-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathinstructions.txt
More file actions
138 lines (118 loc) · 3.38 KB
/
Copy pathinstructions.txt
File metadata and controls
138 lines (118 loc) · 3.38 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
// 0x90e0f0ff sORI s1, s1, 0xFFFFFFFF
// set all cores high(on) how to set this per SM)
MEM[0] = 8'h90;
MEM[1] = 8'he0;
MEM[2] = 8'hf0;
MEM[3] = 8'hff;
// sADDI s2, s2, 0
MEM[4] = 8'h10;
MEM[5] = 8'h01;
MEM[6] = 8'h01;
MEM[7] = 8'h00;
// 0x90e0f0ff sORI s1, s1, 0xFFFFFFFF
// iteration for if a warp has jumped here
MEM[8] = 8'h90;
MEM[9] = 8'he0;
MEM[10] = 8'hf0;
MEM[11] = 8'hff;
// 0x30 sMUL s4, s3, s2
// blockDim.x * blockIdx.x => s3 * s2
MEM[12] = 8'h30;
MEM[13] = 8'hb2;
MEM[14] = 8'h21;
MEM[15] = 8'h00;
// 0x31814000 vsADD v2, v1, s4
// int i = threadIdx.x + blockDim.x * blockIdx.x; Ex: core #4 block #2 = 32*2 + 4 = 68th core
MEM[16] = 8'h31;
MEM[17] = 8'h81;
MEM[18] = 8'h40;
MEM[19] = 8'h00;
// 0x10028202 sADDI s4, s4, 40
// Load in 40 into s4 for comparison. Used for vsBLTU s0, v2, s4
MEM[20] = 8'h10;
MEM[21] = 8'h02;
MEM[22] = 8'h82;
MEM[23] = 8'h02;
// 0x61604100 vsBLTU v2, s4, 0
// // If (i < n) If not true set thread#'s bit in s1 reg to 0 (core off).
MEM[24] = 8'h61;
MEM[25] = 8'h60;
MEM[26] = 8'h41;
MEM[27] = 8'h00;
// vADDI v3, v2, 960
// starting at 960, the v2 + 960
MEM[28] = 8'h93;
MEM[29] = 8'h01;
MEM[30] = 8'h01;
MEM[31] = 8'h3c;
// vADDI v4, v2, 920
// starting at 920, the v2 + 920
MEM[32] = 8'h13;
MEM[33] = 8'h02;
MEM[34] = 8'h81;
MEM[35] = 8'h39;
// 0x83c20100 vLD v5, 0(v3) // CHANGE ZERO TO THE SPOT IN MEM Load MEM[v2] into vec reg v3 (load into a)
MEM[36] = 8'h83;
MEM[37] = 8'hc2;
MEM[38] = 8'h01;
MEM[39] = 8'h00;
// 0x03430200 vLD v6, 0(v4) // Load MEM[v2] into vec reg v3 (load into b)
MEM[40] = 8'h03;
MEM[41] = 8'h43;
MEM[42] = 8'h02;
MEM[43] = 8'h00;
// 0x63e06200 vBLTU v5, v6, v0
// if (a[i] < b[i]), If true set v1 reg to 0 (core off)
MEM[44] = 8'h63;
MEM[45] = 8'he0;
MEM[46] = 8'h62;
MEM[47] = 8'h00;
// 0xb3035340 vSUB v7, v6, v5 // c[i] = b[i] - a[i];
MEM[48] = 8'hb3;
MEM[49] = 8'h03;
MEM[50] = 8'h53;
MEM[51] = 8'h40;
// 0x90c0f0ff sXORI s1, s1, 0xFFFFFFFF // s0 threads that are off now turn on and vice versa
MEM[52] = 8'h90;
MEM[53] = 8'hc0;
MEM[54] = 8'hf0;
MEM[55] = 8'hff;
// 0xb3035300 vADD v7, v6, v5 // c[i] = b[i] + a[i];
MEM[56] = 8'hb3;
MEM[57] = 8'h03;
MEM[58] = 8'h53;
MEM[59] = 8'h00;
// 0x90e0f0ff sORI s1, s1, 0xFFFFFFFF
// set all cores high(on) how to set this per SM)
MEM[60] = 8'h90;
MEM[61] = 8'he0;
MEM[62] = 8'hf0;
MEM[63] = 8'hff;
// 0x23807100 vST v7, 0(v3)
// store all values from v7 into mem
MEM[64] = 8'h23;
MEM[65] = 8'h80;
MEM[66] = 8'h71;
MEM[67] = 8'h00;
// 0x73000000 EBREAK //sets the CU to ready
MEM[68] = 8'h73;
MEM[69] = 8'h00;
MEM[70] = 8'h00;
MEM[71] = 8'h00;
// set this as next warp (put on CU1) start at 32 threadId
// sADDI s2, s2, 1
MEM[72] = 8'h10;
MEM[73] = 8'h01;
MEM[74] = 8'h11;
MEM[75] = 8'h00;
// Go through previous loop
// sJAL x31, 8 - where code starts
MEM[76] = 8'hec;
MEM[77] = 8'h0f;
MEM[78] = 8'h80;
MEM[79] = 8'h00;
// 0x73000000 EBREAK //sets the CU to ready
MEM[80] = 8'h73;
MEM[81] = 8'h00;
MEM[82] = 8'h00;
MEM[83] = 8'h00;