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(MAJOR: MOB DIFFICULTY INCLUDED): Scaling Hearts Changes #9

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Rongmario opened this issue Apr 22, 2018 · 9 comments
Open

(MAJOR: MOB DIFFICULTY INCLUDED): Scaling Hearts Changes #9

Rongmario opened this issue Apr 22, 2018 · 9 comments
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changes enhancement New feature or request help wanted Extra attention is needed
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@Rongmario
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Rongmario commented Apr 22, 2018

Enabled:

  1. Drops Shards instead of Containers
  2. Pet Health Regeneration

Disabled:

  1. Bonus Regen
  2. FakePlayers generating hearts
  3. Heart Crystal Ores
  4. Lunar Phases
  5. Blights having Fire Resist
  6. Passive Mobs having Potion Effect applied.

Changes:

  1. Max Start Health = 10 Half Hearts
  2. Loss Health on Death = 2 Half Hearts
  3. Damage Modifier from Mobs = 2 Extra Damage Strength
  4. Blight Amplified Speed = 3 (decreased from 4)
  5. Cursed Hearts = +20 Difficulty
  6. Hearts Dropped by Blight Min = 1 (was 0)
  7. Heart XP Level Cost = 5
  8. Difficulty Per Blight Kill = -0.1
  9. Difficulty Per Boss Kill = 0.5
  10. Difficulty Per Block = 0.00001 (little travelling penalty)
  11. Difficulty Per Kill = 0.001
  12. Group Area Bonus = 0.08
  13. Idle Multiplier = 0.03
  14. Increase Per Second = 0.0012
  15. Search Radius = 100
  16. Hostiles Potion Chance = 0.1
@Rongmario Rongmario added enhancement New feature or request help wanted Extra attention is needed changes labels Apr 22, 2018
@Rongmario Rongmario added this to the Early-Testing-Alpha milestone Apr 28, 2018
@Rongmario
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Testing over: It works wonderfully!

@Rongmario
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Re-opening for it to be aligned with hunger changes.

@Rongmario Rongmario reopened this May 3, 2018
@Rongmario
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Nullified Passive Kills, as farms will be OP in nullifying difficulty levels too (albeit takes a long time).

@Rongmario
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Disabled Mobs being able to get potion chance (crashes in some instances, and isn't needed either.)

@Rongmario
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Changed Hostiles from having 0.375 potion chance to 0.1.

@Rongmario
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Donezo. Aligned with Hunger changes!

@Rongmario
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Due to new versions of Scaling Health, here's some changes for it:

  1. Absorption hearts shown with gold outline
  2. Difficulty meter shows up for 100 ticks
  3. 1 Heart is lost on death
  4. Starting health = 5 hearts
  5. FakePlayers treated as real players (and can farm hearts now!)
  6. Damage multiplier for mobs = 0.1
  7. Max damage bonus for mobs = 5.0 (instead of 10)
  8. XP Boost = 0.05
  9. Mobs do not gain extra health or become blights in the overworld
  10. Blights' amplifier speed = x2
  11. Blight death gives 15x XP
  12. Mobs cannot spawn with invisibility nor fire resistance effects
  13. 2 XP levels to gain an additional heart
  14. Blights drop hearts (min:1, max:1)
  15. Bosses drop hearts (min:1, max:2)
  16. Area mode: Weighted Average of difficulties
  17. Group Area Bonus of difficulty = 0.04
  18. Max Difficulty = 200

@Rongmario Rongmario reopened this Sep 6, 2018
@Rongmario
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Needs multiplayer testing, but for now it seems balanced.

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Have to re-open to consider and make compatible with Astral Sorcery's updated perk system which is as OP as ever.

@Rongmario Rongmario reopened this Nov 8, 2018
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