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Copy file name to clipboardExpand all lines: IDEAS.md
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* A lot of wasteful processing occurs due to using a normal Mesh + Geometry + ShaderMaterial. None of the built-in three.js lighting / normals / stuff works on it. Should explore BufferGeometry instead and save lots of wasteful processing.
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* Need to replace ArrowHead with ArrowHeads, it's too slow for massive vector fields
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* The Director's rollback generator mangles complicated set/animate combinations. Need to figure out a better way to do this. Perhapas just replying it in reverse at high speed is a better solution than the current one where it tries to do it everything at once.
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* The Director's rollback generator mangles complicated set/animate combinations. Need to figure out a better way to do this. Perhaps just replying it in reverse at high speed is a better solution than the current one where it tries to do it everything at once.
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* The current approach of on-demand allocation tends to create hiccups if a lot of objects are added simultaneously. This can be hidden by waiting e.g. 100ms before moving anything and should ideally be done for you.
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