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I am looking to adding support for KHR_texture_procedurals within threeJS
I have found many of your tools/repos/assets but I haven't found full GLB's or gltf's that include mesh data with the procedural JSON applied so I can start with our own loaders/tests.
I could build one using your tools I suppose, but until I had a system to confidently render them I wouldn't be sure if there were issues in my renderer or my implementation.
Do you have a location of test models that include mesh data?
I saw the GLTF JSONS in this test folder however they are just the base headers not including mesh data.
A GLTF with an external bin would work, a GLB even more so.
If there's already a folder somewhere I apologize, but I haven't been able to find it.
The text was updated successfully, but these errors were encountered:
Hey @kwokcb thank you so much for all your work!
I am looking to adding support for KHR_texture_procedurals within threeJS
I have found many of your tools/repos/assets but I haven't found full GLB's or gltf's that include mesh data with the procedural JSON applied so I can start with our own loaders/tests.
I could build one using your tools I suppose, but until I had a system to confidently render them I wouldn't be sure if there were issues in my renderer or my implementation.
Do you have a location of test models that include mesh data?
I saw the GLTF JSONS in this test folder however they are just the base headers not including mesh data.
A GLTF with an external bin would work, a GLB even more so.
If there's already a folder somewhere I apologize, but I haven't been able to find it.
The text was updated successfully, but these errors were encountered: