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<div class="section" id="the-big-list-of-tech-art">
<h1>The Big List of Tech Art<a class="headerlink" href="#the-big-list-of-tech-art" title="Permalink to this headline">¶</a></h1>
<p>Articles and resources about specific techniques</p>
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<h2>Videos<a class="headerlink" href="#videos" title="Permalink to this headline">¶</a></h2>
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<h2><a class="reference external" href="https://archive.org/details/GDC2013Quigley">Ocean Quigley Building SimCity: Art in the Service of Simulation</a><a class="headerlink" href="#id1" title="Permalink to this headline">¶</a></h2>
<p>An excellent talk, with some great techniques for creating visual fidelity at minimal cpu/gpu cost.</p>
<div class="section" id="guiltygearxrd-s-art-style-the-x-factor-between-2d-and-3d">
<h3>GuiltyGearXrd’s Art Style : The X Factor Between 2D and 3D<a class="headerlink" href="#guiltygearxrd-s-art-style-the-x-factor-between-2d-and-3d" title="Permalink to this headline">¶</a></h3>
<p>A lot of good info, including some very novel UV-mapping techniques</p>
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<h2>Articles<a class="headerlink" href="#articles" title="Permalink to this headline">¶</a></h2>
<p><a class="reference external" href="http://polycount.com/discussion/125655/physical-based-materials">Polycount Thread on PBR</a></p>
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