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mainwindow.cpp
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#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <iostream>
//ivz include the drawer here
#include "drawimage.h"
MainWindow::MainWindow() :
indexBuf(QOpenGLBuffer::IndexBuffer),
ui(new Ui::MainWindow)
{
std::cout << "MainWindow c'tor call" << std::endl;
ui ->setupUi(this);
#if 0 //why is this installing event???
ui ->lineEdit_1 ->installEventFilter(this);
ui ->lineEdit_2 ->installEventFilter(this);
ui ->lineEdit_3 ->installEventFilter(this);
ui ->lineEdit_4 ->installEventFilter(this);
ui ->lineEdit_5 ->installEventFilter(this);
ui ->lineEdit_6 ->installEventFilter(this);
ui ->lineEdit_7 ->installEventFilter(this);
ui ->lineEdit_8 ->installEventFilter(this);
#endif
//ui ->lineEdit_1 ->setText("Enter point e1");
//ui ->lineEdit_2 ->setText("Enter point e2");
//ui ->lineEdit_3 ->setText("Enter point e3");
//ui ->lineEdit_4 ->setText("Enter point e4");
//ui ->lineEdit_5 ->setText("Enter point e5");
//ui ->lineEdit_6 ->setText("Enter point e6");
//ui ->lineEdit_7 ->setText("Enter point e7");
//ui ->lineEdit_8 ->setText("Enter point e8");
std::cout << "MainWindow init LineEdits" << std::endl;
connect( ui ->lineEdit_1, SIGNAL(editingFinished()), this, SLOT(pushMeshVal1()));
connect( ui ->lineEdit_2, SIGNAL(editingFinished()), this, SLOT(pushMeshVal2()));
connect( ui ->lineEdit_3, SIGNAL(editingFinished()), this, SLOT(pushMeshVal3()));
connect( ui ->lineEdit_4, SIGNAL(editingFinished()), this, SLOT(pushMeshVal4()));
connect( ui ->lineEdit_5, SIGNAL(editingFinished()), this, SLOT(pushMeshVal5()));
connect( ui ->lineEdit_6, SIGNAL(editingFinished()), this, SLOT(pushMeshVal6()));
connect( ui ->lineEdit_7, SIGNAL(editingFinished()), this, SLOT(pushMeshVal7()));
connect( ui ->lineEdit_8, SIGNAL(editingFinished()), this, SLOT(pushMeshVal8()));
std::cout << "MainWindow connect LineEdits" << std::endl;
initGeometryTest();
m_pglContext = ui->openGLWidget; //new DrawImage(this);
// m_pglContext ->setMouseTracking(true);
connect(ui->draw, SIGNAL(clicked()), this->m_pglContext, SLOT(CallDraw()));
}
MainWindow::~MainWindow() {
arrayBuf.destroy();
indexBuf.destroy();
delete ui;
}
void MainWindow::initGeometryTest() {
std::cout << "initGeometryTest" << std::endl;
//m_inputData.push_back(QVector3D(-1, -1, 1)); //0
//m_inputData.push_back(QVector3D(1, -1, 1)); //1
//m_inputData.push_back(QVector3D(-1, 1, 1)); //2
//m_inputData.push_back(QVector3D(1, 1, 1)); //3
//m_inputData.push_back(QVector3D(1, -1, -1)); //4
//m_inputData.push_back(QVector3D(1, 1, -1)); //5
//m_inputData.push_back(QVector3D(-1, -1, -1)); //6
//m_inputData.push_back(QVector3D(-1, 1, -1)); //7
const float triangleArray[] = {
//face1
-0.5f, -0.5f, 1.0f,// 1.0f,//position
0.5f, -0.5f, 1.0f, //1.0f,//position
0.5f, 0.5f, 1.0f, //1.0f,//position
-0.5f, 0.5f, 1.0f//, 1.0f//position
//face2
//1.0f, -1.0f, 1.0f, 1.0f,//color
//1.0f, -1.0f, -1.0f, 1.0f,//color
//1.0f, 1.0f, 1.0f, 1.0f,//color
//1.0f, 1.0f, -1.0f, 1.0f,//color
//color1
//1.0f, 0.5f, 0.0f, 1.0f,//color
//1.0f, 0.0f, 0.0f, 1.0f,//color
//1.0f, 1.0f, 0.0f, 1.0f,//color
//1.0f, 0.0f, 1.0f, 1.0f,//color
//color2
//1.0f, 0.5f, 0.0f, 1.0f,//color
//1.0f, 0.0f, 0.0f, 1.0f,//color
//1.0f, 1.0f, 0.0f, 1.0f,//color
//1.0f, 0.0f, 1.0f, 1.0f//color
};
for (int i = 0; i < 12; ++i) {
m_data.push_back(triangleArray[i]);
}
// Vertex data for face 0
// Vertex data for face 0
//m_meshData.push_back(QVector3D(-0.1f, -0.1f, 0.1f));
//m_meshData.push_back(QVector3D(0.1f, -0.1f, 0.1f));
//m_meshData.push_back(QVector3D(-0.1f, 0.1f, 0.1f));
//m_meshData.push_back(QVector3D(0.1f, 0.1f, 0.1f)); //ready
//
//// Vertex color for face 0
//m_meshData.push_back(QVector3D(1.0f, 0.5f, 1.0f));
//m_meshData.push_back(QVector3D(1.0f, 0.0f, 1.0f));
//m_meshData.push_back(QVector3D(1.0f, 1.0f, 1.0f));
//m_meshData.push_back(QVector3D(1.0f, 0.0f, 1.0f));
//Vertex data for face 1
//m_meshData.push_back(QVector3D(0.1f, -0.1f, 0.1f));
//m_meshData.push_back(QVector3D(0.1f, -0.1f, -0.1f));
//m_meshData.push_back(QVector3D(0.1f, 0.1f, 0.1f));
//m_meshData.push_back(QVector3D(0.1f, 0.1f, -0.1f)); //ready
//
//// Vertex color for face 1
//m_meshData.push_back(QVector3D(1.0f, 0.5f, 1.0f));
//m_meshData.push_back(QVector3D(1.0f, 0.0f, 1.0f));
//m_meshData.push_back(QVector3D(1.0f, 1.0f, 1.0f));
//m_meshData.push_back(QVector3D(1.0f, 0.0f, 1.0f));
//
//// Vertex data for face 2
//m_meshData.push_back(QVector3D(0.1f, -0.1f, -0.1f));
//m_meshData.push_back(QVector3D(-0.1f, -0.1f, -0.1f));
//m_meshData.push_back(QVector3D(0.1f, 0.1f, -0.1f));
//m_meshData.push_back(QVector3D(-0.1f, 0.1f, -0.1f)); //ready
//
//// Vertex color for face 2
//m_meshData.push_back(QVector3D(1.0f, 0.5f, 1.0f));
//m_meshData.push_back(QVector3D(1.0f, 0.0f, 1.0f));
//m_meshData.push_back(QVector3D(1.0f, 1.0f, 1.0f));
//m_meshData.push_back(QVector3D(1.0f, 0.0f, 1.0f));
//
//// Vertex data for face 3
//m_meshData.push_back(QVector3D(-0.1f, -0.1f, -0.1f));
//m_meshData.push_back(QVector3D(-0.1f, -0.1f, 0.1f));
//m_meshData.push_back(QVector3D(-0.1f, 0.1f, -0.1f));
//m_meshData.push_back(QVector3D(-0.1f, 0.1f, 0.1f)); //ready
//
//// Vertex color for face 3
//m_meshData.push_back(QVector3D(1.0f, 0.5f, 1.0f));
//m_meshData.push_back(QVector3D(1.0f, 0.0f, 1.0f));
//m_meshData.push_back(QVector3D(1.0f, 1.0f, 1.0f));
//m_meshData.push_back(QVector3D(1.0f, 0.0f, 1.0f));
//
//// Vertex data for face 4
//m_meshData.push_back(QVector3D(-0.1f, -0.1f, -0.1f));
//m_meshData.push_back(QVector3D(0.1f, -0.1f, -0.1f));
//m_meshData.push_back(QVector3D(-0.1f, -0.1f, 0.1f));
//m_meshData.push_back(QVector3D(0.1f, -0.1f, 0.1f)); //ready
//
//// Vertex color for face 4
//m_meshData.push_back(QVector3D(1.0f, 0.5f, 1.0f));
//m_meshData.push_back(QVector3D(1.0f, 0.0f, 1.0f));
//m_meshData.push_back(QVector3D(1.0f, 1.0f, 1.0f));
//m_meshData.push_back(QVector3D(1.0f, 0.0f, 1.0f));
//
//// Vertex data for face 5
//m_meshData.push_back(QVector3D(-0.1f, 0.1f, 0.1f));
//m_meshData.push_back(QVector3D(0.1f, 0.1f, 0.1f));
//m_meshData.push_back(QVector3D(-0.1f, 0.1f, -0.1f));
//m_meshData.push_back(QVector3D(0.1f, 0.1f, -0.1f));
//
//// Vertex color for face 5
//m_meshData.push_back(QVector3D(1.0f, 0.5f, 1.0f));
//m_meshData.push_back(QVector3D(1.0f, 0.0f, 1.0f));
//m_meshData.push_back(QVector3D(1.0f, 1.0f, 1.0f));
//m_meshData.push_back(QVector3D(1.0f, 0.0f, 1.0f));
}
/*
void MainWindow::initGeometry()
{
// For cube we would need only 8 vertices but we have to
// duplicate vertex for each face because texture coordinate
// is different.
std::cout << "initGeometry" << std::endl;
VertexData vertices[] = {
// Vertex data for face 0
{m_inputData[0], QVector2D(0.0f, 0.0f)}, // v0
{m_inputData[1], QVector2D(0.33f, 0.0f)}, // v1
{m_inputData[2], QVector2D(0.0f, 0.5f)}, // v2
{m_inputData[3], QVector2D(0.33f, 0.5f)}, // v3
// Vertex data for face 1
{m_inputData[1], QVector2D( 0.0f, 0.5f)}, // v4
{m_inputData[4], QVector2D(0.33f, 0.5f)}, // v5
{m_inputData[3], QVector2D(0.0f, 1.0f)}, // v6
{m_inputData[5], QVector2D(0.33f, 1.0f)}, // v7
// Vertex data for face 2
{m_inputData[4], QVector2D(0.66f, 0.5f)}, // v8
{m_inputData[6], QVector2D(1.0f, 0.5f)}, // v9
{m_inputData[5], QVector2D(0.66f, 1.0f)}, // v10
{m_inputData[7], QVector2D(1.0f, 1.0f)}, // v11
// Vertex data for face 3
{m_inputData[6], QVector2D(0.66f, 0.0f)}, // v12
{m_inputData[0], QVector2D(1.0f, 0.0f)}, // v13
{m_inputData[7], QVector2D(0.66f, 0.5f)}, // v14
{m_inputData[2], QVector2D(1.0f, 0.5f)}, // v15
// Vertex data for face 4
{m_inputData[6], QVector2D(0.33f, 0.0f)}, // v16
{m_inputData[4], QVector2D(0.66f, 0.0f)}, // v17
{m_inputData[0], QVector2D(0.33f, 0.5f)}, // v18
{m_inputData[1], QVector2D(0.66f, 0.5f)}, // v19
// Vertex data for face 5
{m_inputData[2], QVector2D(0.33f, 0.5f)}, // v20
{m_inputData[3], QVector2D(0.66f, 0.5f)}, // v21
{m_inputData[7], QVector2D(0.33f, 1.0f)}, // v22
{m_inputData[5], QVector2D(0.66f, 1.0f)} // v23
};
//std::cout << "initGeometry after init vertices" << std::endl;
// Indices for drawing cube faces using triangle strips.
// Triangle strips can be connected by duplicating indices
// between the strips. If connecting strips have opposite
// vertex order then last index of the first strip and first
// index of the second strip needs to be duplicated. If
// connecting strips have same vertex order then only last
// index of the first strip needs to be duplicated.
//GLushort indices[] = {
// 0, 1, 2, 3, 3, // Face 0 - triangle strip ( v0, v1, v2, v3)
// 4, 4, 5, 6, 7, 7, // Face 1 - triangle strip ( v4, v5, v6, v7)
// 8, 8, 9, 10, 11, 11, // Face 2 - triangle strip ( v8, v9, v10, v11)
// 12, 12, 13, 14, 15, 15, // Face 3 - triangle strip (v12, v13, v14, v15)
// 16, 16, 17, 18, 19, 19, // Face 4 - triangle strip (v16, v17, v18, v19)
// 20, 20, 21, 22, 23 // Face 5 - triangle strip (v20, v21, v22, v23)
//};
// Transfer vertex data to VBO 0
//arrayBuf.bind();
//arrayBuf.allocate(vertices, 24 * sizeof(VertexData));
// Transfer index data to VBO 1
//indexBuf.bind();
//indexBuf.allocate(indices, 34 * sizeof(GLushort));
}
*/
//void MainWindow::drawGeometry(QOpenGLShaderProgram *program)
//{
// std::cout << "drawGeometry" << std::endl;
// // Tell OpenGL which VBOs to use
// arrayBuf.bind();
// indexBuf.bind();
//
// // Offset for position
// quintptr offset = 0;
//
// // Tell OpenGL programmable pipeline how to locate vertex position data
// int vertexLocation = program ->attributeLocation("a_position");
// std::cout << vertexLocation << std::endl;
// program ->enableAttributeArray(vertexLocation);
// program ->setAttributeBuffer(vertexLocation, GL_FLOAT, offset, 3, sizeof(VertexData));
//
// // Offset for texture coordinate
// offset += sizeof(QVector3D);
//
// // Tell OpenGL programmable pipeline how to locate vertex texture coordinate data
// int texcoordLocation = program->attributeLocation("a_texcoord");
// std::cout << texcoordLocation << std::endl;
// program ->enableAttributeArray(texcoordLocation);
// program ->setAttributeBuffer(texcoordLocation, GL_FLOAT, offset, 2, sizeof(VertexData));
//
// // Draw cube geometry using indices from VBO 1
// glDrawElements(GL_TRIANGLE_STRIP, 34, GL_UNSIGNED_SHORT, nullptr);
//}
void MainWindow::addData (QVector<QStringRef>& data) {
std::cout << "addData" << std::endl;
std::cout << data[0].toString().toStdString() << std::endl;
std::cout << data[1].toString().toStdString() << std::endl;
std::cout << data[2].toString().toStdString() << std::endl;
QVector3D smtVec(data[0].toFloat(), data[1].toFloat(), data[2].toFloat());
smtVec.normalize();
//m_inputData.push_back(smtVec);
}
void MainWindow::pushMeshVal1() {
std::cout << "pushMeshVal1" << std::endl;
if (!ui ->lineEdit_1 ->text().isEmpty()) {
auto smt = ui ->lineEdit_1 ->text().splitRef(QLatin1Char(','));
addData(smt);
}
}
void MainWindow::pushMeshVal2() {
std::cout << "pushMeshVal2" << std::endl;
if (!ui ->lineEdit_2 ->text().isEmpty()) {
auto smt = ui ->lineEdit_2 ->text().splitRef(QLatin1Char(','));
addData(smt);
}
}
void MainWindow::pushMeshVal3() {
std::cout << "pushMeshVal3" << std::endl;
if (!ui ->lineEdit_3 ->text().isEmpty()) {
auto smt = ui ->lineEdit_3 ->text().splitRef(QLatin1Char(','));
addData(smt);
}
}
void MainWindow::pushMeshVal4() {
std::cout << "pushMeshVal4" << std::endl;
if (!ui ->lineEdit_4 ->text().isEmpty()) {
auto smt = ui ->lineEdit_4 ->text().splitRef(QLatin1Char(','));
addData(smt);
}
}
void MainWindow::pushMeshVal5() {
std::cout << "pushMeshVal5" << std::endl;
if (!ui ->lineEdit_5 ->text().isEmpty()) {
auto smt = ui ->lineEdit_5 ->text().splitRef(QLatin1Char(','));
addData(smt);
}
}
void MainWindow::pushMeshVal6() {
std::cout << "pushMeshVal6" << std::endl;
if (!ui ->lineEdit_6 ->text().isEmpty()) {
auto smt = ui ->lineEdit_6 ->text().splitRef(QLatin1Char(','));
addData(smt);
}
}
void MainWindow::pushMeshVal7() {
std::cout << "pushMeshVal7" << std::endl;
if (!ui ->lineEdit_7 ->text().isEmpty()) {
auto smt = ui ->lineEdit_7 ->text().splitRef(QLatin1Char(','));
addData(smt);
}
}
void MainWindow::pushMeshVal8() {
std::cout << "pushMeshVal8" << std::endl;
if (!ui ->lineEdit_8 ->text().isEmpty()) {
auto smt = ui ->lineEdit_8 ->text().splitRef(QLatin1Char(','));
addData(smt);
}
}
bool MainWindow::eventFilter(QObject *watched, QEvent *event) {
if (watched == ui ->lineEdit_1) {
if (event ->type() == QEvent::FocusIn) {
ui ->lineEdit_1 ->setText("");
//} else if (event ->type() == QEvent::FocusOut) {
// QString smt = ui ->lineEdit_1 ->text();
// ui ->lineEdit_1 ->setText("kurac22");
}
}
if (watched == ui ->lineEdit_2) {
if (event ->type() == QEvent::FocusIn) {
ui ->lineEdit_2 ->setText("");
//} else if (event ->type() == QEvent::FocusOut) {
// ui ->lineEdit_2 ->setText("kurac22");
}
}
if (watched == ui ->lineEdit_3) {
if (event ->type() == QEvent::FocusIn) {
ui ->lineEdit_3 ->setText("");
//} else if (event ->type() == QEvent::FocusOut) {
// ui ->lineEdit_3 ->setText("kurac22");
}
}
if (watched == ui ->lineEdit_4) {
if (event ->type() == QEvent::FocusIn) {
ui ->lineEdit_4 ->setText("");
//} else if (event ->type() == QEvent::FocusOut) {
// ui ->lineEdit_4 ->setText("kurac22");
}
}
if (watched == ui ->lineEdit_5) {
if (event ->type() == QEvent::FocusIn) {
ui ->lineEdit_5 ->setText("");
//} else if (event ->type() == QEvent::FocusOut) {
// ui ->lineEdit_5 ->setText("kurac22");
}
}
if (watched == ui ->lineEdit_6) {
if (event ->type() == QEvent::FocusIn) {
ui ->lineEdit_6 ->setText("");
//} else if (event ->type() == QEvent::FocusOut) {
// ui ->lineEdit_6 ->setText("kurac22");
}
}
if (watched == ui ->lineEdit_7) {
if (event ->type() == QEvent::FocusIn) {
ui ->lineEdit_7 ->setText("");
//} else if (event ->type() == QEvent::FocusOut) {
// ui ->lineEdit_7 ->setText("kurac22");
}
}
if (watched == ui ->lineEdit_8) {
if (event ->type() == QEvent::FocusIn) {
ui ->lineEdit_8 ->setText("");
//} else if (event ->type() == QEvent::FocusOut) {
// ui ->lineEdit_8 ->setText("kurac22");
}
}
return QWidget::eventFilter(watched,event);
}