES (' COMMUNITY_CORE_BALANCE_CIVS' , 0 );
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+
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+ /*
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+ Changes to Promotions
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+ 1 = Enabled (Default)
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+ 0 = Disabled
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+ */
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+
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+ INSERT INTO COMMUNITY (Type, Value)
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+ VALUES (' COMMUNITY_CORE_BALANCE_PROMOTIONS' , 1 );
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+
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+
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+ /*
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+ COMMUNITY Global Difficulty Option
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+ 1 = Global Difficulty Enabled (Default)
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+ 2 = Global Difficulty Disabled
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+ */
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+
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+ INSERT INTO COMMUNITY (Type, Value)
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+ VALUES (' BALANCE_GLOBAL_DIFFICULTY_OPTION' , 1 );
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+
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+ /*
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+ COMMUNITY Global Difficulty Level
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+ 0 = Global Difficulty - Disabled
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+ 1 = Global Difficulty - King
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+ 2 = Global Difficulty - Emperor (Default)
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+ 3 = Global Difficulty - Immortal
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+ 4 = Global Difficulty - Deity
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+ */
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+
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+ INSERT INTO COMMUNITY (Type, Value)
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+ VALUES (' BALANCE_GLOBAL_DIFFICULTY_LEVEL' , 2 );
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+
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+ /*
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+ Changes to Settlers
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+ 0 = Boring Ol' Vanilla (Careful with this!)
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+ 1 = Pioneers and Colonists! (Default)
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+ */
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+
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+ INSERT INTO COMMUNITY (Type, Value)
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+ VALUES (' SETTLER_COMMUNITY' , 1 );
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