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I don't think that by just by replacing dff and txt will force the game to load those assets.
It would be better if I can pass the --mod parameter, then it uses my mod's dff and txt in a mods folder inside the server instead of the fetching the original files.
Also the client don't need to delete any of the original or modded files in the cache.
Also a load order would be be better if there are any conflicting files in the mods folder. A smart modloader.
I don't understand how does this game verify models and texture that is being loaded into the game.
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