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Copy pathscript.js
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145 lines (109 loc) · 3.74 KB
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const board = document.getElementById("board");
const startBtn = document.getElementById("startBtn");
const logo = document.getElementById("snake-logo");
let snake = [{ x: 10, y: 10 }];
let food = generateFoodLocation(); // GENERATE THE FOOD LOCATION ONE TIME
let direction = "up"; // BY DEFAULT GO UP FIRST
let gameInterval = "";
function draw() {
board.innerHTML = ''
drawSnake();
drawFood();
}
function drawSnake() {
snake.forEach((segment) => {
let snakeDiv = document.createElement("div");
snakeDiv.className = "snake";
snakeDiv.style.gridColumn = segment.x;
snakeDiv.style.gridRow = segment.y;
board.append(snakeDiv)
})
}
function drawFood() {
let foodDiv = document.createElement("div");
foodDiv.className = "food";
foodDiv.style.gridColumn = food.x;
foodDiv.style.gridRow = food.y;
board.append(foodDiv)
}
function generateFoodLocation() {
let x = Math.floor(Math.random() * 20) + 1;
let y = Math.floor(Math.random() * 20) + 1;
return { x, y };
}
function move() {
let headOfSnake = { ...snake[0] };
switch (direction) {
case "up":
headOfSnake.y--; break;
case "down":
headOfSnake.y++; break;
case "right":
headOfSnake.x++; break;
case "left":
headOfSnake.x--; break;
default: break;
}
// {10,8}, {10,9}
// checkCollision(headOfSnake);
// console.log(snake)
snake.unshift(headOfSnake);
checkCollision(headOfSnake);
//===== IF THE SNAKE'S HEAD EAT THE FOOD =====
if (headOfSnake.x == food.x && headOfSnake.y == food.y) {
food = generateFoodLocation(); // GENERATE A RANDOM LOCATION FOR THE FOOD
clearInterval(gameInterval);
gameInterval = setInterval(() => {
draw();
move();
}, 200);
} else {
snake.pop();
}
}
function checkCollision(headOfSnake) {
// console.log("headOfSnake.x : " + headOfSnake.x + " headOfSnake.y : " + headOfSnake.y)
console.log("snake.filter((item, i) => i != 0 && item.x == headOfSnake.x && item.y == headOfSnake.y).length == 1 : ", snake.filter((item, i) => i != 0 && item.x == headOfSnake.x && item.y == headOfSnake.y).length == 1)
if (headOfSnake.x < 0 || headOfSnake.y < 0 || headOfSnake.x > 20 || headOfSnake.y > 20) {
board.innerHTML = ''
//===== BACK TO START PAGE =====
startBtn.style.display = "block";
logo.style.display = "block";
//=====RESET INTERVAL=====
clearInterval(gameInterval);
direction = 'left';
} else if (snake.filter((item, i) => i != 0 && item.x == headOfSnake.x && item.y == headOfSnake.y).length == 1 && snake.length != 1) {
board.innerHTML = ''
//===== BACK TO START PAGE =====
startBtn.style.display = "block";
logo.style.display = "block";
//=====RESET INTERVAL=====
clearInterval(gameInterval);
direction = 'left';
}
}
function handleKeyPress(event) {
let key = event.key;
switch (key) {
case "ArrowRight": direction = "right"; break;
case "ArrowLeft": direction = "left"; break;
case "ArrowUp": direction = "up"; break;
case "ArrowDown": direction = "down"; break;
default: break;
}
}
function startGame() {
//===== HIDE THE LOGO AND THE START BUTTON =====
startBtn.style.display = "none";
logo.style.display = "none";
snake = [{ x: 10, y: 10 }];
food = generateFoodLocation();
console.log("snake : ", snake)
//==== START THE GAME LOGIC =====
gameInterval = setInterval(() => {
draw();
move();
}, 200);
}
document.addEventListener("keydown", handleKeyPress)
startBtn.addEventListener("click", startGame)