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Copy patholdSBARINFO.txt
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oldSBARINFO.txt
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statusbar fullscreen // Standard Doom Status bar // X Y
{
//drawnumber 9, HUDFONT_DOOM, untranslated, Score, 117, 28; //soon...
// Ammo
drawimage translatable "STFBANY", 15, 169;
drawnumber 3, HUDFONT_DOOM, untranslated, ammo1, 50, 153;
// Health
drawimage translatable "STFBANY", 100, 169;
drawmugshot 5, 100, 168;
drawnumber 3, HUDFONT_DOOM, translatable, health, 135, 153;
// Armor
drawimage translatable "STFBANY", 250, 169;
drawnumber 3, HUDFONT_DOOM, untranslated, armor, 285, 153;
drawimage "ARM1A0", 267, 193;
// Keys
drawimage translatable "STFBANY", 305, 169;
drawswitchableimage keyslot 2 && 5, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 326, 171;
drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 326, 181;
drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 326, 191;
//Draws the pickup sprites for the following weapons IF selected
//Draws on the first STFBANY, where the ammo is placed too
//1
IsSelected Toothbrush
{
drawimage "CSAWA0", 31, 193;
}
IsSelected SmileyBat
{
drawimage "PSTRA0", 31, 190;
}
//2
IsSelected SmileyPistol, UnclePistol
{
drawimage "PISTA0", 26, 194;
}
//3
IsSelected SmileyShotgun, UncleShotgun
{
drawimage "SHOTA0", 31, 198;
}
IsSelected SmileySuperShotgun
{
drawimage "SGN2A0", 31, 196;
}
//4
IsSelected SmileyChaingun
{
drawimage "MGUNA0", 31, 196;
}
//5
IsSelected SmileyChickenLauncher
{
drawimage "LAUNA0", 31, 196;
}
//6
IsSelected PlasmaRing
{
drawimage "PLASA0", 31, 196;
}
//7
IsSelected SmileyGoodFetherBird //Pickup sprite is too big, so we use the RocketAmmo sprite instead
{
drawimage "ROCKA0", 32, 202;
}
}
height 32;
monospacefonts true, "0";
statusbar normal // Standard Doom Status bar
{
drawimage "STBAR", 0, 168;
drawimage "STTPRCNT", 90, 171;
drawimage "STTPRCNT", 221, 171;
drawnumber 3, HUDFONT_DOOM, untranslated, ammo1, 44, 171;
drawnumber 3, HUDFONT_DOOM, untranslated, health, 90, 171;
drawnumber 3, HUDFONT_DOOM, untranslated, armor, 221, 171;
//keys
drawswitchableimage keyslot 2 && 5, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 239, 171;
drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 239, 181;
drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 239, 191;
drawnumber 3, INDEXFONT, gold, ammo SmileyClip, 288, 173;
drawnumber 3, INDEXFONT, gold, ammo SmileyShell, 288, 179;
drawnumber 3, INDEXFONT, gold, ammo ChickenAmmo, 288, 185;
drawnumber 3, INDEXFONT, gold, ammo Ring, 288, 191;
drawnumber 3, INDEXFONT, gold, ammocapacity SmileyClip, 314, 173;
drawnumber 3, INDEXFONT, gold, ammocapacity SmileyShell, 314, 179;
drawnumber 3, INDEXFONT, gold, ammocapacity ChickenAmmo, 314, 185;
drawnumber 3, INDEXFONT, gold, ammocapacity Ring, 314, 191;
gamemode deathmatch, teamgame
{
drawnumber 2, HUDFONT_DOOM, untranslated, frags, 138, 171;
}
gamemode cooperative, singleplayer
{
drawimage "STARMS", 104, 168;
drawswitchableimage weaponslot 2, "STGNUM2", "STYSNUM2", 111, 172;
drawswitchableimage weaponslot 3, "STGNUM3", "STYSNUM3", 123, 172;
drawswitchableimage weaponslot 4, "STGNUM4", "STYSNUM4", 135, 172;
drawswitchableimage weaponslot 5, "STGNUM5", "STYSNUM5", 111, 182;
drawswitchableimage weaponslot 6, "STGNUM6", "STYSNUM6", 123, 182;
drawswitchableimage weaponslot 7, "STGNUM7", "STYSNUM7", 135, 182;
}
gamemode cooperative, deathmatch, teamgame
{
drawimage translatable "STFBANY", 144, 169;
}
drawselectedinventory alternateonempty, INDEXFONT, 143, 168
{
drawmugshot 5, animatedgodmode, xdeathface, 143, 168;
}
}
statusbar inventory // Standard bar overlay (ZDoom Addition)
{
drawinventorybar Doom, 7, INDEXFONT, 50, 170;
}
statusbar inventoryfullscreen // ZDoom HUD overlay.
{
drawinventorybar Doom, translucent, 7, INDEXFONT, 50, 170;
}