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index.html
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<!DOCTYPE html>
<html>
<head>
<title></title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<script src="js/canvasPainter.js" type="text/javascript"></script>
<script src="js/particel.js" type="text/javascript"></script>
<script src="js/fireRocket.js" type="text/javascript"></script>
</head>
<body>
<canvas id="silvester" width="800" height="800"></canvas>
<div>The silvester late night project</div>
<script type="text/javascript">
function drawShape(){
var canvas = document.getElementById('silvester');
if (canvas.getContext){
var ctx = canvas.getContext('2d');
ctx.beginPath();
ctx.moveTo(75,40);
ctx.bezierCurveTo(75,37,70,25,50,25);
ctx.bezierCurveTo(20,25,20,62.5,20,62.5);
ctx.bezierCurveTo(20,80,40,102,75,120);
ctx.bezierCurveTo(110,102,130,80,130,62.5);
ctx.bezierCurveTo(130,62.5,130,25,100,25);
ctx.bezierCurveTo(85,25,75,37,75,40);
ctx.fill();
}
}
var painter = new canvasPainter();
function paintIntervalHelper () {
painter.writeInfo();
}
function rocketHelper () {
fire = new fireRocket();
fire.startRocket();
}
window.setInterval(paintIntervalHelper, 100);
window.setInterval(rocketHelper, 1200);
for(i = 0; i <= 3; i++) {
fire = new fireRocket();
fire.startRocket();
}
</script>
</body>
</html>