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proxy.py
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#!/usr/bin/python2
# -*- coding: Utf-8 -*-
# Fichier : proxy.py
import socket, os, parser
from threading import Thread
#from importlib import reload
###############################################################
# Cette classe est un thread servant de client au vrai serveur
# et renvoi le traffic du vrai serveur vers le vrai client (Client2Proxy).
class Proxy2Server(Thread):
def __init__(self, host, port):
super(Proxy2Server, self).__init__() #for python 2
#super().__init__() # Appel la le constructeur de l'objet herite (Thread)
self.client = None # Socket vers le client
self.port = port
self.host = host
self.server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.server.connect((host, port))
# Lance le thread
def run(self):
while True:
data = self.server.recv(4096)
if data:
try:
parser.parse(data, 'server')
#print("### %i ###" %(len(parser.CLIENT_QUEUE)))
if len(parser.CLIENT_QUEUE) > 0:
pkt = parser.CLIENT_QUEUE.pop()
print("got queue client: {}".format(pkt.encode('hex')))
# self.game.sendall(pkt)
except Exception as e:
print("server[%s]" %(e))
#Envoyer vers le client
self.client.sendall(data)
###############################################################
# Cette classe est un thread servant de serveur au vrai client
# et renvoi le traffic du vrai client vers le vrai serveur (Proxy2Server).
class Client2Proxy(Thread):
def __init__(self, host, port):
super(Client2Proxy, self).__init__()
self.server = None # real server socket not known yet
self.port = port
self.host = host
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
sock.bind((host, port))
sock.listen(1)
# waiting for a connection
self.client, addr = sock.accept()
# Lance le thread
def run(self):
while True:
data = self.client.recv(4096)
if data:
try:
parser.parse(data, 'client')
if len(parser.SERVER_QUEUE) > 0:
pkt = parser.SERVER_QUEUE.pop()
print("got queue server: {}".format(pkt.encode('hex')))
# self.server.sendall(pkt)
except Exception as e:
print("client[%s]" %(e))
#Envoyer vers le serveur
self.server.sendall(data)
###############################################################
class Proxy(Thread):
def __init__(self, from_host, to_host, port):
super(Proxy, self).__init__() # for python 2
#super().__init__() # Appel la le constructeur de l'objet herite (Thread)
self.from_host = from_host
self.to_host = to_host
self.from_port = port
self.to_port = port
self.running = False
# Lance le thread
def run(self):
while True:
print("[proxy(%i)] Setting up..." %(self.from_port))
self.c2p = Client2Proxy(self.from_host, self.from_port)
self.p2s = Proxy2Server(self.to_host, self.to_port)
self.c2p.server = self.p2s.server # Connecte le vrai client
self.p2s.client = self.c2p.client # et le vrai serveur ensemble.
self.running = True
print("Starting threads...")
self.c2p.start()
self.p2s.start()
print("[proxy(%i)] Connection established." %(self.from_port))
if __name__ == "__main__":
proxy = Proxy("0.0.0.0", "62.93.225.45", 3000)
proxy.start()
while True:
try:
cmd = raw_input('')
if cmd[:4] == 'quit':
os._exit(0)
elif cmd[:2] == "C ":
# Send cmd to server
if proxy.running:
print(cmd[2:].decode('hex'))
parser.CLIENT_QUEUE.append(cmd[2:].decode('hex'))
elif cmd[:2] == "S ":
# Send cmd to client
if proxy.running:
proxy.c2p.client.sendall(cmd[2:].decode('hex'))
else:
reload(parser)
except Exception as e:
print(e)