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crates/control/src/role_assignment.rs

Lines changed: 24 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -664,43 +664,65 @@ fn am_better_striker(
664664
field_dimensions: &FieldDimensions,
665665
role_assignments_speeds: &RoleAssignmentsSpeeds,
666666
) -> bool {
667+
println!("starting calculation");
667668
let relative_ball = current_pose.inverse() * origin_pose * spl_message_ball_position.relative_position;
668669
// Distance calculation
669670
let our_distance = relative_ball.coords.norm();
670671
let other_distance = spl_message_ball_position.relative_position.coords.norm();
672+
println!("{our_distance} our distance to the ball");
673+
println!("{other_distance} other distance to the ball");
671674
// Angle calculation
672675
let ball_to_us = Vector2::new(relative_ball.x, relative_ball.y);
673676
let ball_to_other = Vector2::new(spl_message_ball_position.relative_position.x, spl_message_ball_position.relative_position.y);
674677
let forward = Vector2::x();
675678
let our_first_angle = forward.angle(&ball_to_us);
676679
let other_first_angle = forward.angle(&ball_to_other);
677680

681+
println!("{our_first_angle} our angle to the ball-us line");
682+
println!("{other_first_angle} other angle to the ball-other line");
683+
678684
let opponent_goal_center_us = current_pose.inverse() * Vector2::new(field_dimensions.length / 2.0, 0.0);
679685
let opponent_goal_center_other = origin_pose.inverse() * Vector2::new(field_dimensions.length / 2.0, 0.0);
680686

687+
// println!("{opponent_goal_center_us.norm()} our distance to the goal");
688+
// println!("{opponent_goal_center_other.norm()} other distance to the goal");
689+
681690
let ball_to_goal_us = opponent_goal_center_us - ball_to_us;
682691
let ball_to_goal_other = opponent_goal_center_other - ball_to_other;
683692

693+
// println!("{ball_to_goal_us.norm()} our percieved distance ball and goal");
694+
// println!("{ball_to_goal_other.norm()} other percieved distance ball and goal");
695+
684696
let our_ball_to_our_goal = ball_to_us.angle(&opponent_goal_center_us);
685697
let other_ball_to_other_goal = ball_to_other.angle(&opponent_goal_center_other);
686698

699+
println!("{our_ball_to_our_goal} our shortest angle between the ball-us line and the us-goal line");
700+
println!("{other_ball_to_other_goal} other shortest angle between the ball-us line and the other-goal line");
701+
687702
let mut our_second_angle: f32 = ball_to_us.angle(&ball_to_goal_us);
688703
if our_ball_to_our_goal > 0.5 * PI {
689-
our_second_angle -= PI;
704+
println!("changing our second angle to be -180 degrees");
705+
our_second_angle = PI - our_second_angle;
690706
}
691707

692708
let mut other_second_angle = ball_to_other.angle(&ball_to_goal_other);
693709
if other_ball_to_other_goal > 0.5 * PI {
694-
other_second_angle -= PI;
710+
println!("changing other second angle to be -180 degrees");
711+
other_second_angle = PI - other_second_angle;
695712
}
696713

714+
println!("{our_second_angle} our shortest angle between the ball-us line and the ball-goal line");
715+
println!("{other_second_angle} other shortest angle between the ball-us line and the ball-goal line");
716+
697717
// Creating the overall score
698718
// m/s: 0.175
699719
// 2pi turn (first, around own axis): 8 sec.
700720
// 2pi turn (second, around ball): 12 sec (estimate).
701721
// 1 turn equals 1.4 meters
702722
let our_estimated_time: f32 = (our_first_angle / (2.0*PI)) * role_assignments_speeds.rotation_axis_time + (our_second_angle / (2.0*PI)) * role_assignments_speeds.rotation_ball_time + our_distance * role_assignments_speeds.walking_speed;
703723
let other_estimated_time: f32 = (other_first_angle / (2.0*PI)) * role_assignments_speeds.rotation_axis_time + (other_second_angle / (2.0*PI)) * role_assignments_speeds.rotation_ball_time + other_distance * role_assignments_speeds.walking_speed;
724+
println!("{our_estimated_time} our estimated time");
725+
println!("{other_estimated_time} our estimated time");
704726
return our_estimated_time < other_estimated_time;
705727

706728
}

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