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MENUDEF.txt
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ListMenu "SkillMenu"
{
Position 160, 44
centermenu
}
ListMenu "EpisodeMenu"
{
Position 160, 44
centermenu
}
ListMenu "PlayerclassMenu"
{
Position 160, 44
centermenu
}
OptionValue "Debugoption"
{
0, "None"
1, "Monsters"
2, "Pickups"
3, "Solids"
4, "Shootables"
5, "All"
}
LISTMENU "MainMenu"
{
IfGame(Doom, Chex, Strife, Hexen, Heretic)
{
LineSpacing 16 // This must account for some single-graphic replacements, so it cannot be widened
StaticPatch 100, 17, "M_DOOM"
Position 97, 72
IfOption(ReadThis)
{
Position 97, 64
}
}
IfGame(Doom, Strife, Chex, Hexen, Heretic)
{
TextItem "Safari", "n", "PlayerclassMenu"
TextItem "Mod Settings", "n", "SmileyOptionMenu"
TextItem "HUD Debugging", "n", "XYOffsetMenu"
TextItem "Load Game", "l", "LoadGameMenu", 0
TextItem "Save Game", "s", "SaveGameMenu",0
TextItem "Options","o", "OptionsMenu", 0
TextItem "Quit", "q", "QuitMenu", 0
}
}
OptionMenu "SmileyOptionMenu"
{
Title "Mr. Smiley Head's Safari II mod settings"
StaticText ""
StaticText "Debug Settings", "Gold"
StaticText "Displays a box around actors", "White"
StaticText "based on Height and Weight, depending on the setting (in realtime)", "White"
Option "Radius Debug", "radiusDebug", "Debugoption"
StaticText ""
}
OptionMenu "XYOffsetMenu"
{
StaticText "HUD element XY", "Gold"
StaticText ""
StaticText "Used for setting HUD elements on the screen", "White"
StaticText "Nothing will happen on the screen", White
Slider "Width:", "smileyUI_X", -300, 600, 1
Slider "Height:", "smileyUI_Y", -300, 600, 1
StaticText ""
Slider "Width: 5x", "smileyUI_X", -1000, 1000, 5
Slider "Height: 5x", "smileyUI_Y", -1000, 1000, 5
StaticText ""
StaticText ""
StaticText "Scaling", "White"
Slider "Scale X: 1x", "smileyUI_scaleX", -300, 600, 1
Slider "Scale Y: 1x", "smileyUI_scaleY", -300, 600, 1
StaticText ""
Slider "Scale X: 0.1x", "smileyUI_scaleX", -300, 600, 0.1
Slider "Scale Y: 0.1x", "smileyUI_scaleY", -300, 600, 0.1
}
AddOptionMenu "OptionsMenu"
{
StaticText " "
Submenu "Mr. Smiley 2 Options", "SmileyOptionMenu"
Submenu "Offset Devmenu", "XYOffsetMenu"
}