-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathAnalyzer.cs
More file actions
180 lines (164 loc) · 6.47 KB
/
Analyzer.cs
File metadata and controls
180 lines (164 loc) · 6.47 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
using System;
using System.Collections.Generic;
using System.IO.Ports;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Threading;
using Un4seen.Bass;
using Un4seen.BassWasapi;
namespace AudioSpectrum
{
internal class Analyzer
{
private bool _enable; //enabled status
private DispatcherTimer _t; //timer that refreshes the display
private float[] _fft; //buffer for fft data
private ProgressBar _l, _r; //progressbars for left and right channel intensity
private WASAPIPROC _process; //callback function to obtain data
private int _lastlevel; //last output level
private int _hanctr; //last output level counter
private List<byte> _spectrumdata; //spectrum data buffer
private Spectrum _spectrum; //spectrum dispay control
private ComboBox _devicelist; //device list
private bool _initialized; //initialized flag
private int devindex; //used device index
private int _lines = 16; // number of spectrum lines
//ctor
public Analyzer(ProgressBar left, ProgressBar right, Spectrum spectrum, ComboBox devicelist)
{
_fft = new float[1024];
_lastlevel = 0;
_hanctr = 0;
_t = new DispatcherTimer();
_t.Tick += _t_Tick;
_t.Interval = TimeSpan.FromMilliseconds(25); //40hz refresh rate
_t.IsEnabled = false;
_l = left;
_r = right;
_l.Minimum = 0;
_r.Minimum = 0;
_r.Maximum = ushort.MaxValue;
_l.Maximum = ushort.MaxValue;
_process = new WASAPIPROC(Process);
_spectrumdata = new List<byte>();
_spectrum = spectrum;
_devicelist = devicelist;
_initialized = false;
Init();
}
// Serial port for arduino output
public SerialPort Serial { get; set; }
// flag for display enable
public bool DisplayEnable { get; set; }
//flag for enabling and disabling program functionality
public bool Enable
{
get { return _enable; }
set
{
_enable = value;
if (value)
{
if (!_initialized)
{
var array = (_devicelist.Items[_devicelist.SelectedIndex] as string).Split(' ');
devindex = Convert.ToInt32(array[0]);
bool result = BassWasapi.BASS_WASAPI_Init(devindex, 0, 0, BASSWASAPIInit.BASS_WASAPI_BUFFER, 1f, 0.05f, _process, IntPtr.Zero);
if (!result)
{
var error = Bass.BASS_ErrorGetCode();
MessageBox.Show(error.ToString());
}
else
{
_initialized = true;
_devicelist.IsEnabled = false;
}
}
BassWasapi.BASS_WASAPI_Start();
}
else BassWasapi.BASS_WASAPI_Stop(true);
System.Threading.Thread.Sleep(500);
_t.IsEnabled = value;
}
}
// initialization
private void Init()
{
bool result = false;
for (int i = 0; i < BassWasapi.BASS_WASAPI_GetDeviceCount(); i++)
{
var device = BassWasapi.BASS_WASAPI_GetDeviceInfo(i);
if (device.IsEnabled && device.IsLoopback)
{
_devicelist.Items.Add(string.Format("{0} - {1}", i, device.name));
}
}
_devicelist.SelectedIndex = 0;
Bass.BASS_SetConfig(BASSConfig.BASS_CONFIG_UPDATETHREADS, false);
result = Bass.BASS_Init(0, 44100, BASSInit.BASS_DEVICE_DEFAULT, IntPtr.Zero);
if (!result) throw new Exception("Init Error");
}
//timer
private void _t_Tick(object sender, EventArgs e)
{
int ret = BassWasapi.BASS_WASAPI_GetData(_fft, (int)BASSData.BASS_DATA_FFT2048); //get channel fft data
if (ret < -1) return;
int x, y;
int b0 = 0;
//computes the spectrum data, the code is taken from a bass_wasapi sample.
for (x=0; x<_lines; x++)
{
float peak = 0;
int b1 = (int)Math.Pow(2, x * 10.0 / (_lines - 1));
if (b1 > 1023) b1 = 1023;
if (b1 <= b0) b1 = b0 + 1;
for (;b0<b1;b0++)
{
if (peak < _fft[1 + b0]) peak = _fft[1 + b0];
}
y = (int)(Math.Sqrt(peak) * 3 * 255 - 4);
if (y > 255) y = 255;
if (y < 0) y = 0;
_spectrumdata.Add((byte)y);
}
if (DisplayEnable) _spectrum.Set(_spectrumdata);
if (Serial != null)
{
List<byte> comData = new List<byte>();
byte selected = _spectrumdata[_spectrum.GetSelected()];
comData.Add(selected);
Serial.Write(comData.ToArray(), 0, comData.Count);
}
_spectrumdata.Clear();
int level = BassWasapi.BASS_WASAPI_GetLevel();
_l.Value = Utils.LowWord32(level);
_r.Value = Utils.HighWord32(level);
if (level == _lastlevel && level != 0) _hanctr++;
_lastlevel = level;
//Required, because some programs hang the output. If the output hangs for a 75ms
//this piece of code re initializes the output so it doesn't make a gliched sound for long.
if (_hanctr > 3)
{
_hanctr = 0;
_l.Value = 0;
_r.Value = 0;
Free();
Bass.BASS_Init(0, 44100, BASSInit.BASS_DEVICE_DEFAULT, IntPtr.Zero);
_initialized = false;
Enable = true;
}
}
// WASAPI callback, required for continuous recording
private int Process(IntPtr buffer, int length, IntPtr user)
{
return length;
}
//cleanup
public void Free()
{
BassWasapi.BASS_WASAPI_Free();
Bass.BASS_Free();
}
}
}