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Currently we have a scaled-down stock ISRU with a yellow-ish texture for this. It's quite bulky and has an odd form factor which makes it difficult to use on a vessel (usually I put this in a large service bay).
The part should be surface attachable, maybe with some space-exposed machinery like the inline life support parts (maybe even can reuse the same meshes, don't know if possible). Having 3-4 different subtypes to visually distinguish the processes from each others would be a plus, but is not strictly necessary.
Just to give you an idea what this thing does, these are the processes it can do:
_WaterElectrolysis, _Sabatier, _Haber, _WasteIncinerator, _WasteCompressor, _Anthraquinone, _HydrazineProduction, _NitroHydrazine, MoltenRegolithElectrolysis, SolidOxideElectrolysis, SelectiveCatalyticOxidation
Currently we have a scaled-down stock ISRU with a yellow-ish texture for this. It's quite bulky and has an odd form factor which makes it difficult to use on a vessel (usually I put this in a large service bay).
The part should be surface attachable, maybe with some space-exposed machinery like the inline life support parts (maybe even can reuse the same meshes, don't know if possible). Having 3-4 different subtypes to visually distinguish the processes from each others would be a plus, but is not strictly necessary.
Just to give you an idea what this thing does, these are the processes it can do:
_WaterElectrolysis, _Sabatier, _Haber, _WasteIncinerator, _WasteCompressor, _Anthraquinone, _HydrazineProduction, _NitroHydrazine, MoltenRegolithElectrolysis, SolidOxideElectrolysis, SelectiveCatalyticOxidation
(There is a flow chart of all processes https://github.com/Kerbalism/Kerbalism/wiki/PlayGuide-~-Resources)
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