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Copy pathRoboticVisualizer.py
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406 lines (314 loc) · 13.2 KB
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import sys
import math
import numpy as np
from PyQt5.QtCore import *
from PyQt5.QtGui import *
from PyQt5.QtWidgets import (QApplication, QHBoxLayout, QOpenGLWidget, QSlider,
QWidget, QPushButton)
import OpenGL.GL as gl
import OpenGL.GLU as glu
from Machine import Machine, Axis
from ToolPathCreator import circle
class Window(QWidget):
def __init__(self):
super(Window, self).__init__()
self.glWidget = GLWidget(self)
self.glWidget.move(0,0)
self.glWidget.resize(1920,1080)
self.resize(1920,1080)
self.setWindowTitle("5-Axis Simulator")
self.machine = Machine()
self.machine.base = Axis('base')
self.machine.base.loadModel('base_frame.obj')
self.machine.base.setColor(200,200,200)
self.machine.base.setRelativePosition(1.5,-0.85,-1.15)
x_axis = Axis('x_axis')
x_axis.loadModel('x_axis.obj')
x_axis.setColor(200,25,25)
x_axis.defineMovement(type='linear', axis='x')
x_axis.setRelativePosition(-1.5,4.55,0.35)
y_axis = Axis('y_axis')
y_axis.loadModel('y_axis.obj')
y_axis.setColor(25,200,25)
y_axis.defineMovement(type='linear', axis='z', negative=True)
y_axis.setRelativePosition(0,0,3.125)
z_axis = Axis('z_axis')
z_axis.loadModel('z_axis.obj')
z_axis.setColor(25,25,200)
z_axis.defineMovement(type='linear', axis='y')
z_axis.setRelativePosition(0,-0.15,0)
a_axis = Axis('a_axis')
a_axis.loadModel('a_axis.obj')
a_axis.setColor(200,200,25)
a_axis.defineMovement(type='rotation', axis='y')
a_axis.setRelativePosition(0, -2.8, 0)
b_axis = Axis('b_axis')
b_axis.loadModel('b_axis_tool.obj')
b_axis.setColor(200,25,200)
b_axis.defineMovement(type='rotation', axis='z')
b_axis.setRelativePosition(0, 0, 0.8)
b_axis.setToolEndOffset(0,-0.75,0)
self.machine.base.addChild(x_axis)
self.machine.base.addChild(y_axis)
x_axis.addChild(z_axis)
z_axis.addChild(a_axis)
a_axis.addChild(b_axis)
self.machine.x_axis = x_axis
self.machine.y_axis = y_axis
self.machine.z_axis = z_axis
self.machine.a_axis = a_axis
self.machine.b_axis = b_axis
self.machine.buildMachinState()
x_axis.setAxisPositionInMM(0)
y_axis.setAxisPositionInMM(0)
z_axis.setAxisPositionInMM(0)
a_axis.setAxisPositionInDeg(0)
b_axis.setAxisPositionInDeg(0)
self.machine.buildMachinState()
self.machine.setToolPath(circle(500, [1.5,2,1]))
self.machine.ready = True
self.timer = QTimer()
self.timer.timeout.connect(self.timer_step)
self.timer.setInterval(1/60)
self.timer.start()
self.time_step = 0
def timer_step(self):
if self.machine.ready:
self.time_step += 1
#self.time_step = 25
if self.time_step >= len(self.machine.tool_path):
self.time_step = 0
tool_step = self.machine.tool_path[int(self.time_step)]
self.machine.calculateDesiredState(tool_step)
self.machine.buildMachinState()
else:
pass
#print('machine not ready')
self.glWidget.update()
class GLWidget(QOpenGLWidget):
def __init__(self, parent=None):
super(GLWidget, self).__init__(parent)
format = QSurfaceFormat()
format.setSamples(8)
self.setFormat(format)
self.xRot = 20*16
self.yRot = -45*16
self.zRot = 0
self.xPos = 0
self.yPos = 0
self.zPos = 0
self.lastPos = QPoint()
def getOpenglInfo(self):
info = """
Vendor: {0}
Renderer: {1}
OpenGL Version: {2}
Shader Version: {3}
""".format(
gl.glGetString(gl.GL_VENDOR),
gl.glGetString(gl.GL_RENDERER),
gl.glGetString(gl.GL_VERSION),
gl.glGetString(gl.GL_SHADING_LANGUAGE_VERSION)
)
return info
def minimumSizeHint(self):
return QSize(50, 50)
def sizeHint(self):
return QSize(400, 400)
def setXRotation(self, angle):
angle = self.normalizeAngle(angle)
if angle != self.xRot:
self.xRot = angle
def setYRotation(self, angle):
angle = self.normalizeAngle(angle)
if angle != self.yRot:
self.yRot = angle
def setZRotation(self, angle):
angle = self.normalizeAngle(angle)
if angle != self.zRot:
self.zRot = angle
def setXPosition(self, pos):
if pos != self.xPos:
self.xPos = pos
def setYPosition(self, pos):
if pos != self.yPos:
self.yPos = pos
def setZPosition(self, pos):
if pos != self.zPos:
self.zPos = pos
def initializeGL(self):
print(self.getOpenglInfo())
self.setClearColor(QColor(255,255,255))
self.axisIndicator = self.makeAxisIndicator(0.75, label=True)
self.baseGrid = self.makeBaseGrid(10, coarse_spacing=1, fine_spacing=0.1)
gl.glShadeModel(gl.GL_SMOOTH)
gl.glEnable(gl.GL_DEPTH_TEST)
gl.glEnable(gl.GL_CULL_FACE)
gl.glEnable(gl.GL_MULTISAMPLE)
#gl.glCullFace(gl.GL_FRONT)
def paintGL(self):
gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
gl.glLoadIdentity()
gl.glTranslated(self.xPos, self.yPos-2.0, self.zPos-12.5)
gl.glRotated(self.xRot / 16.0, 1.0, 0.0, 0.0)
gl.glRotated(self.yRot / 16.0, 0.0, 1.0, 0.0)
gl.glRotated(self.zRot / 16.0, 0.0, 0.0, 1.0)
gl.glCallList(self.baseGrid)
gl.glCallList(self.axisIndicator)
self.drawMachine(self.parent().machine)
self.drawToolPath(self.parent().machine.tool_path)
def resizeGL(self, width, height):
side = min(width, height)
if side < 0:
return
gl.glViewport((width) // 2, (height - side) // 2, side, side)
gl.glMatrixMode(gl.GL_PROJECTION)
gl.glLoadIdentity()
glu.gluPerspective(45.0, (1920/1080), 0.0001, 10000.0)
gl.glMatrixMode(gl.GL_MODELVIEW)
def mousePressEvent(self, event):
self.lastPos = event.pos()
def mouseMoveEvent(self, event):
dx = event.x() - self.lastPos.x()
dy = event.y() - self.lastPos.y()
if event.buttons() & Qt.LeftButton:
self.setXRotation(self.xRot + 8 * dy)
self.setYRotation(self.yRot + 8 * dx)
elif event.buttons() & Qt.RightButton:
self.setZPosition(self.zPos + 0.01 * dx)
elif event.buttons() & Qt.MiddleButton:
self.setXPosition(self.xPos + 0.003 * dx)
self.setYPosition(self.yPos - 0.003 * dy)
self.lastPos = event.pos()
def makeAxisIndicator(self, size=1.0, label=False):
genList = gl.glGenLists(1)
gl.glNewList(genList, gl.GL_COMPILE)
gl.glLineWidth(3.0)
gl.glBegin(gl.GL_LINES)
# draw base x-axis lines
self.setColor(QColor(255, 0, 0))
gl.glVertex3d(0, 0, 0)
gl.glVertex3d(size, 0, 0)
# draw 'X'
gl.glVertex3d(1.05 * size, 0.1 * size, 0)
gl.glVertex3d(1.2 * size, -0.1 * size, 0)
gl.glVertex3d(1.05 * size, -0.1 * size, 0)
gl.glVertex3d(1.2 * size, 0.1 * size, 0)
# draw base y_axis-lines
self.setColor(QColor(0, 255, 0))
gl.glVertex3d(0, 0, 0)
gl.glVertex3d(0, size, 0)
# draw 'Y'
gl.glVertex3d(0.075 * size, 1.3 * size, 0)
gl.glVertex3d(0, 1.15 * size, 0)
gl.glVertex3d(-0.075 * size, 1.3 * size, 0)
gl.glVertex3d(0, 1.15 * size, 0)
gl.glVertex3d(0, 1.05 * size, 0)
gl.glVertex3d(0, 1.15 * size, 0)
# draw base z_axis-lines
self.setColor(QColor(0, 0, 255))
gl.glVertex3d(0, 0, 0)
gl.glVertex3d(0, 0, size)
# draw 'Z'
gl.glVertex3d(-0.075*size, 0.1*size, 1.05*size)
gl.glVertex3d(0.075*size, 0.1*size, 1.05*size)
gl.glVertex3d(-0.075 * size, -0.1 * size, 1.05 * size)
gl.glVertex3d(0.075 * size, -0.1 * size, 1.05 * size)
gl.glVertex3d(0.075 * size, 0.1 * size, 1.05 * size)
gl.glVertex3d(-0.075 * size, -0.1 * size, 1.05 * size)
gl.glEnd()
gl.glLineWidth(1.0)
gl.glEndList()
return genList
def makeBaseGrid(self, size, coarse_spacing=10.0, fine_spacing=1.0):
genList = gl.glGenLists(1)
gl.glNewList(genList, gl.GL_COMPILE)
gl.glBegin(gl.GL_LINES)
self.setColor(QColor(150, 150, 150))
# draw base x-axis lines
gl.glVertex3d(-size//2, 0, 0)
gl.glVertex3d(size//2, 0, 0)
# draw base z_axis-lines
gl.glVertex3d(0, 0, size//2)
gl.glVertex3d(0, 0, -size//2)
for i in range(int((size/2)/coarse_spacing)):
# draw coarse x-axis lines
gl.glVertex3d(-size//2, 0, (i+1)*coarse_spacing)
gl.glVertex3d(size//2, 0, (i+1)*coarse_spacing)
gl.glVertex3d(-size//2, 0, -(i + 1) * coarse_spacing)
gl.glVertex3d(size//2, 0, -(i + 1) * coarse_spacing)
# draw coarse z-axis lines
gl.glVertex3d((i + 1) * coarse_spacing,0,-size//2)
gl.glVertex3d((i + 1) * coarse_spacing,0,size//2)
gl.glVertex3d(-(i + 1) * coarse_spacing,0,-size//2)
gl.glVertex3d(-(i + 1) * coarse_spacing,0,size//2)
self.setColor(QColor(225, 225, 225))
for i in range(int((size/2)/fine_spacing)):
# draw coarse x-axis lines
gl.glVertex3d(-size//2, 0, (i+1)*fine_spacing)
gl.glVertex3d(size//2, 0, (i+1)*fine_spacing)
gl.glVertex3d(-size//2, 0, -(i + 1) * fine_spacing)
gl.glVertex3d(size//2, 0, -(i + 1) * fine_spacing)
# draw coarse z-axis lines
gl.glVertex3d((i + 1) * fine_spacing,0,-size//2)
gl.glVertex3d((i + 1) * fine_spacing,0,size//2)
gl.glVertex3d(-(i + 1) * fine_spacing,0,-size//2)
gl.glVertex3d(-(i + 1) * fine_spacing,0,size//2)
gl.glEnd()
gl.glEndList()
return genList
def drawToolPath(self, tool_path):
gl.glPushMatrix()
offset = np.multiply(self.parent().machine.y_axis.axis_position, self.parent().machine.y_axis.linear_movement)
gl.glTranslatef(offset[0], offset[1], offset[2])
gl.glBegin(gl.GL_LINES)
self.setColor(QColor(0, 0, 255))
#print('drawing toolpath of length:', len(tool_path))
for i in range(len(tool_path)-1):
#draw tool path
gl.glVertex3d(tool_path[i][0]/1000, tool_path[i][2]/1000, tool_path[i][1]/1000)
gl.glVertex3d(tool_path[i+1][0]/1000, tool_path[i+1][2]/1000, tool_path[i+1][1]/1000)
self.setColor(QColor(255, 0, 0))
for i in range(len(tool_path)):
#draw tool normal
gl.glVertex3d(tool_path[i][0] / 1000, tool_path[i][2] / 1000, tool_path[i][1] / 1000)
gl.glVertex3d(tool_path[i][0+3]+tool_path[i][0] / 1000, tool_path[i][2+3]+tool_path[i][2] / 1000, tool_path[i][1+3]+tool_path[i][1] / 1000)
gl.glEnd()
gl.glPopMatrix()
def drawMachine(self, machine):
gl.glPushMatrix()
self.drawAxis(machine.base, 0)
gl.glPopMatrix()
def drawAxis(self, axis, recursion_level):
#print('recursion_level:', recursion_level)
#print('drawing', axis.name)
position = np.add(axis.relative_translation, np.multiply(axis.axis_position, axis.linear_movement))
gl.glTranslatef(position[0], position[1], position[2])
#rotation = np.add(axis.relative_rotation, np.multiply(axis.axis_position, axis.rotational_movement))
gl.glRotatef(axis.axis_position, axis.rotational_movement[0], axis.rotational_movement[1], axis.rotational_movement[2])
gl.glBegin(gl.GL_QUADS)
self.setColor(axis.color)
for vertex in axis.getVertices():
gl.glVertex3f(vertex[0], vertex[1], vertex[2])
gl.glEnd()
for child in axis.children:
recursion_level += 1
self.drawAxis(child, recursion_level)
recursion_level -= 1
gl.glTranslatef(-position[0], -position[1], -position[2])
gl.glRotatef(axis.axis_position, -axis.rotational_movement[0], -axis.rotational_movement[1] ,-axis.rotational_movement[2])
def normalizeAngle(self, angle):
while angle < 0:
angle += 360 * 16
while angle > 360 * 16:
angle -= 360 * 16
return angle
def setClearColor(self, c):
gl.glClearColor(c.redF(), c.greenF(), c.blueF(), c.alphaF())
def setColor(self, c):
gl.glColor4f(c.redF(), c.greenF(), c.blueF(), c.alphaF())
if __name__ == '__main__':
app = QApplication(sys.argv)
window = Window()
window.show()
sys.exit(app.exec_())