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metrics.ini
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#Theme Start by Jousway
#Load From fallback
[Global]
FallbackTheme=_fallback
[Common]
#we wont use an introscreen, just start from title screen
InitialScreen="ScreenTitleMenu"
[ScreenTitleMenu]
ChoiceNames="GameStart,Test,Settings,SMO,Edit,Exit"
#is start screen, we dont want to go back.
HandleBackButton=false
ScrollerTransform=function(self,offset,itemIndex,numItems) TitleMenuScroll(self,offset,itemIndex,numItems) end
ScrollerX=
ScrollerY=
#defining GameStart
#want to go directly to select music
ChoiceGameStart="applydefaultoptions;style,"..SelectStyle()..";text,"..SelectStyle()..";screen,ScreenProfileLoad"
ChoiceTest="applydefaultoptions;style,"..SelectStyle2()..";text,"..SelectStyle2()..";screen,ScreenProfileLoad"
ChoiceSMO="applydefaultoptions;text,SMO;screen,ScreenProfileLoadSMO"
ChoiceEdit="text,Edit;screen,"..Branch.OptionsEdit()
#old ssc options menu style
ChoiceSettings="text,Settings;screen,ScreenSettings"
[ScreenSMOLoad]
Class="ScreenWithMenuElements"
Fallback="ScreenWithMenuElements"
[ScreenProfileLoad]
NextScreen="ScreenSelectMusic"
[ScreenProfileLoadSMO]
Fallback="ScreenProfileLoad"
NextScreen="ScreenSMOLoad"
[ScreenNetSelectMusic]
NextScreen="ScreenGameplay"
[ScreenSettings]
AllowOperatorMenuButton=false
Class="ScreenOptionsMaster"
Fallback="ScreenOptionsServiceChild"
NextScreen=Branch.AfterInit()
PrevScreen=Branch.AfterInit()
NavigationMode="menu"
InputMode="together"
LineNames="Center,Judgement,Life,BGB,Window,DR,AR,MoreOptions"
LineJudgement="conf,TimingWindowScale"
LineLife="conf,LifeDifficulty"
LineBGB="conf,BGBrightness"
LineWindow="conf,Windowed"
LineDR="conf,DisplayResolution"
LineAR="conf,DisplayAspectRatio"
LineCenter="lua,VersionSelect()"
LineMoreOptions="gamecommand;screen,ScreenOptionsService;name,More Options"
RowPositionTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
self:y(SCREEN_CENTER_Y-160+46*offsetFromCenter) \
end
SeparateExitRowY=SCREEN_CENTER_Y+160
CursorOnCommand=visible,false
ShowExplanations=false
[MusicWheel]
ItemTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
self:y(offsetFromCenter*30); \
if math.abs(offsetFromCenter) < 1 then \
self:x(-20+math.abs(offsetFromCenter)*20); \
end; \
end
NumWheelItems=18
RouletteColor=0,0,0,0
[ScreenSelectMusic]
ShowOptionsMessageSeconds=0.3
BannerOnCommand=diffusealpha,0
TimerOnCommand=visible,false
MusicWheelX=SCREEN_CENTER_X+120
MusicWheelY=SCREEN_CENTER_Y-10
[ScreenEvaluation]
TimerOnCommand=visible,false
[MusicWheelItem]
SectionExpandedX=-20
SectionExpandedOnCommand=
SectionCollapsedX=-20
SectionCollapsedOnCommand=
SectionCountOnCommand=visible,false;x,9000
[ScreenGameplay]
LifeP1OnCommand=visible,false
LifeP2OnCommand=visible,false
ScoreP1OnCommand=visible,false
ScoreP2OnCommand=visible,false
SecondaryScoreP1OnCommand=visible,false
SecondaryScoreP2OnCommand=visible,false
PlayerInitCommand=x,SCREEN_CENTER_X-214;y,SCREEN_CENTER_Y;zoom,0.8
[Player]
ReceptorArrowsYStandard=-230
ReceptorArrowsYReverse=100
[LifeMeterBar]
# Fallback for older versions of sm5
InitialValue=0.22
[ScreenPlayerOptions]
LineNames="1,2,3A,3B,4,5,6,R1,R2,7,8,New,9,10,11,12,13,14,16,17"
LineNew="lua,newskin_option_row()"
[TextBanner]
TitleOnCommand=visible,false;x,9000
SubtitleOnCommand=visible,false;x,9000
ArtistOnCommand=visible,false;x,9000
[SongManager]
SongGroupColor1=color("0,0,0,0")