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(MAJOR: MOB DIFFICULTY INCLUDED): Scaling Hearts Changes #9
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Testing over: It works wonderfully! |
Re-opening for it to be aligned with hunger changes. |
Nullified Passive Kills, as farms will be OP in nullifying difficulty levels too (albeit takes a long time). |
Disabled Mobs being able to get potion chance (crashes in some instances, and isn't needed either.) |
Changed Hostiles from having 0.375 potion chance to 0.1. |
Donezo. Aligned with Hunger changes! |
Due to new versions of Scaling Health, here's some changes for it:
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Needs multiplayer testing, but for now it seems balanced. |
Have to re-open to consider and make compatible with Astral Sorcery's updated perk system which is as OP as ever. |
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