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[Suggestion] New move: Suckerpunch #302

@Moobgoblin

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@Moobgoblin

This is an in depth request, but i want to convey the idea i had for this new attack.

After side dodging, pressing the attack button doesn't do much.

I thought it would be a cool idea if there was a lunging suckerpunch move that could deal some decent damage and knock back.

my main idea is for it to be an offensive tool to punish any enemies who tried to hit you, but also as an escape option if you're fighting a large ammount of enemies that is in your way. It's execution duration would be during the dodge animation and 0.3 seconds afterwards. (For safe measures, could you perhaps allow the time window to be customisable in a stool menu for a fore forgiving execution window.)

On the parkour side of things, this will allow the player to destroy their way through breakable physics objects and map elements, and even be able to smash open doors.

The drawback to using it is that you don't exit the attack at full speed when using it outside of overdrive, so it isn't faster than simply using the dodge to instantly gain speed. Maybe if you can b-hop at the right time you can preserve the speed from the lunge if you're skilled enough.

Move binding would be as follows:

{M2 + [W] or [D] -> M1/ ENTER}

I do hope you're able to work on this at your own pace if you decide you want to add this, it think it'd be a good thing to see added to beatrun and would be a pretty neat addition to see beatrun gain.

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