Skip to content

Commit 8e20241

Browse files
committed
Update master
1 parent cb68b16 commit 8e20241

File tree

1 file changed

+45
-28
lines changed

1 file changed

+45
-28
lines changed

README

+45-28
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,49 @@
11
==================================== ForScene ====================================
22

3+
ForScene: A java library to develop exportable multiplatform game ( HTML5/JS, IOS, Flash, Java, Android )
4+
5+
Author: Scuderi Giovanni Luca ( glscud at gmail dot com ) { Lebby }
6+
This is a ZenCoders.org ( see below ) project.
7+
8+
License:
9+
If you want to use for a GPL project you're free to use.
10+
For commercial purpose and not GPL project, you can't use (all right reserved). You must contact me.
11+
All Rights Reserved. This is a temp license. When i'll finish core code, i'll change it in a different license.
12+
This library use PlayN; PlayN is under http://www.apache.org/licenses/LICENSE-2.0.
13+
This works is not a derivative work but use strongly PlayN Library and tools.
14+
15+
16+
I'm studiying all license to choose one that fit better to this project!
17+
( I think it will be open source and double licensed ... non commercial purpose and commercial purpose )
18+
19+
ForScene is a java library based on PlayN framework that allow to you to produce code in:
20+
HTML5/js, Android, IOS, Flash ( and all supported platform by PlayN ).
21+
It is a game develop library that introduce many concept to allow a easier
22+
and faster develop of a game. It inherits all of the benefits and requirements of PlayN.
23+
24+
Disclaimer:
25+
You can still use to develop game, but ... i want to improve it!
26+
Many concept must be simplified and fixed. I want to develop "simply to use" library.
27+
I'm thinking to offer "full-access" to each data in class because I hope to develope a GUI
28+
to use this library to offer an easy tool to build demos/games/presentations.
29+
This library is HEAVILY BASED ON PLAYN.
30+
I'll add documentation and refer to playN project and its authors in "documentation" phase.
31+
Now, code is ugly and not documented ... you can read "debug lines and old code" and other things ...
32+
please don't care to them!
33+
If you're one of PlayN Projects and you noticed something wrong, you can send email to me.
34+
35+
Concepts:
36+
It's purpose is to offer a layer to easy manage scene and not layer.
37+
Scene is a logical collection of layers and Scene Objects.
38+
Scene Object is a logical view of multiple Layers.
39+
A Scene Object can be combined to create complex objects.
40+
I'm developing effects that can be have Scene object as target.
41+
I have developed a small event-driven management of scene building process and effect.
42+
I've developed "boundaries" for object and scene.
43+
44+
I want to develop by this library a "Monkey Island"-like game ... then i focus on all I needs to achieve this target!
45+
This game is called TommyNick!
46+
347
When you see this tree, know that you've came across ZenCoders.org
448

549

@@ -46,31 +90,4 @@ if( else #define fp FILE* f char* s
4690

4791

4892
For further information:
49-
ZenCoders Website : www.zencoders.org
50-
51-
Author: Scuderi Giovanni Luca ( glscud at gmail dot com )
52-
53-
License: All Rights Reserved. This is a temp license. When i'll finish core code, i'll change it in a open license.
54-
55-
56-
ForScene is a library based on PlayN framework.
57-
58-
Disclaimer:
59-
This project is in a "pre-alpha" phase.
60-
Many concept must be simplified and fixed. I want to develop "simply to use" library.
61-
I'm thinking to offer "full-access" to each data in class because I hope to develope a GUI to use this library to offer an easy tool to build demos/games/presentations.
62-
This library is HEAVILY BASED ON PLAYN.
63-
I'll add documentation and refer to playN project and its authors in "documentation" phase.
64-
Now, code is ugly and not documented ... you can read "debug lines and old code" and other things ... please don't care to them!
65-
If you're of PlayN Projects and you noticed something wrong, you can send email to [email protected].
66-
67-
Purpose:
68-
It's purpose is to offer a layer to easy manage scene and not layer.
69-
Scene is a logical collection of layers and Scene Objects.
70-
Scene Object is a logical view of multiple Layers.
71-
A Scene Object can be combined to create complex objects.
72-
I'm developing effects that can be have Scene object as target.
73-
I have developed a small event-driven management of scene building process and effect.
74-
75-
76-
I want to develop by this library a "Monkey Island"-like game ... then i focus on all I needs to achieve this target!
93+
ZenCoders Website : www.zencoders.org

0 commit comments

Comments
 (0)