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ForScene: A java library to develop exportable multiplatform game ( HTML5/JS, IOS, Flash, Java, Android )
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Author: Scuderi Giovanni Luca ( glscud at gmail dot com ) { Lebby }
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This is a ZenCoders.org ( see below ) project.
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License:
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If you want to use for a GPL project you're free to use.
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For commercial purpose and not GPL project, you can't use (all right reserved). You must contact me.
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All Rights Reserved. This is a temp license. When i'll finish core code, i'll change it in a different license.
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This library use PlayN; PlayN is under http://www.apache.org/licenses/LICENSE-2.0.
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This works is not a derivative work but use strongly PlayN Library and tools.
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I'm studiying all license to choose one that fit better to this project!
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( I think it will be open source and double licensed ... non commercial purpose and commercial purpose )
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ForScene is a java library based on PlayN framework that allow to you to produce code in:
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HTML5/js, Android, IOS, Flash ( and all supported platform by PlayN ).
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It is a game develop library that introduce many concept to allow a easier
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and faster develop of a game. It inherits all of the benefits and requirements of PlayN.
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Disclaimer:
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You can still use to develop game, but ... i want to improve it!
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Many concept must be simplified and fixed. I want to develop "simply to use" library.
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I'm thinking to offer "full-access" to each data in class because I hope to develope a GUI
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to use this library to offer an easy tool to build demos/games/presentations.
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This library is HEAVILY BASED ON PLAYN.
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I'll add documentation and refer to playN project and its authors in "documentation" phase.
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Now, code is ugly and not documented ... you can read "debug lines and old code" and other things ...
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please don't care to them!
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If you're one of PlayN Projects and you noticed something wrong, you can send email to me.
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Concepts:
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It's purpose is to offer a layer to easy manage scene and not layer.
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Scene is a logical collection of layers and Scene Objects.
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Scene Object is a logical view of multiple Layers.
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A Scene Object can be combined to create complex objects.
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I'm developing effects that can be have Scene object as target.
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I have developed a small event-driven management of scene building process and effect.
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I've developed "boundaries" for object and scene.
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I want to develop by this library a "Monkey Island"-like game ... then i focus on all I needs to achieve this target!
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This game is called TommyNick!
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When you see this tree, know that you've came across ZenCoders.org
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@@ -46,31 +90,4 @@ if( else #define fp FILE* f char* s
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For further information:
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ZenCoders Website : www.zencoders.org
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Author: Scuderi Giovanni Luca ( glscud at gmail dot com )
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License: All Rights Reserved. This is a temp license. When i'll finish core code, i'll change it in a open license.
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ForScene is a library based on PlayN framework.
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Disclaimer:
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This project is in a "pre-alpha" phase.
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Many concept must be simplified and fixed. I want to develop "simply to use" library.
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I'm thinking to offer "full-access" to each data in class because I hope to develope a GUI to use this library to offer an easy tool to build demos/games/presentations.
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This library is HEAVILY BASED ON PLAYN.
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I'll add documentation and refer to playN project and its authors in "documentation" phase.
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Now, code is ugly and not documented ... you can read "debug lines and old code" and other things ... please don't care to them!
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If you're of PlayN Projects and you noticed something wrong, you can send email to [email protected].
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Purpose:
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It's purpose is to offer a layer to easy manage scene and not layer.
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Scene is a logical collection of layers and Scene Objects.
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Scene Object is a logical view of multiple Layers.
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A Scene Object can be combined to create complex objects.
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I'm developing effects that can be have Scene object as target.
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I have developed a small event-driven management of scene building process and effect.
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I want to develop by this library a "Monkey Island"-like game ... then i focus on all I needs to achieve this target!
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