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simon.js
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82 lines (65 loc) · 1.53 KB
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let gameseq=[];
let userseq=[];
let level=0;
let started=false;
let btns=["red","yellow","blue","green"];
let h3=document.querySelector("h3");
document.addEventListener("keypress",
function()
{
if(started==false)
{
started=true;
levelUp();
}
}
);
function btnFlash(btn) {
btn.classList.add("flash");
setTimeout(function(){
btn.classList.remove("flash")
},800);
}
function levelUp(){
userseq=[];
level++;
h3.innerText=`Level ${level}`;
let randInd= Math.floor(Math.random() * 4);
let randCol= btns[randInd];
let randBtn= document.querySelector(`.${randCol}`);
gameseq.push(randCol);
console.log(gameseq);
btnFlash(randBtn);
}
function reset(){
level=0;
started=false;
gameseq=[];
userseq=[];
h3.innerText="Press any key to start the game";
}
function check(ind){
if(gameseq[ind]==userseq[ind]) {
if(gameseq.length==userseq.length){
setTimeout(levelUp,1000);
}
}
else
{
h3.innerText=`Game Over,Your score is ${level} Press any key to reset the game`;
document.addEventListener("keypress",reset)
}
}
function btnPress() {
let btn=this;
btnFlash(btn);
let col=btn.getAttribute("id");
userseq.push(col);
console.log(userseq);
check(userseq.length-1);
}
let allBtn=document.querySelectorAll(".btn")
for(allbtns of allBtn)
{
allbtns.addEventListener("click",btnPress);
}