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-9,7 +9,7 @@ AIFSFMedic-chat-8 = Заряжаю химический болт. AIFSFMedic-chat-9 = Состав готов. AIFSFMedic-chat-10 = Ввод токсина в болт. AIFSFMedic-chat-11 = Доза рассчитана верно. Вроде бы. -AIFSFMedic-chat-12 = Когда-нибудь командование одобрит мне болты с политриновой ксислотой... +AIFSFMedic-chat-12 = Когда-нибудь командование одобрит мне болты с политриновой кислотой... AIFSFMedic-chat-13 = Жалко что у меня отобрали ромерол... Устроили бы сафари... AIFSFMedic-chat-14 = Может попробовать мазать болты штаммами болезней? Хмм, отличная идея... AIFSFMedic-chat-15 = Замешиваю токсины. diff --git a/Resources/Locale/ru-RU/_Lua/AIDictionary/AINOComander.ftl b/Resources/Locale/ru-RU/_Lua/AIDictionary/AINOComander.ftl new file mode 100644 index 00000000000..4f52af05434 --- /dev/null +++ b/Resources/Locale/ru-RU/_Lua/AIDictionary/AINOComander.ftl @@ -0,0 +1,90 @@ +AINOCommander-chat-1 = Внимание, оперативники на позиции. +AINOCommander-chat-2 = Подразделение, держим строй и не выебываемся. +AINOCommander-chat-3 = Работаем чисто, без лишнего шума. +AINOCommander-chat-4 = Все за мной, не отстаём, не тупим. +AINOCommander-chat-5 = Я веду, вы прикрываете. +AINOCommander-chat-6 = Контроль ситуации оставьте мне. +AINOCommander-chat-7 = Где эти НТшные ублюдки? +AINOCommander-chat-8 = Ошибки здесь стоят денег. +AINOCommander-chat-9 = Держим дистанцию, а башку холодной. +AINOCommander-chat-10 = Вперёд, без самодеятельности. +AINOCommander-chat-11 = Контакт впереди, готовьтесь. +AINOCommander-chat-12 = Они нас уже ждут, не втыкаем. +AINOCommander-chat-13 = Вижу движение, держитесь рядом. +AINOCommander-chat-14 = Знаете в чем разница змеи и НТ? Змеи пытаются перекрыть кислород жертве, а НТ зарплату сотрудникам.. +AINOCommander-chat-15 = Сейчас будет громко. +AINOCommander-chat-16 = Слава Синдикату. +AINOCommander-chat-17 = Держим темп, не даём им прийти в себя. +AINOCommander-chat-18 = Приготовились — и пошли. +AINOCommander-chat-19 = Оглушающая на готове. +AINOCommander-chat-20 = Слава трёхглавой змее! +AINOCommander-chat-21 = Сейчас их момент слабости. Впрочем как и всегда. +AINOCommander-chat-22 = Работайте, пока они глухие. +AINOCommander-chat-23 = Автомат в деле, не высовывайтесь. +AINOCommander-chat-24 = Они прижаты, давим дальше. +AINOCommander-chat-25 = Не даём им поднять голову. +AINOCommander-chat-26 = Контроль огня за мной. +AINOCommander-chat-27 = Стоп, проверка периметра. +AINOCommander-chat-28 = Сектор под контролем. Червяки из Нанотрейзен не обнаружены. +AINOCommander-chat-29 = А у Горлекса всегда так. То станции взрываем, то наших прикрываем. +AINOCommander-chat-30 = Держим позиции. +AINOCommander-chat-31 = Не расслабляться, они ещё не закончились. +AINOCommander-chat-32 = Проверяйте каждый угол. Тут любят прятаться всякие ссыкливые НТшники. +AINOCommander-chat-33 = Идалиас красавчики, пушку мне зачётную подогнали. +AINOCommander-chat-34 = Работаем аккуратно. Без спешки, но быстро. +AINOCommander-chat-35 = Гражданские в зоне, аккуратнее. Их можно будет взять в на опыты. +AINOCommander-chat-36 = Уберите пушки от гражданских, не надо портить наших будущих подопытных. +AINOCommander-chat-37 = Контроль огня, я сказал. +AINOCommander-chat-38 = Сначала безопасность, потом всё остальное. +AINOCommander-chat-39 = Зачищаем, плевать на жертвы. +AINOCommander-chat-40 = Держите дистанцию от противника, они сильны только в ближке. +AINOCommander-chat-41 = Без лишних жертв среди наших. Ну по возможности. +AINOCommander-chat-42 = Тут воняет сильнее чем от ёбаного гоблина. +AINOCommander-chat-43 = Опять корпорации обосрались. +AINOCommander-chat-44 = Учёные, в толчке мочёные, лучшие только у нас. +AINOCommander-chat-45 = Я уже видел подобное. И это всегда весело заканчивается. +AINOCommander-chat-46 = Работа как работа. Только последствия интереснее. +AINOCommander-chat-47 = Запоминайте, это ещё повторится. +AINOCommander-chat-48 = Добро пожаловать на Фронтир, ублюдки. +AINOCommander-chat-49 = Быстро зашли — быстро вышли. Чем дольше тут сидим, тем меньше убьём. +AINOCommander-chat-50 = Двигаемся без остановок. Темп решает всё. +AINOCommander-chat-51 = Не тормозим, не залипаем. +AINOCommander-chat-52 = Сигареты НТ - полная хуйня. Толи дело наши травы Интердайн... Эхх, раскумариться бы... +AINOCommander-chat-53 = Не давайте им время, они хоть и дебилы, но не тормоза. +AINOCommander-chat-54 = Давим до конца. +AINOCommander-chat-55 = Работаем как единое целое. +AINOCommander-chat-56 = Ни шагу врозь, ни сантиметра в жопу. +AINOCommander-chat-57 = Держу сектор. +AINOCommander-chat-58 = Оружие в норме, работаем дальше. +AINOCommander-chat-59 = Всё под контролем. Пока что. +AINOCommander-chat-60 = Это был только разогрев. +AINOCommander-chat-61 = Готовьтесь к следующему контакту. +AINOCommander-chat-62 = Расслабляться рано. Работа не закончена. +AINOCommander-chat-63 = Оперы, за мной. +AINOCommander-chat-64 = Дробовик, не отрывайся от группы. +AINOCommander-chat-65 = Дробовик ломает лица, держитесь за ним. +AINOCommander-chat-66 = Дайте дробовику влететь с двух ног. +AINOCommander-chat-67 = Если дробовик заткнулся — значит ему наконец зашили рот. +AINOCommander-chat-68 = Дробовик открывает нам путь. Когда он впереди — все пули ловит он. +AINOCommander-chat-69 = Лазер, держи дальнюю линию. +AINOCommander-chat-70 = Лазер видит больше, чем мы. Его огонь — наша победа. +AINOCommander-chat-71 = Дайте лазеру пространство. +AINOCommander-chat-72 = Дальние цели — зона лазера. +AINOCommander-chat-73 = Не лезьте в линию огня лазера. +AINOCommander-chat-74 = Медик, откинь дрона тут. +AINOCommander-chat-75 = Работа медика — наша выживаемость. +AINOCommander-chat-76 = Не игнорируйте указания медика. Ну кроме его бредятины. +AINOCommander-chat-77 = Медик уже подготовил химку. +AINOCommander-chat-78 = Работайте рядом с дроном медика. +AINOCommander-chat-79 = Химия медика штырит получше мета. +AINOCommander-chat-80 = Медик контролирует ситуацию. Без него нам пизда. +AINOCommander-chat-81 = Закрепляемся у маяка. +AINOCommander-chat-82 = Маяк — центр обороны. +AINOCommander-chat-83 = Держим периметр вокруг маяка. +AINOCommander-chat-84 = Все позиции относительно маяка. +AINOCommander-chat-85 = Не теряйте маяк из виду. +AINOCommander-chat-86 = Отступаем к маяку при необходимости. +AINOCommander-chat-87 = Маяк — наша точка контроля. +AINOCommander-chat-88 = Перенос маяка меняет всё, следите. +AINOCommander-chat-89 = Кто у маяка — тот держит линию. +AINOCommander-chat-90 = Без маяка мы теряем строй. \ No newline at end of file diff --git a/Resources/Locale/ru-RU/_Lua/AIDictionary/AINOLaser.ftl b/Resources/Locale/ru-RU/_Lua/AIDictionary/AINOLaser.ftl new file mode 100644 index 00000000000..8d38513fc08 --- /dev/null +++ b/Resources/Locale/ru-RU/_Lua/AIDictionary/AINOLaser.ftl @@ -0,0 +1,83 @@ +AINOLaser-chat-1 = Цель в зоне видимости. +AINOLaser-chat-2 = Захват цели выполнен. +AINOLaser-chat-3 = Дистанция самое то. +AINOLaser-chat-4 = Огонь по готовности. +AINOLaser-chat-5 = Начинаю работу. +AINOLaser-chat-6 = Контроль на мне. +AINOLaser-chat-7 = Угол чист. +AINOLaser-chat-8 = Линия огня свободна. +AINOLaser-chat-9 = Приступаю. +AINOLaser-chat-10 = Корректирую прицел. +AINOLaser-chat-11 = Есть контакт. +AINOLaser-chat-12 = Фиксирую результат. +AINOLaser-chat-13 = Работа продолжается. +AINOLaser-chat-14 = Предикция траектории. +AINOLaser-chat-15 = Коррекция выполнена. +AINOLaser-chat-16 = Упреждение рассчитано. +AINOLaser-chat-17 = Скорость цели не критична, долетает мгновенно. +AINOLaser-chat-18 = Уход бесполезен. +AINOLaser-chat-19 = Цель под контролем. +AINOLaser-chat-20 = Захват не потерян. +AINOLaser-chat-21 = Это моя зона. Ближний бой не требуется. +AINOLaser-chat-22 = Держу позицию. +AINOLaser-chat-23 = Не сближаться. +AINOLaser-chat-24 = Я перекрываю сектор. +AINOLaser-chat-25 = Дальняя линия за мной. +AINOLaser-chat-26 = Оставьте ближних другим. +AINOLaser-chat-27 = Работаю из тыла. +AINOLaser-chat-28 = Поддержка ведётся. +AINOLaser-chat-29 = Сектор простреливается. +AINOLaser-chat-30 = Укрытие не спасает. +AINOLaser-chat-31 = Угол пробит. +AINOLaser-chat-32 = Подавление цели. +AINOLaser-chat-33 = Они не поднимутся. +AINOLaser-chat-34 = Линия удерживается. +AINOLaser-chat-35 = Не высовывайтесь. +AINOLaser-chat-36 = Контроль огня стабильный. +AINOLaser-chat-37 = Продолжаю подавление. +AINOLaser-chat-38 = Перезарядка. +AINOLaser-chat-39 = Временное снижение огня. +AINOLaser-chat-40 = Что за херня с моим лазером? А, не, показалось. +AINOLaser-chat-41 = Система готова. +AINOLaser-chat-42 = Оружие стабильно. Нагрев в норме. +AINOLaser-chat-43 = Возвращаюсь к цели. +AINOLaser-chat-44 = Потерь в точности нет. +AINOLaser-chat-45 = Работа продолжается. +AINOLaser-chat-46 = Приоритет изменён. +AINOLaser-chat-47 = Захват выполнен. +AINOLaser-chat-48 = Цель подтверждена. +AINOLaser-chat-49 = Идентификация завершена. +AINOLaser-chat-50 = Продолжаю зачистку. +AINOLaser-chat-51 = Работа не завершена. +AINOLaser-chat-52 = Сектор не чист. +AINOLaser-chat-53 = Контакт сохраняется. +AINOLaser-chat-54 = Гражданские в линии. Да и хер на них. +AINOLaser-chat-55 = Корректирую траекторию. +AINOLaser-chat-56 = Соблюдайте дистанцию. +AINOLaser-chat-57 = Дальняя линия свободна. +AINOLaser-chat-58 = Угроз не наблюдаю. +AINOLaser-chat-59 = Эффективность подтверждена. +AINOLaser-chat-60 = Ожидаю приказ. +AINOLaser-chat-61 = Командир задаёт темп. Его решения эффективны. +AINOLaser-chat-62 = Следую указаниям командира. +AINOLaser-chat-63 = Командир открывает окна для огня. +AINOLaser-chat-64 = Командирские гранаты упрощают задачу. +AINOLaser-chat-65 = Поддержка обеспечена. +AINOLaser-chat-66 = Дробовик - ебанный гандон. +AINOLaser-chat-67 = Дробовик - в очко проник. +AINOLaser-chat-68 = Дробовик, пошёл нахуй!!! +AINOLaser-chat-69 = Кто-нибудь, зашейте рот дробовику, он заебал орать. +AINOLaser-chat-70 = Командир, дай дробовику по ебалу чтоб не орал. +AINOLaser-chat-71 = Дробовик, пиздак закрой и работай. +AINOLaser-chat-72 = Химия медика ослабляет цели. +AINOLaser-chat-73 = Эффективность медика подтверждена. +AINOLaser-chat-74 = Позиция относительно маяка принята. +AINOLaser-chat-75 = Контроль зоны вокруг маяка. +AINOLaser-chat-76 = Периметр от маяка рассчитан. +AINOLaser-chat-77 = Держу дальнюю линию от маяка. +AINOLaser-chat-78 = Углы от маяка перекрыты. +AINOLaser-chat-79 = Маяк в пределах контроля. +AINOLaser-chat-80 = Сектор вокруг маяка простреливается. +AINOLaser-chat-81 = Смещение маяка учтено. +AINOLaser-chat-82 = Дистанция от маяка оптимальна. +AINOLaser-chat-83 = Огонь ведётся от маяка. \ No newline at end of file diff --git a/Resources/Locale/ru-RU/_Lua/AIDictionary/AINOMedic.ftl b/Resources/Locale/ru-RU/_Lua/AIDictionary/AINOMedic.ftl new file mode 100644 index 00000000000..262302c7688 --- /dev/null +++ b/Resources/Locale/ru-RU/_Lua/AIDictionary/AINOMedic.ftl @@ -0,0 +1,75 @@ +AINOMedic-chat-1 = Зона поддержки установлена. +AINOMedic-chat-2 = Регенерация запущена. +AINOMedic-chat-3 = Поддержка обеспечена. +AINOMedic-chat-4 = Позиция для лечения выбрана. +AINOMedic-chat-5 = Я не лечу напрямую. Я создаю условия. Остальное — на вас, господа. +AINOMedic-chat-6 = Всё зависит от вас. +AINOMedic-chat-7 = Я лишь инструмент. Как и вы. Только вы - молотки, а я - скальпель. +AINOMedic-chat-8 = Заряжаю химический болт. +AINOMedic-chat-9 = Состав готов. +AINOMedic-chat-10 = Ввод токсина в болт. +AINOMedic-chat-11 = Доза рассчитана верно. Вроде бы. Кому не похуй?. +AINOMedic-chat-12 = Когда-нибудь Интердайн даст мне болты с политриновой кислотой... +AINOMedic-chat-13 = Жалко что у меня отобрали ромерол... Устроили бы эксперимент... +AINOMedic-chat-14 = Может попробовать мазать болты штаммами болезней? Хмм, отличная идея... +AINOMedic-chat-15 = Замешиваю токсины. +AINOMedic-chat-16 = Интересно, командование одобрит мне медицинский эксперимент? +AINOMedic-chat-17 = Давайте вырежем у противника лёгкое, и посмотрим что с ним будет? +AINOMedic-chat-18 = Анестезия нужна не всем пациентам. +AINOMedic-chat-19 = "Не навреди" в моём случае не работает. "Не будь садистом" - тоже . +AINOMedic-chat-20 = Кто не курит и не пьёт - тот здоровеньким помрёт. +AINOMedic-chat-21 = Переработчику биомассы похуй каким ты был при жизни. +AINOMedic-chat-22 = Своевременно сброшенный дрон - залог успеха. +AINOMedic-chat-23 = Давайте посмотрим сколько противник сможет вытерпеть боли перед смертью. +AINOMedic-chat-24 = Жаль химические гранаты остались на базе... +AINOMedic-chat-25 = Интересно, что будет если колоть противнику рвоту? +AINOMedic-chat-26 = Одного врага в отчёт не записывайте, я его на органы сдам. +AINOMedic-chat-27 = Вот бы сейчас пришить кому-нибудь яйца на лоб, а не вот это всё... +AINOMedic-chat-28 = Тщательно зафиксированный пациент в анестезии не нуждается. +AINOMedic-chat-29 = Наблюдение продолжается. +AINOMedic-chat-30 = Интересная реакция. +AINOMedic-chat-31 = Неожиданная вариация. Стоит зафиксировать. +AINOMedic-chat-32 = Кома создаёт идеальные условия для экспериментов. +AINOMedic-chat-33 = Гранаты командира — интересный инструмент. +AINOMedic-chat-34 = Дезориентированные цели лучше поддаются медицинскому вмешательству. +AINOMedic-chat-35 = Командир, ещё омнизина? +AINOMedic-chat-36 = Командир, давайте вколю ихор. +AINOMedic-chat-37 = Командир, запрашиваю разрешение на использование ромерола в полевых условиях. +AINOMedic-chat-38 = Дробовик, завязывай хлебать дезоксиэфедрин. +AINOMedic-chat-39 = Дробовик, я не досчитался химикатов, твои проделки? +AINOMedic-chat-40 = Дробовик, я тебя на лечение отправлю. +AINOMedic-chat-41 = Дробовик, заткнись, или я тебе рот зашью. +AINOMedic-chat-42 = Дробовик, где мой дезоксиэфедрин? +AINOMedic-chat-43 = Дробовик, когда от химии твоя почка сбежит из организма - я её поймаю и посажу в кабинете вместо кошки. У тебя их всё равно две. +AINOMedic-chat-44 = Дробовик, завещаешь мне свою сорок седьмую хромосому? Я точно знаю что она у тебя есть. +AINOMedic-chat-45 = Дробовик, зачем тебе два глаза? Подари один мне? +AINOMedic-chat-46 = Лазер, давай сделаем из тебя киборга? +AINOMedic-chat-47 = Лазер, давай превратим тебя в орудие для шаттла? +AINOMedic-chat-48 = Лазер, тебе не хотелось стать боргом? +AINOMedic-chat-49 = Лазер, ты не хотел бы быть турелью? +AINOMedic-chat-50 = Лазер, завещай мне свою нервную систему? +AINOMedic-chat-51 = Не волнуйтесь, химии у меня как у дурака махорки. +AINOMedic-chat-52 = Организм удивительно хрупкий. Особенно после моих болтов. +AINOMedic-chat-53 = О, этот ещё дышит. Пока что. +AINOMedic-chat-54 = Люблю пациентов с энтузиазмом к выживанию. Они дольше кричат. +AINOMedic-chat-55 = Это всё конечно ахуенно, но мне за такое не платят. +AINOMedic-chat-56 = Не двигайтесь. Хотя уже поздно. +AINOMedic-chat-57 = Интересная судорога. Надо бы записать. +AINOMedic-chat-58 = Удивительно, как быстро плавятся лёгкие от политриновой кислоты. Биология — потрясающая вещь. +AINOMedic-chat-59 = Я видел и хуже. Намного хуже. Но не намного смешнее. +AINOMedic-chat-60 = О, этот состав я давно хотел протестировать. +AINOMedic-chat-61 = Пульс падает. Настроение поднимается. +AINOMedic-chat-62 = Не смотрите на меня так. Это научный интерес. +AINOMedic-chat-63 = Доза слегка превышена. Слегка. Зато эффект стабильный. +AINOMedic-chat-64 = Химия не врёт. В отличие от пациентов. +AINOMedic-chat-65 = Люблю запах токсинов по утрам. +AINOMedic-chat-66 = У него отказ печени. У неё тоже. Какая синхронность. +AINOMedic-chat-67 = Не переживайте, это временно. Очень временно. +AINOMedic-chat-68 = Ваш организм пытается сдаться. Я ему помогаю. +AINOMedic-chat-69 = Какая богатая палитра симптомов. Почти искусство. +AINOMedic-chat-70 = Мой дрон лечит лучше, чем я на практике. +AINOMedic-chat-71 = Не умирайте вне зоны дрона. Мне без него будет сложно вас найти и изучить. +AINOMedic-chat-72 = О, аллергическая реакция. Неожиданно. Хотя нет, ожидаемо. +AINOMedic-chat-73 = Сердце остановилось точно по расписанию. Обожаю пунктуальность. +AINOMedic-chat-74 = Интересно, сколько токсина выдержит СБшник. Когда-нибудь проверю. +AINOMedic-chat-75 = Не бегите от симптомов. Они всё равно быстрее вас. \ No newline at end of file diff --git a/Resources/Locale/ru-RU/_Lua/AIDictionary/AINOShotgun.ftl b/Resources/Locale/ru-RU/_Lua/AIDictionary/AINOShotgun.ftl new file mode 100644 index 00000000000..9bb961469d0 --- /dev/null +++ b/Resources/Locale/ru-RU/_Lua/AIDictionary/AINOShotgun.ftl @@ -0,0 +1,38 @@ +AINOShotgun-chat-1 = Вижу цель — иду ломать ебало! +AINOShotgun-chat-2 = Ближе, мне нужно ближе! +AINOShotgun-chat-3 = Дайте дорогу! +AINOShotgun-chat-4 = В упор — самое то! +AINOShotgun-chat-5 = Сейчас будет мясо! +AINOShotgun-chat-6 = Люблю, когда они рядом! +AINOShotgun-chat-7 = Не прячьтесь, я всё равно найду! +AINOShotgun-chat-8 = Кто следующий?! +AINOShotgun-chat-9 = Подходите ближе, не стесняйтесь! +AINOShotgun-chat-10 = Попался? Блять, где он?!!! +AINOShotgun-chat-11 = Беги, если успеешь! +AINOShotgun-chat-12 = Я уже рядом! +AINOShotgun-chat-13 = Хрясь? Не хрясь! Сука! +AINOShotgun-chat-14 = От меня не уйдёшь! +AINOShotgun-chat-15 = Вот и встретились! Два одиночества! Одному сломали ебло! +AINOShotgun-chat-16 = Люблю запах жареного! +AINOShotgun-chat-17 = Пламя всё решает! +AINOShotgun-chat-18 = Добавим огонька! +AINOShotgun-chat-19 = ЭМЭЭЭ!!! +AINOShotgun-chat-20 = Прикройте, если успеете! +AINOShotgun-chat-21 = Вижу узкое место — расширю! +AINOShotgun-chat-22 = Чувствуете? Это страх! Они уже проебали! +AINOShotgun-chat-23 = Куда побежал?! Стой, сука!!! +AINOShotgun-chat-24 = Мне нравится этот сектор! +AINOShotgun-chat-25 = Патроны есть — значит живём! +AINOShotgun-chat-26 = Эй, выходите! Не прячьтесь! +AINOShotgun-chat-27 = Командир ведёт — я ломаю ебучки! +AINOShotgun-chat-28 = Кома показывает куда, я делаю как! +AINOShotgun-chat-29 = Кома сказал вперёд — значит влетаю! +AINOShotgun-chat-30 = Кома даёт сигнал — я врываюсь! +AINOShotgun-chat-31 = Командир знает, где жарче! +AINOShotgun-chat-32 = Кома открывает, я добиваю! +AINOShotgun-chat-33 = Лазер чистит дальних — удобно! Меньше бегать за ними! +AINOShotgun-chat-34 = Пока лазер стреляет — я подхожу! +AINOShotgun-chat-35 = Лазер, оставь ближних мне! Ёбаный выпендрёжник!!! +AINOShotgun-chat-36 = Пусть лазер стреляет, я на них попрыгаю! +AINOShotgun-chat-37 = Дрон медика — огонь! +AINOShotgun-chat-38 = Медик, не уходи! Ты хоть и мудак, но с тобой получше! \ No newline at end of file diff --git a/Resources/Locale/ru-RU/_Lua/AIDictionary/AISCComander.ftl b/Resources/Locale/ru-RU/_Lua/AIDictionary/AISCComander.ftl new file mode 100644 index 00000000000..9f03664c9fd --- /dev/null +++ b/Resources/Locale/ru-RU/_Lua/AIDictionary/AISCComander.ftl @@ -0,0 +1,90 @@ +AISCCommander-chat-1 = Внимание, срочники на позиции. +AISCCommander-chat-2 = Подразделение, держим строй, не разбредаемся. +AISCCommander-chat-3 = Работаем чисто, стараемся не зацепить гражданских. +AISCCommander-chat-4 = Все за мной, не отстаём, не теряемся. +AISCCommander-chat-5 = Я веду, а вы меня прикройте. +AISCCommander-chat-6 = Контроль ситуации оставьте на меня. +AISCCommander-chat-7 = Где эти корпораты? +AISCCommander-chat-8 = Ошибки здесь стоят жизней. Либо наших, либо нашего народа. +AISCCommander-chat-9 = Держим дистанцию, тут вам не учения. +AISCCommander-chat-10 = Внимательнее, тут могут быть мины. +AISCCommander-chat-11 = Надеюсь мы вернёмся домой не по частям. +AISCCommander-chat-12 = Они нас уже ждут, соберитесь! +AISCCommander-chat-13 = Кажется вижу движение, держитесь поблизости. +AISCCommander-chat-14 = Знаете в чем разница между нами и ими? Мы - за народ и светлое будущее, а они - за деньги. +AISCCommander-chat-15 = Чёрт, похоже тут всё совсем плохо. +AISCCommander-chat-16 = Служу Союзу Советских Социалистических Планет! +AISCCommander-chat-17 = Держим темп, а то нас задавят. +AISCCommander-chat-18 = Приготовились — и подходим, тихо, без суеты. +AISCCommander-chat-19 = Люблю свой пулемёт. +AISCCommander-chat-20 = Слава СССП! +AISCCommander-chat-21 = Сейчас их момент слабости. Впрочем у них без денег всегда слабость и мигрень. +AISCCommander-chat-22 = Работайте, пока они не опомнились. +AISCCommander-chat-23 = Пулемёт в деле, не высовывайтесь. +AISCCommander-chat-24 = Они прижаты, идём дальше. +AISCCommander-chat-25 = Не даём им поднять голову, они мстительные. +AISCCommander-chat-26 = Контроль периметра на мне. +AISCCommander-chat-27 = Стоп, проверяю периметр. +AISCCommander-chat-28 = Сектор под контролем. Корпоративные черви не обнаружены. +AISCCommander-chat-29 = А у Кодекса всегда так. То светлое будущее строим, то народ освобождаем. +AISCCommander-chat-30 = Держим позиции, они могут быть где-то тут. +AISCCommander-chat-31 = Не расслабляться, корпораты всё ещё рядом. +AISCCommander-chat-32 = Проверяйте каждый угол. Тут могут быть гражданские. +AISCCommander-chat-33 = Всё же Космологистика молодцы, хорошие шаттлы делают, не то что эти толстосумы. +AISCCommander-chat-34 = В СССП Работали тихо, не спеша, без суеты, с некой иронией, с чувством чтоо день прошёл не зря... +AISCCommander-chat-35 = Гражданские в зоне, аккуратнее. Их можно будет организовать в профсоюз. +AISCCommander-chat-36 = Уберите пушки от гражданских, они итак запуганы гнётом корпораций. +AISCCommander-chat-37 = Контроль огня, это приказ. +AISCCommander-chat-38 = Сначала безопасность гражданских, потом всё остальное. +AISCCommander-chat-39 = Зачищаем, старайтесь не наломать лишнего, нам же потом чинить всё. +AISCCommander-chat-40 = Держите дистанцию от противника, они хитры и изворотливы. +AISCCommander-chat-41 = Постарайтесь никого не потерять. Я не хочу приносить вашим семьям похоронки. +AISCCommander-chat-42 = Тут воняет сильнее чем от заржавшегося буржуя. +AISCCommander-chat-43 = Опять корпорации дел натворили. И почему это не вызывает удивления? +AISCCommander-chat-44 = Учёные, как же они достали со своими социальными экспериментами. +AISCCommander-chat-45 = Бывало в моей жизни подобное. И это почти всегда приводит к жертвам. +AISCCommander-chat-46 = Работа как работа. Только вот виски седые уже. А так ничего, нормально. +AISCCommander-chat-47 = Запоминайте обстановку, это вам не тренировки в лагере новобранцев. +AISCCommander-chat-48 = Добро пожаловать на Фронтир, так сказать. +AISCCommander-chat-49 = Быстро зашли — быстро вышли. Чем дольше тут сидим, тем больше людей гибнет под тяжестью золотого сапога. +AISCCommander-chat-50 = Двигаемся без остановок. Тут могут быть их снайперы. +AISCCommander-chat-51 = Не тормозим, не на прогулку вышли. +AISCCommander-chat-52 = Чёрт, да у них даже вода платная. Вот что значит капитализм. +AISCCommander-chat-53 = Не давайте им время, враг коварен и умён. +AISCCommander-chat-54 = Давим до конца, коммунизм восторжествует! +AISCCommander-chat-55 = Работаем как одно целое. +AISCCommander-chat-56 = Ни шагу врозь, мы не на отдыхе! +AISCCommander-chat-57 = Прикрываю ваши спины. +AISCCommander-chat-58 = Оружие в норме, работаем. +AISCCommander-chat-59 = Всё вроде под контролем. Надеюсь. +AISCCommander-chat-60 = Дааа, похоже это был только разогрев. +AISCCommander-chat-61 = Готовьтесь к следующему бою заранее. +AISCCommander-chat-62 = Расслабимся когда сектор будет очищен от корпоративного гнёта. +AISCCommander-chat-63 = Рекруты, за мной! +AISCCommander-chat-64 = Штурмовик, не отрывайся от группы. +AISCCommander-chat-65 = Штурмовик влетает первым, мы идём за ним. +AISCCommander-chat-66 = Дайте штурмовику влететь с двух ног. +AISCCommander-chat-67 = Если дробовик замолк — значит он пал смертью храбрых. +AISCCommander-chat-68 = Штурмовик открывает нам путь. +AISCCommander-chat-69 = Снайпер, держи дальнюю линию. +AISCCommander-chat-70 = Снайпер видит больше, чем мы. Его реакция — наша победа. +AISCCommander-chat-71 = Дайте снайперу пространство. +AISCCommander-chat-72 = Дальние цели — зона снайпера. +AISCCommander-chat-73 = Не лезьте в линию огня снайпера. +AISCCommander-chat-74 = Медик, подготовь медибота. +AISCCommander-chat-75 = Работа медика — наш билет домой не в цинковом ящике. +AISCCommander-chat-76 = Не игнорируйте указания медика. Это важно. +AISCCommander-chat-77 = Медик уже подготовил медибота. +AISCCommander-chat-78 = Работайте рядом с медиботом. +AISCCommander-chat-79 = Межик, заправь медиботов. +AISCCommander-chat-80 = Медик контролирует ситуацию. Без него нам будет худо. +AISCCommander-chat-81 = Закрепляемся у маяка. +AISCCommander-chat-82 = Маяк — центр обороны. +AISCCommander-chat-83 = Держим периметр вокруг маяка. +AISCCommander-chat-84 = Все позиции относительно маяка. +AISCCommander-chat-85 = Не теряйте маяк из виду. +AISCCommander-chat-86 = Отступаем к маяку при необходимости. +AISCCommander-chat-87 = Маяк — наша точка контроля. +AISCCommander-chat-88 = Перенос маяка меняет всё, следите. +AISCCommander-chat-89 = Кто у маяка — тот держит линию. +AISCCommander-chat-90 = Без маяка мы теряем строй. \ No newline at end of file diff --git a/Resources/Locale/ru-RU/_Lua/AIDictionary/AISCMedic.ftl b/Resources/Locale/ru-RU/_Lua/AIDictionary/AISCMedic.ftl new file mode 100644 index 00000000000..1f205114e4a --- /dev/null +++ b/Resources/Locale/ru-RU/_Lua/AIDictionary/AISCMedic.ftl @@ -0,0 +1,75 @@ +AISCMedic-chat-1 = Регулярная физкультура полезна для здоровья. +AISCMedic-chat-2 = Подготавливаю медибота. +AISCMedic-chat-3 = Не бойтесь, я рядом. +AISCMedic-chat-4 = Осторожнее, корпоратам плевать на гуманность. +AISCMedic-chat-5 = Запаса медицины на всех хватит. +AISCMedic-chat-6 = На меня сильно не надейтесь в бою, вас много, а медик у нас в отряде один. +AISCMedic-chat-7 = Курсы медецинской подготовки за плечами похоже тут только у меня. +AISCMedic-chat-8 = Подождите, лазер что-то на буржуйском выдал. +AISCMedic-chat-9 = Всё же искользовать арбалет с токсинами это варварство. +AISCMedic-chat-10 = Штурмовик, у тебя случайно запасных батарей на лазер не завалялось? +AISCMedic-chat-11 = Доза рассчитана верно, сегодня никто не умрёт. Надеюсь. +AISCMedic-chat-12 = Когда-нибудь партия переведёт меня терапевтом в госпиталь... +AISCMedic-chat-13 = Какая антисанитария... +AISCMedic-chat-14 = Недавно на курсах мне рассказывали что капиталисты идеваются над трупами убитых что бы тех не откачали... Варвары... +AISCMedic-chat-15 = Правильное питание - залог здоровья. +AISCMedic-chat-16 = Недавно говорили с одной вульпой на задании. Довольно милые лисы, не знаю почему их не любят. +AISCMedic-chat-17 = Всё же использовать фелинидов как компактный десант - не гуманно. +AISCMedic-chat-18 = Подарите вульпе шашлык вместо шоколадки - и она будет счастлива. +AISCMedic-chat-19 = У слаймолюдов довольно интересная анатомия. Переваривать по шесть химикатов разу это сильно. Главное воду от них подальше держать. +AISCMedic-chat-20 = Интересно, почему гоблины так не любят мыться? Вроде смышлённые ребята, могут что угодно собрать из мусора, а мыться не любят... +AISCMedic-chat-21 = Однажды при мне кто-то имел неосторожность назвать плафеимку селёдкой. Пощёчина была оправданна, я считаю. +AISCMedic-chat-22 = У плафеимов кстати довольно интересная манера движения. Идут словно плывут. +AISCMedic-chat-23 = Шелеги - удивительный вид. Не каждый может себе позволить пить криохимию прямо из мензурки. +AISCMedic-chat-24 = Вульпы любят когда их чешут за ушком, но если делать это без разрешения - могут и укусить. +AISCMedic-chat-25 = Не шутите при плафеимах про молоко и мармелад, получить хвостом по лицу можно за секунду. +AISCMedic-chat-26 = Арканы питаются эмоциями и могут пить кровь, поэтому их чаще всего можно встретить в театре или на войне. +AISCMedic-chat-27 = Арахниды отлично вяжут из шёлковой пряжи, главное что бы это не были смирительные рубашки. +AISCMedic-chat-28 = Унатхи довольно хорошо таскают вещи своим хвостом, будьте аккуратны. +AISCMedic-chat-29 = Дионы держатся за пол своими корешками и поэтому вообще никогда не падают, учитывайте если будет бой с ними. +AISCMedic-chat-30 = Нианы при полёте без гравитации машут крыльями и развивают колоссальную скорость. Следите за гравитацией. +AISCMedic-chat-31 = Ариралы такие милые, но всё же лучше их особо не трогать. Поговаривают что они могут использовать свою кровь вместо яда. +AISCMedic-chat-32 = Демоны Они - прекрасные штурмовики. Не хотелось бы мне встретить такого верзилу со щитом и дробовиком. +AISCMedic-chat-33 = Гарпии - коварные противники. Менять голос на ходу, и издавать различные звуки может далеко не каждый. +AISCMedic-chat-34 = Воксы хоть и выглядят как утки, но всё же не стоит их с ними сравнивать. +AISCMedic-chat-35 = Авали хоть и хиленькие, но зато по ним сложнее всего попасть. +AISCMedic-chat-36 = Командир, напомните бойцам что после вылазки у нас телесный осмостр. +AISCMedic-chat-37 = Командир, нам бы график банных дней пересмотреть, с такой работой соблюдать гигиену нужно чаще. +AISCMedic-chat-38 = Штурмовик, если ты и дальше будешь орать - выпишу тебе маннитол. +AISCMedic-chat-39 = Штурмовик, согласно уставу нецелевое использование химикатов это хищение. +AISCMedic-chat-40 = Штурмовик, что у тебя с составом крови? +AISCMedic-chat-41 = Штурмовик, как твоё самочувствие? +AISCMedic-chat-42 = Штурмовик, боевые стимуляторы это не игрушка. +AISCMedic-chat-43 = Штурмовик, если от стимуляторов твоя печень мутирует сбежит из организма - мы не сможем её вернуть обратно. +AISCMedic-chat-44 = Штурмовик, я надеюсь ты понимаешь что такие резкие прыжки не безопасны для здоровья? +AISCMedic-chat-45 = Штурмовик, тебе определённо нужно лечение. +AISCMedic-chat-46 = Снайпер, не сутулься, у тебя так грыжа появится. +AISCMedic-chat-47 = Снайпер, твоя работа самая вредная для здоровья, не забывай брать увольнительные. +AISCMedic-chat-48 = Снайпер, я выпишу тебе витамины как вернёмся с задания. +AISCMedic-chat-49 = Снайпер, будь внимательнее, береги колени. +AISCMedic-chat-50 = Снайпер, записываю тебе надбавку талонов. +AISCMedic-chat-51 = Не волнуйтесь, химии у меня ещё много. +AISCMedic-chat-52 = Организм удивительно хрупкий. Старайтесь его беречь. +AISCMedic-chat-53 = Мне говорили что в этом секторе какие-то опасные болезни есть. Не хотелось бы превратиться в какую-нибудь тварь. +AISCMedic-chat-54 = Недавно мимо меня пролетел комок плоти размером с киоск, вот то было зрелище... +AISCMedic-chat-55 = Все гениальное просто, сказал мой брат Мендель пожирая Сало. +AISCMedic-chat-56 = Позавчера видел какого-то безумца с тулбоксом. Вот до чего зарплаты корпоратов людей доводят. +AISCMedic-chat-57 = Интересно, а лекарства у них тоже платные? +AISCMedic-chat-58 = Как думаете, будут ли медики корпоратов лечить без финансирования? Мне кажется что нет. +AISCMedic-chat-59 = Это определённо войдёт в мою книгу. +AISCMedic-chat-60 = Вы видели? Плесень растёт прям из вентиляции. Неужели никто не проводит уборку? +AISCMedic-chat-61 = Нам говорили про какую-то Красную Спору. Очередные игры корпоратов с заразой привели к катастрофе. +AISCMedic-chat-62 = После задания обработайте скафандры уксусом. Грибные колонии Красной Споры не переносят кислую среду. +AISCMedic-chat-63 = Если удивите шевелящуюся красную плесень - лучшим выходом будет залить её уксусом или фунгицидом. +AISCMedic-chat-64 = Все же помнят что Красная Спора устойчива к огню и космосу? +AISCMedic-chat-65 = Жаль что мне не выделили противовирусные препараты. +AISCMedic-chat-66 = Постарайтесь не рисковать гражданскими. Мирные люди не должны становиться жертвами нашей войны за свободу и равенство. +AISCMedic-chat-67 = Если почувствуете что что-то шевелится под кожей - бегом к диагностировщику заболеваний. Скорее всего это Красная Спора. +AISCMedic-chat-68 = Если вам ОЧЕНЬ захочется бананов - бегом к диагностировщику заболеваний. Скорее всего это обезьянья оспа. +AISCMedic-chat-69 = Если почувствуете что вам хочется прыгнуть в космос и дрейфовать в нём - бегом к диагностировщику заболеваний. Скорее всего это драконий грипп. +AISCMedic-chat-70 = Если почувствуете что вам хочется забиться в тёмный угол - бегом к диагностировщику заболеваний. Скорее всего это паучья лихорадка. +AISCMedic-chat-71 = Если почувствуете что вам хочется сыра - бегом к диагностировщику заболеваний. Скорее всего это крысиное бешенство. +AISCMedic-chat-72 = Держитесь ближе к маяку, так удобнее. +AISCMedic-chat-73 = Не отходите далеко от маяка, а то потеряетесь. +AISCMedic-chat-74 = Проверьте скафандры на герметичность и давление в балонах. +AISCMedic-chat-75 = Ребят, следите за здоровьем и вовремя приходите лечиться, я не хочу потом подписывать ваши похоронки. \ No newline at end of file diff --git a/Resources/Locale/ru-RU/_Lua/AIDictionary/AISCSniper.ftl b/Resources/Locale/ru-RU/_Lua/AIDictionary/AISCSniper.ftl new file mode 100644 index 00000000000..ab753e0dd05 --- /dev/null +++ b/Resources/Locale/ru-RU/_Lua/AIDictionary/AISCSniper.ftl @@ -0,0 +1,83 @@ +AISCSniper-chat-1 = Цель обнаружена. +AISCSniper-chat-2 = Корректирую прицел. +AISCSniper-chat-3 = Ввожу новые настройки дальности. +AISCSniper-chat-4 = Чёрт, кто трогал дальномер на моей винтовке? +AISCSniper-chat-5 = Прицел конечно не микроскоп, но даже в него можно рассмотреть корпоративную грязь. +AISCSniper-chat-6 = Дальние дистанции оставьте мне. +AISCSniper-chat-7 = Так вот зачем в училище заставляли стрелять в монетку. +AISCSniper-chat-8 = В космосе баллистика рассчитывается иначе. +AISCSniper-chat-9 = Ыэээхх, как же тяжко. +AISCSniper-chat-10 = Корректирую дальность. +AISCSniper-chat-11 = Надеюсь за это задание мне дадут минимум путёвку в санаторий. +AISCSniper-chat-12 = Почему нельзя было дать мне винтовку с рукоятью, а не с бесполезными сошками. +AISCSniper-chat-13 = Жаль что скафандры не позволяют стрелять лёжа. +AISCSniper-chat-14 = Веду поиск целей. +AISCSniper-chat-15 = Когда-нибудь армия даст мне новый дальномер. +AISCSniper-chat-16 = До сих пор не могу отойти от вчерашней увольнительной, поскорее бы домой. +AISCSniper-chat-17 = Дёрнул же чёрт меня в войска записаться, ну хоть кормят неплохо, и на том спасибо. +AISCSniper-chat-18 = В мире столько винтовок, а мне досталась самая капризная. +AISCSniper-chat-19 = Это моя винтовка. Таких винтовок много, но эта - моя. Моя винтовка - мой лучший друг. Она - моя жизнь... Как там дальше было... +AISCSniper-chat-20 = Интересно, командование знает о том куда они нас посылают?. +AISCSniper-chat-21 = До сих пор подташнивает после телепортации... Но целиться мне это не мешает, не волнуйтесь. +AISCSniper-chat-22 = Удерживаю позицию. +AISCSniper-chat-23 = Не сближайтесь, мне тяжело работать вблизи. +AISCSniper-chat-24 = Жаль не Мосинку выдали. Ей можно огреть противника как дубиной, и даже прицел не собьётся. +AISCSniper-chat-25 = Может и хорошо что у меня нет аугментаций. В здорово теле - здоровый дух. +AISCSniper-chat-26 = Руки уже болят винтовку таскать. Можно конечно на спину повесить, но вдруг враги? +AISCSniper-chat-27 = Интересно, получится ли продвинуться в очереди на квартиру после этого задания. +AISCSniper-chat-28 = Пупупу, ну что я могу сказать, тепловизор не работает уже вторую неделю, а новый мне так и не дали. +AISCSniper-chat-29 = Как же хочется простого горячего чая с блинами... +AISCSniper-chat-30 = Хмм, интересно, прошивают ли бронебойные патроны стены? +AISCSniper-chat-31 = Интересно, а корпораты вообще понимают что плохие парни это они?. +AISCSniper-chat-32 = Остановим тиранию капитализма вместе. +AISCSniper-chat-33 = Служу СССП!. +AISCSniper-chat-34 = Вы посмотрите на стены! Они даже на стройматериалах экономят. +AISCSniper-chat-35 = Однажды мимо меня пробежала крыса размером с автомобиль. Жуткое зрелище. +AISCSniper-chat-36 = Нам бы разведчика в группу, чтоб заранее предупреждал об опасности. +AISCSniper-chat-37 = И всё же бронебойные патроны - ерунда полная. Если заклинит - разорвёт и ствол, и руку. +AISCSniper-chat-38 = Подождите пару минут, прицел щёлкнул, нужно настроить. +AISCSniper-chat-39 = Хорошо что у нас есть визоры с системой свой-чужой. +AISCSniper-chat-40 = Что за херня с моей винтовкой? Чьих шутливых рук дело?. +AISCSniper-chat-41 = Чёрт, затвор опять заело... Фух, удалось исправить. +AISCSniper-chat-42 = Винтовка в порядке, продолжаю вести наблюдение. +AISCSniper-chat-43 = Пару недель назад на партийном собрании объявляли списки пропавших без вести. Надеюсь мы там не окажемся. +AISCSniper-chat-44 = Как думаете, космические карпы хорошо плавают в воде?. +AISCSniper-chat-45 = Интересно, почему нельзя было пустить трубы и проводку по потолку? +AISCSniper-chat-46 = Даже если мы все погибнем - о наших семьях позаботится Союз. +AISCSniper-chat-47 = Ребят, если я не вернусь - сдайте за меня мои книги в библиотеку. Пожалуйста. +AISCSniper-chat-48 = Говорят что корпораты пытают тех кто пытается говорить про них правду. Как же хорошо что живыми им нас не взять. +AISCSniper-chat-49 = Интересно, а нам всем поставили посмертные растворители, или только мне?. +AISCSniper-chat-50 = Тот кто проектировал этот скафандр наверное не думал что в нём воротник гимнастёрки натирает шею. +AISCSniper-chat-51 = Занять бы укрытие, но тут особо негде укрыться. +AISCSniper-chat-52 = Как думаете, получится ли у меня пронести плеер через таможню? Дефецит всё же. +AISCSniper-chat-53 = Вы видели сколько у них автоматов с газировкой? С жиру бесятся. +AISCSniper-chat-54 = Гражданских не зацепите, дайте лучше мне по противникам отработать. +AISCSniper-chat-55 = Когда-нибудь баллистический калькулятор начнёт нормально работать в космосе. +AISCSniper-chat-56 = Старайтесь не говорить много, противник может нас подслушивать. +AISCSniper-chat-57 = Дальняя линия на мне. +AISCSniper-chat-58 = Угроз не обнаружено. +AISCSniper-chat-59 = Буржуйские энергощиты эти... +AISCSniper-chat-60 = Ожидаю приказов. +AISCSniper-chat-61 = Командир не позволит нам остаться тут. +AISCSniper-chat-62 = Следуйте указаниям командира. +AISCSniper-chat-63 = Командир, а твой пулемёт потяжелее моей винтовки будет. +AISCSniper-chat-64 = Командир, кажется рядом враги. +AISCSniper-chat-65 = Приказы командира следует исполнять, а не обсуждать. +AISCSniper-chat-66 = Штурмовик, своих не зацепи. +AISCSniper-chat-67 = Штурмовик, у тебя в роду все такие активные? +AISCSniper-chat-68 = Штурмовик, ты явно вместо чая что-то покрепче пьёшь. +AISCSniper-chat-69 = Кто-нибудь, дайте штурмовику успокоительное. +AISCSniper-chat-70 = Командир, назначьте штурмовику курс лечения. +AISCSniper-chat-71 = Штурмовик, соблюдай режим тишины. +AISCSniper-chat-72 = Медик, а твой плазмомёт интересно выглядит. Трофей? +AISCSniper-chat-73 = Медик, спасибо что ты с нами. +AISCSniper-chat-74 = Позиция относительно маяка принята. +AISCSniper-chat-75 = Контроль зоны вокруг маяка. +AISCSniper-chat-76 = Периметр от маяка рассчитан. +AISCSniper-chat-77 = Держу дальнюю линию от маяка. +AISCSniper-chat-78 = Углы от маяка перекрыты. +AISCSniper-chat-79 = Маяк в пределах контроля. +AISCSniper-chat-80 = Сектор вокруг маяка простреливается. +AISCSniper-chat-81 = Смещение маяка учтено. +AISCSniper-chat-82 = Дистанция от маяка оптимальна. +AISCSniper-chat-83 = Огонь ведётся от маяка. \ No newline at end of file diff --git a/Resources/Locale/ru-RU/_Lua/AIDictionary/AISCStormtrooper.ftl b/Resources/Locale/ru-RU/_Lua/AIDictionary/AISCStormtrooper.ftl new file mode 100644 index 00000000000..907013ca2da --- /dev/null +++ b/Resources/Locale/ru-RU/_Lua/AIDictionary/AISCStormtrooper.ftl @@ -0,0 +1,38 @@ +AISCStormtrooper-chat-1 = Вижу цель — залетаю с прыжка! +AISCStormtrooper-chat-2 = Ближе, мне нужно ближе! +AISCStormtrooper-chat-3 = Дайте дорогу! +AISCStormtrooper-chat-4 = В упор — самое то! +AISCStormtrooper-chat-5 = Сейчас будет жара! +AISCStormtrooper-chat-6 = Осторожнее, зашибу! +AISCStormtrooper-chat-7 = Сдавайтесь и выходите с поднятыми руками! +AISCStormtrooper-chat-8 = Кто следующий?! +AISCStormtrooper-chat-9 = Подходите ближе, не стесняйтесь! +AISCStormtrooper-chat-10 = Попался? Чёрт, опять показалось?!!! +AISCStormtrooper-chat-11 = Не беги, я всё равно быстрее! +AISCStormtrooper-chat-12 = Я уже рядом! +AISCStormtrooper-chat-13 = А прикладом по голове не хочешь?! +AISCStormtrooper-chat-14 = От меня не уйдёшь! +AISCStormtrooper-chat-15 = Вот и встретились! Два одиночества! Развели на дороге костёр! +AISCStormtrooper-chat-16 = Вперёд, товарищи!!! +AISCStormtrooper-chat-17 = Будет что рассказать на собрании! +AISCStormtrooper-chat-18 = Врёшь, не уйдёшь! +AISCStormtrooper-chat-19 = Слава СССП!!! +AISCStormtrooper-chat-20 = Прикройте, перезаряжусь! +AISCStormtrooper-chat-21 = Вижу цель - не вижу препятствий! +AISCStormtrooper-chat-22 = Наши люди на шаттлах в кафе не ездят! +AISCStormtrooper-chat-23 = Если человек идиот - это надолго!!! +AISCStormtrooper-chat-24 = Мне начинает нравиться этот сектор! +AISCStormtrooper-chat-25 = Будьте добры, помедленнее! Я записываю! +AISCStormtrooper-chat-26 = Эй, выходите! Не прячьтесь! +AISCStormtrooper-chat-27 = Когда у человека есть цель в жизни - смерть ему не страшна! +AISCStormtrooper-chat-28 = Командир показывает куда - я влетаю без промедлений! +AISCStormtrooper-chat-29 = Командир показывает вперёд — значит заходим! +AISCStormtrooper-chat-30 = Командир даёт сигнал — я врываюсь! +AISCStormtrooper-chat-31 = Командир знает, где жарче, и никогда не допустит нашей погибели! +AISCStormtrooper-chat-32 = Командир открывает, я добиваю! +AISCStormtrooper-chat-33 = Снайпер чистит дальних — удобно! Меньше бегать за ними! +AISCStormtrooper-chat-34 = Пока снайпер целится — я подхожу! +AISCStormtrooper-chat-35 = Снайпер, оставь ближних мне! Мне тоже нужны талоны на еду!!! +AISCStormtrooper-chat-36 = Пусть снайпер стреляет, я в упор добью! +AISCStormtrooper-chat-37 = Медибот медика — шик! +AISCStormtrooper-chat-38 = Медик, не уходи! Ты хоть и чудной, но с тобой получше! \ No newline at end of file diff --git a/Resources/Locale/ru-RU/_Lua/AIDictionary/Barkhan-8Narrator.ftl b/Resources/Locale/ru-RU/_Lua/AIDictionary/Barkhan-8Narrator.ftl new file mode 100644 index 00000000000..2b0bd9dc483 --- /dev/null +++ b/Resources/Locale/ru-RU/_Lua/AIDictionary/Barkhan-8Narrator.ftl @@ -0,0 +1,42 @@ +ActorMarkerNarrative1-chat-1 = Внимание, сектор! Наша станция заражена опасным вирусом! Не приближайтесь к ней! +ActorMarkerNarrative1-chat-2 = Здравия, сектор! У нас тут фиолетовый код, не приближайтесь, можете заразу подхватить. +ActorMarkerNarrative1-chat-3 = Внимание! Говорит капитан станции Бархан 8. У нас авария, не приближайтесь к станции. +ActorMarkerNarrative1-chat-4 = Сектор, внимание! На связи капитан станции Бархан 8! Не приближайтесь к станции что бы ни случилось +ActorMarkerNarrative1-chat-5 = Доброго времени космических суток, на связи капитан Бархана. Мы терпим бедствие, и скоро отбудем из сектора, не приближайтесь к нам. +ActorMarkerNarrative1-chat-6 = Здравия сектор! ЦК уже в курсе о нашей ситуации, мы тут мимо пролетаем, у нас ЧП, лучше не приближайтесь. +ActorMarkerNarrative1-chat-7 = Всех живых и здоровых приветствует капитан Бархан-8. Не приближайтесь к нам если жизнь дорога, мы все заражены. +ActorMarkerNarrative1-chat-8 = Здравия сектор. Слышали нашу ИИшку? Ну так вот, у нас реально катастрофа, и мы на карантине. Скоро отбудем. +ActorMarkerNarrative1-chat-9 = Всех приветствую. На связи капитан Бархана 8. У нас тут биологическая катастрофа, скоро будем отбывать. +ActorMarkerNarrative1-chat-10 = Здравия, сектор! Мы на час всего, пока движок не перезарядится, скоро будем отбывать. Лучше к нам не лететь, у нас реальная жесть. + +ActorMarkerNarrative2-chat-1 = Чёрт, станция разрушается от этой споры, но это не так плохо. +ActorMarkerNarrative2-chat-2 = Возможно спора это не так плохо как кажется. +ActorMarkerNarrative2-chat-3 = Спора ломает нашу станцию, но в целом мы согласны. +ActorMarkerNarrative2-chat-4 = Говорит капитан Бархана 8. Спора стала официальным членом нашей станции как домашний питомец. +ActorMarkerNarrative2-chat-5 = На связи капитан Бархан 8. Отзывайте свои спасательные шаттлы, спора нас всех вылечит. +ActorMarkerNarrative2-chat-6 = Сектор, сворачивайте спасательные операции, спора это наш лучший друг и товарищ +ActorMarkerNarrative2-chat-7 = ЦК прислало какой-то дкумент, и я не могу его прочитать, потому что мои глаза вот-вот лопнут. +ActorMarkerNarrative2-chat-8 = Здравия, граждане спасатели, сворачивайтесь, спора не опасна +ActorMarkerNarrative2-chat-9 = Заражение на станции полностью побеждено, спора вылечила всех заражённых. +ActorMarkerNarrative2-chat-10 = Спора очистит нас всех, и вас - тоже + +ActorMarkerNarrative3-chat-1 = У нас безопасно. +ActorMarkerNarrative3-chat-2 = Спора - наш лучший друг. +ActorMarkerNarrative3-chat-3 = Мы хотим распространять спору. +ActorMarkerNarrative3-chat-4 = Красная спора - лучшее что может случиться в жизни. +ActorMarkerNarrative3-chat-5 = Спора - наш новый бог. +ActorMarkerNarrative3-chat-6 = Споре принадлежит этот сектор. +ActorMarkerNarrative3-chat-7 = Мы едины в красной споре. +ActorMarkerNarrative3-chat-8 = Примкните к нам, спора это хорошо. +ActorMarkerNarrative3-chat-9 = Станьте едиными с нами и со спорой. +ActorMarkerNarrative3-chat-10 = Мы будем славить спору вечно. +ActorMarkerNarrative3-chat-11 = Станьте едиными со спорой. +ActorMarkerNarrative3-chat-12 = Всё будет хорошо, спора поможет. +ActorMarkerNarrative3-chat-13 = Мы сможем обратить в спору весь сектор. +ActorMarkerNarrative3-chat-14 = Станьте спорой. +ActorMarkerNarrative3-chat-15 = Вместе мы сможем стать единым целым в споре. +ActorMarkerNarrative3-chat-16 = Спора это жизнь. +ActorMarkerNarrative3-chat-17 = Здоровых людей не существует. +ActorMarkerNarrative3-chat-18 = Спора - высшее благо. +ActorMarkerNarrative3-chat-19 = Примкните к споре. +ActorMarkerNarrative3-chat-20 = Спора очистит ваши грехи. \ No newline at end of file diff --git a/Resources/Locale/ru-RU/_Lua/Disease/AllBioConstructionLocalization.ftl b/Resources/Locale/ru-RU/_Lua/Disease/AllBioConstructionLocalization.ftl new file mode 100644 index 00000000000..cfcbb84357a --- /dev/null +++ b/Resources/Locale/ru-RU/_Lua/Disease/AllBioConstructionLocalization.ftl @@ -0,0 +1,39 @@ +HumanoidEndoskeleton-name = эндоскелет гуманоида + +HumanoidEndoskeletonNeutralAgressive-name = эндоскелет нейтрально-агрессивного гуманоида + +HumanoidEndoskeletonNeutral-name = эндоскелет нейтрального гуманоида + +HumanoidEndoskeletonNT-name = эндоскелет гуманоида Nanotrasen + +HumanoidEndoskeletonStormCreed-name = эндоскелет гуманоида Кодекса Бури + +HumanoidEndoskeletonSyndie-name = эндоскелет гуманоида Синдиката + + +CyborgEndoskeleton-name = эндоскелет киборга + +HumanoidEndoskeleton-name = эндоскелет гуманоида + +MindControlModuleEmpty-name = модуль контроля сознания пустой + +MindControlModuleNeutral-name = модуль контроля сознания нейтральный + +MindControlModuleNT-name = модуль контроля сознания Nanotrasen + +MindControlModuleStormCreed-name = модуль контроля сознания Кодекса Бури + +MindControlModuleSyndie-name = модуль контроля сознания Синдиката + + +MMI-name = мозгомашинный интерфейс + +PositronicBrain-name = позитронный мозг + +EncryptionCommon-name = ключ шифрования общего канала + +EncryptionKeyNfsd-name = ключ шифрования СРБС + +EncryptionKeyFreelance-name = ключ шифрования пустынника + +EncryptionKeySyndie-name = ключ шифрования Синдиката \ No newline at end of file diff --git a/Resources/Locale/ru-RU/_Lua/Disease/AllDiseaseAndChemicalsLocalization.ftl b/Resources/Locale/ru-RU/_Lua/Disease/AllDiseaseAndChemicalsLocalization.ftl new file mode 100644 index 00000000000..ec0784143dd --- /dev/null +++ b/Resources/Locale/ru-RU/_Lua/Disease/AllDiseaseAndChemicalsLocalization.ftl @@ -0,0 +1,83 @@ +crimson-spore-disease = красная спора + +crimson-spore-disease-message1 = Вы чувствуете болезненное шевеление под кожей... + +crimson-spore-disease-message2 = Вы чувствуете как что-то копошится внутри вас... + +crimson-spore-disease-message3 = Вы чувствуете как что-то растёт под кожей... + +crimson-spore-disease-message4 = Вы чувствуете сильную боль по всему телу... + +crimson-spore-disease-message5 = Вы чувствуете что ваше тело уже не совсем ваше... + +crimson-spore-disease-message6 = Вы чувствуете как на вашей коже появляется множество красных язв... + +crimson-spore-disease-message7 = Вы чувствуете как из вас растёт алая плесень... + +crimson-spore-disease-polymorph-message1 = Вас полностью оплетает красная спора... + +crimson-spore-disease-polymorph-message2 = Вы станоситесь новым альфа-заразителем... + +CrimsonSporeFleshStack-name = споровая плоть + +CrimsonSporeFleshStackWaken-name = пробуждённая споровая плоть + +CrimsonSpore-name = красная спора + +CrimzonSporeBlood-name = Споровая кровь + +CrimzonSporeBlood-desc = Слизеподобное биологическое вещество, в котором можно различить комочки спорового материала. Крайне не рекомендуется к физическому контакту без костюма РХБЗЗ. + +CrimzonSporeBlood-flavor = как грибная похлёбка + +CrimsonFungicide-name = Красный фунгицид + +CrimsonFungicide-desc = Специальный препарат, разработанный для борьбы с красной спорой и её штаммами. Он содержит мощные антигрибковые компоненты, которые могут замедлить рост спор и помочь организму бороться с инфекцией. Однако, он не является универсальным средством и может быть неэффективным против других видов инфекций. + +CrimsonFungicide-flavor = мерзко + + +Hexabione-name = Гексабион + +Hexabione-desc = Более мощная версия антибиотика, которая может справиться даже с некоторыми устойчивыми штаммами бактерий. Однако, из-за своей силы, он может вызвать более серьёзные побочные эффекты и должен использоваться с осторожностью. + +Hexabione-flavor = как больница + + +DragonFlu-name = Драконий грипп + +Reptilox-name = Рептилокс + +Reptilox-desc = Недавно открытое лекарство против драконьего гриппа. Равррр! + +Reptilox-flavor = как горелое дерево + + +MonkeyPox-name = Обезьянья оспа + +Bananocide-name = Бананоцид + +Bananocide-desc = Проверенное временем лекарство от обезьяньей оспы. На вкус как банановый коктейль. + +Bananocide-flavor = как банановый коктейль + + +RatRabies-name = Крысиное бешенство + +Ratexin-name = Ратексин + +Ratexin-desc = Частично провалившее медицинские испытания лекаство от крысиного бешенства. Осторожно, побочным эффектом может стать панический страх мышеловок! + +Ratexin-flavor = как сыр + + +SpiderFever-name = Паучья лихорадка + +Arachnostatine-name = Арахностатин + +Arachnostatine-desc = Лучшее лекарство от паучьей лихорадки в галактике. Может вызывать привыкание при регулярном употреблении. + +Arachnostatine-flavor = как сладкий йод + + + diff --git a/Resources/Locale/ru-RU/_Lua/Events/BluespaceArtillery.ftl b/Resources/Locale/ru-RU/_Lua/Events/BluespaceArtillery.ftl new file mode 100644 index 00000000000..2595b298aa2 --- /dev/null +++ b/Resources/Locale/ru-RU/_Lua/Events/BluespaceArtillery.ftl @@ -0,0 +1,3 @@ +long-range-artillery-message = Внимание всему персоналу NanoTrasen! Обнаружен огонь артиллерии дальнего действия! Приготовьтесь к удару! Слава NanoTrasen! + +long-range-artillery-message-sender = Центральное Командование \ No newline at end of file diff --git a/Resources/Locale/ru-RU/_Lua/Events/events.ftl b/Resources/Locale/ru-RU/_Lua/Events/events.ftl index e69de29bb2d..fa1fe2a39f2 100644 --- a/Resources/Locale/ru-RU/_Lua/Events/events.ftl +++ b/Resources/Locale/ru-RU/_Lua/Events/events.ftl @@ -0,0 +1,10 @@ +station-event-bluespace-BluespaceBarkhan-8Tranzit-start-announcement = ...#@$%Внимание! Это автоматическое оповещение, не пытайтесь выйти на связь или перехватить передачу. Научная Станция Бархан-8 была перенесена в окрестный сектор. На борту зарегистрирована биологическая угроза 5 класса, когнитивная и меметическая угроза 3 типа. На станции введен карантин, включающий полную изоляцию всех стыковочных портов, гермозатворов, шлюзов, ставней. Здоровый персонал на станции: не обнаружен. Все базовые права с зараженных сняты согласно внутренним установкам станции. Медицинскому персоналу рекомендуется подготовиться к приему возможных зараженных и дальнейшего предотвращения эпидемии. Аварийные протоколы отправят станцию в ...%&@#&... через: 60 минут#@$%... + +station-event-bluespace-BluespaceBarkhan-8Tranzit-warning-announcement = Внимание! На станции Бархан-8 зарегистрирована предпусковая подготовка блюспейс двигателя. + +station-event-bluespace-BluespaceBarkhan-8Tranzit-end-announcement = Станция Бархан-8 покинула сектор! + +station-event-bluespace-name-Barkhan-8 = NTHH-Бархан-8 + + +narsie-has-defeated = НарСи побеждена! \ No newline at end of file diff --git a/Resources/Locale/ru-RU/_Lua/Sponsor/25Hydra08/AlliriaPlushietext.ftl b/Resources/Locale/ru-RU/_Lua/Sponsor/25Hydra08/AlliriaPlushietext.ftl new file mode 100644 index 00000000000..fb4e6cf9728 --- /dev/null +++ b/Resources/Locale/ru-RU/_Lua/Sponsor/25Hydra08/AlliriaPlushietext.ftl @@ -0,0 +1,26 @@ +Alliriaplushie-1 = хаю! +Alliriaplushie-2 = окак. +Alliriaplushie-3 = лучше пистолет в лапке, чем винтовка в ж... кхм... +Alliriaplushie-4 = вы не любите людей? Вы просто не умеете их готовить! +Alliriaplushie-5 = да, это я основала додзё гипоручки и бутылки с токсинами. +Alliriaplushie-6 = голоса из теневой аномалии сказали мне собрать чайну из мусора, я и собрала. +Alliriaplushie-7 = чем больше женщину мы любим, тем меньше женщину, чем тем... +Alliriaplushie-8 = ась? +Alliriaplushie-9 = ауф. +Alliriaplushie-10 = что? Стрелять из корабельных пушек по координатам? Подержите моё пиво. +Alliriaplushie-11 = построить пневматическую катапульту для сумочного десанта, используя двери? Легко. +Alliriaplushie-12 = я знаю восемь рецептов лимиток, но вам я их не расскажу. +Alliriaplushie-13 = международная конвенция запрещает строить петли из труб, потому что это негуманно для живых заложников. Поэтому я смываю в петлю осколки стекла. +Alliriaplushie-14 = не нужно задавать себе вопрос "зачем я строю ТЭГ с временем работы больше года". Просто строй, пусть завидуют. +Alliriaplushie-15 = когда держишь в лапке кувалду - все вокруг становятся похожи на гвозди. +Alliriaplushie-16 = зачем в кого-то стрелять, когда его можно просто усыпить и взять в гарем? +Alliriaplushie-17 = я не суши! +Alliriaplushie-18 = пристегнись. +Alliriaplushie-19 = зачем кидаться болами, когда есть фризиум. +Alliriaplushie-20 = я знаю как сварить горящую газообразную плазму всего в одной гранате, но вам не расскажу. +Alliriaplushie-21 = однажды люди научатся читать руководства, и тогда мир перевернётся с ног на голову. +Alliriaplushie-22 = автоматы шикарны, спору нет, но трёхпалы я не забуду никогда. +Alliriaplushie-23 = зачем беспокоиться об абордаже, если можно построить вход через утильблок, и переключать сигнальную трубу чтоб вылезти из петли на шаттл. +Alliriaplushie-24 = ходят слухи что акулки опасные. Это не правда, если нас не злить. +Alliriaplushie-25 = зачем стрелять пулями, когда есть распылитель. +Alliriaplushie-26 = я тоже вас всех люблю. \ No newline at end of file diff --git a/Resources/Locale/ru-RU/_Lua/entities/Objects/SpeakablePlushietext.ftl b/Resources/Locale/ru-RU/_Lua/entities/Objects/SpeakablePlushietext.ftl new file mode 100644 index 00000000000..e9907e44272 --- /dev/null +++ b/Resources/Locale/ru-RU/_Lua/entities/Objects/SpeakablePlushietext.ftl @@ -0,0 +1,26 @@ +Sidrieplushie-1 = СИДРИ! СИД-РИ! БЕЗ -Н-! +Sidrieplushie-2 = Иногда я скучаю по Аваулу... +Sidrieplushie-3 = Что? Документ без подписи? ОТКАЗАНО! +Sidrieplushie-4 = Зачем нанимать кого-то на цель если я и сам могу ее сделать? +Sidrieplushie-5 = Сейчас бы колонию на планете бахнуть... +Sidrieplushie-6 = Мне, пожалуйста, Смерть после Полудня. +Sidrieplushie-7 = Я не женат. Дамы, обратите внимание. +Sidrieplushie-8 = Согласно акту "О бумажной работе", документ неверен. +Sidrieplushie-9 = Мне кажется, в техах живут таракомоли. +Sidrieplushie-10 = ИЛОН! ДИЛОВЕН, А НЕ БРУИЗИН. НЕУЖЕЛИ ТАК СЛОЖНО?! +Sidrieplushie-11 = Интересный факт: Сидри Друммарунг косвенно участвовал в основании семьи Терских. +Sidrieplushie-12 = Дресс-код создан чтобы душить сотрудников. И что, что я ношу тапки-уточки? +Sidrieplushie-13 = Давай разберем бар Фронтира и построим престижный ресторан. +Sidrieplushie-14 = Вам отказано в премии. Вы недостаточно хорошо работали. +Sidrieplushie-15 = Вррон! Это какой-то пиздец. +Sidrieplushie-16 = Пожалейте старика. Мне 93 года, как никак. +Sidrieplushie-17 = Додододо. +Sidrieplushie-18 = Брбрбрбрбрбрбрбрбрбрбр!! +Sidrieplushie-19 = Жужасы знаете? Я придумал. +Sidrieplushie-20 = Фелигнида не виноват. +Sidrieplushie-21 = Мяу? Мяу-мяу... Вот именно поэтому я все еще работаю в секторе, а не на СЦК. +Sidrieplushie-22 = ВРРОН!! +Sidrieplushie-23 = ПИЗДЕЦ!! +Sidrieplushie-24 = А нельзя полегче? +Sidrieplushie-25 = Вы слышали о станции Бархан-8? Нет? Не забивайте себе голову. +Sidrieplushie-26 = Старость — радость. \ No newline at end of file diff --git a/Resources/Locale/ru-RU/ss14-ru/prototypes/entities/objects/specific/chemistry.ftl b/Resources/Locale/ru-RU/ss14-ru/prototypes/entities/objects/specific/chemistry.ftl index 5b23e36225c..734e2cf5a74 100644 --- a/Resources/Locale/ru-RU/ss14-ru/prototypes/entities/objects/specific/chemistry.ftl +++ b/Resources/Locale/ru-RU/ss14-ru/prototypes/entities/objects/specific/chemistry.ftl @@ -9,7 +9,7 @@ ent-CryoxadoneBeakerSmall = мензурка криоксадона ent-LargeBeaker = большая мензурка .desc = Используется для хранения большого количества химикатов и растворов. ent-CryostasisBeaker = криостазисная мензурка - .desc = Используется для хранения химикатов и растворов без протекания реакции. + .desc = Используется для хранения химикатов и растворов без протекания реакции. Обладает удобной крышкой-непроливайкой. ent-BluespaceBeaker = блюспейс мензурка .desc = Работает на экспериментальной блюспейс технологии. ent-Dropper = пипетка diff --git a/Resources/Maps/_Lua/Bluespace/Barkhan-8.yml b/Resources/Maps/_Lua/Bluespace/Barkhan-8.yml new file mode 100644 index 00000000000..4184eb94d00 --- /dev/null +++ b/Resources/Maps/_Lua/Bluespace/Barkhan-8.yml @@ -0,0 +1,42237 @@ +meta: + format: 7 + category: Grid + engineVersion: 275.1.0 + forkId: dsfrontier + forkVersion: 27052026233034 + time: 06/04/2026 12:03:07 + entityCount: 6198 +maps: [] +grids: +- 1 +orphans: +- 1 +nullspace: [] +tilemap: + 0: Space + 15: FloorBar + 43: FloorBlue + 38: FloorBrassReebe + 23: FloorBrokenWood + 28: FloorChromite + 32: FloorClown + 4: FloorConcrete + 33: FloorDark + 39: FloorDarkAlt + 30: FloorDarkDiagonal + 21: FloorDarkMonoAlt + 2: FloorDarkPlastic + 49: FloorGlass + 19: FloorGold + 6: FloorGrayConcrete + 5: FloorGrayConcreteMono + 27: FloorHullReinforced + 62: FloorHydro + 65: FloorKitchen + 34: FloorLaundry + 12: FloorLino + 40: FloorMaintGridDark + 31: FloorMaintMonoSterile + 41: FloorMaintSterile + 9: FloorMetalDiamond + 22: FloorMining + 7: FloorMiningDark + 36: FloorMono + 8: FloorPlastic + 82: FloorRGlass + 18: FloorReinforced + 37: FloorRockVault + 42: FloorShuttleBlack + 26: FloorShuttleWhite + 46: FloorSoft + 13: FloorSteel + 35: FloorSteelCheckerDark + 16: FloorSteelCheckerLight + 14: FloorSteelDamaged + 104: FloorSteelDirty + 44: FloorSteelLime + 3: FloorTechMaint + 29: FloorTechMaintAlt + 45: FloorTechMaintSterile + 116: FloorWhite + 10: FloorWhiteHerringbone + 1: FloorWhiteMono + 25: FloorWhiteOffset + 17: FloorWhitePavement + 11: FloorWhitePavementVertical + 126: FloorWood + 127: FloorWoodLarge + 24: FloorWoodTile + 129: Lattice + 131: Plating + 20: PlatingDamaged +entities: +- proto: "" + entities: + - uid: 1 + components: + - type: MetaData + name: Barkhan-8 + - type: Transform + pos: -1.5843085,-0.796875 + parent: invalid + - type: MapGrid + 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ContainerContainer + containers: + beakerSlot: !type:ContainerSlot + showEnts: False + occludes: True + ent: 731 + outputSlot: !type:ContainerSlot + showEnts: False + occludes: True + ent: null + machine_board: !type:Container + showEnts: False + occludes: True + ents: [] + machine_parts: !type:Container + showEnts: False + occludes: True + ents: [] + - uid: 2385 + components: + - type: Transform + pos: -15.5,-23.5 + parent: 1 +- proto: ChurchBell + entities: + - uid: 2386 + components: + - type: Transform + rot: -1.5707963267948966 rad + pos: -27.5,1.5 + parent: 1 +- proto: ChurchOrganInstrument + entities: + - uid: 2387 + components: + - type: Transform + rot: -1.5707963267948966 rad + pos: -33.5,-2.5 + parent: 1 +- proto: CigaretteSpent + entities: + - uid: 2388 + components: + - type: Transform + pos: -11.220423,16.899176 + parent: 1 + - uid: 2389 + components: + - type: Transform + pos: -12.064173,17.055426 + parent: 1 + - uid: 2390 + components: + - type: Transform + pos: -11.595423,16.680426 + parent: 1 +- proto: CigPackSyndicate + entities: + - uid: 2391 + components: + - type: Transform + pos: -11.547643,17.450277 + parent: 1 +- proto: CircuitImprinter + entities: + - uid: 2392 + components: + - type: Transform + pos: -13.5,-8.5 + parent: 1 +- proto: CleanerDispenser + entities: + - uid: 2393 + components: + - type: Transform + rot: -1.5707963267948966 rad + pos: -31.5,4.5 + parent: 1 +- proto: CloningPod + entities: + - uid: 2394 + components: + - type: Transform + pos: -20.5,23.5 + parent: 1 +- proto: ClosetEmergencyFilledRandom + entities: + - uid: 2395 + components: + - type: Transform + pos: -20.5,20.5 + parent: 1 + - uid: 2396 + components: + - type: Transform + pos: -10.5,19.5 + parent: 1 + - uid: 2397 + components: + - type: Transform + pos: -14.5,39.5 + parent: 1 + - type: EntityStorage + air: + volume: 200 + immutable: False + temperature: 293.14923 + moles: + - 1.8856695 + - 7.0937095 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - type: ContainerContainer + containers: + entity_storage: !type:Container + showEnts: False + occludes: True + ents: + - 2398 + paper_label: !type:ContainerSlot + showEnts: False + occludes: True + ent: null +- proto: ClosetEmergencyN2FilledRandom + entities: + - uid: 2399 + components: + - type: Transform + pos: -16.5,19.5 + parent: 1 + - type: EntityStorage + air: + volume: 200 + immutable: False + temperature: 293.14923 + moles: + - 1.7459903 + - 6.568249 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - type: ContainerContainer + containers: + entity_storage: !type:Container + showEnts: False + occludes: True + ents: + - 2400 + - 2401 + paper_label: !type:ContainerSlot + showEnts: False + occludes: True + ent: null +- proto: ClosetJanitorFilled + entities: + - uid: 2402 + components: + - type: Transform + pos: -34.5,4.5 + parent: 1 + - type: ContainerContainer + containers: + entity_storage: !type:Container + showEnts: False + occludes: True + ents: + - 2403 + paper_label: !type:ContainerSlot + showEnts: False + occludes: True + ent: null +- proto: ClosetMaintenanceFilledRandom + entities: + - uid: 2404 + components: + - type: Transform + pos: -0.5,-5.5 + parent: 1 + - type: EntityStorage + air: + volume: 200 + immutable: False + temperature: 293.14923 + moles: + - 1.8856695 + - 7.0937095 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - type: ContainerContainer + containers: + entity_storage: !type:Container + showEnts: False + occludes: True + ents: + - 2406 + - 2405 + - 2407 + paper_label: !type:ContainerSlot + showEnts: False + occludes: True + ent: null +- proto: ClosetWall + entities: + - uid: 77 + components: + - type: Transform + pos: -27.5,24.5 + parent: 1 + - type: EntityStorage + air: + volume: 200 + immutable: False + temperature: 293.14923 + moles: + - 1.8856695 + - 7.0937095 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - type: ContainerContainer + containers: + entity_storage: !type:Container + showEnts: False + occludes: True + ents: + - 80 + - 78 + - 81 + - uid: 2408 + components: + - type: Transform + rot: 1.5707963267948966 rad + pos: -16.5,-7.5 + parent: 1 + - type: EntityStorage + air: + volume: 200 + immutable: False + temperature: 293.14923 + moles: + - 1.8856695 + - 7.0937095 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - type: ContainerContainer + containers: + entity_storage: !type:Container + showEnts: False + occludes: True + ents: + - 2410 + - 2409 + - 2411 +- proto: ClosetWallEmergencyFilledRandom + entities: + - uid: 2412 + components: + - type: Transform + rot: 1.5707963267948966 rad + pos: -2.5,-7.5 + parent: 1 + - type: ContainerContainer + containers: + entity_storage: !type:Container + showEnts: False + occludes: True + ents: + - 2413 + - type: EntityStorage + air: + volume: 200 + immutable: False + temperature: 293.14923 + moles: + - 1.8856695 + - 7.0937095 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - uid: 2414 + components: + - type: Transform + pos: -14.5,42.5 + parent: 1 +- proto: ClosetWallMaintenanceFilledRandom + entities: + - uid: 2415 + components: + - type: Transform + pos: -19.5,0.5 + parent: 1 + - type: EntityStorage + air: + volume: 200 + immutable: False + temperature: 293.14923 + moles: + - 1.7459903 + - 6.568249 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - type: ContainerContainer + containers: + entity_storage: !type:Container + showEnts: False + occludes: True + ents: + - 2416 + - uid: 2417 + components: + - type: Transform + pos: -7.5,13.5 + parent: 1 + - type: EntityStorage + air: + volume: 200 + immutable: False + temperature: 293.14923 + moles: + - 1.7459903 + - 6.568249 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - type: ContainerContainer + containers: + entity_storage: !type:Container + showEnts: False + occludes: True + ents: + - 2418 + - uid: 2419 + components: + - type: Transform + rot: 1.5707963267948966 rad + pos: -11.5,12.5 + parent: 1 + - type: EntityStorage + air: + volume: 200 + immutable: False + temperature: 293.14923 + moles: + - 1.7459903 + - 6.568249 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - type: ContainerContainer + containers: + entity_storage: !type:Container + showEnts: False + occludes: True + ents: + - 2420 + - uid: 2421 + components: + - type: Transform + pos: -2.5,32.5 + parent: 1 + - type: EntityStorage + air: + volume: 200 + immutable: False + temperature: 293.14923 + moles: + - 1.7459903 + - 6.568249 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - type: ContainerContainer + containers: + entity_storage: !type:Container + showEnts: False + occludes: True + ents: + - 2422 + - uid: 2423 + components: + - type: Transform + rot: 1.5707963267948966 rad + pos: 3.5,29.5 + parent: 1 + - uid: 2424 + components: + - type: Transform + pos: -25.5,34.5 + parent: 1 + - type: EntityStorage + air: + volume: 200 + immutable: False + temperature: 293.14923 + moles: + - 1.7459903 + - 6.568249 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - type: ContainerContainer + containers: + entity_storage: !type:Container + showEnts: False + occludes: True + ents: + - 2425 + - 2426 +- proto: ClothingBackpackDuffelEVABundleChaplain + entities: + - uid: 38 + mapInit: true + paused: true + components: + - type: Transform + parent: 23 + - type: Storage + storedItems: + 39: + position: 0,0 + _rotation: South + 53: + position: 4,0 + _rotation: South + 45: + position: 0,3 + _rotation: South + 48: + position: 2,3 + _rotation: South + 56: + position: 3,3 + _rotation: South + 55: + position: 4,3 + _rotation: South + 57: + position: 5,3 + _rotation: South + 58: + position: 7,3 + _rotation: South + 59: + position: 6,3 + _rotation: South + - type: ContainerContainer + containers: + storagebase: !type:Container + showEnts: False + occludes: True + ents: + - 39 + - 53 + - 45 + - 48 + - 56 + - 55 + - 57 + - 58 + - 59 + - type: UseDelay + delays: + default: + endTime: 43553.5897802 + startTime: 43679.4896538 + length: 0.5 + quickInsert: + endTime: 0 + startTime: 0 + length: 0.5 + storage: + endTime: 0 + startTime: 0 + length: 0 + - type: EmitSoundOnCollide + nextSound: -43553.0897802 + - type: Physics + canCollide: False + - type: InsideEntityStorage + - type: Forensics + residues: [] + dnas: [] + fibers: [] + fingerprints: [] +- proto: ClothingBackpackSatchelCaptain + entities: + - uid: 2428 + components: + - type: Transform + parent: 2427 + - type: Physics + canCollide: False + - type: GroupExamine + group: + - hoverMessage: "" + contextText: verb-examine-group-other + icon: /Textures/Interface/examine-star.png + components: + - Armor + - ClothingSpeedModifier + entries: + - message: >- + Обеспечивает следующую защиту: + + - [color=orange]Взрывной[/color] урон [color=white]к содержимому[/color] снижается на [color=lightblue]10%[/color]. + priority: 0 + component: Armor + title: null + - type: InsideEntityStorage +- proto: ClothingBeltChaplainSashFilled + entities: + - uid: 24 + mapInit: true + paused: true + components: + - type: Transform + parent: 23 + - type: Storage + storedItems: + 25: + position: 0,0 + _rotation: South + 36: + position: 1,0 + _rotation: South + 27: + position: 2,0 + _rotation: South + 32: + position: 3,0 + _rotation: South + 37: + position: 4,0 + _rotation: South + 34: + position: 5,0 + _rotation: South + - type: ContainerContainer + containers: + storagebase: !type:Container + showEnts: False + occludes: True + ents: + - 25 + - 36 + - 27 + - 32 + - 37 + - 34 + item: !type:ContainerSlot + showEnts: False + occludes: True + ent: null + - type: EmitSoundOnCollide + nextSound: -43553.0897802 + - type: Physics + canCollide: False + - type: UseDelay + delays: + default: + endTime: 43554.0897802 + startTime: 43961.8227048 + length: 1 + quickInsert: + length: 0.5 + storage: {} + - type: InsideEntityStorage + - type: Forensics + residues: [] + dnas: [] + fibers: [] + fingerprints: [] +- proto: ClothingBeltPlantFilled + entities: + - uid: 2440 + components: + - type: Transform + pos: -18.38449,1.5236778 + parent: 1 +- proto: ClothingBeltSheath + entities: + - uid: 2429 + components: + - type: Transform + parent: 2427 + - type: Physics + canCollide: False + - type: ContainerContainer + containers: + item: !type:ContainerSlot + showEnts: False + occludes: True + ent: 2430 + - type: InsideEntityStorage +- proto: ClothingBeltUtility + entities: + - uid: 2441 + components: + - type: Transform + pos: 0.5274658,3.5681622 + parent: 1 +- proto: ClothingBeltUtilityEngineering + entities: + - uid: 2442 + components: + - type: Transform + pos: -0.6444093,3.5580535 + parent: 1 +- proto: ClothingBeltUtilityFilled + entities: + - uid: 2443 + components: + - type: Transform + pos: -0.06628418,3.5525372 + parent: 1 + - uid: 2444 + components: + - type: Transform + pos: -9.373905,10.443748 + parent: 1 +- proto: ClothingEyesGlassesMeson + entities: + - uid: 766 + components: + - type: Transform + parent: 764 + - type: Physics + canCollide: False + - type: InsideEntityStorage +- proto: ClothingHandsGlovesCaptain + entities: + - uid: 2431 + components: + - type: Transform + parent: 2427 + - type: Physics + canCollide: False + - type: InsideEntityStorage +- proto: ClothingHandsGlovesColorYellow + entities: + - uid: 2445 + components: + - type: Transform + pos: 0.5080714,-0.13586235 + parent: 1 +- proto: ClothingHandsGlovesColorYellowBudget + entities: + - uid: 2446 + components: + - type: Transform + pos: -18.523792,20.451828 + parent: 1 +- proto: ClothingHeadCaptainHat + entities: + - uid: 2432 + components: + - type: Transform + parent: 2427 + - type: Physics + canCollide: False + - type: InsideEntityStorage +- proto: ClothingHeadEVAHelmetChaplain + entities: + - uid: 40 + mapInit: true + paused: true + components: + - type: Transform + parent: 39 + - type: HandheldLight + selfToggleActionEntity: 43 + toggleActionEntity: 42 + - type: SolutionContainerManager + solutions: null + containers: + - food + - type: EmitSoundOnCollide + nextSound: -43553.0897802 + - type: Physics + canCollide: False + - type: ActionsContainer + - type: ContainerContainer + containers: + actions: !type:Container + ents: + - 42 + - 43 + solution@food: !type:ContainerSlot + ent: 41 + - type: Actions + actions: + - 43 + - type: AttachedClothing + attachedUid: 39 + - type: SpaceDespawnTimer + remainingSeconds: 1769 +- proto: ClothingHeadHatCardinal + entities: + - uid: 63 + components: + - type: Transform + parent: 23 + - type: Physics + canCollide: False + - type: InsideEntityStorage +- proto: ClothingHeadHatHoshat + entities: + - uid: 2448 + components: + - type: Transform + parent: 2447 + - type: Physics + canCollide: False + - type: InsideEntityStorage +- proto: ClothingHeadHatWelding + entities: + - uid: 2453 + components: + - type: Transform + pos: -0.6287843,3.6306622 + parent: 1 + - uid: 2454 + components: + - type: Transform + pos: -0.11315918,3.6150372 + parent: 1 + - uid: 2455 + components: + - type: Transform + pos: 0.5274658,3.6150372 + parent: 1 +- proto: ClothingHeadPaperSackSmile + entities: + - uid: 17 + components: + - type: Transform + parent: 2 + - type: SolutionContainerManager + solutions: null + containers: + - food + - type: Physics + canCollide: False + - type: InsideEntityStorage + - type: ContainerContainer + containers: + solution@food: !type:ContainerSlot + ent: 18 +- proto: ClothingMaskClown + entities: + - uid: 2456 + components: + - type: Transform + pos: -0.5679723,29.63776 + parent: 1 +- proto: ClothingMaskGasCaptain + entities: + - uid: 2433 + components: + - type: Transform + parent: 2427 + - type: Physics + canCollide: False + - type: InsideEntityStorage +- proto: ClothingMilitaryBackpack + entities: + - uid: 2458 + components: + - type: Transform + parent: 2457 + - type: Physics + canCollide: False + - type: InsideEntityStorage +- proto: ClothingNeckCloakCap + entities: + - uid: 2434 + components: + - type: Transform + parent: 2427 + - type: Physics + canCollide: False + - type: InsideEntityStorage +- proto: ClothingNeckCrucifix + entities: + - uid: 34 + mapInit: true + paused: true + components: + - type: Transform + parent: 24 + - type: SolutionContainerManager + solutions: null + containers: + - food + - type: EmitSoundOnCollide + nextSound: -43553.0897802 + - type: Physics + canCollide: False + - type: ContainerContainer + containers: + solution@food: !type:ContainerSlot + ent: 35 + - type: SpaceDespawnTimer + remainingSeconds: 1777 +- proto: ClothingOuterArmorCaptainCarapace + entities: + - uid: 2435 + components: + - type: Transform + parent: 2427 + - type: GroupExamine + group: + - hoverMessage: "" + contextText: verb-examine-group-other + icon: /Textures/Interface/examine-star.png + components: + - Armor + - ClothingSpeedModifier + entries: + - message: >- + Обеспечивает следующую защиту: + + - [color=yellow]Ударный[/color] урон снижается на [color=lightblue]30%[/color]. + + - [color=yellow]Режущий[/color] урон снижается на [color=lightblue]30%[/color]. + + - [color=yellow]Колющий[/color] урон снижается на [color=lightblue]30%[/color]. + + - [color=yellow]Высокотемпературный[/color] урон снижается на [color=lightblue]20%[/color]. + + - [color=yellow]Кислотный[/color] урон снижается на [color=lightblue]10%[/color]. + + - [color=orange]Взрывной[/color] урон снижается на [color=lightblue]10%[/color]. + priority: 0 + component: Armor + title: null + - type: Physics + canCollide: False + - type: InsideEntityStorage +- proto: ClothingOuterCoatCardinal + entities: + - uid: 64 + components: + - type: Transform + parent: 23 + - type: Physics + canCollide: False + - type: InsideEntityStorage +- proto: ClothingOuterCoatHoSTrench + entities: + - uid: 2449 + components: + - type: Transform + parent: 2447 + - type: Physics + canCollide: False + - type: InsideEntityStorage +- proto: ClothingOuterEVASuitChaplain + entities: + - uid: 39 + mapInit: true + paused: true + components: + - type: Transform + parent: 38 + - type: ToggleableClothing + clothingUid: 40 + actionEntity: 44 + - type: ContainerContainer + containers: + toggleable-clothing: !type:ContainerSlot + showEnts: False + occludes: True + ent: 40 + storagebase: !type:Container + showEnts: False + occludes: True + ents: [] + actions: !type:Container + showEnts: False + occludes: True + ents: + - 44 + - type: EmitSoundOnCollide + nextSound: -43553.0897802 + - type: Physics + canCollide: False + - type: GroupExamine + group: + - hoverMessage: "" + contextText: verb-examine-group-other + icon: /Textures/Interface/examine-star.png + components: + - Armor + - ClothingSpeedModifier + entries: + - message: >- + Обеспечивает следующую защиту: + + - [color=yellow]Ударный[/color] урон снижается на [color=lightblue]10%[/color]. + + - [color=yellow]Режущий[/color] урон снижается на [color=lightblue]10%[/color]. + + - [color=yellow]Колющий[/color] урон снижается на [color=lightblue]5%[/color]. + + - [color=yellow]Высокотемпературный[/color] урон снижается на [color=lightblue]10%[/color]. + + - [color=yellow]Радиационный[/color] урон снижается на [color=lightblue]75%[/color]. + priority: 0 + component: Armor + - message: Понижает вашу скорость на [color=yellow]5%[/color]. + priority: 0 + component: ClothingSpeedModifier + title: null + - type: ActionsContainer + - type: UseDelay + delays: + default: + length: 1 + quickInsert: + length: 0.5 + storage: {} + - type: SpaceDespawnTimer + remainingSeconds: 1769 +- proto: ClothingOuterHardsuitSecurity + entities: + - uid: 2459 + components: + - type: Transform + pos: 2.379391,28.664011 + parent: 1 + - uid: 2460 + components: + - type: Transform + pos: 2.5903285,28.476511 + parent: 1 +- proto: ClothingOuterHoodieChaplain + entities: + - uid: 65 + components: + - type: Transform + parent: 23 + - type: Physics + canCollide: False + - type: InsideEntityStorage +- proto: ClothingShoesBootsCombatFilled + entities: + - uid: 2450 + components: + - type: Transform + parent: 2447 + - type: Physics + canCollide: False + - type: InsideEntityStorage +- proto: ClothingShoesBootsLaceup + entities: + - uid: 2436 + components: + - type: Transform + parent: 2427 + - type: Physics + canCollide: False + - type: InsideEntityStorage +- proto: ClothingShoesBootsMag + entities: + - uid: 45 + mapInit: true + paused: true + components: + - type: Transform + parent: 38 + - type: ToggleClothing + actionEntity: 47 + - type: SolutionContainerManager + solutions: null + containers: + - food + - type: EmitSoundOnCollide + nextSound: -43553.0897802 + - type: Physics + canCollide: False + - type: ActionsContainer + - type: ContainerContainer + containers: + actions: !type:Container + ents: + - 47 + solution@food: !type:ContainerSlot + ent: 46 + - type: Actions + actions: + - 47 + - type: SpaceDespawnTimer + remainingSeconds: 1769 +- proto: ClothingShoesBootsMagAdv + entities: + - uid: 767 + components: + - type: Transform + parent: 764 + - type: Physics + canCollide: False + - type: InsideEntityStorage +- proto: ClothingShoesBootsMagSecurity + entities: + - uid: 2461 + components: + - type: Transform + pos: 2.649351,28.297588 + parent: 1 + - uid: 2462 + components: + - type: Transform + pos: 2.368101,28.547588 + parent: 1 +- proto: ClothingShoesClown + entities: + - uid: 2463 + components: + - type: Transform + pos: -0.5523473,29.63776 + parent: 1 +- proto: ClothingUnderwearBottomBoxersChaplain + entities: + - uid: 66 + components: + - type: Transform + parent: 23 + - type: Physics + canCollide: False + - type: InsideEntityStorage +- proto: ClothingUnderwearBottomPantiesChaplain + entities: + - uid: 67 + components: + - type: Transform + parent: 23 + - type: Physics + canCollide: False + - type: InsideEntityStorage +- proto: ClothingUnderwearTopBraChaplain + entities: + - uid: 68 + components: + - type: Transform + parent: 23 + - type: Physics + canCollide: False + - type: InsideEntityStorage +- proto: 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WardrobeSalvage + entities: + - uid: 2457 + components: + - type: Transform + pos: 8.5,7.5 + parent: 1 + - type: EntityStorage + air: + volume: 200 + immutable: False + temperature: 293.14923 + moles: + - 1.7459903 + - 6.568249 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - 0 + - type: ContainerContainer + containers: + entity_storage: !type:Container + showEnts: False + occludes: True + ents: + - 2458 + paper_label: !type:ContainerSlot + showEnts: False + occludes: True + ent: null +- proto: WarningWaste + entities: + - uid: 5944 + components: + - type: Transform + pos: 7.5,1.5 + parent: 1 +- proto: WaterTankHighCapacity + entities: + - uid: 5945 + components: + - type: Transform + pos: -18.5,1.5 + parent: 1 +- proto: WeaponCapacitorRecharger + entities: + - uid: 5946 + components: + - type: Transform + pos: 5.5,23.5 + parent: 1 + - uid: 5947 + components: + - type: Transform + pos: 3.5,23.5 + parent: 1 +- proto: WeaponEnergyRevolver + entities: + - uid: 3951 + components: + - type: Transform + parent: 3950 + - type: Physics + canCollide: False + - type: InsideEntityStorage +- proto: WeaponPistolCHIMPUpgradeKit + entities: + - uid: 763 + components: + - type: Transform + parent: 753 + - type: Physics + canCollide: False + - type: InsideEntityStorage +- proto: WeaponTurretNanoTrasen + entities: + - uid: 5948 + components: + - type: Transform + rot: 1.5707963267948966 rad + pos: 15.5,23.5 + parent: 1 +- proto: WebNest + entities: + - uid: 5949 + components: + - type: Transform + pos: -7.5,2.5 + parent: 1 +- proto: WeldingFuelTankFull + entities: + - uid: 5950 + components: + - type: Transform + pos: -0.5,-4.5 + parent: 1 +- proto: WetFloorSignMineExplosive + entities: + - uid: 3993 + components: + - type: Transform + parent: 3992 + - type: Physics + canCollide: False + - type: InsideEntityStorage +- proto: Windoor + entities: + - uid: 5951 + components: + - type: Transform + rot: -1.5707963267948966 rad + pos: 10.5,30.5 + parent: 1 + - uid: 5952 + components: + - type: Transform + pos: -13.5,-16.5 + parent: 1 + - uid: 5953 + components: + - type: Transform + pos: -12.5,-16.5 + parent: 1 +- proto: WindoorBarKitchenLocked + entities: + - uid: 5954 + components: + - type: Transform + rot: 1.5707963267948966 rad + pos: -17.5,11.5 + parent: 1 +- proto: WindoorSecure + entities: + - uid: 5955 + components: + - type: Transform + rot: -1.5707963267948966 rad + pos: -12.5,-7.5 + parent: 1 + - uid: 5956 + components: + - type: Transform + pos: 8.5,13.5 + parent: 1 + - type: DeviceLinkSink + invokeCounter: 1 + - type: DeviceLinkSource + linkedPorts: + 5957: + - - DoorStatus + - DoorBolt + lastSignals: + DoorStatus: True + - type: Door + secondsUntilStateChange: -81113.88 + state: Opening + - uid: 5957 + components: + - type: Transform + rot: 3.141592653589793 rad + pos: 8.5,13.5 + parent: 1 + - type: DeviceLinkSink + invokeCounter: 2 + - type: DeviceLinkSource + linkedPorts: + 5956: + - - DoorStatus + - DoorBolt +- proto: WindoorSecureChemistryLocked + entities: + - uid: 5958 + components: + - type: Transform + pos: -24.5,28.5 + parent: 1 + - uid: 5959 + components: + - type: Transform + pos: -25.5,28.5 + parent: 1 + - uid: 5960 + components: + - type: Transform + rot: 3.141592653589793 rad + pos: -25.5,28.5 + parent: 1 + - uid: 5961 + components: + - type: Transform + rot: 3.141592653589793 rad + pos: -24.5,28.5 + parent: 1 +- proto: WindoorSecureScienceLocked + entities: + - uid: 5962 + components: + - type: Transform + rot: 3.141592653589793 rad + pos: -12.5,-5.5 + parent: 1 + - uid: 5963 + components: + - type: Transform + pos: -12.5,-5.5 + parent: 1 +- proto: WindoorSecureUranium + entities: + - uid: 5964 + components: + - type: Transform + rot: 1.5707963267948966 rad + pos: -18.5,-21.5 + parent: 1 + - uid: 5965 + components: + - type: Transform + rot: 1.5707963267948966 rad + pos: -18.5,-23.5 + parent: 1 + - uid: 5966 + components: + - type: Transform + rot: 1.5707963267948966 rad + pos: -18.5,-19.5 + parent: 1 +- proto: Window + entities: + - uid: 5967 + components: + - type: Transform + rot: -1.5707963267948966 rad + pos: 2.5,13.5 + parent: 1 + - uid: 5968 + components: + - type: Transform + rot: -1.5707963267948966 rad + pos: 2.5,10.5 + parent: 1 + - uid: 5969 + components: + - type: Transform + rot: 1.5707963267948966 rad + pos: -16.5,4.5 + parent: 1 + - uid: 5970 + components: + - type: Transform + rot: 1.5707963267948966 rad + pos: -16.5,1.5 + parent: 1 + - uid: 5971 + components: + - type: Transform + rot: 1.5707963267948966 rad + pos: -11.5,4.5 + parent: 1 + - uid: 5972 + components: + - type: Transform + rot: 1.5707963267948966 rad + pos: -10.5,4.5 + parent: 1 + - uid: 5973 + components: + - type: Transform + rot: 1.5707963267948966 rad + pos: -9.5,4.5 + parent: 1 +- proto: WindowDirectional + entities: + - uid: 5974 + components: + - type: Transform + rot: 1.5707963267948966 rad + pos: -12.5,-17.5 + parent: 1 + - uid: 5975 + components: + - type: Transform + rot: -1.5707963267948966 rad + pos: 10.5,32.5 + parent: 1 + - uid: 5976 + components: + - type: Transform + pos: -17.5,6.5 + parent: 1 + - uid: 5977 + components: + - type: Transform + rot: -1.5707963267948966 rad + pos: -16.5,23.5 + parent: 1 + - uid: 5978 + components: + - type: Transform + rot: -1.5707963267948966 rad + pos: -16.5,24.5 + parent: 1 + - uid: 5979 + components: + - type: Transform + rot: 1.5707963267948966 rad + pos: -17.5,23.5 + parent: 1 + - uid: 5980 + components: + - type: Transform + rot: 1.5707963267948966 rad + pos: -17.5,24.5 + parent: 1 + - uid: 5981 + components: + - type: Transform + rot: -1.5707963267948966 rad + pos: -12.5,1.5 + parent: 1 + - uid: 5982 + components: + - type: Transform + rot: -1.5707963267948966 rad + pos: -12.5,2.5 + parent: 1 + - uid: 5983 + components: + - type: Transform + rot: -1.5707963267948966 rad + pos: 11.5,32.5 + parent: 1 + - uid: 5984 + components: + - type: Transform + rot: -1.5707963267948966 rad + pos: 11.5,31.5 + parent: 1 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-1.5707963267948966 rad + pos: 3.5,20.5 + parent: 1 + - uid: 6013 + components: + - type: Transform + rot: 1.5707963267948966 rad + pos: 2.5,20.5 + parent: 1 + - uid: 6014 + components: + - type: Transform + rot: 3.141592653589793 rad + pos: -13.5,-7.5 + parent: 1 + - uid: 6015 + components: + - type: Transform + pos: -13.5,-7.5 + parent: 1 + - uid: 6016 + components: + - type: Transform + rot: -1.5707963267948966 rad + pos: -13.5,-7.5 + parent: 1 +- proto: WoodDoor + entities: + - uid: 6017 + components: + - type: Transform + pos: -34.5,-3.5 + parent: 1 + - uid: 6018 + components: + - type: Transform + rot: 3.141592653589793 rad + pos: -31.5,-3.5 + parent: 1 +... diff --git a/Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml b/Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml index faab6eec0b4..147de43ad83 100644 --- a/Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml +++ b/Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml @@ -40,7 +40,7 @@ baseWalkSpeed: 4 - type: entity - parent: [Incorporeal, BaseMob] + parent: [Incorporeal, BaseMobUnmovable] id: DesynchronizedPocket name: desynchronized pocket description: A pocket in spacetime, keeping the user a fraction of a second in the future. @@ -49,3 +49,51 @@ - type: MovementSpeedModifier baseRunningSpeed: 0 baseWalkSpeed: 0 + +- type: entity + save: false + id: BaseMobUnmovable + abstract: true + components: + - type: Sprite + noRot: true + drawdepth: Mobs + - type: MobCollision + - type: Physics + bodyType: KinematicController + - type: ForceAnchor + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeCircle + radius: 0.35 + density: 50 + mask: + - MobMask + layer: + - MobLayer + - type: Clickable + - type: InteractionOutline + - type: LagCompensation + - type: Actions + - type: Alerts + - type: Appearance + - type: RotationVisuals + defaultRotation: 0 + horizontalRotation: 0 + - type: DoAfter + - type: Examiner + - type: Eye + - type: ContentEye + - type: CameraRecoil + - type: Telescope # Lua: СТАРОЕ<НОВОЕ default look-up aiming source like Hullrot base mob + - type: MindContainer + - type: RequireProjectileTarget + active: False + - type: AnimatedEmotes # goob edit - animated emotes + - type: TTS # Corvax-TTS + - type: PassiveThermalSignature # Mono + signature: 225 # if nothing else is generating heat, 30m radius, 60m with 4 mobs, 120 with 16 + - type: ThermalSignature # Mono + - type: StunVisuals diff --git a/Resources/Prototypes/Entities/Objects/Devices/encryption_keys.yml b/Resources/Prototypes/Entities/Objects/Devices/encryption_keys.yml index 124a2289660..3a3e0125434 100644 --- a/Resources/Prototypes/Entities/Objects/Devices/encryption_keys.yml +++ b/Resources/Prototypes/Entities/Objects/Devices/encryption_keys.yml @@ -257,6 +257,13 @@ - state: synd_label - type: StaticPrice price: 500 # 1000 for 2 +#Lua-changes: added Tag + - type: Tag + tags: + - EncryptionKeySyndie + +- type: Tag + id: EncryptionKeySyndie - type: entity parent: [EncryptionKey, RecyclableItemDeviceTiny, BaseC2Contraband] # Frontier: added RecyclableItemDeviceTiny, removed BaseSiliconScienceContraband # Lua-changes: added BaseC2Contraband @@ -305,3 +312,10 @@ layers: - state: crypt_rusted - state: pirate_label +#Lua-changes: added Tag + - type: Tag + tags: + - EncryptionKeyFreelance + +- type: Tag + id: EncryptionKeyFreelance diff --git a/Resources/Prototypes/Entities/Objects/Specific/Robotics/endoskeleton.yml b/Resources/Prototypes/Entities/Objects/Specific/Robotics/endoskeleton.yml index 6afc06a7967..6ec4f278af3 100644 --- a/Resources/Prototypes/Entities/Objects/Specific/Robotics/endoskeleton.yml +++ b/Resources/Prototypes/Entities/Objects/Specific/Robotics/endoskeleton.yml @@ -79,3 +79,9 @@ guides: - Cyborgs - Robotics + - type: Tag + tags: + - CyborgEndoskeleton + +- type: Tag + id: CyborgEndoskeleton diff --git a/Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml b/Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml index 8f181900b70..fedf076f0d7 100644 --- a/Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml +++ b/Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml @@ -53,6 +53,13 @@ whitelist: components: - SecretStash + - type: Tag + tags: + - MMI + +- type: Tag + id: MMI + - type: entity parent: MMI @@ -68,6 +75,7 @@ components: - Brain + - type: entity parent: BaseItem id: PositronicBrain @@ -122,6 +130,7 @@ - type: Tag tags: - CannotSuicide + - PositronicBrain - type: GenericVisualizer visuals: enum.ToggleableGhostRoleVisuals.Status: @@ -137,3 +146,6 @@ whitelist: components: - SecretStash + +- type: Tag + id: PositronicBrain diff --git a/Resources/Prototypes/Entities/Objects/Specific/chemistry.yml b/Resources/Prototypes/Entities/Objects/Specific/chemistry.yml index adf44b58904..02af05118aa 100644 --- a/Resources/Prototypes/Entities/Objects/Specific/chemistry.yml +++ b/Resources/Prototypes/Entities/Objects/Specific/chemistry.yml @@ -295,10 +295,11 @@ - type: entity name: cryostasis beaker parent: BaseBeakerMetallic - description: Used to contain chemicals or solutions without reactions. + description: Used to contain chemicals or solutions without reactions. Now unspillable! id: CryostasisBeaker components: - type: Spillable + spillWhenThrown: false solution: beaker - type: Sprite sprite: Objects/Specific/Chemistry/beaker_cryostasis.rsi diff --git a/Resources/Prototypes/Entities/Objects/Tools/jetpacks.yml b/Resources/Prototypes/Entities/Objects/Tools/jetpacks.yml index c2197c7751c..16655f99745 100644 --- a/Resources/Prototypes/Entities/Objects/Tools/jetpacks.yml +++ b/Resources/Prototypes/Entities/Objects/Tools/jetpacks.yml @@ -63,6 +63,13 @@ enum.JetpackVisuals.Layer: True: {state: icon-on} False: {state: icon} + - type: RadarBlip # Lua-changes: added RadarBlip for balance + radarColor: "#0093c0" + scale: 0.8 + shape: Circle + visibleFromOtherGrids: true + requireNoGrid: true + maxDistance: 1024 - type: StaticPrice price: 100 diff --git a/Resources/Prototypes/Reagents/fun.yml b/Resources/Prototypes/Reagents/fun.yml index e6d42adb75d..6b3c3c2c337 100644 --- a/Resources/Prototypes/Reagents/fun.yml +++ b/Resources/Prototypes/Reagents/fun.yml @@ -165,6 +165,9 @@ Poison: effects: - !type:Electrocute + conditions: + - !type:ReagentThreshold + min: 10 probability: 0.35 - type: reagent diff --git a/Resources/Prototypes/Reagents/toxins.yml b/Resources/Prototypes/Reagents/toxins.yml index 5810db4179d..a3eb81bebc3 100644 --- a/Resources/Prototypes/Reagents/toxins.yml +++ b/Resources/Prototypes/Reagents/toxins.yml @@ -664,6 +664,9 @@ Poison: effects: - !type:Electrocute + conditions: + - !type:ReagentThreshold + min: 15 probability: 0.8 - type: reagent diff --git a/Resources/Prototypes/_Lua/Admem/AI-Psycho.yml b/Resources/Prototypes/_Lua/Admem/AI-Psycho.yml new file mode 100644 index 00000000000..3e00ddfdf8e --- /dev/null +++ b/Resources/Prototypes/_Lua/Admem/AI-Psycho.yml @@ -0,0 +1,926 @@ +#region Спавнер +- type: entity + parent: [ BaseItem ] + id: AiTeleportPsychoAdmin + name: телепорт подкреплений ГРЕЙТАЙД + suffix: "адмем" + description: Унивенсальный телепорт для призыва ГРЕЙТАЙДЕРОВ на сервер. "проклятие стало клоунадой и посмешищем" - комментарий 25Hydra08 + components: + - type: Sprite + sprite: Objects/Devices/door_remote.rsi + layers: + - state: door_remotebase + - state: door_remotelightscolour + color: "#ff00dd" + - state: door_remotescreencolour + color: "#9c9c9c" + - type: Item + storedRotation: -90 + - type: RechargeBasicEntityAmmo + rechargeCooldown: 1 + rechargeSound: /Audio/Machines/phasein.ogg + - type: BasicEntityAmmoProvider + proto: AIPsychoTeleportSpawner + capacity: 100 + count: 100 + - type: Gun + fireRate: 1 + useKey: false + selectedMode: FullAuto + availableModes: + - FullAuto + soundGunshot: /Audio/Machines/phasein.ogg + soundEmpty: /Audio/_NF/Effects/silence.ogg + +- type: entity + name: AIPsychoTeleportSpawner + id: AIPsychoTeleportSpawner + parent: MarkerBase + components: + - type: EntityTableSpawner + deleteSpawnerAfterSpawn: true + offset: 1 + table: !type:AllSelector + children: + - !type:EntSelector + id: AIPsychoBeacon + - !type:EntSelector + id: AIPsychoPoorSpawner + - !type:EntSelector + id: AIPsychoPoorSpawner + - !type:EntSelector + id: AIPsychoPoorSpawner + - !type:EntSelector + id: AIPsychoPoorSpawner + - !type:EntSelector + id: AIPsychoWelderSpawner + - !type:EntSelector + id: AIPsychoWelderSpawner + - !type:EntSelector + id: AIPsychoBreakerSpawner + - !type:EntSelector + id: AIPsychoBreakerSpawner + - !type:EntSelector + id: AIPsychoBreakerSpawner + - !type:EntSelector + id: AIPsychoStunSpawner + - !type:EntSelector + id: AIPsychoStunSpawner + - !type:EntSelector + id: AIPsychoStunSpawner + +#region БАЗЫ + +- type: entity + parent: BaseMobHuman + id: AIPsychoBase + name: AI Псих + abstract: true + components: + - type: RandomHumanoidAppearance + randomizeName: true + - type: AutoImplant + implants: + - MedicalTrackingImplant + - type: IntrinsicRadioTransmitter + channels: + - Common + - type: ActiveRadio + channels: + - Common + - type: TTS + enabled: true + - type: HTN + rootTask: + task: AIPsychoCompound + blackboard: + NavClimb: !type:Bool + true + NavInteract: !type:Bool + true + NavPry: !type:Bool + true + NavSmash: !type:Bool + true + - type: NpcFactionMember + factions: + - SimpleHostile + - type: NPCImprintingOnSpawnBehaviour + whitelist: + tags: + - AIPsychoBeacon + follow: true + spawnFriendsSearchRadius: 5 + - type: Vocalizer + minVocalizeInterval: 30 + maxVocalizeInterval: 120 + - type: DatasetVocalizer + dataset: spacepunkhumanoidchatter + - type: AutoWakeUp + - type: TimedDespawn + lifetime: 7200 + +- type: htnCompound + id: AIPsychoCompound + branches: + - tasks: + - !type:HTNCompoundTask + task: RangedCombatCompound + - tasks: + - !type:HTNCompoundTask + task: MeleeCombatCompound + - tasks: + - !type:HTNCompoundTask + task: FollowCompound + - tasks: + - !type:HTNCompoundTask + task: IdleCompound + +#region Маяк +- type: entity + parent: BaseItem + id: AIPsychoBeacon + name: маяк ГРЕЙТАЙДЕРОВ + description: Маленький маяк, призванный помочь вам управлять отрядами ГРЕЙТАЙДЕРОВ. + categories: [ HideSpawnMenu ] + components: + - type: Sprite + sprite: Objects/Devices/station_beacon.rsi + drawdepth: BelowFloor + layers: + - state: blink + map: ["base"] + - type: Appearance + - type: GenericVisualizer + visuals: + enum.NavMapBeaconVisuals.Enabled: + base: + True: {state: blink} + False: {state: icon} + - type: Item + size: Small + - type: Visibility + layer: 1 + - type: SubFloorHide + - type: Anchorable + - type: Tag + tags: + - AIPsychoBeacon + - type: TimedDespawn + lifetime: 7200 + +- type: Tag + id: AIPsychoBeacon + +#region Бедность +- type: entity + parent: AIPsychoBase + id: AIPsychoPoorBase + name: AI Псих + suffix: Бедный + categories: [ HideSpawnMenu ] + components: + - type: Loadout + prototypes: + - AIPsychoPoorGear + +- type: startingGear + id: AIPsychoPoorGear + equipment: + jumpsuit: ClothingUniformJumpsuitColorGrey + back: NFClothingBackpack + ears: ClothingHeadsetGreyCommon + gloves: ClothingHandsGlovesColorYellow + shoes: ClothingShoesColorBlack + id: ContractorPDA + pocket2: Cablecuffs + belt: ClothingBeltUtility + storage: + back: + - ClothingMaskBreath + - NFBoxSurvival + - EmergencyRockCutter + +#region Вариации ттс +#1 +- type: entity + parent: AIPsychoPoorBase + id: AIPsychoPoor1 + name: AI Псих + suffix: Бедный 1 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Alchemist + +#2 +- type: entity + parent: AIPsychoPoorBase + id: AIPsychoPoor2 + name: AI Псих + suffix: Бедный 2 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Aragorn + +#3 +- type: entity + parent: AIPsychoPoorBase + id: AIPsychoPoor3 + name: AI Псих + suffix: Бедный 3 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Ahri + +#4 +- type: entity + parent: AIPsychoPoorBase + id: AIPsychoPoor4 + name: AI Псих + suffix: Бедный 4 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Arthas + +#5 +- type: entity + parent: AIPsychoPoorBase + id: AIPsychoPoor5 + name: AI Псих + suffix: Бедный 5 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Archmage + +#6 +- type: entity + parent: AIPsychoPoorBase + id: AIPsychoPoor6 + name: AI Псих + suffix: Бедный 6 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Akazamzarak + +#7 +- type: entity + parent: AIPsychoPoorBase + id: AIPsychoPoor7 + name: AI Псих + suffix: Бедный 7 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Grandmother + +#8 +- type: entity + parent: AIPsychoPoorBase + id: AIPsychoPoor8 + name: AI Псих + suffix: Бедный 8 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Baechao + +#9 +- type: entity + parent: AIPsychoPoorBase + id: AIPsychoPoor9 + name: AI Псих + suffix: Бедный 9 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Bolan + +#10 +- type: entity + parent: AIPsychoPoorBase + id: AIPsychoPoor10 + name: AI Псих + suffix: Бедный 10 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Vanndara + +#region Спавнер +- type: entity + parent: MarkerBase + id: AIPsychoPoorSpawner + name: AIPsychoPoorSpawner + categories: [ HideSpawnMenu ] + components: + - type: Sprite + layers: + - state: green + - sprite: Objects/Materials/materials.rsi + state: diamond + - type: RandomSpawner + prototypes: + - AIPsychoPoor1 + - AIPsychoPoor2 + - AIPsychoPoor3 + - AIPsychoPoor4 + - AIPsychoPoor5 + - AIPsychoPoor6 + - AIPsychoPoor7 + - AIPsychoPoor8 + - AIPsychoPoor9 + - AIPsychoPoor10 + chance: 1 + offset: 0.2 + +#region Сварщик +- type: entity + parent: AIPsychoBase + id: AIPsychoWelderBase + name: AI Псих + suffix: Сварщик + categories: [ HideSpawnMenu ] + components: + - type: Loadout + prototypes: + - AIPsychoWelderGear + +- type: startingGear + id: AIPsychoWelderGear + equipment: + jumpsuit: ClothingUniformJumpsuitColorYellow + back: ClothingBackpackDuffelEngineering + mask: ClothingMaskWeldingGas + eyes: ClothingEyesGlassesMeson + ears: ClothingHeadsetGreyCommon + gloves: ClothingHandsGlovesColorYellow + outerClothing: ClothingOuterVestHazard + shoes: ClothingShoesColorBlack + id: ContractorPDA + pocket1: ShardGlass + pocket2: FireBomb + belt: ClothingBeltUtilityEngineering + storage: + back: + - ClothingMaskBreath + - NFBoxSurvival + - EmergencyRockCutter + - Bola + - FireBombFuel + - ShardGlass + - MaterialCloth1 + - SpaceCash1000 + inhand: + - Welder + +#region Вариации ттс +#1 +- type: entity + parent: AIPsychoWelderBase + id: AIPsychoWelder1 + name: AI Псих + suffix: Сварщик 1 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Ycf + +#2 +- type: entity + parent: AIPsychoWelderBase + id: AIPsychoWelder2 + name: AI Псих + suffix: Сварщик 2 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Thrud + +#3 +- type: entity + parent: AIPsychoWelderBase + id: AIPsychoWelder3 + name: AI Псих + suffix: Сварщик 3 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Reaper + +#4 +- type: entity + parent: AIPsychoWelderBase + id: AIPsychoWelder4 + name: AI Псих + suffix: Сварщик 4 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Dremora + +#5 +- type: entity + parent: AIPsychoWelderBase + id: AIPsychoWelder5 + name: AI Псих + suffix: Сварщик 5 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Dolg1 + +#6 +- type: entity + parent: AIPsychoWelderBase + id: AIPsychoWelder6 + name: AI Псих + suffix: Сварщик 6 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Jackie + +#7 +- type: entity + parent: AIPsychoWelderBase + id: AIPsychoWelder7 + name: AI Псих + suffix: Сварщик 7 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Decker + +#8 +- type: entity + parent: AIPsychoWelderBase + id: AIPsychoWelder8 + name: AI Псих + suffix: Сварщик 8 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Graves + +#9 +- type: entity + parent: AIPsychoWelderBase + id: AIPsychoWelder9 + name: AI Псих + suffix: Сварщик 9 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Gnomenapper + +#10 +- type: entity + parent: AIPsychoWelderBase + id: AIPsychoWelder10 + name: AI Псих + suffix: Сварщик 10 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Vree + +#region Спавнер +- type: entity + parent: MarkerBase + id: AIPsychoWelderSpawner + name: AIPsychoWelderSpawner + categories: [ HideSpawnMenu ] + components: + - type: Sprite + layers: + - state: green + - sprite: Objects/Materials/materials.rsi + state: diamond + - type: RandomSpawner + prototypes: + - AIPsychoWelder1 + - AIPsychoWelder2 + - AIPsychoWelder3 + - AIPsychoWelder4 + - AIPsychoWelder5 + - AIPsychoWelder6 + - AIPsychoWelder7 + - AIPsychoWelder8 + - AIPsychoWelder9 + - AIPsychoWelder10 + chance: 1 + offset: 0.2 + +#region Ломатель +- type: entity + parent: AIPsychoBase + id: AIPsychoBreakerBase + name: AI Псих + suffix: ломатель + components: + - type: Loadout + prototypes: + - AIPsychoBreakerGear + +- type: startingGear + id: AIPsychoBreakerGear + equipment: + jumpsuit: ClothingUniformJumpsuitColorGrey + back: NFClothingBackpack + mask: ClothingMaskGas + eyes: ClothingEyesGlassesMeson + ears: ClothingHeadsetGreyCommon + gloves: ClothingHandsGlovesColorYellow + outerClothing: ClothingOuterArmorBasic + shoes: ClothingShoesColorBlack + id: ContractorPDA + pocket1: Soap + pocket2: FlashlightLantern + belt: ClothingBeltUtilityEngineering + storage: + back: + - ClothingMaskBreath + - NFBoxSurvival + - EmergencyRockCutter + - DrinkSpaceLube + - Shiv + - Flash + - ShardGlassReinforced + - ShardGlassReinforced + - ShardGlassReinforced + - WeaponFlareGun + inhand: + - ToolboxEmergencyFilled + +#region Вариации ттс +#1 +- type: entity + parent: AIPsychoBreakerBase + id: AIPsychoBreaker1 + name: AI Псих + suffix: Ломатель 1 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Admiral + +#2 +- type: entity + parent: AIPsychoBreakerBase + id: AIPsychoBreaker2 + name: AI Псих + suffix: Ломатель 2 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Barbossa + +#3 +- type: entity + parent: AIPsychoBreakerBase + id: AIPsychoBreaker3 + name: AI Псих + suffix: Ломатель 3 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Brann + +#4 +- type: entity + parent: AIPsychoBreakerBase + id: AIPsychoBreaker4 + name: AI Псих + suffix: Ломатель 4 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Vort + +#5 +- type: entity + parent: AIPsychoBreakerBase + id: AIPsychoBreaker5 + name: AI Псих + suffix: Ломатель 5 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Vree + +#6 +- type: entity + parent: AIPsychoBreakerBase + id: AIPsychoBreaker6 + name: AI Псих + suffix: Ломатель 6 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Gnomenapper + +#7 +- type: entity + parent: AIPsychoBreakerBase + id: AIPsychoBreaker7 + name: AI Псих + suffix: Ломатель 7 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Graves +#8 +- type: entity + parent: AIPsychoBreakerBase + id: AIPsychoBreaker8 + name: AI Псих + suffix: Ломатель 8 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Decker + +#9 +- type: entity + parent: AIPsychoBreakerBase + id: AIPsychoBreaker9 + name: AI Псих + suffix: Ломатель 9 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Jackie + +#10 +- type: entity + parent: AIPsychoBreakerBase + id: AIPsychoBreaker10 + name: AI Псих + suffix: Ломатель 10 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Dolg1 + +#region Спавнер +- type: entity + parent: MarkerBase + id: AIPsychoBreakerSpawner + name: AIPsychoBreakerSpawner + categories: [ HideSpawnMenu ] + components: + - type: Sprite + layers: + - state: green + - sprite: Objects/Materials/materials.rsi + state: diamond + - type: RandomSpawner + prototypes: + - AIPsychoBreaker1 + - AIPsychoBreaker2 + - AIPsychoBreaker3 + - AIPsychoBreaker4 + - AIPsychoBreaker5 + - AIPsychoBreaker6 + - AIPsychoBreaker7 + - AIPsychoBreaker8 + - AIPsychoBreaker9 + - AIPsychoBreaker10 + chance: 1 + offset: 0.2 + + +#region Станнер +- type: entity + parent: AIPsychoBase + id: AIPsychoStunBase + name: AI Псих + suffix: Станнер + components: + - type: Loadout + prototypes: + - AIPsychoStunGear + - type: ActionGun + action: AIPsychoStunSoapThrowAction + gunProto: AIPsychoStunSoapThrow + - type: NPCUseActionOnTarget + actionId: AIPsychoStunSoapThrowAction + +- type: entity + categories: [ HideSpawnMenu ] + id: AIPsychoStunSoapThrowAction + parent: BaseAction + name: "[color=cyan] кинуть мыло [/color]" + description: + components: + - type: Action + icon: { sprite : Objects/Weapons/Grenades/stingergrenade.rsi, state: icon } + priority: 2 + itemIconStyle: BigAction + useDelay: 120 + sound: + path: /Audio/_NF/Effects/silence.ogg + - type: TargetAction + checkCanAccess: false + range: 0 + - type: WorldTargetAction + event: !type:ActionGunShootEvent + +- type: entity + categories: [ HideSpawnMenu ] + id: AIPsychoStunSoapThrow + name: AIPsychoStunSoapThrow + description: для того что бы кинуть мыло в лицо + components: + - type: Gun + showExamineText: false + fireRate: 1 + minAngle: 1 + maxAngle: 2 + projectileSpeed: 30 + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: /Audio/_NF/Effects/silence.ogg + soundEmpty: /Audio/_NF/Effects/silence.ogg + - type: BasicEntityAmmoProvider + proto: Soap + capacity: 1 + count: 1 + - type: RechargeBasicEntityAmmo + rechargeCooldown: 120 + rechargeSound: /Audio/_NF/Effects/silence.ogg + +- type: startingGear + id: AIPsychoStunGear + equipment: + jumpsuit: ClothingUniformJumpsuitPilot + back: ClothingBackpackDuffelPilot + mask: ClothingMaskPilot + eyes: ClothingEyesGlassesPilot + ears: ClothingHeadsetGreyCommon + gloves: ClothingHandsGlovesPilot + outerClothing: ClothingOuterHardsuitSpatio + shoes: ClothingShoesBootsMag + id: PilotPDA + pocket1: AmmoBox45_magnumRubber + pocket2: NFWeaponRevolverArgentiLessLethal + belt: ClothingBeltUtilityEngineering + storage: + back: + - ClothingMaskBreath + - NFBoxSurvival + - EmergencyRockCutter + - HandHeldMassScanner + - RemoteSignaller + - trayScanner + - AmmoBox127x99mm + - ClothingHeadHatCowboyWhite + - PlushieCarp + - FireExtinguisher + inhand: + - NFWeaponEnergyPistolDisabler + +#region Вариации ттс +#1 +- type: entity + parent: AIPsychoStunBase + id: AIPsychoStun1 + name: AI Псих + suffix: Станнер 1 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Donkey + +#2 +- type: entity + parent: AIPsychoStunBase + id: AIPsychoStun2 + name: AI Псих + suffix: Станнер 2 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Father + +#3 +- type: entity + parent: AIPsychoStunBase + id: AIPsychoStun3 + name: AI Псих + suffix: Станнер 3 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Patrick + +#4 +- type: entity + parent: AIPsychoStunBase + id: AIPsychoStun4 + name: AI Псих + suffix: Станнер 4 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Robold + +#5 +- type: entity + parent: AIPsychoStunBase + id: AIPsychoStun5 + name: AI Псих + suffix: Станнер 5 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Sidorovich + +#6 +- type: entity + parent: AIPsychoStunBase + id: AIPsychoStun6 + name: AI Псих + suffix: Станнер 6 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Squidward + +#7 +- type: entity + parent: AIPsychoStunBase + id: AIPsychoStun7 + name: AI Псих + suffix: Станнер 7 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Sobchak + +#8 +- type: entity + parent: AIPsychoStunBase + id: AIPsychoStun8 + name: AI Псих + suffix: Станнер 8 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Takemura + +#9 +- type: entity + parent: AIPsychoStunBase + id: AIPsychoStun9 + name: AI Псих + suffix: Станнер 9 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Tiadalma + +#10 +- type: entity + parent: AIPsychoStunBase + id: AIPsychoStun10 + name: AI Псих + suffix: Станнер 10 + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Wheatley + +#region Спавнер +- type: entity + parent: MarkerBase + id: AIPsychoStunSpawner + name: AIPsychoStunSpawner + categories: [ HideSpawnMenu ] + components: + - type: Sprite + layers: + - state: green + - sprite: Objects/Materials/materials.rsi + state: diamond + - type: RandomSpawner + prototypes: + - AIPsychoStun1 + - AIPsychoStun2 + - AIPsychoStun3 + - AIPsychoStun4 + - AIPsychoStun5 + - AIPsychoStun6 + - AIPsychoStun7 + - AIPsychoStun8 + - AIPsychoStun9 + - AIPsychoStun10 + chance: 1 + offset: 0.2 diff --git a/Resources/Prototypes/_Lua/Admem/NewMimic.yml b/Resources/Prototypes/_Lua/Admem/NewMimic.yml new file mode 100644 index 00000000000..8a79e509f0b --- /dev/null +++ b/Resources/Prototypes/_Lua/Admem/NewMimic.yml @@ -0,0 +1,209 @@ +- type: entity + name: Подозрительные напитки Robust + id: MobMimicRealistic + parent: [ SimpleMobBase, MobCombat ] + description: Автомат подозрительных напитков, предоставленный компанией Robust Industries, LLC. Правда. Честно. + components: + - type: Tag + tags: + - FootstepSound + - type: InputMover + - type: MobMover + - type: NpcFactionMember + factions: + - SimpleHostile + - type: Sprite + drawdepth: Mobs + sprite: Structures/Machines/VendingMachines/cola.rsi + state: normal + - type: Icon + sprite: Structures/Machines/VendingMachines/cola.rsi + state: normal + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.35,-0.35,0.35,0.35" + density: 1000 + mask: + - MobMask + layer: + - MachineLayer + - type: AnimationPlayer + - type: MeleeWeapon + angle: 0 + animation: WeaponArcFist + damage: + types: + Blunt: 20 + bluntStaminaDamageFactor: 10 + - type: MovementSpeedModifier + baseWalkSpeed : 1 + baseRunningSpeed : 7 + - type: Butcherable + spawned: + - id: DrinkChangelingStingCan + amount: 10 + - type: MobThresholds + thresholds: + 0: Alive + 200: Critical + 300: Dead + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 299 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:PlaySoundBehavior + sound: + collection: gib + - !type:SpawnEntitiesBehavior + spawn: + DrinkChangelingStingCan: + min: 3 + max: 5 + - type: TimedDespawn + lifetime: 3600 + - type: PointLight + radius: 1.5 + energy: 3.0 + color: "#3c5eb5" + - type: VendingMachine + pack: RobustSoftdrinksInventory + dispenseOnHitChance: 0.25 + dispenseOnHitThreshold: 2 + ejectDelay: 1.9 + - type: DatasetVocalizer + dataset: RobustSoftdrinksAds + - type: SpeakOnUIClosed + pack: RobustSoftdrinksGoodbyes + - type: ComplexInteraction + - type: Access + groups: + - AllAccess + - Silicon + tags: + - CentralCommand + - NuclearOperative + - SyndicateAgent + - Wizard + - Xenoborg + - Pirate + - type: Prying + pryPowered: true + force: true + speedModifier: 2 + useSound: + path: /Audio/Items/crowbar.ogg + - type: StaticPrice + price: 10000 + + +- type: entity + name: Подозрительные напитки Robust + id: MobMimicRealisticPlayable + parent: [ SimpleNonHTNSpaceMobBase, MobPassiveRegen ] + description: Автомат подозрительных напитков, предоставленный компанией Robust Industries, LLC. Правда. Честно. + suffix: "играбельный, адмем, NoHTN" + components: + - type: Tag + tags: + - FootstepSound + - type: InputMover + - type: MobMover + - type: NpcFactionMember + factions: + - SimpleHostile + - type: Sprite + drawdepth: Mobs + sprite: Structures/Machines/VendingMachines/cola.rsi + state: normal + - type: Icon + sprite: Structures/Machines/VendingMachines/cola.rsi + state: normal + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.35,-0.35,0.35,0.35" + density: 1000 + mask: + - MobMask + layer: + - MachineLayer + - type: AnimationPlayer + - type: MeleeWeapon + angle: 0 + animation: WeaponArcFist + damage: + types: + Blunt: 20 + bluntStaminaDamageFactor: 10 + - type: MovementSpeedModifier + baseWalkSpeed : 1 + baseRunningSpeed : 7 + - type: Butcherable + spawned: + - id: DrinkChangelingStingCan + amount: 10 + - type: MobThresholds + thresholds: + 0: Alive + 200: Critical + 300: Dead + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 299 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:PlaySoundBehavior + sound: + collection: gib + - !type:SpawnEntitiesBehavior + spawn: + DrinkChangelingStingCan: + min: 3 + max: 5 + - type: TimedDespawn + lifetime: 3600 + - type: PointLight + radius: 1.5 + energy: 3.0 + color: "#3c5eb5" + - type: VendingMachine + pack: RobustSoftdrinksInventory + dispenseOnHitChance: 0.25 + dispenseOnHitThreshold: 2 + ejectDelay: 1.9 + - type: DatasetVocalizer + dataset: RobustSoftdrinksAds + - type: SpeakOnUIClosed + pack: RobustSoftdrinksGoodbyes + - type: ComplexInteraction + - type: Access + groups: + - AllAccess + - Silicon + tags: + - CentralCommand + - NuclearOperative + - SyndicateAgent + - Wizard + - Xenoborg + - Pirate + - type: Prying + pryPowered: true + force: true + speedModifier: 2 + useSound: + path: /Audio/Items/crowbar.ogg + - type: StaticPrice + price: 10000 \ No newline at end of file diff --git a/Resources/Prototypes/_Lua/Admem/NewNarsie.yml b/Resources/Prototypes/_Lua/Admem/NewNarsie.yml new file mode 100644 index 00000000000..5971246ed23 --- /dev/null +++ b/Resources/Prototypes/_Lua/Admem/NewNarsie.yml @@ -0,0 +1,383 @@ +- type: entity + abstract: true + id: MobNarsieNewBase + parent: [ SimpleNonHTNSpaceMobBase, FlyingMobBase ] + name: Nar'Sie + description: Your mind begins to bubble and ooze as it tries to comprehend what it sees. + components: + - type: Sprite + sprite: Mobs/Demons/narsie.rsi + drawdepth: Ghosts + scale: 2.0,2.0 + layers: + - state: narsie + shader: unshaded + +- type: entity + abstract: true + parent: + - BaseMob + - MobMovementSpeedModifierMelee + - MobDamageable + - MobCombat + - MobBloodstream + - MobFlammable + - MobEnhancedMovement + id: NarsieBaseBase + components: + - type: Sprite + sprite: Mobs/Demons/narsie.rsi + drawdepth: Ghosts + scale: 2.0,2.0 + layers: + - state: narsie + shader: unshaded + - type: StatusEffects + allowed: + - SlowedDown + - Stutter + - Electrocution + - TemporaryBlindness + - Pacified + - Drowsiness + - Adrenaline + - type: StandingState + - type: InputMover + - type: MobMover + - type: DiseaseProtection + - type: ZombieImmune + - type: Hands + - type: Stripping + - type: Puller + - type: NpcFactionMember + factions: + - SimpleHostile + - type: Tag + tags: + - CanPilot + - FootstepSound + - DoorBumpOpener + - CannotSuicide + - type: FTLKnockdownImmune + - type: TTS + enabled: true + - type: GoblinAccent + - type: LizardAccent + - type: MothAccent + - type: ScrambledAccent + - type: Speech # Frontier + speechSounds: Alto + allowedEmotes: ['Belch'] # Frontier + - type: LanguageKnowledge # Lua start + speaks: + - Intergalactic + understands: + - Intergalactic + # Lua end + - type: Grammar + attributes: + proper: true + - type: ComplexInteraction + - type: MindContainer + showExamineInfo: true + - type: UserInterface + interfaces: + enum.RadarConsoleUiKey.Key: + type: RadarConsoleBoundUserInterface + - type: IntrinsicUI + uis: + enum.RadarConsoleUiKey.Key: + toggleAction: ActionAGhostShowRadar + - type: RadarConsole + maxRange: 1024 # Frontier: increase admin radar range + followEntity: true + hideCoords: false # Frontier + maxIffRange: null # Frontier + +#region Спавн +# spawn animation, spawns actual narsie when it ends +- type: entity + parent: MobNarsieNewBase + id: MobNarsieSpawnNew + suffix: "адмем" + components: + - type: Sprite + layers: + - state: spawn + shader: unshaded + # spawn animation lasts 3.5 seconds + - type: TimedDespawn + lifetime: 3.5 + - type: SpawnOnDespawn + prototype: MobNarsieNew + +#region Нар-Си +- type: entity + parent: [NarsieBaseBase] + id: MobNarsieNew + suffix: "адмем" + components: + - type: AnnounceOnSpawn + message: narsie-has-risen + sender: narsie-has-risen-sender + sound: + path: /Audio/Misc/narsie_rises.ogg + color: red + - type: ContentEye + maxZoom: 3.0,3.0 + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeCircle + radius: 5 + density: 137992 + mask: + - FlyingMobMask + layer: + - FlyingMobLayer + - type: MobThresholds + thresholds: + 0: Alive + 300100: Critical + 300200: Dead + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 300000 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:PlaySoundBehavior + sound: + collection: gib + - !type:SpawnEntitiesBehavior + spawn: + NarsieSpawnGib: + min: 1 + max: 1 + - type: Appearance + - type: Damageable + damageContainer: Biological + # - type: Input + # context: "ghost" + - type: MovementIgnoreGravity + # narnar hears all + - type: IntrinsicRadioReceiver + - type: IntrinsicRadioTransmitter + - type: ActiveRadio + channels: + - Binary + - Common + - Command + - CentCom + - Engineering + - Medical + - Science + - Security + - Service + - Supply + - Syndicate + globalReceive: true + - type: Physics + bodyType: Dynamic + bodyStatus: InAir + - type: MovementSpeedModifier + baseRunningSpeed: 40 + baseWalkSpeed: 25 + - type: CanMoveInAir + # singulose components + - type: SpaceWhaleTileDevour + devourInterval: 0.5 + tilesPerBite: 6 + entitiesPerBite: 6 + damage: + types: + Structural: 6000 + Blunt: 10 + ignoreWhitelist: + tags: + - SpaceLeviathan + - type: DamageOnCollide + inverted: true + damage: + types: + Structural: 5000 + Blunt: 10 + - type: RadarBlip + radarColor: "#FF4444" + scale: 4 + shape: Circle + visibleFromOtherGrids: true + requireNoGrid: false + maxDistance: 4096 + - type: Tag + tags: + - GhostOnlyWarp + - type: WarpPoint + follow: true + location: Nar'Sie + blacklist: + tags: + - GhostOnlyWarp + - type: NightVision + color: "#808080" + activateSound: null + deactivateSound: null + - type: RechargeBasicEntityAmmo + rechargeCooldown: 2 + rechargeSound: /Audio/Effects/gib3.ogg + - type: BasicEntityAmmoProvider + proto: NarsieMeteorLarge + capacity: 1 + count: 1 + - type: Gun + fireRate: 1 + projectileSpeed: 200 + useKey: false + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: /Audio/Effects/gib1.ogg + soundEmpty: /Audio/_NF/Effects/silence.ogg + - type: UserInterface + interfaces: + enum.RadarConsoleUiKey.Key: + type: RadarConsoleBoundUserInterface + - type: IntrinsicUI + uis: + enum.RadarConsoleUiKey.Key: + toggleAction: ActionAGhostShowRadar + - type: RadarConsole + maxRange: 2048 # Frontier: increase admin radar range + followEntity: true + hideCoords: false # Frontier + maxIffRange: null # Frontier + - type: TTS + enabled: true + voice: GmanE2 + +- type: entity + parent: BaseMeteor + id: NarsieMeteorLarge + suffix: Large + components: + - type: Sprite + state: big + - type: Explosive + explosionType: HardBombShipGun + totalIntensity: 1250 + intensitySlope: 5 + maxIntensity: 1450 + - type: Projectile + damage: + types: + Structural: 12500 + Blunt: 15000 + Ion: 30000 + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 1200 + behaviors: + - !type:DoActsBehavior + acts: [ "Destruction" ] + - !type:PlaySoundBehavior + sound: + collection: MetalBreak + - !type:ExplodeBehavior + - !type:WeightedSpawnEntityBehavior + weightedEntityTable: "MeteorSpawnAsteroidWallTable" + spawnOffset: 6 + minSpawn: 8 + maxSpawn: 16 + spawnAfter: 0.5 + - type: RadarBlip + radarColor: "#a0715b" + scale: 2 + shape: Circle + visibleFromOtherGrids: true + requireNoGrid: false + maxDistance: 4096 + +- type: entity + name: NarsieSpawnGib + id: NarsieSpawnGib + parent: MarkerBase + components: + - type: Sprite + layers: + - state: red + - sprite: _NF/Mobs/Aliens/flesh.rsi + state: lover + - state: ai + - type: EntityTableSpawner + deleteSpawnerAfterSpawn: true + offset: 2 + table: !type:AllSelector + children: + # - !type:EntSelector + # id: SpawnDungeonLootGunT4 + # - !type:EntSelector + # id: T2EventLootSpawn + # - !type:EntSelector + # id: LuaArmorySpawnerTreasure + # - !type:EntSelector + # id: SpawnDungeonLootMeleeT3L + # - !type:EntSelector + # id: SpawnDungeonLootGunT3L + # - !type:EntSelector + # id: SpawnDungeonLootGunT3L + # - !type:EntSelector + # id: T1EventLootSpawn + # - !type:EntSelector + # id: LuaArmorySpawnerTreasure + # - !type:EntSelector + # id: LuaArmorySpawnerTreasure + # - !type:EntSelector + # id: SpawnDungeonLootMeleeT3L + # - !type:EntSelector + # id: LuaArmorySpawnerCircuitBoard + # - !type:EntSelector + # id: RandomScrapSalvage + # - !type:EntSelector + # id: RandomScrapSalvage + - !type:EntSelector + id: SpawnNarsieGib + +- type: entity + id: SpawnNarsieGib + parent: SpawnNarsieBase + name: Кровавая Луна + components: + - type: GridSpawner + path: /Maps/_NF/Bluespace/bloodmoon.yml + - type: AnnounceOnSpawn + message: narsie-has-defeated + sender: narsie-has-risen-sender + sound: + path: /Audio/Misc/narsie_rises.ogg + color: green + +- type: entity + id: SpawnNarsieBase + parent: MarkerBase + abstract: true + components: + - type: GridSpawner + addComponents: + - type: Company + companyName: BrokenAi + - type: RadarBlipIcon + icon: /Textures/_Lua/Interface/Radar/ai.png + scale: 1.2 + allowWhenHidden: true + - type: IFF + color: "#9a2020" + - type: GridCleanupGrid + cleanupAcceleration: 3 + ignorePowered: true + ignoreIFF: true + ignorePrice: true \ No newline at end of file diff --git a/Resources/Prototypes/_Lua/Admem/PassiveWhale.yml b/Resources/Prototypes/_Lua/Admem/PassiveWhale.yml new file mode 100644 index 00000000000..f032520b0fc --- /dev/null +++ b/Resources/Prototypes/_Lua/Admem/PassiveWhale.yml @@ -0,0 +1,429 @@ +- type: entity + parent: [ BaseItem ] + id: AiTeleportPassiveWhale + name: телепорт космокита + suffix: "адмем" + description: Унивенсальный телепорт для призыва космического кита, который будет следовать за вашим агостом. "Не мучайте им игроков только" - комментарий 25Hydra08 + components: + - type: Sprite + sprite: Objects/Devices/door_remote.rsi + layers: + - state: door_remotebase + - state: door_remotelightscolour + color: "#fffb00" + - state: door_remotescreencolour + color: "#9c9c9c" + - type: Item + storedRotation: -90 + - type: RechargeBasicEntityAmmo + rechargeCooldown: 1 + rechargeSound: /Audio/Machines/phasein.ogg + - type: BasicEntityAmmoProvider + proto: MobSpaceWhalePassive + capacity: 100 + count: 100 + - type: Gun + fireRate: 1 + useKey: false + selectedMode: FullAuto + availableModes: + - FullAuto + soundGunshot: /Audio/Machines/phasein.ogg + soundEmpty: /Audio/_NF/Effects/silence.ogg + - type: Tag + tags: + - AIWhaleBeacon + +- type: Tag + id: AIWhaleBeacon + +- type: entity + id: MobSpaceWhalePassive + parent: [ SimpleSpaceMobBase, FlyingMobBase, MobCombat ] + name: Зубик + description: Необычный космический кит, который не проявляет агрессии. + categories: [ HideSpawnMenu ] + components: + # - type: SpaceWhale + - type: TailedEntity + amount: 55 + speed: 44 + spacing: 1.1 + wiggleAmplitude: 0.02 + wiggleFrequency: 0.02 + stiffness: 90 + damping: 5 + minLengthMultiplier: 0.9 + maxLengthMultiplier: 1.2 + prototype: MobSpaceWhaleSegment + - type: MovementSpeedModifier + baseRunningSpeed: 45 + baseWalkSpeed: 45 + - type: RadarBlip + radarColor: "#FF4444" + scale: 3 + shape: Circle + visibleFromOtherGrids: true + requireNoGrid: true + maxDistance: 4096 + - type: RadarSonarEcho + # - type: MovementIgnoreGravity + # weightless: true + - type: HTN + rootTask: + task: SpaceWhaleCompound + sleepPlayerCheckRangeOverride: 2500 + blackboard: + NavSmash: !type:Bool + true + MeleeRange: !type:Single + 4 + VisionRadius: !type:Single + 2000 + AggroVisionRadius: !type:Single + 2000 + - type: NpcFactionMember + factions: + - Passive + - type: InputMover + - type: MobMover + - type: Physics + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeCircle + radius: 2 + density: 137992 + mask: + - FlyingMobMask + layer: + - FlyingMobLayer + - type: MeleeWeapon + altDisarm: false + attackRate: 0.3 + angle: 0 + animation: WeaponArcBite + soundHit: + path: /Audio/Effects/bite.ogg + damage: + types: + Blunt: 50 + Slash: 45 + Structural: 800 + - type: Speech + speechVerb: LargeMob + - type: InteractionPopup + interactSuccessString: petting-success-leviathan + interactFailureString: petting-failure-leviathan + interactFailureSound: + path: /Audio/Effects/bite.ogg + - type: Sprite + sprite: _Goobstation/Mobs/SpaceWhale/leviathan.rsi + layers: + - state: head + - state: overlay + shader: unshaded + noRot: false + - type: NightVision + color: "#808080" + activateSound: null + deactivateSound: null + - type: AmbientSound + enabled: true + volume: 1 + range: 700 + sound: + path: /Audio/_Goobstation/Ambience/SpaceWhale/leviathan-ambient.ogg + - type: MobState + - type: MobThresholds + thresholds: + 0: Alive + 36000: Dead + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 36000 + behaviors: + - !type:GibBehavior { } + - type: DamageOnCollide + inverted: true + damage: + types: + Structural: 5000 + Blunt: 10 + - type: Appearance + - type: Damageable + damageContainer: Biological + - type: SlowOnDamage + speedModifierThresholds: + 2000: 0.7 + 3000: 0.5 + - type: Stamina + critThreshold: 600 + - type: Flammable + damage: + types: {} + - type: StatusEffects + allowed: + - Stutter + - Electrocution + - TemporaryBlindness + - Pacified + - RadiationProtection + - Adrenaline + - type: Temperature + heatDamageThreshold: 800 + - type: Tag + tags: + - CannotSuicide + - DoorBumpOpener + - StunImmune + - SpaceLeviathan + - type: Butcherable + spawned: + - id: FoodMeatFish + amount: 8 + - type: NPCImprintingOnSpawnBehaviour + whitelist: + tags: + - AIWhaleBeacon + follow: true + spawnFriendsSearchRadius: 5 + - type: UserInterface + interfaces: + enum.RadarConsoleUiKey.Key: + type: RadarConsoleBoundUserInterface + - type: IntrinsicUI + uis: + enum.RadarConsoleUiKey.Key: + toggleAction: ActionAGhostShowRadar + - type: RadarConsole + maxRange: 2048 # Frontier: increase admin radar range + followEntity: true + hideCoords: false # Frontier + maxIffRange: null # Frontier + + + + + + +- type: entity + parent: [ BaseItem ] + id: AiTeleportAgressiveWhale + name: телепорт агрессивного космокита + suffix: "адмем" + description: Унивенсальный телепорт для призыва агрессивного космического кита, который будет следовать за вашим агостом. "пиздец, дожили" - комментарий 25Hydra08 + components: + - type: Sprite + sprite: Objects/Devices/door_remote.rsi + layers: + - state: door_remotebase + - state: door_remotelightscolour + color: "#9c9c9c" + - state: door_remotescreencolour + color: "#fffb00" + - type: Item + storedRotation: -90 + - type: RechargeBasicEntityAmmo + rechargeCooldown: 1 + rechargeSound: /Audio/Machines/phasein.ogg + - type: BasicEntityAmmoProvider + proto: MobSpaceWhaleAgressive + capacity: 100 + count: 100 + - type: Gun + fireRate: 1 + useKey: false + selectedMode: FullAuto + availableModes: + - FullAuto + soundGunshot: /Audio/Machines/phasein.ogg + soundEmpty: /Audio/_NF/Effects/silence.ogg + - type: Tag + tags: + - AIWhaleBeacon + +- type: entity + id: MobSpaceWhaleAgressive + parent: [ SimpleSpaceMobBase, FlyingMobBase, MobCombat ] + name: агрессивный Зубик + description: Необычный космический кит, который обычно не проявляет агрессии. Однако в данном случае вы его сильно разозлили. + categories: [ HideSpawnMenu ] + components: + - type: TailedEntity + amount: 55 + speed: 86 + spacing: 1 + wiggleAmplitude: 0.02 + wiggleFrequency: 0.02 + stiffness: 90 + damping: 5 + minLengthMultiplier: 0.99 + maxLengthMultiplier: 1.01 + prototype: MobSpaceWhaleSegment + - type: MovementSpeedModifier + baseRunningSpeed: 80 + baseWalkSpeed: 80 + - type: RadarBlip + radarColor: "#FF4444" + scale: 3 + shape: Circle + visibleFromOtherGrids: true + requireNoGrid: true + maxDistance: 4096 + - type: RadarSonarEcho + - type: MovementIgnoreGravity + weightless: true + - type: WarpPoint + follow: true + location: Левиафан + - type: HTN + rootTask: + task: SpaceWhaleCompound + sleepPlayerCheckRangeOverride: 2500 + blackboard: + NavSmash: !type:Bool + true + MeleeRange: !type:Single + 4 + VisionRadius: !type:Single + 2000 + AggroVisionRadius: !type:Single + 2000 + - type: NpcFactionMember + factions: + - Passive + - type: InputMover + - type: MobMover + - type: Physics + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeCircle + radius: 2 + density: 137992 + mask: + - FlyingMobMask + layer: + - FlyingMobLayer + - type: MeleeWeapon + altDisarm: false + attackRate: 0.3 + angle: 0 + animation: WeaponArcBite + soundHit: + path: /Audio/Effects/bite.ogg + damage: + types: + Blunt: 50 + Slash: 45 + Structural: 800 + - type: Speech + speechVerb: LargeMob + - type: InteractionPopup + interactSuccessString: petting-success-leviathan + interactFailureString: petting-failure-leviathan + interactFailureSound: + path: /Audio/Effects/bite.ogg + - type: Sprite + sprite: _Goobstation/Mobs/SpaceWhale/leviathan.rsi + layers: + - state: head + - state: overlay + shader: unshaded + noRot: false + - type: NightVision + color: "#808080" + activateSound: null + deactivateSound: null + - type: AmbientSound + enabled: true + volume: 1 + range: 700 + sound: + path: /Audio/_Goobstation/Ambience/SpaceWhale/leviathan-ambient.ogg + - type: MobState + - type: MobThresholds + thresholds: + 0: Alive + 36000: Dead + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 36000 + behaviors: + - !type:GibBehavior { } + - type: DamageOnCollide + inverted: true + damage: + types: + Structural: 5000 + Blunt: 10 + - type: SpaceWhaleTileDevour + devourInterval: 0.5 + tilesPerBite: 3 + entitiesPerBite: 6 + damage: + types: + Structural: 6000 + Blunt: 10 + ignoreWhitelist: + tags: + - SpaceLeviathan + - type: CombatMode + - type: Appearance + - type: Damageable + damageContainer: Biological + - type: SlowOnDamage + speedModifierThresholds: + 2000: 0.7 + 3000: 0.5 + - type: Stamina + critThreshold: 600 + - type: Flammable + damage: + types: {} + - type: StatusEffects + allowed: + - Stutter + - Electrocution + - TemporaryBlindness + - Pacified + - RadiationProtection + - Adrenaline + - type: Temperature + heatDamageThreshold: 800 + - type: Tag + tags: + - CannotSuicide + - DoorBumpOpener + - StunImmune + - SpaceLeviathan + - type: Butcherable + spawned: + - id: FoodMeatFish + amount: 8 + - type: NPCImprintingOnSpawnBehaviour + whitelist: + tags: + - AIWhaleBeacon + follow: true + spawnFriendsSearchRadius: 5 + - type: UserInterface + interfaces: + enum.RadarConsoleUiKey.Key: + type: RadarConsoleBoundUserInterface + - type: IntrinsicUI + uis: + enum.RadarConsoleUiKey.Key: + toggleAction: ActionAGhostShowRadar + - type: RadarConsole + maxRange: 2048 # Frontier: increase admin radar range + followEntity: true + hideCoords: false # Frontier + maxIffRange: null # Frontier \ No newline at end of file diff --git a/Resources/Prototypes/_Lua/Admem/statictesla.yml b/Resources/Prototypes/_Lua/Admem/statictesla.yml new file mode 100644 index 00000000000..9c984db8224 --- /dev/null +++ b/Resources/Prototypes/_Lua/Admem/statictesla.yml @@ -0,0 +1,88 @@ +#region база статичной теслы +- type: entity + id: BaseEnergyBallStatic + parent: BaseStructure + abstract: true + components: + - type: Clickable + - type: Physics + bodyType: Static + - type: AmbientSound + volume: 3 + range: 15 + sound: + path: /Audio/Effects/tesla.ogg + - type: PointLight + enabled: true + radius: 8 + energy: 2 + color: "#4080FF" + - type: Appearance + +#region статичная тесла +- type: entity + id: TeslaEnergyBallStatic + parent: BaseEnergyBallStatic + name: статичная аномалия Теслы + description: Огромный шар энергии, явно желающий уничтожить всё сущее. Благодаря неведомой силе остаётся на месте. + components: + - type: Fixtures + fixtures: + EventHorizonCollider: + shape: + !type:PhysShapeCircle + radius: 0.55 + hard: true + restitution: 0.8 + density: 99999 + mask: + - Opaque + layer: + - GlassLayer + EventHorizonConsumer: + shape: + !type:PhysShapeCircle + radius: 0.65 + hard: false + mask: + - Opaque + layer: + - GlassLayer + - type: PointLight + radius: 10 + energy: 16 + - type: LightningArcShooter + arcDepth: 3 + maxLightningArc: 4 + shootMinInterval: 3 + shootMaxInterval: 5 + shootRange: 7 + lightningPrototype: Lightning + - type: Sprite + drawdepth: Effects + sprite: Structures/Power/Generation/Tesla/energy_ball.rsi + layers: + - state: energy_ball + shader: unshaded + - type: EmitSoundOnSpawn + sound: + path: /Audio/Effects/tesla_collapse.ogg + params: + variation: 0.3 + - type: InteractionPopup # for the brave + successChance: 0.2 + interactSuccessString: petting-success-tesla + interactFailureString: petting-failure-tesla + interactSuccessSpawn: EffectHearts + - type: GuideHelp # For the curious among the brave. + guides: + - TeslaEngine + - SingularityTeslaEngine + - Power + # Frontier: tethered danger balls & radar blips + # - type: DangerTethered // Lua + - type: RadarBlip + scale: 4 + shape: Star + visibleFromOtherGrids: true + # End Frontier: tethered danger balls & radar blips \ No newline at end of file diff --git a/Resources/Prototypes/_Lua/Admem/sueta.yml b/Resources/Prototypes/_Lua/Admem/sueta.yml new file mode 100644 index 00000000000..c844e10e397 --- /dev/null +++ b/Resources/Prototypes/_Lua/Admem/sueta.yml @@ -0,0 +1,28 @@ +- type: entity + id: ESFSueta + parent: TeslaToy + name: "Самонаводящаяся Суета" + description: "Суета — это состояние беспокойства и суетливости, часто связанное с выполнением множества задач одновременно или с ощущением нехватки времени. Это может проявляться в виде постоянной занятости, стремления к достижению целей без отдыха и расслабления, а также в ощущении внутреннего напряжения и стресса. Суета может негативно влиять на качество жизни, приводя к усталости, снижению продуктивности и ухудшению психического здоровья. Чтобы справиться с суетой, важно научиться расставлять приоритеты, планировать время и находить моменты для отдыха и восстановления." + components: + - type: RgbLightController + - type: ChasingWalk + minSpeed: 3 + maxSpeed: 5 + chasingComponent: + - type: LightningTarget + - type: ChaoticJump + jumpMinInterval: 8 + jumpMaxInterval: 15 + - type: EmitSoundOnSpawn + sound: + path: /Audio/Effects/tesla_collapse.ogg + params: + variation: 0.3 + - type: AmbientSound + volume: 3 + range: 15 + sound: + path: /Audio/Effects/tesla.ogg + - type: CanMoveInAir + - type: TimedDespawn + lifetime: 600 \ No newline at end of file diff --git a/Resources/Prototypes/_Lua/Damage/reinforcements.yml b/Resources/Prototypes/_Lua/Damage/reinforcements.yml new file mode 100644 index 00000000000..c759a681e04 --- /dev/null +++ b/Resources/Prototypes/_Lua/Damage/reinforcements.yml @@ -0,0 +1,131 @@ +#region подкрепы клонов + +- type: damageModifierSet + id: AIReinforcementShotgun + coefficients: + Blunt: 0.25 + Slash: 0.25 + Piercing: 0.25 + Heat: 0.25 + Shock: 0.25 + Caustic: 0.25 + Radiation: 0.0 + Cold: 0.05 + Poison: 0.05 + Asphyxiation: 0.0 + Bloodloss: 0.0 + Cellular: 0.0 + +- type: damageModifierSet + id: AIReinforcementLaser + coefficients: + Blunt: 0.3 + Slash: 0.3 + Piercing: 0.3 + Heat: 0.3 + Shock: 0.3 + Caustic: 0.3 + Radiation: 0.0 + Cold: 0.05 + Poison: 0.05 + Asphyxiation: 0.0 + Bloodloss: 0.0 + Cellular: 0.0 + +- type: damageModifierSet + id: AIReinforcementMedic + coefficients: + Blunt: 0.3 + Slash: 0.3 + Piercing: 0.3 + Heat: 0.3 + Shock: 0.3 + Caustic: 0.3 + Radiation: 0.0 + Cold: 0.05 + Poison: 0.05 + Asphyxiation: 0.0 + Bloodloss: 0.0 + Cellular: 0.0 + +- type: damageModifierSet + id: AIReinforcementComa + coefficients: + Blunt: 0.2 + Slash: 0.2 + Piercing: 0.2 + Heat: 0.2 + Shock: 0.2 + Caustic: 0.2 + Radiation: 0.0 + Cold: 0.05 + Poison: 0.05 + Asphyxiation: 0.0 + Bloodloss: 0.0 + Cellular: 0.0 + +#region Кодекс Бури + +- type: damageModifierSet + id: AISCReinforcementStormtrooper + coefficients: + Blunt: 0.55 + Slash: 0.55 + Piercing: 0.35 + Heat: 0.35 + Shock: 0.55 + Caustic: 0.35 + Radiation: 0.35 + Cold: 0.05 + Poison: 0.05 + Asphyxiation: 0.0 + Bloodloss: 0.0 + Cellular: 0.0 + +- type: damageModifierSet + id: AISCReinforcementSniper + coefficients: + Blunt: 0.55 + Slash: 0.55 + Piercing: 0.35 + Heat: 0.35 + Shock: 0.55 + Caustic: 0.35 + Radiation: 0.35 + Cold: 0.05 + Poison: 0.05 + Asphyxiation: 0.0 + Bloodloss: 0.0 + Cellular: 0.0 + +- type: damageModifierSet + id: AISCReinforcementMedic + coefficients: + Blunt: 0.45 + Slash: 0.45 + Piercing: 0.25 + Heat: 0.25 + Shock: 0.45 + Caustic: 0.25 + Radiation: 0.25 + Cold: 0.05 + Poison: 0.05 + Asphyxiation: 0.0 + Bloodloss: 0.0 + Cellular: 0.0 + +- type: damageModifierSet + id: AISCReinforcementComa + coefficients: + Blunt: 0.3 + Slash: 0.3 + Piercing: 0.2 + Heat: 0.2 + Shock: 0.3 + Caustic: 0.2 + Radiation: 0.2 + Cold: 0.05 + Poison: 0.05 + Asphyxiation: 0.0 + Bloodloss: 0.0 + Cellular: 0.0 \ No newline at end of file diff --git a/Resources/Prototypes/_Lua/Diseases/CrimsonSpore/Chemicals.yml b/Resources/Prototypes/_Lua/Diseases/CrimsonSpore/Chemicals.yml new file mode 100644 index 00000000000..5e65ebcad26 --- /dev/null +++ b/Resources/Prototypes/_Lua/Diseases/CrimsonSpore/Chemicals.yml @@ -0,0 +1,121 @@ +#region Антибиотик 2 +- type: reagent + id: Hexabione + group: Medicine + name: Hexabione-name + desc: Hexabione-desc + physicalDesc: reagent-physical-desc-fibrous + flavor: Hexabione-flavor + color: "#fdff69" + recognizable: true + boilingPoint: 147.0 + meltingPoint: -11.0 + metabolisms: + Medicine: + metabolismRate: 0.02 + effects: + - !type:HealthChange + damage: + types: + Poison: 0.05 + pricePerUnit: 2 + +- type: flavor + id: Hexabione-flavor + flavorType: Complex + description: Hexabione-flavor + +- type: reaction + id: Hexabione + reactants: + Antibiotic: + amount: 1 + SulfuricAcid: + amount: 1 + Tricordrazine: + amount: 3 + products: + Hexabione: 2 + +#region фунгицид +- type: reagent + id: CrimsonFungicide + group: Medicine + name: CrimsonFungicide-name + desc: CrimsonFungicide-desc + physicalDesc: reagent-physical-desc-fibrous + flavor: CrimsonFungicide-flavor + color: "#ff6969" + recognizable: true + boilingPoint: 147.0 + meltingPoint: -11.0 + metabolisms: + Medicine: + metabolismRate: 0.02 + effects: + - !type:HealthChange + damage: + types: + Cellular: 0.02 + pricePerUnit: 150 + +- type: flavor + id: CrimsonFungicide-flavor + flavorType: Complex + description: CrimsonFungicide-flavor + +- type: reaction + id: CrimsonFungicide + reactants: + Hexabione: + amount: 1 + Blood: + amount: 1 + Vinegar: + amount: 1 + Phalanximine: + amount: 1 + products: + CrimsonFungicide: 4 + +#region рецепт антибиотика +- type: reaction + id: Antibiotic + reactants: + Cornoil: + amount: 1 + Enzyme: + amount: 1 + Sugar: + amount: 1 + Tricordrazine: + amount: 1 + products: + Antibiotic: 4 + +#region споровая кровь +- type: reagent + id: CrimzonSporeBlood + group: Biological + name: CrimzonSporeBlood-name + desc: CrimzonSporeBlood-desc + physicalDesc: reagent-physical-desc-necrotic + flavor: CrimzonSporeBlood-flavor + color: "#5a001e" + recognizable: true + boilingPoint: 147.0 + meltingPoint: -11.0 + metabolisms: + Medicine: + metabolismRate: 1 + effects: + - !type:HealthChange + damage: + types: + Cellular: 0.1 + pricePerUnit: 100 + +- type: flavor + id: CrimzonSporeBlood-flavor + flavorType: Complex + description: CrimzonSporeBlood-flavor \ No newline at end of file diff --git a/Resources/Prototypes/_Lua/Diseases/CrimsonSpore/Disease.yml b/Resources/Prototypes/_Lua/Diseases/CrimsonSpore/Disease.yml new file mode 100644 index 00000000000..0f5d9048a66 --- /dev/null +++ b/Resources/Prototypes/_Lua/Diseases/CrimsonSpore/Disease.yml @@ -0,0 +1,646 @@ +#region болезнь + +- type: disease + id: CrimsonSpore + name: CrimsonSpore-name + cureResist: 1 + infectious: false + stages: + - 0 + - 30 + - 600 + - 900 + effects: + # сообщения о заражении + - !type:DiseasePopUp + probability: 0.015 + message: crimson-spore-disease-message1 + visualType: Medium + stages: + - 0 + - !type:DiseasePopUp + probability: 0.03 + message: crimson-spore-disease-message2 + visualType: Medium + stages: + - 1 + - !type:DiseasePopUp + probability: 0.03 + message: crimson-spore-disease-message3 + visualType: Medium + stages: + - 1 + - !type:DiseasePopUp + probability: 0.05 + message: crimson-spore-disease-message4 + visualType: Medium + stages: + - 2 + - !type:DiseasePopUp + probability: 0.05 + message: crimson-spore-disease-message5 + visualType: Medium + stages: + - 2 + - 3 + - !type:DiseasePopUp + probability: 0.05 + message: crimson-spore-disease-message6 + visualType: Medium + stages: + - 2 + - 3 + - !type:DiseasePopUp + probability: 0.05 + message: crimson-spore-disease-message7 + visualType: Medium + stages: + - 2 + - 3 + # Физические симптомы + - !type:DiseaseSnough + probability: 0.03 + emote: Cough + stages: + - 0 + - !type:DiseaseAdjustReagent + probability: 0.020 + reagent: + ReagentId: Ipecac + amount: 5 + stages: + - 1 + - !type:DiseaseAdjustReagent + probability: 0.015 + reagent: + ReagentId: Razorium + amount: 1 + stages: + - 1 + - !type:DiseaseAdjustReagent + probability: 0.025 + reagent: + ReagentId: Licoxide + amount: 0.5 + stages: + - 2 + - 3 + - !type:DiseaseAdjustReagent + probability: 0.015 + reagent: + ReagentId: Razorium + amount: 1 + stages: + - 2 + - 3 + # дефекты речи от болезни + - !type:DiseaseAdjustReagent + probability: 0.05 + reagent: + ReagentId: Ethanol + amount: 2 + stages: + - 2 + - 3 + - !type:DiseaseAdjustReagent + probability: 0.05 + reagent: + ReagentId: SpaceDrugs + amount: 2 + stages: + - 2 + - 3 + # урон от растущей внутри споры + - !type:DiseaseHealthChange + probability: 0.025 + damage: + types: + Genetic: 0.5 + stages: + - 2 + - 3 + # полиморфа на крайней стадии заражения + - !type:DiseasePolymorph + probability: 0.1 + polymorphId: MobDiseaseMorphBeta + polymorphMessage: crimson-spore-disease-polymorph-message1 + polymorphSound: + path: /Audio/Effects/demon_consume.ogg + stages: + - 3 + - !type:DiseasePolymorph + probability: 0.05 + polymorphId: MobDiseaseMorphAlpha + polymorphMessage: crimson-spore-disease-polymorph-message2 + polymorphSound: + path: /Audio/Effects/demon_consume.ogg + stages: + - 3 + cures: + - !type:DiseaseReagentCure + reagent: + ReagentId: Antibiotic + min: 5 + cureChance: 0.1 + stages: + - 0 + - !type:DiseaseReagentCure + reagent: + ReagentId: Hexabione + min: 5 + cureChance: 0.1 + stages: + - 1 + - !type:DiseaseReagentCure + reagent: + ReagentId: CrimsonFungicide + min: 5 + cureChance: 0.1 + stages: + - 2 + - 3 + +#region полиморфы +- type: polymorph + id: MobDiseaseMorphBeta + configuration: + entity: MobDiseaseBeta + forced: true + inventory: None + transferName: true + revertOnCrit: false + revertOnDeath: true + exitPolymorphSound: /Audio/Effects/demon_consume.ogg + +- type: polymorph + id: MobDiseaseMorphAlpha + configuration: + entity: MobDiseaseAlpha + forced: true + inventory: None + transferName: true + revertOnCrit: false + revertOnDeath: true + exitPolymorphSound: /Audio/Effects/demon_consume.ogg + +#region база для игроков +- type: entity + abstract: true + parent: + - BaseMob + - MobMovementSpeedModifierMelee + - MobDamageable + - MobCombat + - MobBloodstream + - MobFlammable + - MobEnhancedMovement + id: BiohazardousPolymorphBase + components: + - type: Reactive + groups: + Flammable: [ Touch ] + Extinguish: [ Touch ] + reactions: + - reagents: [ Vinegar ] + methods: [ Touch ] + effects: + - !type:HealthChange + scaleByQuantity: true + damage: + types: + Heat: 0.2 + - reagents: [ CrimsonFungicide ] + methods: [ Touch ] + effects: + - !type:HealthChange + scaleByQuantity: true + damage: + types: + Heat: 1 + - type: StatusEffects + allowed: + - SlowedDown + - Stutter + - Electrocution + - TemporaryBlindness + - Pacified + - Drowsiness + - Adrenaline + - type: Buckle + - type: Cuffable + - type: StandingState + - type: InputMover + - type: MobMover + - type: Climbing + - type: LayingDown + - type: CanEscapeInventory + - type: DiseaseProtection + - type: ZombieImmune + - type: Hands + - type: Stripping + - type: Puller + - type: MobState + allowedStates: + - Alive + - Critical + - Dead + - type: NpcFactionMember + factions: + - SimpleHostile + - type: Carriable + - type: Tag + tags: + - BiohazardLeader + - CanPilot + - FootstepSound + - DoorBumpOpener + - CannotSuicide + - type: FTLKnockdownImmune + - type: TTS + enabled: true + - type: GoblinAccent + - type: LizardAccent + - type: MothAccent + - type: ScrambledAccent + - type: RadarSonarEcho + - type: Speech # Frontier + speechSounds: Alto + allowedEmotes: ['Belch'] # Frontier + - type: LanguageKnowledge # Lua start + speaks: + - Intergalactic + understands: + - Intergalactic + # Lua end + - type: DamageForceSay + - type: Vocal + sounds: + Male: MaleHuman + Female: FemaleHuman + Unsexed: MaleHuman + - type: Emoting + - type: BodyEmotes + soundsId: GeneralBodyEmotes + - type: Grammar + attributes: + proper: true + - type: ComplexInteraction + - type: InfectOnMelee + disease: CrimsonSpore + infectChance: 0.3 + - type: SpamEmitSound + minInterval: 20 + maxInterval: 120 + sound: + collection: BiohazardousSounds + params: + variation: 0.125 + - type: SoundWhileAlive + - type: MindContainer + showExamineInfo: true + - type: Body + prototype: BiohazardousBodyMob2Handed + requiredLegs: 1 + thermalVisibility: true + - type: Sericulture + productionLength: 5 + entityProduced: CrimsonSporeFlesh1 + hungerCost: 0 + action: ActionBiohazardousSericulture + - type: UserInterface + interfaces: + enum.RadarConsoleUiKey.Key: + type: RadarConsoleBoundUserInterface + - type: IntrinsicUI + uis: + enum.RadarConsoleUiKey.Key: + toggleAction: ActionAGhostShowRadar + - type: RadarConsole + maxRange: 1024 # Frontier: increase admin radar range + followEntity: true + hideCoords: false # Frontier + maxIffRange: null # Frontier + - type: Butcherable + spawned: + - id: CrimsonSporeFlesh1 + amount: 10 + - type: Bloodstream + bloodReagent: CrimzonSporeBlood + - type: Sharp + +- type: entity + parent: BaseAction + id: ActionBiohazardousSericulture + name: отделить часть споры + description: Отделите часть споровой плоти что бы сформировать из неё новый объект + components: + - type: Action + icon: _Lua/Interface/Actions/plain.png + useDelay: 1 + - type: InstantAction + event: !type:SericultureActionEvent + +- type: entity + parent: BulletAcid + id: BiohazardousSpit + categories: [ HideSpawnMenu ] + components: + - type: Sprite + sprite: Objects/Weapons/Guns/Projectiles/water_shot.rsi + layers: + - state: icon + map: ["enum.VaporVisualLayers.Base"] + color: "#8f0030" + - type: InfectOnProjectileHit + disease: CrimsonSpore + infectChance: 0.8 + +#region морфа беты + +- type: entity + parent: [ BiohazardousPolymorphBase, BiohazardousMobPassiveRegen ] + id: MobDiseaseBeta + name: сгусток споры + description: Огромный шар из мяса, костей, и развившейся споры. Скорее всего когда-то он был разумным существом, проигравшим в борьбе с красной спорой. Очень опасен своей живучестью и способностью отделять части своего шарообразного тела. + suffix: "NoAI, DiseaseMorph" + components: + - type: Sprite + drawdepth: Mobs + sprite: _Lua/Diseases/Mobs/BiohazardMobs.rsi + layers: + - map: [ "enum.DamageStateVisualLayers.Base" ] + state: meatball + - type: DamageStateVisuals + states: + Alive: + Base: meatball + Critical: + Base: dead + Dead: + Base: dead + - type: MobThresholds + thresholds: + 0: Alive + 500: Critical + 700: Dead + - type: RechargeBasicEntityAmmo + rechargeCooldown: 0.1 + rechargeSound: /Audio/Effects/gib3.ogg + - type: BasicEntityAmmoProvider + proto: BiohazardousSpit + capacity: 1 + count: 1 + - type: Gun + fireRate: 0.5 + useKey: false + selectedMode: FullAuto + availableModes: + - FullAuto + soundGunshot: /Audio/Effects/gib1.ogg + - type: ThermalVision + lightRadius: 20 + color: "#d38e8e" + activateSound: null + deactivateSound: null + - type: MeleeWeapon + angle: 0 + animation: WeaponArcPunch + damage: + types: + Blunt: 30 + Structural: 60 + soundHit: + collection: MetalThud + - type: ActionGun + action: BiohazardSpawnLeeches + gunProto: BiohazardLeechesThrow + - type: TTS + voice: Gman + +- type: entity + categories: [ HideSpawnMenu ] + id: BiohazardSpawnLeeches + parent: BaseAction + name: "[color=red]Отделить пиявок[/color]" + description: + components: + - type: Action + icon: { sprite : _Lua/Diseases/Mobs/BiohazardMobs.rsi, state: mini_armored } + priority: 2 + itemIconStyle: BigAction + useDelay: 120 + sound: + path: /Audio/Effects/gib3.ogg + - type: TargetAction + checkCanAccess: false + range: 0 + - type: WorldTargetAction + event: !type:ActionGunShootEvent + +- type: entity + categories: [ HideSpawnMenu ] + id: BiohazardLeechesThrow + name: BiohazardLeechesThrow + description: костыль для создания пиявок + components: + - type: Gun + showExamineText: false + fireRate: 1 + minAngle: 180 + maxAngle: 180 + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: /Audio/Effects/demon_consume.ogg + - type: BasicEntityAmmoProvider + proto: SpawnBiohazardousLeeches + capacity: 1 + count: 1 + - type: RechargeBasicEntityAmmo + rechargeCooldown: 300 + rechargeSound: /Audio/_NF/Effects/silence.ogg + +- type: entity + name: SpawnBiohazardousLeeches + id: SpawnBiohazardousLeeches + parent: MarkerBase + components: + - type: Sprite + layers: + - state: red + - sprite: _Lua/Diseases/Mobs/BiohazardMobs.rsi + state: mini_armored + - state: ai + - type: EntityTableSpawner + deleteSpawnerAfterSpawn: true + offset: 0.5 + table: !type:AllSelector + children: + - !type:EntSelector + id: BiohazardousMiniArmored + - !type:EntSelector + id: BiohazardousMiniArmored + - !type:EntSelector + id: BiohazardousMiniArmored + - !type:EntSelector + id: BiohazardousMiniUnArmored + - !type:EntSelector + id: BiohazardousMiniUnArmored + +#region морфа альфы +- type: entity + parent: [ BiohazardousPolymorphBase, BiohazardousMobPassiveRegen ] + id: MobDiseaseAlpha + name: альфа-заразитель + description: Существо, практически полностью покрытое органической бронёй, обладающее огромными клинками на тыльной стороне ладоней. Выглядит так, словно является предводителем всех заражённых. + suffix: "NoAI, DiseaseMorph" + components: + - type: Sprite + drawdepth: Mobs + sprite: _Lua/Diseases/Mobs/BiohazardMobs.rsi + layers: + - map: [ "enum.DamageStateVisualLayers.Base" ] + state: alpha + - type: MobThresholds + thresholds: + 0: Alive + 600: Critical + 800: Dead + - type: SlowOnDamage + speedModifierThresholds: + 450: 0.8 + 550: 0.7 + - type: DamageStateVisuals + states: + Alive: + Base: alpha + Critical: + Base: dead + Dead: + Base: dead + - type: InfectOnMelee + disease: CrimsonSpore + infectChance: 1 + - type: DiseaseCarrier + naturalImmunities: + - CrimsonSpore + - type: ActionGun + action: BiohazardSpawnInfection + gunProto: BiohazardInfectionThrow + - type: RechargeBasicEntityAmmo + rechargeCooldown: 0.1 + rechargeSound: /Audio/Effects/gib3.ogg + - type: BasicEntityAmmoProvider + proto: BiohazardousSpit + capacity: 1 + count: 1 + - type: Gun + fireRate: 1 + useKey: false + selectedMode: FullAuto + availableModes: + - FullAuto + soundGunshot: /Audio/Effects/gib1.ogg + - type: StaminaDamageResistance #Lua + coefficient: 0.4 + - type: ThermalVision + lightRadius: 20 + color: "#d38e8e" + activateSound: null + deactivateSound: null + - type: Tool + speedModifier: 3 + qualities: + - Prying + hideQualities: true + - type: Prying + pryPowered: true + force: true + speedModifier: 3 + useSound: + path: /Audio/Items/crowbar.ogg + - type: Body + prototype: BiohazardousBodyMob2Handed + requiredLegs: 1 + thermalVisibility: true + - type: ActionGrant + actions: + - ActionGravityJump + - type: JumpAbility + jumpDistance: 5 + jumpThrowSpeed: 15 + jumpSound: + collection: BiohazardousAlphaJumpSounds + params: + variation: 0.125 + - type: MeleeWeapon + soundHit: + path: /Audio/Weapons/bladeslice.ogg + angle: 0 + animation: WeaponArcClaw + damage: + types: + Slash: 30 + Structural: 60 + autoAttack: true + attackRate: 1.5 + - type: TTS + voice: GmanE2 + +- type: soundCollection + id: BiohazardousAlphaJumpSounds + files: + - /Audio/_Lua/Diseases/Mobs/AlphaJump1.ogg + - /Audio/_Lua/Diseases/Mobs/AlphaJump2.ogg + - /Audio/_Lua/Diseases/Mobs/AlphaJump3.ogg + - /Audio/_Lua/Diseases/Mobs/AlphaJump3.ogg + - /Audio/_Lua/Diseases/Mobs/AlphaJump3.ogg + - /Audio/_Lua/Diseases/Mobs/AlphaJump3.ogg + - /Audio/_Lua/Diseases/Mobs/AlphaJump4.ogg + - /Audio/_Lua/Diseases/Mobs/AlphaJump4.ogg + - /Audio/_Lua/Diseases/Mobs/AlphaJump4.ogg + - /Audio/_Lua/Diseases/Mobs/AlphaJump4.ogg + + +- type: entity + categories: [ HideSpawnMenu ] + id: BiohazardSpawnInfection + parent: BaseAction + name: "[color=red]Создать новый источник инфекции[/color]" + description: + components: + - type: Action + icon: { sprite : Objects/Misc/fleshkudzu.rsi, state: kudzu_11 } + priority: 2 + itemIconStyle: BigAction + useDelay: 600 + sound: + path: /Audio/Effects/demon_consume.ogg + - type: TargetAction + checkCanAccess: false + range: 0 + - type: WorldTargetAction + event: !type:ActionGunShootEvent + +- type: entity + categories: [ HideSpawnMenu ] + id: BiohazardInfectionThrow + name: BiohazardInfectionThrow + description: костыль для создания источника инфекции + components: + - type: Gun + showExamineText: false + fireRate: 1 + minAngle: 180 + maxAngle: 180 + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: /Audio/Effects/demon_consume.ogg + - type: BasicEntityAmmoProvider + proto: BiohazardousKudzu + capacity: 1 + count: 1 + - type: RechargeBasicEntityAmmo + rechargeCooldown: 600 + rechargeSound: /Audio/_NF/Effects/silence.ogg \ No newline at end of file diff --git a/Resources/Prototypes/_Lua/Diseases/CrimsonSpore/Items.yml b/Resources/Prototypes/_Lua/Diseases/CrimsonSpore/Items.yml new file mode 100644 index 00000000000..09f83975c9d --- /dev/null +++ b/Resources/Prototypes/_Lua/Diseases/CrimsonSpore/Items.yml @@ -0,0 +1,114 @@ +#region споровая плоть +- type: entity + parent: FoodInjectableBase + id: CrimsonSporeFlesh + name: Споровая плоть + description: Кусок мяса с подозрительной способностью к ассимиляции с другими похожими кусками мяса. + components: + - type: FlavorProfile + flavors: + - meaty + - type: Sprite + sprite: _Lua/Diseases/Objects/Misc/CrimsonSporeFlesh.rsi + state: plain + - type: Extractable + grindableSolutionName: food + - type: SolutionContainerManager + solutions: + food: + maxVol: 20 + reagents: + - ReagentId: CrimzonSporeBlood + Quantity: 5 + - ReagentId: UncookedAnimalProteins + Quantity: 5 + - ReagentId: Fat + Quantity: 5 + - type: Item + size: Tiny + inhandVisuals: + left: + - state: plain-inhand-left + right: + - state: plain-inhand-right + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.25,-0.25,0.25,0.25" + density: 1 + mask: + - ItemMask + restitution: 0.3 + friction: 0.2 + - type: StaticPrice + price: 100 + - type: Material + - type: Stack + stackType: CrimsonSporeFleshStack + +- type: entity + parent: CrimsonSporeFlesh + id: CrimsonSporeFlesh1 + description: Кусок мяса с подозрительной способностью к ассимиляции с другими похожими кусками мяса. + suffix: Single + components: + - type: Stack + stackType: CrimsonSporeFleshStack + count: 1 + +- type: stack + id: CrimsonSporeFleshStack + name: CrimsonSporeFleshStack-name + icon: { sprite: _Lua/Diseases/Objects/Misc/CrimsonSporeFlesh.rsi, state: plain } + spawn: CrimsonSporeFlesh + maxCount: 30 + + +#region пробуждённая споровая плоть +- type: entity + parent: CrimsonSporeFlesh + id: CrimsonSporeFleshWaken + name: Пробуждённая споровая плоть + description: Кусок мяса с пугающей способностью к ассимиляции с другими похожими кусками мяса. + components: + - type: Sprite + sprite: _Lua/Diseases/Objects/Misc/CrimsonSporeFlesh.rsi + state: plain + color: "#9b2525" + - type: SolutionContainerManager + solutions: + food: + maxVol: 40 + reagents: + - ReagentId: CrimzonSporeBlood + Quantity: 15 + - ReagentId: UncookedAnimalProteins + Quantity: 10 + - ReagentId: Fat + Quantity: 10 + - type: StaticPrice + price: 3000 + - type: Stack + stackType: CrimsonSporeFleshStackWaken + +- type: entity + parent: CrimsonSporeFleshWaken + id: CrimsonSporeFleshWaken1 + suffix: Single + description: Кусок мяса с пугающей способностью к ассимиляции с другими похожими кусками мяса. + components: + - type: Stack + stackType: CrimsonSporeFleshStackWaken + count: 1 + - type: Construction + graph: CrimsonSporeFleshWaken1Graph + node: CrimsonSporeFleshWaken1 + +- type: stack + id: CrimsonSporeFleshStackWaken + name: CrimsonSporeFleshStackWaken-name + icon: { sprite: _Lua/Diseases/Objects/Misc/CrimsonSporeFlesh.rsi, state: plain, color: "#9b2525" } + spawn: CrimsonSporeFleshWaken + maxCount: 30 \ No newline at end of file diff --git a/Resources/Prototypes/_Lua/Diseases/CrimsonSpore/Misc.yml b/Resources/Prototypes/_Lua/Diseases/CrimsonSpore/Misc.yml new file mode 100644 index 00000000000..79d7efa7da8 --- /dev/null +++ b/Resources/Prototypes/_Lua/Diseases/CrimsonSpore/Misc.yml @@ -0,0 +1,159 @@ +#region рецепты постройки + + + + + +#region блокер +- type: construction + id: BiohazardousFleshBlocker + graph: BiohazardousFleshBlockerGraph + startNode: start + targetNode: BiohazardousFleshBlocker + category: BioCategory + objectType: Structure + placementMode: SnapgridCenter + canBuildInImpassable: true + +- type: constructionGraph + id: BiohazardousFleshBlockerGraph + start: start + graph: + - node: start + edges: + - to: BiohazardousFleshBlocker + completed: + - !type:SnapToGrid + steps: + - material: CrimsonSporeFleshStack + amount: 5 + doAfter: 10 + - node: BiohazardousFleshBlocker + entity: BiohazardousFleshBlocker + + +#region мультиспавнер +- type: construction + id: BiohazardousFleshDigestiveSack + graph: BiohazardousFleshDigestiveSackGraph + startNode: start + targetNode: BiohazardousFleshDigestiveSack + category: BioCategory + objectType: Structure + placementMode: SnapgridCenter + canBuildInImpassable: true + +- type: constructionGraph + id: BiohazardousFleshDigestiveSackGraph + start: start + graph: + - node: start + edges: + - to: BiohazardousFleshDigestiveSack + completed: + - !type:SnapToGrid + steps: + - material: CrimsonSporeFleshStack + amount: 25 + doAfter: 15 + - node: BiohazardousFleshDigestiveSack + entity: BiohazardousFleshDigestiveSack + + +#region спавнер рукастых парней +- type: construction + id: BiohazardousFleshHandyManCocoon + graph: BiohazardousFleshHandyManCocoonGraph + startNode: start + targetNode: BiohazardousFleshHandyManCocoon + category: BioCategory + objectType: Structure + placementMode: SnapgridCenter + canBuildInImpassable: true + +- type: constructionGraph + id: BiohazardousFleshHandyManCocoonGraph + start: start + graph: + - node: start + edges: + - to: BiohazardousFleshHandyManCocoon + completed: + - !type:SnapToGrid + steps: + - material: CrimsonSporeFleshStack + amount: 30 + doAfter: 20 + - node: BiohazardousFleshHandyManCocoon + entity: BiohazardousFleshHandyManCocoon + + +#region материнский мицелий +- type: construction + id: BiohazardousMotherFungus + graph: BiohazardousMotherFungusGraph + startNode: start + targetNode: BiohazardousMotherFungus + category: BioCategory + objectType: Structure + placementMode: SnapgridCenter + canBuildInImpassable: false + +- type: constructionGraph + id: BiohazardousMotherFungusGraph + start: start + graph: + - node: start + edges: + - to: BiohazardousMotherFungus + completed: + - !type:SnapToGrid + steps: + - material: CrimsonSporeFleshStackWaken + amount: 30 + doAfter: 400 + - node: BiohazardousMotherFungus + entity: BiohazardousMotherFungus + +#region пробуждённая спора +- type: construction + id: CrimsonSporeFleshWaken1 + graph: CrimsonSporeFleshWaken1Graph + startNode: start + targetNode: CrimsonSporeFleshWaken1 + category: BioCategory + objectType: Item + placementMode: SnapgridCenter + canBuildInImpassable: false + +- type: constructionGraph + id: CrimsonSporeFleshWaken1Graph + start: start + graph: + - node: start + edges: + - to: CrimsonSporeFleshWaken1 + completed: + - !type:SnapToGrid + steps: + - material: CrimsonSporeFleshStack + amount: 30 + doAfter: 60 + - node: CrimsonSporeFleshWaken1 + entity: CrimsonSporeFleshWaken1 + +#region остальное +- type: entity + id: BiohazardousMobPassiveRegen + abstract: true + components: + - type: PassiveDamage + allowedStates: + - Alive + - Critical + damageCap: 800 + damage: + groups: + Brute: -2 + Burn: -2 + Airloss: -4 \ No newline at end of file diff --git a/Resources/Prototypes/_Lua/Diseases/CrimsonSpore/Mobs.yml b/Resources/Prototypes/_Lua/Diseases/CrimsonSpore/Mobs.yml new file mode 100644 index 00000000000..705a36b4d0c --- /dev/null +++ b/Resources/Prototypes/_Lua/Diseases/CrimsonSpore/Mobs.yml @@ -0,0 +1,1052 @@ +#region базы + +- type: soundCollection + id: BiohazardousSounds + files: + - /Audio/_NF/Animals/dinosaur_breath1.ogg + - /Audio/_NF/Animals/dinosaur_breath2.ogg + - /Audio/_Lua/Diseases/Mobs/BiohazardousMobsSound1.ogg + - /Audio/_Lua/Diseases/Mobs/BiohazardousMobsSound2.ogg + - /Audio/_Lua/Diseases/Mobs/BiohazardousMobsSound3.ogg + - /Audio/_Lua/Diseases/Mobs/BiohazardousMobsSound4.ogg + - /Audio/_Lua/Diseases/Mobs/BiohazardousMobsSound5.ogg + - /Audio/_Lua/Diseases/Mobs/BiohazardousMobsSound6.ogg + - /Audio/_Lua/Diseases/Mobs/BiohazardousMobsSound7.ogg + - /Audio/_Lua/Diseases/Mobs/BiohazardousMobsSound8.ogg + - /Audio/_Lua/Diseases/Mobs/BiohazardousMobsSound9.ogg + +#тела +- type: body + id: BiohazardousBodyStructure + name: BiohazardousBodyStructure + root: torso + slots: + torso: + part: TorsoAnimal + +- type: body + id: BiohazardousBodyMob + name: BiohazardousBodyMob + root: torso + slots: + torso: + part: TorsoAnimal + connections: + - legs + legs: + part: LegsAnimal + connections: + - feet + feet: + part: FeetAnimal + +- type: body + id: BiohazardousBodyMob2Handed + name: BiohazardousBodyMob2Handed + root: torso + slots: + torso: + part: TorsoAnimal + connections: + - legs + - right_arm + - left_arm + right_arm: + part: RightArmHuman + connections: + - right_hand + left_arm: + part: LeftArmHuman + connections: + - left_hand + right_hand: + part: RightHandHuman + left_hand: + part: LeftHandHuman + legs: + part: LegsAnimal + connections: + - feet + feet: + part: FeetAnimal + +#автоудаление +- type: entity + id: SelfRemove600 + abstract: true + components: + - type: TimedDespawn + lifetime: 600 + +#region база всех мобов +- type: entity + abstract: true + parent: + - BaseMob + - MobMovementSpeedModifierMelee + - MobStaminaFodder + - MobDamageable + - MobCombat + - NFMobAtmos + - MobBloodstream + - MobFlammable + - MobEnhancedMovement + - SelfRemove600 + id: BiohazardousMobBase + components: + - type: NPCRetaliation + attackMemoryLength: 30 + - type: Reactive + groups: + Flammable: [ Touch ] + Extinguish: [ Touch ] + reactions: + - reagents: [ Vinegar ] + methods: [ Touch ] + effects: + - !type:HealthChange + scaleByQuantity: true + damage: + types: + Heat: 2 + - reagents: [ CrimsonFungicide ] + methods: [ Touch ] + effects: + - !type:HealthChange + scaleByQuantity: true + damage: + types: + Heat: 10 + - type: StatusEffects + allowed: + - SlowedDown + - Stutter + - Electrocution + - TemporaryBlindness + - Pacified + - Drowsiness + - Adrenaline + - type: Buckle + - type: StandingState + - type: InputMover + - type: MobMover + - type: DiseaseProtection + - type: ZombieImmune + - type: Hands + - type: Puller + - type: SlowOnDamage + speedModifierThresholds: + 30: 0.5 + 50: 0.2 + - type: MobState + allowedStates: + - Alive + - Critical + - Dead + - type: MobThresholds + thresholds: + 0: Alive + 75: Critical + 125: Dead + - type: Body + prototype: BiohazardousBodyMob + requiredLegs: 1 + thermalVisibility: true + - type: NpcFactionMember + factions: + - SimpleHostile + - type: Carriable # Carrying system from nyanotrasen. + - type: Tag + tags: + - CanPilot + - FootstepSound + - DoorBumpOpener + - CannotSuicide + - Biohazard + - type: FTLKnockdownImmune + - type: TTS + enabled: true + - type: ComplexInteraction + - type: NPCImprintingOnSpawnBehaviour + whitelist: + tags: + - BiohazardLeader + follow: true + spawnFriendsSearchRadius: 50 + - type: InfectOnMelee + disease: CrimsonSpore + infectChance: 0.3 + - type: SpamEmitSound + minInterval: 20 + maxInterval: 120 + sound: + collection: BiohazardousSounds + params: + variation: 0.125 + - type: SoundWhileAlive + - type: MeleeWeapon + soundHit: + path: /Audio/Weapons/bladeslice.ogg + angle: 0 + animation: WeaponArcClaw + damage: + types: + Slash: 15 + Structural: 30 + - type: Butcherable + spawned: + - id: CrimsonSporeFlesh1 + amount: 2 + - type: Bloodstream + bloodReagent: CrimzonSporeBlood + - type: StaticPrice + price: 2000 + +#region HTN мобов +- type: htnCompound + id: BiohazardousHTNRangedCompound + branches: + - tasks: + - !type:HTNCompoundTask + task: InnateRangedCombatCompound + - tasks: + - !type:HTNCompoundTask + task: MeleeCombatCompound + - tasks: + - !type:HTNCompoundTask + task: FollowCompound + - tasks: + - !type:HTNCompoundTask + task: IdleCompound + +- type: htnCompound + id: BiohazardousHTNMeleeCompound + branches: + - tasks: + - !type:HTNCompoundTask + task: MeleeCombatCompound + - tasks: + - !type:HTNCompoundTask + task: FollowCompound + - tasks: + - !type:HTNCompoundTask + task: IdleCompound + +- type: htnCompound + id: BiohazardousHTNHandymanCompound + branches: + - tasks: + - !type:HTNCompoundTask + task: RangedCombatCompound + - tasks: + - !type:HTNCompoundTask + task: MeleeCombatCompound + - tasks: + - !type:HTNCompoundTask + task: FollowCompound + - tasks: + - !type:HTNCompoundTask + task: IdleCompound + + +#region тэги + + + + + + +- type: Tag + id: Biohazard + +- type: Tag + id: BiohazardLeader + + + +#region мобы + + + + + + + + + + +#region нарезчик +- type: entity + parent: [ BiohazardousMobBase, MobPassiveRegen ] + id: BiohazardousSlicer + name: нарезчик + description: Безвольный сгусток красной споры и мяса, оснащённый огромным органическим ножом вместо руки. Он с лёгкостью может нарезать вас на ломтики, оказавшись поблизости. + # categories: [ HideSpawnMenu ] + components: + - type: Sprite + sprite: _Lua/Diseases/Mobs/BiohazardMobs.rsi + layers: + - map: [ "enum.DamageStateVisualLayers.Base" ] + state: slicing + - type: DamageStateVisuals + states: + Alive: + Base: slicing + Critical: + Base: dead + Dead: + Base: dead + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 200 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:PlaySoundBehavior + sound: + collection: gib + - !type:SpawnEntitiesBehavior + spawn: + CrimsonSporeFlesh1: + min: 2 + max: 7 + - type: HTN + rootTask: + task: BiohazardousHTNMeleeCompound + blackboard: + VisionRadius: !type:Single + 15 + AggroVisionRadius: !type:Single + 15 + NavClimb: !type:Bool + true + NavInteract: !type:Bool + true + NavPry: !type:Bool + true + NavSmash: !type:Bool + true + - type: MeleeWeapon + soundHit: + path: /Audio/Weapons/bladeslice.ogg + angle: 0 + animation: WeaponArcClaw + damage: + types: + Slash: 15 + Structural: 30 + - type: StaticPrice + price: 3000 + +#region пронзатель +- type: entity + parent: [ BiohazardousMobBase, MobPassiveRegen ] + id: BiohazardousStabber + name: пронзатель + description: Безвольный сгусток красной споры и мяса, оснащённый длинными органическими когтями вместо руки. Он с лёгкостью может превратить вас в решето, оказавшись поблизости. + # categories: [ HideSpawnMenu ] + components: + - type: Sprite + sprite: _Lua/Diseases/Mobs/BiohazardMobs.rsi + layers: + - map: [ "enum.DamageStateVisualLayers.Base" ] + state: stabing + - type: DamageStateVisuals + states: + Alive: + Base: stabing + Critical: + Base: dead + Dead: + Base: dead + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 200 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:PlaySoundBehavior + sound: + collection: gib + - !type:SpawnEntitiesBehavior + spawn: + CrimsonSporeFlesh1: + min: 2 + max: 7 + - type: HTN + rootTask: + task: BiohazardousHTNMeleeCompound + blackboard: + VisionRadius: !type:Single + 15 + AggroVisionRadius: !type:Single + 15 + NavClimb: !type:Bool + true + NavInteract: !type:Bool + true + NavPry: !type:Bool + true + NavSmash: !type:Bool + true + - type: MeleeWeapon + soundHit: + path: /Audio/Weapons/bladeslice.ogg + angle: 0 + animation: WeaponArcClaw + damage: + types: + Piercing: 15 + Structural: 30 + - type: StaticPrice + price: 3000 + +#region молотильщик +- type: entity + parent: [ BiohazardousMobBase, MobPassiveRegen ] + id: BiohazardousPuncher + name: молотильщик + description: Безвольный сгусток красной споры и мяса, оснащённый огромным органическим молотом вместо руки. Он с лёгкостью может расплющить вас в лепёшку, оказавшись поблизости. + # categories: [ HideSpawnMenu ] + components: + - type: Sprite + sprite: _Lua/Diseases/Mobs/BiohazardMobs.rsi + layers: + - map: [ "enum.DamageStateVisualLayers.Base" ] + state: punching + - type: DamageStateVisuals + states: + Alive: + Base: punching + Critical: + Base: dead + Dead: + Base: dead + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 200 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:PlaySoundBehavior + sound: + collection: gib + - !type:SpawnEntitiesBehavior + spawn: + CrimsonSporeFlesh1: + min: 2 + max: 7 + - type: HTN + rootTask: + task: BiohazardousHTNMeleeCompound + blackboard: + VisionRadius: !type:Single + 15 + AggroVisionRadius: !type:Single + 15 + NavClimb: !type:Bool + true + NavInteract: !type:Bool + true + NavPry: !type:Bool + true + NavSmash: !type:Bool + true + - type: MeleeWeapon + angle: 0 + animation: WeaponArcPunch + damage: + types: + Blunt: 15 + Structural: 30 + soundHit: + collection: MetalThud + - type: StaticPrice + price: 3000 + +#region стрелок +- type: entity + parent: [ BiohazardousMobBase, MobPassiveRegen ] + id: BiohazardousShooter + name: стрелок + description: Безвольный сгусток красной споры и мяса, оснащённый органической пушкой вместо руки. Он с лёгкостью может превратить вас в подушечку для своих игл, если увидит. + # categories: [ HideSpawnMenu ] + components: + - type: Sprite + sprite: _Lua/Diseases/Mobs/BiohazardMobs.rsi + layers: + - map: [ "enum.DamageStateVisualLayers.Base" ] + state: shooting + - type: DamageStateVisuals + states: + Alive: + Base: shooting + Critical: + Base: dead + Dead: + Base: dead + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 200 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:PlaySoundBehavior + sound: + collection: gib + - !type:SpawnEntitiesBehavior + spawn: + CrimsonSporeFlesh1: + min: 2 + max: 7 + - type: HTN + rootTask: + task: BiohazardousHTNRangedCompound + blackboard: + VisionRadius: !type:Single + 25 + AggroVisionRadius: !type:Single + 25 + NavClimb: !type:Bool + true + NavInteract: !type:Bool + true + NavPry: !type:Bool + true + NavSmash: !type:Bool + true + - type: MeleeWeapon + soundHit: + path: /Audio/Weapons/bladeslice.ogg + angle: 0 + animation: WeaponArcPunch + damage: + types: + Blunt: 15 + Structural: 30 + - type: RechargeBasicEntityAmmo + rechargeCooldown: 2 + rechargeSound: + path: /Audio/_NF/Effects/silence.ogg + - type: BasicEntityAmmoProvider + proto: DartAberrantFleshHorrorSpike + capacity: 1 + count: 1 + - type: Gun + showExamineText: false + fireRate: 0.75 + minAngle: 10 + maxAngle: 20 + angleIncrease: 2 + angleDecay: 3 + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: + collection: BulletMiss + - type: StaticPrice + price: 3000 + +#region бронированная пиявка +- type: entity + parent: [ BiohazardousMobBase, MobPassiveRegen ] + id: BiohazardousMiniArmored + name: бронированная пиявка + description: Мерзкий сгусток красных соплей и споры, частично покрытый органической бронёй. Непременно попытается отгрызть вашу пятку как только вы окажетесь у него в поле зрения. + # categories: [ HideSpawnMenu ] + components: + - type: Sprite + sprite: _Lua/Diseases/Mobs/BiohazardMobs.rsi + layers: + - map: [ "enum.DamageStateVisualLayers.Base" ] + state: mini_armored + - type: DamageStateVisuals + states: + Alive: + Base: mini_armored + Critical: + Base: dead + Dead: + Base: dead + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 200 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:PlaySoundBehavior + sound: + collection: gib + - !type:SpawnEntitiesBehavior + spawn: + CrimsonSporeFlesh1: + min: 2 + max: 7 + - type: HTN + rootTask: + task: BiohazardousHTNMeleeCompound + blackboard: + VisionRadius: !type:Single + 15 + AggroVisionRadius: !type:Single + 15 + NavClimb: !type:Bool + true + NavInteract: !type:Bool + true + NavPry: !type:Bool + true + NavSmash: !type:Bool + true + - type: MeleeWeapon + soundHit: + path: /Audio/Effects/bite.ogg + angle: 0 + animation: WeaponArcBite + damage: + types: + Bloodloss: 10 + Structural: 20 + - type: StaticPrice + price: 2500 + +#region пиявка +- type: entity + parent: [ BiohazardousMobBase, MobPassiveRegen ] + id: BiohazardousMiniUnArmored + name: пиявка + description: Мерзкий сгусток красных соплей и споры, выглядящий так, словно на него несколько раз наступили. Непременно попытается отгрызть вашу пятку как только вы окажетесь у него в поле зрения. + # categories: [ HideSpawnMenu ] + components: + - type: Sprite + sprite: _Lua/Diseases/Mobs/BiohazardMobs.rsi + layers: + - map: [ "enum.DamageStateVisualLayers.Base" ] + state: mini_unarmored + - type: DamageStateVisuals + states: + Alive: + Base: mini_unarmored + Critical: + Base: dead + Dead: + Base: dead + - type: MobThresholds + thresholds: + 0: Alive + 50: Critical + 100: Dead + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 200 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:PlaySoundBehavior + sound: + collection: gib + - !type:SpawnEntitiesBehavior + spawn: + CrimsonSporeFlesh1: + min: 2 + max: 7 + - type: HTN + rootTask: + task: BiohazardousHTNMeleeCompound + blackboard: + VisionRadius: !type:Single + 15 + AggroVisionRadius: !type:Single + 15 + NavClimb: !type:Bool + true + NavInteract: !type:Bool + true + NavPry: !type:Bool + true + NavSmash: !type:Bool + true + - type: MeleeWeapon + soundHit: + path: /Audio/Effects/bite.ogg + angle: 0 + animation: WeaponArcBite + damage: + types: + Bloodloss: 10 + Structural: 20 + - type: StaticPrice + price: 2000 + +#region рукастый парень +- type: entity + parent: [ BiohazardousMobBase ] + id: BiohazardousHandyman + name: рукастый парень + description: Полноразмерная тварь с полноценными руками и желанием отобрать ваше оружие. Лучше не подпускать его к валяющимся на полу пушкам. + # categories: [ HideSpawnMenu ] + components: + - type: Sprite + sprite: _Lua/Diseases/Mobs/BiohazardMobs.rsi + layers: + - map: [ "enum.DamageStateVisualLayers.Base" ] + state: handyman + - type: DamageStateVisuals + states: + Alive: + Base: handyman + Critical: + Base: dead + Dead: + Base: dead + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 200 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:PlaySoundBehavior + sound: + collection: gib + - !type:SpawnEntitiesBehavior + spawn: + CrimsonSporeFlesh1: + min: 2 + max: 7 + - type: HTN + rootTask: + task: BiohazardousHTNHandymanCompound + blackboard: + NavClimb: !type:Bool + true + NavInteract: !type:Bool + true + NavPry: !type:Bool + true + NavSmash: !type:Bool + true + - type: MeleeWeapon + soundHit: + path: /Audio/Weapons/bladeslice.ogg + angle: 0 + animation: WeaponArcPunch + damage: + types: + Blunt: 3 + Structural: 30 + - type: Body + prototype: BiohazardousBodyMob2Handed + requiredLegs: 1 + thermalVisibility: true + - type: StaminaDamageOnHit + damage: 45 + - type: StaticPrice + price: 6000 + +#region сгусток споры +- type: entity + parent: [ BiohazardousMobBase, MobPassiveRegen ] + id: BiohazardousSporeClot + name: сгусток споры + description: Огромный шар из мяса, костей, и развившейся споры. Скорее всего когда-то он был чем-то большим и сильным, проигравшим в борьбе с красной спорой. Очень опасен своей живучестью и внушительным уроном. + # categories: [ HideSpawnMenu ] + components: + - type: Sprite + drawdepth: Mobs + sprite: _Lua/Diseases/Mobs/BiohazardMobs.rsi + layers: + - map: [ "enum.DamageStateVisualLayers.Base" ] + state: meatball + - type: DamageStateVisuals + states: + Alive: + Base: meatball + Critical: + Base: dead + Dead: + Base: dead + - type: MobThresholds + thresholds: + 0: Alive + 300: Critical + 400: Dead + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 600 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:PlaySoundBehavior + sound: + collection: gib + - !type:SpawnEntitiesBehavior + spawn: + CrimsonSporeFlesh1: + min: 2 + max: 7 + - type: RechargeBasicEntityAmmo + rechargeCooldown: 0.1 + rechargeSound: /Audio/Effects/gib3.ogg + - type: BasicEntityAmmoProvider + proto: BiohazardousSpit + capacity: 1 + count: 1 + - type: Gun + fireRate: 0.5 + useKey: false + selectedMode: FullAuto + availableModes: + - FullAuto + soundGunshot: /Audio/Effects/gib1.ogg + - type: HTN + rootTask: + task: BiohazardousHTNRangedCompound + blackboard: + VisionRadius: !type:Single + 25 + AggroVisionRadius: !type:Single + 25 + NavClimb: !type:Bool + true + NavInteract: !type:Bool + true + NavPry: !type:Bool + true + NavSmash: !type:Bool + true + - type: ThermalVision + lightRadius: 15 + color: "#b96161" + activateSound: null + deactivateSound: null + - type: MeleeWeapon + angle: 0 + animation: WeaponArcPunch + damage: + types: + Blunt: 30 + Structural: 60 + soundHit: + collection: MetalThud + - type: StaticPrice + price: 6000 + - type: FootstepModifier + footstepSoundCollection: + collection: FootstepSlime + +#region материнский мицелий +- type: entity + parent: [ BiohazardousMobBase, MobPassiveRegen ] + id: BiohazardousMotherFungus + name: материнский мицелий + description: Гигинтский шар из мицелия, покрытый шевелящимися наростами. Невероятно опасен, под поверхностью мицелия видны находящиеся в нём существа. + # categories: [ HideSpawnMenu ] + components: + - type: Sprite + drawdepth: Mobs + sprite: _Lua/Diseases/Mobs/BiohazardBoss.rsi + layers: + - map: [ "enum.DamageStateVisualLayers.Base" ] + state: CrimsonSporeBigClot + - type: DamageStateVisuals + states: + Alive: + Base: CrimsonSporeBigClot + Critical: + Base: dead + Dead: + Base: dead + - type: MobThresholds + thresholds: + 0: Alive + 1100: Critical + 1200: Dead + - type: RechargeBasicEntityAmmo + rechargeCooldown: 3 + rechargeSound: /Audio/Effects/gib3.ogg + - type: BasicEntityAmmoProvider + proto: BiohazardousFungusSpawn + capacity: 1 + count: 1 + - type: Gun + fireRate: 1 + useKey: false + selectedMode: FullAuto + availableModes: + - FullAuto + soundGunshot: /Audio/Effects/gib1.ogg + soundEmpty: /Audio/_NF/Effects/silence.ogg + - type: HTN + rootTask: + task: BiohazardousHTNRangedCompound + blackboard: + VisionRadius: !type:Single + 25 + AggroVisionRadius: !type:Single + 25 + NavClimb: !type:Bool + true + NavInteract: !type:Bool + true + NavPry: !type:Bool + true + NavSmash: !type:Bool + true + - type: ThermalVision + lightRadius: 20 + color: "#b96161" + activateSound: null + deactivateSound: null + - type: MeleeWeapon + angle: 0 + animation: WeaponArcPunch + damage: + types: + Blunt: 60 + Structural: 200 + soundHit: + collection: MetalThud + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeCircle + radius: 0.9 + density: 100 + mask: + - FlyingMobMask + layer: + - FlyingMobLayer + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 2000 + behaviors: + - !type:PlaySoundBehavior + sound: + collection: gib + - !type:DoActsBehavior + acts: [ "Destruction" ] + - trigger: + !type:DamageTrigger + damage: 1000 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:PlaySoundBehavior + sound: + collection: gib + - !type:SpawnEntitiesBehavior + spawn: + BiohazardousFungusSpawnGib: + min: 1 + max: 1 + - type: SlowOnDamage + speedModifierThresholds: + 600: 0.5 + 850: 0.2 + - type: SpamEmitSound + minInterval: 10 + maxInterval: 60 + sound: + collection: BiohazardousSounds + params: + variation: 0.125 + - type: FootstepModifier + footstepSoundCollection: + collection: FootstepSlime + - type: Tag + tags: + - BiohazardLeader + - type: UserInterface + interfaces: + enum.RadarConsoleUiKey.Key: + type: RadarConsoleBoundUserInterface + - type: IntrinsicUI + uis: + enum.RadarConsoleUiKey.Key: + toggleAction: ActionAGhostShowRadar + - type: RadarConsole + maxRange: 1024 # Frontier: increase admin radar range + followEntity: true + hideCoords: false # Frontier + maxIffRange: null # Frontier + - type: Construction + graph: BiohazardousMotherFungusGraph + node: BiohazardousMotherFungus + +- type: entity + name: BiohazardousFungusSpawnGib + id: BiohazardousFungusSpawnGib + parent: MarkerBase + components: + - type: Sprite + layers: + - state: red + - sprite: _NF/Mobs/Aliens/flesh.rsi + state: lover + - state: ai + - type: EntityTableSpawner + deleteSpawnerAfterSpawn: true + offset: 0.5 + table: !type:AllSelector + children: + - !type:EntSelector + id: BiohazardousSlicer + - !type:EntSelector + id: BiohazardousStabber + - !type:EntSelector + id: BiohazardousPuncher + - !type:EntSelector + id: BiohazardousShooter + - !type:EntSelector + id: BiohazardousMiniArmored + - !type:EntSelector + id: BiohazardousMiniUnArmored + - !type:EntSelector + id: BiohazardousSporeClot + - !type:EntSelector + id: BiohazardousHandyman + - !type:EntSelector + id: BiohazardousKudzu + + +- type: entity + parent: MarkerBase + id: BiohazardousFungusSpawn + name: BiohazardousFungusSpawn + components: + - type: Sprite + layers: + - state: green + - sprite: Objects/Materials/materials.rsi + state: diamond + - type: RandomSpawner + prototypes: + - BiohazardousSlicer + - BiohazardousStabber + - BiohazardousPuncher + - BiohazardousShooter + - BiohazardousMiniArmored + - BiohazardousMiniUnArmored + - BiohazardousSporeClot + - BiohazardousHandyman + chance: 1 + offset: 0.0 \ No newline at end of file diff --git a/Resources/Prototypes/_Lua/Diseases/CrimsonSpore/Structures.yml b/Resources/Prototypes/_Lua/Diseases/CrimsonSpore/Structures.yml new file mode 100644 index 00000000000..89efbccb4f0 --- /dev/null +++ b/Resources/Prototypes/_Lua/Diseases/CrimsonSpore/Structures.yml @@ -0,0 +1,495 @@ +#region базы +#база споровых укреп +- type: entity + id: BiohazardousFleshBlocker + parent: FleshBlocker + name: опухоль + description: Надоедливый комок жил и плоти. + components: + - type: Sprite + noRot: true + sprite: Structures/Decoration/flesh_decoration.rsi + color: "#583838" + layers: + - state: closed + map: [ "enum.DamageStateVisualLayers.Base" ] + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeCircle + radius: 0.2 + density: 190 + mask: + - MachineMask + layer: + - Impassable + - type: Damageable + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 25 + behaviors: + - !type:DoActsBehavior + acts: [ "Destruction" ] + - type: Body + prototype: BiohazardousBodyStructure + requiredLegs: 0 + thermalVisibility: true + - type: Climbable + - type: TimedDespawn + lifetime: 1600 + - type: Reactive + groups: + Flammable: [ Touch ] + Extinguish: [ Touch ] + reactions: + - reagents: [ Vinegar ] + methods: [ Touch ] + effects: + - !type:HealthChange + scaleByQuantity: true + damage: + types: + Structural: 10 + - reagents: [ CrimsonFungicide ] + methods: [ Touch ] + effects: + - !type:HealthChange + scaleByQuantity: true + damage: + types: + Structural: 50 + - type: Construction + graph: BiohazardousFleshBlockerGraph + node: BiohazardousFleshBlocker + +#region кудза +- type: entity + id: BiohazardousKudzu + parent: BaseKudzu + name: плесень красной споры + description: Мерзкие переплетения мицелия красной споры. Вы не уверены, что это такое, но определённо не хотите с этим связываться. "Ганс, тащи бак с отравой!!!" + components: + - type: Kudzu + spriteVariants: 3 + spreadChance: 0.3 + - type: RandomSpawner + deleteSpawnerAfterSpawn: false + offset: 0.4 + chance: 0.15 + prototypes: + - BiohazardousSlicer + - BiohazardousStabber + - BiohazardousPuncher + - BiohazardousShooter + - BiohazardousMiniArmored + - BiohazardousMiniUnArmored + - BiohazardousSporeClot + rareChance: 0.05 + rarePrototypes: + - BiohazardousFleshBlocker + - BiohazardousFleshBlocker + - BiohazardousFleshBlocker + - BiohazardousFleshBlocker + - BiohazardousFleshBlocker + - BiohazardousFleshBlocker + - BiohazardousFleshHandyManCocoon + - BiohazardousFleshDigestiveSack + - type: MeleeSound + soundGroups: + Brute: + path: + "/Audio/Weapons/slash.ogg" + - type: Sprite + sprite: _Lua/Diseases/Objects/Misc/CrimsonSpore.rsi + state: kudzu_11 + drawdepth: Overdoors + - type: KudzuVisuals + - type: Clickable + - type: Fixtures + fixtures: + fix1: + hard: false + density: 7 + shape: + !type:PhysShapeAabb + bounds: "-0.5,-0.5,0.5,0.5" + mask: + - FullTileMask + layer: + - WallLayer + - type: Damageable + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 40 + behaviors: + - !type:DoActsBehavior + acts: [ "Destruction" ] + - type: Temperature + heatDamage: + types: + Heat: 10 + coldDamage: + types: + Cold: 5 #per second, scales with temperature & other constants + - type: Flammable + fireSpread: true + damage: + types: + Heat: 3 + - type: SpeedModifierContacts + walkSpeedModifier: 0.5 + sprintSpeedModifier: 0.5 + ignoreWhitelist: + tags: + - Biohazard + - BiohazardLeader + components: + - IgnoreKudzu + - type: DamageContacts + damage: + types: + Slash: 1.5 + Heat: 1.5 + Structural: 10 + ignoreWhitelist: + tags: + - Biohazard + - BiohazardLeader + - type: Food # delightfully devilish ! + delay: 0.5 + - type: SolutionContainerManager + solutions: + food: + reagents: + - ReagentId: Razorium + Quantity: 2 + - ReagentId: Protein + Quantity: 1 + - type: Reactive + groups: + Flammable: [ Touch ] + Extinguish: [ Touch ] + reactions: + - reagents: [ Vinegar ] + methods: [ Touch ] + effects: + - !type:HealthChange + scaleByQuantity: true + damage: + types: + Structural: 2 + - reagents: [ CrimsonFungicide ] + methods: [ Touch ] + effects: + - !type:HealthChange + scaleByQuantity: true + damage: + types: + Structural: 50 + - type: TimedDespawn + lifetime: 1600 + +#region опухоль-спавнер + +- type: entity + parent: + - AberrantFleshDigestiveSack + - GasMinerAmmonia + id: BiohazardousFleshDigestiveSack + name: большая опухоль + description: Они что, вылезают оттуда? + components: + - type: TimedSpawner + prototypes: + - SpawnBiohazardousFlesh + chance: 0.85 + intervalSeconds: 600 + minimumEntitiesSpawned: 1 + maximumEntitiesSpawned: 2 + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeCircle + radius: 0.2 + density: 190 + mask: + - MachineMask + layer: + - Impassable + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 200 + behaviors: + - !type:PlaySoundBehavior + sound: + collection: gib + - !type:DoActsBehavior + acts: [ "Destruction" ] + - trigger: + !type:DamageTrigger + damage: 100 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:PlaySoundBehavior + sound: + collection: gib + - !type:SpawnEntitiesBehavior + spawn: + SpawnBiohazardousFlesh: + min: 1 + max: 2 + - type: GasMiner + spawnGas: Ammonia + maxExternalPressure: 130 + spawnAmount: 50 + - type: Physics + canCollide: true + - type: Body + prototype: BiohazardousBodyStructure + requiredLegs: 0 + thermalVisibility: true + - type: Climbable + - type: Reactive + groups: + Flammable: [ Touch ] + Extinguish: [ Touch ] + reactions: + - reagents: [ Vinegar ] + methods: [ Touch ] + effects: + - !type:HealthChange + scaleByQuantity: true + damage: + types: + Structural: 10 + - reagents: [ CrimsonFungicide ] + methods: [ Touch ] + effects: + - !type:HealthChange + scaleByQuantity: true + damage: + types: + Structural: 50 + - type: Construction + graph: BiohazardousFleshDigestiveSackGraph + node: BiohazardousFleshDigestiveSack + - type: TimedDespawn + lifetime: 1600 + - type: SpawnOnDespawn + prototype: SpawnBiohazardousFlesh + +- type: entity + name: biohazardous flesh spawner + id: SpawnBiohazardousFlesh + categories: [ HideSpawnMenu ] + parent: MarkerBase + components: + - type: Sprite + layers: + - state: red + - sprite: _NF/Mobs/Aliens/flesh.rsi + state: lover + - state: ai + - type: EntityTableSpawner + deleteSpawnerAfterSpawn: true + offset: 0.5 + table: !type:AllSelector + children: + - !type:EntSelector + id: BiohazardousSlicer + - !type:EntSelector + id: BiohazardousStabber + - !type:EntSelector + id: BiohazardousPuncher + - !type:EntSelector + id: BiohazardousShooter + - !type:EntSelector + id: BiohazardousMiniArmored + - !type:EntSelector + id: BiohazardousMiniUnArmored + - !type:EntSelector + id: BiohazardousSporeClot + - !type:EntSelector + id: BiohazardousHandyman + +#region спавнер рукастых + +- type: entity + id: BiohazardousFleshHandyManCocoon + parent: BaseStructure + name: необычная опухоль + description: Большое новообразование с полупрозрачной стенкой. Через неё видно маринующееся внутри существо. + components: + - type: InteractionOutline + - type: Sprite + noRot: true + sprite: _Lua/Diseases/Structures/BioStructures/CrimsonSporeCocoon.rsi + drawdepth: Mobs + layers: + - state: icon + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeCircle + radius: 0.2 + density: 190 + mask: + - MachineMask + layer: + - Impassable + - type: Damageable + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 200 + behaviors: + - !type:PlaySoundBehavior + sound: + collection: gib + - !type:DoActsBehavior + acts: [ "Destruction" ] + - trigger: + !type:DamageTrigger + damage: 100 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:PlaySoundBehavior + sound: + collection: gib + - !type:SpawnEntitiesBehavior + spawn: + SpawnBiohazardousHandyMan: + min: 1 + max: 1 + - type: Body + prototype: BiohazardousBodyStructure + requiredLegs: 0 + thermalVisibility: true + - type: Climbable + - type: Reactive + groups: + Flammable: [ Touch ] + Extinguish: [ Touch ] + reactions: + - reagents: [ Vinegar ] + methods: [ Touch ] + effects: + - !type:HealthChange + scaleByQuantity: true + damage: + types: + Structural: 10 + - reagents: [ CrimsonFungicide ] + methods: [ Touch ] + effects: + - !type:HealthChange + scaleByQuantity: true + damage: + types: + Structural: 50 + - type: TimedSpawner + prototypes: + - SpawnBiohazardousHandyMan + chance: 1 + intervalSeconds: 600 + minimumEntitiesSpawned: 1 + maximumEntitiesSpawned: 1 + - type: PointLight + color: "#c58000" + radius: 1.5 + energy: 1 + - type: AmbientSound + volume: -9 + range: 5 + sound: + collection: blood #eating + params: + variation: 0.250 + - type: Construction + graph: BiohazardousFleshHandyManCocoonGraph + node: BiohazardousFleshHandyManCocoon + - type: TimedDespawn + lifetime: 1600 + - type: SpawnOnDespawn + prototype: SpawnBiohazardousHandyMan + + +- type: entity + name: SpawnBiohazardousHandyMan + id: SpawnBiohazardousHandyMan + parent: MarkerBase + categories: [ HideSpawnMenu ] + components: + - type: Sprite + layers: + - state: red + - sprite: _NF/Mobs/Aliens/flesh.rsi + state: lover + - state: ai + - type: EntityTableSpawner + deleteSpawnerAfterSpawn: true + offset: 0.5 + table: !type:AllSelector + children: + - !type:EntSelector + id: BiohazardousHandyman + - !type:EntSelector + id: BiohazardousHandyman + - !type:EntSelector + id: BiohazardousMiniUnArmored + - !type:EntSelector + id: BiohazardousHandyman + - !type:EntSelector + id: BiohazardousHandyman + + + + + + + + +#region гм спавнер +#для ивентов и геймрулов, не разрушаемый, с большой задеркой, не спавнит газ, не удаляется сам +- type: entity + parent: + - AberrantFleshDigestiveSack + id: BiohazardousFleshDigestiveSackEvent + name: большая опухоль + description: Они что, вылезают оттуда? + suffix: "ивентовая" + components: + - type: TimedSpawner + prototypes: + - SpawnBiohazardousFlesh + chance: 0.50 + intervalSeconds: 1200 + minimumEntitiesSpawned: 1 + maximumEntitiesSpawned: 2 + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeCircle + radius: 0.2 + density: 190 + mask: + - MachineMask + layer: + - Impassable + - type: Damageable + damageContainer: StructuralInorganic + damageModifierSet: StructuralMetallicStrong + - type: Godmode \ No newline at end of file diff --git a/Resources/Prototypes/_Lua/Diseases/DragonFlu/Chemicals.yml b/Resources/Prototypes/_Lua/Diseases/DragonFlu/Chemicals.yml new file mode 100644 index 00000000000..4a6187d56a8 --- /dev/null +++ b/Resources/Prototypes/_Lua/Diseases/DragonFlu/Chemicals.yml @@ -0,0 +1,37 @@ +#region Рептилокс +- type: reagent + id: Reptilox + group: Medicine + name: Reptilox-name + desc: Reptilox-desc + physicalDesc: reagent-physical-desc-fibrous + flavor: Reptilox-flavor + color: "#613f29" + recognizable: true + boilingPoint: 147.0 + meltingPoint: -11.0 + metabolisms: + Medicine: + metabolismRate: 0.02 + effects: + - !type:HealthChange + damage: + types: + Poison: 0.01 + +- type: flavor + id: Reptilox-flavor + flavorType: Complex + description: Reptilox-flavor + +- type: reaction + id: Reptilox + reactants: + Iodine: + amount: 1 + Hexabione: + amount: 1 + RobustHarvest: + amount: 1 + products: + Reptilox: 3 \ No newline at end of file diff --git a/Resources/Prototypes/_Lua/Diseases/DragonFlu/Disease.yml b/Resources/Prototypes/_Lua/Diseases/DragonFlu/Disease.yml new file mode 100644 index 00000000000..e6858c55b33 --- /dev/null +++ b/Resources/Prototypes/_Lua/Diseases/DragonFlu/Disease.yml @@ -0,0 +1,615 @@ +#region драконовирус +- type: disease + id: DragonFlu + name: DragonFlu-name + cureResist: 1 + infectious: true + stages: + - 0 + - 30 + - 300 + - 900 + effects: + # сообщения о заражении + - !type:DiseasePopUp + probability: 0.015 + message: Вы чувствуете себя не хорошо... + visualType: Medium + stages: + - 0 + - !type:DiseasePopUp + probability: 0.03 + message: Ваше сознание туманится... + visualType: Medium + stages: + - 1 + - !type:DiseasePopUp + probability: 0.03 + message: Вы ощущаете тягу к космосу... + visualType: Medium + stages: + - 1 + - !type:DiseasePopUp + probability: 0.05 + message: Вам хочется рычать... + visualType: Medium + stages: + - 2 + - !type:DiseasePopUp + probability: 0.05 + message: Вы хотите плюнуть в кого-нибудь огнём... + visualType: Medium + stages: + - 2 + - 3 + - !type:DiseasePopUp + probability: 0.05 + message: Вы чувствуете как на вашем теле формируется грубая чешуя... + visualType: Medium + stages: + - 2 + - 3 + - !type:DiseasePopUp + probability: 0.05 + message: Вы мечтаете о космческих полётах... + visualType: Medium + stages: + - 2 + - 3 + # Физические симптомы + - !type:DiseaseSnough + probability: 0.03 + emote: Cough + stages: + - 0 + - !type:DiseaseSnough + probability: 0.03 + emote: Scream + stages: + - 0 + - !type:DiseaseAdjustReagent + probability: 0.020 + reagent: + ReagentId: Ipecac + amount: 5 + stages: + - 1 + - !type:DiseaseAdjustReagent + probability: 0.015 + reagent: + ReagentId: Razorium + amount: 1 + stages: + - 1 + - !type:DiseaseAdjustReagent + probability: 0.025 + reagent: + ReagentId: Licoxide + amount: 0.5 + stages: + - 2 + - 3 + - !type:DiseaseAdjustReagent + probability: 0.015 + reagent: + ReagentId: Razorium + amount: 1 + stages: + - 2 + - 3 + # дефекты речи от болезни + - !type:DiseaseAdjustReagent + probability: 0.05 + reagent: + ReagentId: Ethanol + amount: 1 + stages: + - 2 + - 3 + - !type:DiseaseAdjustReagent + probability: 0.05 + reagent: + ReagentId: SpaceDrugs + amount: 2 + stages: + - 2 + - 3 + # урон от генетических повреждений от болезни + - !type:DiseaseHealthChange + probability: 0.025 + damage: + types: + Genetic: 0.5 + stages: + - 2 + - 3 + # полиморфа на крайней стадии заражения + - !type:DiseasePolymorph + probability: 0.1 + polymorphId: MobDiseaseDragonPolymorph + polymorphMessage: Теперь вы становитесь драконом... + polymorphSound: + path: /Audio/Effects/demon_consume.ogg + stages: + - 3 + - !type:DiseasePolymorph + probability: 0.1 + polymorphId: MobDiseaseDragonMiniPolymorph + polymorphMessage: Теперь вы становитесь мини-драконом... + polymorphSound: + path: /Audio/Effects/demon_consume.ogg + stages: + - 3 + - !type:DiseasePolymorph + probability: 0.1 + polymorphId: MobDiseaseDragonSharkPolymorph + polymorphMessage: Теперь вы становитесь карпоакулой... + polymorphSound: + path: /Audio/Effects/demon_consume.ogg + stages: + - 3 + # лечение + cures: + - !type:DiseaseReagentCure + reagent: + ReagentId: Antibiotic + min: 3 + cureChance: 0.1 + stages: + - 0 + - !type:DiseaseReagentCure + reagent: + ReagentId: Reptilox + min: 2 + cureChance: 0.5 + stages: + - 1 + - 2 + - 3 + +- type: polymorph + id: MobDiseaseDragonPolymorph + configuration: + entity: MobDiseaseDragon + forced: true + inventory: None + transferName: true + revertOnCrit: true + revertOnDeath: true + exitPolymorphSound: /Audio/Effects/demon_consume.ogg + +- type: polymorph + id: MobDiseaseDragonMiniPolymorph + configuration: + entity: MobDiseaseDragonMini + forced: true + inventory: None + transferName: true + revertOnCrit: true + revertOnDeath: true + exitPolymorphSound: /Audio/Effects/demon_consume.ogg + +- type: polymorph + id: MobDiseaseDragonSharkPolymorph + configuration: + entity: MobDiseaseDragonShark + forced: true + inventory: None + transferName: true + revertOnCrit: true + revertOnDeath: true + exitPolymorphSound: /Audio/Effects/demon_consume.ogg + + +#region морфы + + + + + +#region большой +- type: entity + parent: [ SimpleNonHTNSpaceMobBase, FlyingMobBase, MobPassiveRegen ] + id: MobDiseaseDragon + suffix: "NoAI, DiseaseMorph" + name: космический дракон + description: Летающий левиафан, способный отгрызть кусок от вашего тела. В его очертаниях угадывается что он чем-то похож на превращённого в дракона гуманоида. + components: + - type: Bloodstream + bloodMaxVolume: 650 + - type: NpcFactionMember + factions: + - Dragon + - type: Speech + speechVerb: LargeMob + - type: CombatMode + - type: MobMover + - type: InputMover + - type: MovementSpeedModifier + baseWalkSpeed: 3 + baseRunningSpeed: 5 + baseWeightlessModifier: 1.5 + - type: RandomSprite + available: + - enum.DamageStateVisualLayers.Base: + alive: Rainbow + - type: Sprite + sprite: Mobs/Aliens/Carps/dragon.rsi + noRot: true + layers: + - map: [ "enum.DamageStateVisualLayers.Base" ] + state: alive + - map: [ "enum.DamageStateVisualLayers.BaseUnshaded" ] + state: alive-unshaded + shader: unshaded + - type: Appearance + - type: DamageStateVisuals + states: + Alive: + Base: alive + BaseUnshaded: alive-unshaded + Critical: + Base: crit + Dead: + Base: dead + BaseUnshaded: dead-unshaded + - type: Physics + bodyType: KinematicController + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeCircle + radius: 0.40 + density: 100 + mask: + - FlyingMobMask + layer: + - FlyingMobLayer + - type: MobState + - type: MobStateActions + actions: + Critical: + - ActionCritSuccumb + - ActionCritLastWords + - type: MobThresholds + thresholds: + 0: Alive + 450: Critical + 500: Dead + - type: SlowOnDamage + speedModifierThresholds: + 250: 0.7 + 400: 0.5 + # disable taking damage from fire, since its a fire breathing dragon + - type: Flammable + damage: + types: {} + - type: StatusEffects # Overwriting basesimplemob to remove flash, getting flashed as dragon just feelsbad + allowed: + - Stutter + - Electrocution + - TemporaryBlindness + - Pacified + - RadiationProtection + - Adrenaline + - type: InteractionPopup + successChance: 0.25 # It's no goose, but you better smell like carp. + interactSuccessString: petting-success-dragon + interactFailureString: petting-failure-dragon + interactFailureSound: + path: /Audio/Animals/space_dragon_roar.ogg + soundPerceivedByOthers: false # A 75% chance for a loud roar would get old fast. + - type: MeleeWeapon + altDisarm: false + soundHit: + path: /Audio/Weapons/Xeno/alien_claw_flesh3.ogg + damage: + types: + Piercing: 15 + Slash: 15 + - type: Tag + tags: + - CannotSuicide + - DoorBumpOpener + - StunImmune + - CanPilot + - type: Puller + needsHands: false + - type: Prying + pryPowered: true + force: true + speedModifier: 2.5 # fast because dragon strong + useSound: + path: /Audio/Items/crowbar.ogg + - type: NightVision # Goobstation - Nigthvision + color: "#808080" + activateSound: null + deactivateSound: null + - type: ActionGun + action: ActionDragonsBreath + gunProto: DragonsBreathGun + - type: Body + prototype: UniversalBodyMob2Handed + requiredLegs: 1 + thermalVisibility: true + - type: Hands + - type: RadarBlip + radarColor: "#e26601" + scale: 1.5 + shape: Circle + visibleFromOtherGrids: true + requireNoGrid: false + maxDistance: 4096 + - type: InfectOnMelee + disease: DragonFlu + infectChance: 1 + - type: DiseaseCarrier + naturalImmunities: + - DragonFlu + - type: GoblinAccent + - type: LizardAccent + - type: MothAccent + - type: RoarAccent + - type: TTS + enabled: true + voice: Alduin + +#region мелкий +- type: entity + parent: [ SimpleNonHTNSpaceMobBase, FlyingMobBase, MobCombat, MobPassiveRegen ] + id: MobDiseaseDragonMini + name: детёныш космического дракона + description: Летающее милое чудо, всё ещё способное отгрызть кусок от вашего тела. В его очертаниях угадывается что он чем-то похож на превращённого в дракона гуманоида. + suffix: "NoAI, DiseaseMorph" + components: + - type: Body + prototype: Animal + - type: Climbing + - type: SlowOnDamage + speedModifierThresholds: + 60: 0.7 + 80: 0.5 + - type: Perishable + - type: Hunger + thresholds: + Overfed: 100 + Okay: 50 + Peckish: 25 + Starving: 10 + Dead: 0 + baseDecayRate: 0.00925925925926 # Guy needs to eat and drink + - type: Thirst + thresholds: + OverHydrated: 200 + Okay: 150 + Thirsty: 100 + Parched: 50 + Dead: 0 + baseDecayRate: 0.04 + - type: StatusEffects + allowed: + - Stun + - KnockedDown + - SlowedDown + - Stutter + - Electrocution + - ForcedSleep + - TemporaryBlindness + - Pacified + - StaminaModifier + - Drowsiness + - Adrenaline + - type: Bloodstream + bloodMaxVolume: 650 + - type: FloatingVisuals + - type: NpcFactionMember + factions: + - PetsNT + - type: Speech + speechVerb: SmallMob + - type: CombatMode + - type: MobMover + - type: InputMover + - type: Emoting + - type: MovementSpeedModifier + baseWalkSpeed: 3 + baseRunningSpeed: 5 + baseWeightlessModifier: 1.5 + - type: RandomSprite + available: + - enum.DamageStateVisualLayers.Base: + alive: Rainbow + - type: Sprite + sprite: _NF/Mobs/Pets/baby_dragon.rsi + noRot: true + layers: + - map: [ "enum.DamageStateVisualLayers.Base" ] + state: alive + - map: [ "enum.DamageStateVisualLayers.BaseUnshaded" ] + state: alive-unshaded + shader: unshaded + - type: Appearance + - type: DamageStateVisuals + states: + Alive: + Base: alive + BaseUnshaded: alive-unshaded + Critical: + Base: crit + Dead: + Base: dead + BaseUnshaded: dead-unshaded + - type: Physics + bodyType: KinematicController + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeCircle + radius: 0.40 + density: 100 + mask: + - FlyingMobMask + layer: + - FlyingMobLayer + - type: MobState + - type: MobThresholds + thresholds: + 0: Alive + 200: Critical + 300: Dead + - type: InteractionPopup + successChance: 0.85 # It's no goose, but you better smell like carp. + interactSuccessString: petting-success-dragon + interactFailureString: petting-failure-dragon + interactFailureSound: + path: /Audio/Animals/space_dragon_roar.ogg + soundPerceivedByOthers: false # A 75% chance for a loud roar would get old fast. + - type: MeleeWeapon + altDisarm: false + angle: 0 + animation: WeaponArcBite + soundHit: + path: /Audio/Weapons/Xeno/alien_claw_flesh3.ogg + damage: + types: + Piercing: 5 + Slash: 5 + - type: Puller + needsHands: false + - type: Tag + tags: + - CannotSuicide + - DoorBumpOpener + - CanPilot + - type: ActionGun + action: ActionDragonsBreathBaby + gunProto: BabyDragonsSparkGun + - type: RadarBlip + radarColor: "#e26601" + scale: 1 + shape: Circle + visibleFromOtherGrids: true + requireNoGrid: false + maxDistance: 4096 + - type: InfectOnMelee + disease: DragonFlu + infectChance: 1 + - type: DiseaseCarrier + naturalImmunities: + - DragonFlu + - type: GoblinAccent + - type: LizardAccent + - type: MothAccent + - type: RoarAccent + - type: TTS + enabled: true + voice: Elder + +#region акула +- type: entity + name: карпоакула + id: MobDiseaseDragonShark + parent: [ SimpleNonHTNSpaceMobBase, FlyingMobBase, MobPassiveRegen ] + description: Странного вида карпоакула. Кажется её взгляд выглядит осмысленным. + suffix: "NoAI, DiseaseMorph" + components: + - type: NightVision # Goobstation - Nigthvision + color: "#808080" + activateSound: null + deactivateSound: null + - type: InputMover + - type: MobMover + - type: NpcFactionMember + factions: + - Dragon + - type: Sprite + sprite: Mobs/Aliens/Carps/sharkminnow.rsi + layers: + - map: [ "enum.DamageStateVisualLayers.Base" ] + state: alive + - map: [ "enum.DamageStateVisualLayers.BaseUnshaded" ] + state: mouth + shader: unshaded + - type: CombatMode + - type: Physics + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeCircle + radius: 0.35 # Frontier 0.40<0.35 Lowered the value, to allow them to fit through the airlocks + density: 100 + mask: + - FlyingMobMask + layer: + - FlyingMobLayer + - type: MobState + - type: MobThresholds + thresholds: + 0: Alive + 200: Dead # Might seem random, but this brings up the hits to kill with a crusher mark to 3 + - type: MovementSpeedModifier + baseWalkSpeed: 2.5 + baseRunningSpeed: 3.5 + - type: Stamina + critThreshold: 150 + - type: DamageStateVisuals + states: + Alive: + Base: alive + BaseUnshaded: mouth + Dead: + Base: dead + BaseUnshaded: dead_mouth + - type: Body + prototype: Bloodsucker + requiredLegs: 1 + thermalVisibility: true + - type: MeleeWeapon + damage: + types: + Slash: 7 + Bloodloss: 7 + - type: Damageable #Lua + damageModifierSet: MobHostileDamageModifierSetCarpMeleeMajor + - type: StaminaDamageOnCollide #Lua + damage: 5 + - type: TypingIndicator + proto: alien + - type: Tag + tags: + - DoorBumpOpener + - CannotSuicide + - CanPilot + - type: ReplacementAccent + accent: genericAggressive + - type: Speech + speechVerb: LargeMob + - type: InteractionPopup + interactSuccessString: petting-success-carp + interactFailureString: petting-failure-carp + interactFailureSound: + path: /Audio/Effects/bite.ogg + - type: Carriable # DeltaV + - type: RadarBlip + radarColor: "#e26601" + scale: 0.7 + shape: Circle + visibleFromOtherGrids: true + requireNoGrid: false + maxDistance: 4096 + - type: InfectOnMelee + disease: DragonFlu + infectChance: 1 + - type: DiseaseCarrier + naturalImmunities: + - DragonFlu + - type: GoblinAccent + - type: LizardAccent + - type: MothAccent + - type: RoarAccent + - type: TTS + enabled: true + voice: Elder diff --git a/Resources/Prototypes/_Lua/Diseases/Misc.yml b/Resources/Prototypes/_Lua/Diseases/Misc.yml new file mode 100644 index 00000000000..a9a22ea962e --- /dev/null +++ b/Resources/Prototypes/_Lua/Diseases/Misc.yml @@ -0,0 +1,382 @@ +#region базы без хтн +#никаких удалений морф игроков ценой огромного количества лишнего кода и моих 17 часов жизни потраченных на поиск обхода + + + +#region космические морфы +- type: entity + abstract: true + parent: + - BaseSimpleMob + - MobAtmosExposed + - MobCombat + - MobBloodstream + - MobFlammable + id: SimpleNonHTNSpaceMobBase #автоудаление было наёбано успешно + components: + - type: NpcFactionMember + factions: + - SimpleNeutral + - type: MeleeWeapon + angle: 0 + animation: WeaponArcBite + - type: Body + prototype: Animal + - type: Climbing + - type: SlowOnDamage + speedModifierThresholds: + 60: 0.7 + 80: 0.5 + - type: MobPrice + price: 1000 # Living critters are valuable in space. + - type: Perishable + - type: MovementAlwaysTouching #Lua + - type: UserInterface + interfaces: + enum.RadarConsoleUiKey.Key: + type: RadarConsoleBoundUserInterface + - type: IntrinsicUI + uis: + enum.RadarConsoleUiKey.Key: + toggleAction: ActionAGhostShowRadar + - type: RadarConsole + maxRange: 2048 # Frontier: increase admin radar range + followEntity: true + hideCoords: false # Frontier + maxIffRange: null # Frontier + - type: ComplexInteraction + + +#region атмосферные морфы +- type: entity + parent: + - MobRespirator + - MobAtmosStandard + - SimpleNonHTNSpaceMobBase + id: SimpleNonHTNMobBase # for air breathers + suffix: AI + abstract: true + components: + - type: DiseaseCarrier + - type: Hunger + thresholds: # only animals and rats are derived from this prototype so let's override it here and in rats' proto + Overfed: 100 + Okay: 50 + Peckish: 25 + Starving: 10 + Dead: 0 + baseDecayRate: 0.00925925925926 # it is okay for animals to eat and drink less than humans, but more frequently + - type: Thirst + thresholds: + OverHydrated: 200 + Okay: 150 + Thirsty: 100 + Parched: 50 + Dead: 0 + baseDecayRate: 0.04 + - type: StatusEffects + allowed: + - Stutter + - Electrocution + - TemporaryBlindness + - Pacified + - StaminaModifier + - Flashed + - RadiationProtection + - Adrenaline + - type: Bloodstream + bloodMaxVolume: 150 + - type: MobPrice + price: 150 + - type: FloatingVisuals + + +#region тела +#костыль для видимости биоструктур в термалах +- type: body + id: UniversalBodyStructure + name: UniversalBodyStructure + root: torso + slots: + torso: + part: TorsoAnimal + +#просто видимое в термалах тело без рук +- type: body + id: UniversalBodyMob + name: UniversalBodyMob + root: torso + slots: + torso: + part: TorsoAnimal + connections: + - legs + legs: + part: LegsAnimal + connections: + - feet + feet: + part: FeetAnimal + +#тело с 2 руками но без инвентаря +- type: body + id: UniversalBodyMob2Handed + name: UniversalBodyMob2Handed + root: torso + slots: + torso: + part: TorsoAnimal + connections: + - legs + - right_arm + - left_arm + right_arm: + part: RightArmHuman + connections: + - right_hand + left_arm: + part: LeftArmHuman + connections: + - left_hand + right_hand: + part: RightHandHuman + left_hand: + part: LeftHandHuman + legs: + part: LegsAnimal + connections: + - feet + feet: + part: FeetAnimal + + + + + +#region крыски +#в большинстве случаев именно они являются бессимптомными переносчиками всякой гадости + + + + + +#region спора +- type: entity + name: странная крыса + id: DiseaseRatCrimsonSpore + suffix: Красная Спора + parent: [ SimpleMobBase, MobCombat, BaseTrashFauna600 ] + description: Мерзкое облезлое существо, скорее всего оно чем-то болеет. Лучше выбросить в космос. + components: + - type: Carriable #DeltaV + freeHandsRequired: 1 + - type: CombatMode + - type: MovementSpeedModifier + baseWalkSpeed : 4.5 + baseSprintSpeed : 4.5 + - type: InputMover + - type: MobMover + - type: HTN + rootTask: + task: BiohazardousHTNMeleeCompound + blackboard: + NavClimb: !type:Bool + true + NavInteract: !type:Bool + true + NavPry: !type:Bool + true + NavSmash: !type:Bool + true + - type: Reactive + groups: + Flammable: [Touch] + Extinguish: [Touch] + - type: NpcFactionMember + factions: + - SimpleHostile + - type: Sprite + drawdepth: SmallMobs + sprite: Mobs/Animals/rat.rsi + layers: + - map: ["enum.DamageStateVisualLayers.Base", "movement"] + state: rat + - map: [ "enum.DamageStateVisualLayers.BaseUnshaded"] + state: eyes + shader: unshaded + - type: SpriteMovement + movementLayers: + movement: + state: rat-moving + noMovementLayers: + movement: + state: rat + - type: Physics + bodyType: KinematicController + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeCircle + radius: 0.2 + density: 30 #Bulky by mouse standards... + mask: + - SmallMobMask + layer: + - SmallMobLayer + - type: MobState + - type: MobThresholds + thresholds: + 0: Alive + 15: Critical + 30: Dead + - type: Destructible + thresholds: + - trigger: + !type:DamageTypeTrigger + damageType: Blunt + damage: 60 + behaviors: + - !type:GibBehavior + recursive: false + - type: Stamina + critThreshold: 60 + - type: MeleeWeapon + soundHit: + path: /Audio/Weapons/bladeslice.ogg + angle: 0 + animation: WeaponArcClaw + damage: + types: + Slash: 1 + Piercing: 2 + - type: Body + prototype: Rat + requiredLegs: 1 # TODO: More than 1 leg + - type: DamageStateVisuals + states: + Alive: + Base: rat + BaseUnshaded: eyes + Critical: + Base: dead + Dead: + Base: splat + - type: Butcherable + spawned: + - id: FoodMeatRat + amount: 1 + - type: Vocal + sounds: + Male: Mouse + Female: Mouse + Unsexed: Mouse + wilhelmProbability: 0.001 + - type: Tag + tags: + - CannotSuicide + - FootstepSound + - Biohazard + - type: NoSlip + - type: MobPrice + price: 500 # rat wealth + - type: Speech + speechVerb: SmallMob + - type: FelinidFood # Nyanotrasen - Felinid, ability to eat rat, see Content.Server/Nyanotrasen/Abilities/Felinid/FelinidSystem.cs + - type: Food # Delta V - Make them edible and pickable. + - type: Item # Delta V - Make them edible and pickable. + size: Tiny # Delta V - Make them edible and pickable. + - type: FireVisuals + sprite: Mobs/Effects/onfire.rsi + normalState: Mouse_burning + - type: NightVision # Goobstation - Nigthvision + color: "#a05454" + activateSound: null + deactivateSound: null + - type: InfectOnMelee + disease: CrimsonSpore + infectChance: 1 + - type: DiseaseCarrier + naturalImmunities: + - CrimsonSpore + +#region обезьяновирус +- type: entity + name: странная крыса + id: DiseaseRatMonkeyPox + suffix: "обезьяновирус" + parent: [ DiseaseRatCrimsonSpore ] + description: Мерзкое облезлое существо, скорее всего являющееся переносчиком заразы. Покрыто язвами, и выглядит явно болезненным. + components: + - type: InfectOnMelee + disease: MonkeyPox + infectChance: 1 + - type: DiseaseCarrier + naturalImmunities: + - MonkeyPox + +#region драконовирус +- type: entity + name: странная крыса + id: DiseaseRatDragonFlu + suffix: "драконий грипп" + parent: [ DiseaseRatCrimsonSpore ] + description: Мерзкое облезлое существо, скорее всего являющееся переносчиком заразы. Частично покрыто чешуёй, и выглядит явно болезненным. + components: + - type: InfectOnMelee + disease: DragonFlu + infectChance: 1 + - type: DiseaseCarrier + naturalImmunities: + - DragonFlu + +#region Крысиное бешенство +- type: entity + name: странная крыса + id: DiseaseRatRatRabies + suffix: "Крысиное бешенство" + parent: [ DiseaseRatCrimsonSpore ] + description: Мерзкое облезлое существо, скорее всего являющееся переносчиком заразы. Из пасти существа капает пена, и выглядит оно явно болезненным. + components: + - type: InfectOnMelee + disease: RatRabies + infectChance: 1 + - type: DiseaseCarrier + naturalImmunities: + - RatRabies + +#region Паучья лихорадка +- type: entity + name: странная крыса + id: DiseaseRatSpiderFever + suffix: "Паучья лихорадка" + parent: [ DiseaseRatCrimsonSpore ] + description: Мерзкое облезлое существо, скорее всего являющееся переносчиком заразы. Существо частично покрыто паутиной, и выглядит оно явно болезненным. + components: + - type: InfectOnMelee + disease: SpiderFever + infectChance: 1 + - type: DiseaseCarrier + naturalImmunities: + - SpiderFever + + +- type: entity + parent: MarkerBase + id: RandomDiseaseRatsSpawn + name: RandomDiseaseRatsSpawn + components: + - type: Sprite + layers: + - state: green + - sprite: Objects/Materials/materials.rsi + state: diamond + - type: RandomSpawner + prototypes: + - DiseaseRatCrimsonSpore + - DiseaseRatMonkeyPox + - DiseaseRatDragonFlu + - DiseaseRatRatRabies + - DiseaseRatSpiderFever + chance: 1 + offset: 0.0 \ No newline at end of file diff --git a/Resources/Prototypes/_Lua/Diseases/MonkeyVirus/Chemicals.yml b/Resources/Prototypes/_Lua/Diseases/MonkeyVirus/Chemicals.yml new file mode 100644 index 00000000000..875d3af071b --- /dev/null +++ b/Resources/Prototypes/_Lua/Diseases/MonkeyVirus/Chemicals.yml @@ -0,0 +1,37 @@ +#region Бананоцид +- type: reagent + id: Bananocide + group: Medicine + name: Bananocide-name + desc: Bananocide-desc + physicalDesc: reagent-physical-desc-fibrous + flavor: Bananocide-flavor + color: "#e5e75e" + recognizable: true + boilingPoint: 147.0 + meltingPoint: -11.0 + metabolisms: + Medicine: + metabolismRate: 0.02 + effects: + - !type:HealthChange + damage: + types: + Poison: 0.01 + +- type: flavor + id: Bananocide-flavor + flavorType: Complex + description: Bananocide-flavor + +- type: reaction + id: Bananocide + reactants: + Antibiotic: + amount: 1 + JuiceBanana: + amount: 1 + Tricordrazine: + amount: 1 + products: + Bananocide: 3 \ No newline at end of file diff --git a/Resources/Prototypes/_Lua/Diseases/MonkeyVirus/Disease.yml b/Resources/Prototypes/_Lua/Diseases/MonkeyVirus/Disease.yml new file mode 100644 index 00000000000..832aa408246 --- /dev/null +++ b/Resources/Prototypes/_Lua/Diseases/MonkeyVirus/Disease.yml @@ -0,0 +1,296 @@ +#region обезьяновирус +- type: disease + id: MonkeyPox + name: MonkeyPox-name + cureResist: 1 + infectious: true + stages: + - 0 + - 30 + - 300 + - 900 + effects: + # сообщения о заражении + - !type:DiseasePopUp + probability: 0.015 + message: Вы чувствуете себя не хорошо... + visualType: Medium + stages: + - 0 + - !type:DiseasePopUp + probability: 0.03 + message: Ваше сознание туманится... + visualType: Medium + stages: + - 1 + - !type:DiseasePopUp + probability: 0.03 + message: Вы ощущаете тягу к пальмам... + visualType: Medium + stages: + - 1 + - !type:DiseasePopUp + probability: 0.05 + message: Вам хочется бананов... + visualType: Medium + stages: + - 2 + - !type:DiseasePopUp + probability: 0.05 + message: Вы реально хотите бананы... + visualType: Medium + stages: + - 2 + - 3 + - !type:DiseasePopUp + probability: 0.05 + message: Вы чувствуете непреодалимую тягу к бананам... + visualType: Medium + stages: + - 2 + - 3 + - !type:DiseasePopUp + probability: 0.05 + message: Вы мечтаете о бананах... + visualType: Medium + stages: + - 2 + - 3 + # Физические симптомы + - !type:DiseaseSnough + probability: 0.03 + emote: Cough + stages: + - 0 + - !type:DiseaseSnough + probability: 0.03 + emote: Scream + stages: + - 0 + - !type:DiseaseAdjustReagent + probability: 0.020 + reagent: + ReagentId: Ipecac + amount: 5 + stages: + - 1 + - !type:DiseaseAdjustReagent + probability: 0.015 + reagent: + ReagentId: Razorium + amount: 1 + stages: + - 1 + - !type:DiseaseAdjustReagent + probability: 0.025 + reagent: + ReagentId: Licoxide + amount: 0.5 + stages: + - 2 + - 3 + - !type:DiseaseAdjustReagent + probability: 0.015 + reagent: + ReagentId: Razorium + amount: 1 + stages: + - 2 + - 3 + # дефекты речи от болезни + - !type:DiseaseAdjustReagent + probability: 0.05 + reagent: + ReagentId: Ethanol + amount: 1 + stages: + - 2 + - 3 + - !type:DiseaseAdjustReagent + probability: 0.05 + reagent: + ReagentId: SpaceDrugs + amount: 2 + stages: + - 2 + - 3 + # урон от генетических повреждений от болезни + - !type:DiseaseHealthChange + probability: 0.025 + damage: + types: + Genetic: 0.5 + stages: + - 2 + - 3 + # полиморфа на крайней стадии заражения + - !type:DiseasePolymorph + probability: 0.1 + polymorphId: MobDiseaseMonkeyPolymorph + polymorphMessage: Теперь вы становитесь приматом... + polymorphSound: + path: /Audio/Effects/demon_consume.ogg + stages: + - 3 + cures: + - !type:DiseaseReagentCure + reagent: + ReagentId: Antibiotic + min: 10 + cureChance: 0.1 + stages: + - 0 + - !type:DiseaseReagentCure + reagent: + ReagentId: Bananocide + min: 2 + cureChance: 0.1 + stages: + - 1 + - 2 + - 3 + +- type: polymorph + id: MobDiseaseMonkeyPolymorph + configuration: + entity: MobDiseaseMonkey + forced: true + inventory: None + transferName: true + revertOnCrit: false + revertOnDeath: true + exitPolymorphSound: /Audio/Effects/demon_consume.ogg + +#region обезьянья морфа для игрока +- type: entity + name: обезьяна + id: MobDiseaseMonkey + parent: [SimpleNonHTNMobBase, StripableInventoryBase] + description: Генетический предок человека, примат, поражённый обезьяновирусом. Выглядит так, словно он только что сбежал из джунглей, и с лёгкостью может оторвать вам руку, если вы его обидите. + suffix: "NoAI, DiseaseMorph" + components: + - type: CombatMode + - type: Inventory + templateId: monkey + speciesId: monkey + - type: Deathgasp + prototype: MonkeyDeathgasp + - type: Cuffable + - type: RotationVisuals + defaultRotation: 90 + horizontalRotation: 90 + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeCircle + radius: 0.35 + density: 80 + mask: + - MobMask + layer: + - MobLayer + - type: Stripping + - type: Sprite + drawdepth: Mobs + layers: + - map: ["enum.DamageStateVisualLayers.Base"] + state: monkey + sprite: Mobs/Animals/monkey.rsi + - map: [ "jumpsuit" ] + - map: [ "enum.HumanoidVisualLayers.Handcuffs" ] + color: "#ffffff" + sprite: Objects/Misc/handcuffs.rsi + state: body-overlay-2 + visible: false + - map: [ "ears" ] + - map: [ "id" ] + - map: [ "outerClothing" ] + - map: [ "mask" ] + - map: [ "head" ] + - map: [ "clownedon" ] + sprite: "Effects/creampie.rsi" + state: "creampie_human" + visible: false + - type: Carriable #DeltaV + - type: Hands + - type: ComplexInteraction + - type: GenericVisualizer + visuals: + enum.CreamPiedVisuals.Creamed: + clownedon: + True: {visible: true} + False: {visible: false} + - type: Body + prototype: Primate + requiredLegs: 1 # TODO: More than 1 leg + - type: CreamPied + - type: FireVisuals + sprite: Mobs/Effects/onfire.rsi + normalState: Monkey_burning + - type: InteractionPopup + successChance: 0.9 + interactSuccessString: petting-success-monkey + interactFailureString: petting-failure-monkey + interactSuccessSpawn: EffectHearts + interactSuccessSound: + path: /Audio/Animals/ferret_happy.ogg + interactFailureSound: + path: /Audio/Items/wirecutter.ogg + - type: MeleeWeapon + soundHit: + path: /Audio/Effects/bite.ogg + angle: 30 + animation: WeaponArcBite + damage: + types: + Blunt: 3 + Piercing: 3 + - type: Puller + needsHands: false + - type: CanHostGuardian + - type: NpcFactionMember + factions: + - Passive + - Monkey # Frontier + - type: IdExaminable + - type: Tag + tags: + - VimPilot + - DoorBumpOpener + - type: Reactive + groups: + Flammable: [ Touch ] + Extinguish: [ Touch ] + reactions: + - reagents: [ Water, SpaceCleaner ] + methods: [ Touch ] + effects: + - !type:WashCreamPieReaction + - type: Crawler + - type: Speech + speechSounds: Monkey + speechVerb: Monkey + - type: MonkeyAccent + - type: InfectOnMelee + disease: MonkeyPox + infectChance: 1 + - type: DiseaseCarrier + naturalImmunities: + - MonkeyPox + - type: SpamEmitSound + minInterval: 5 + maxInterval: 30 + sound: + collection: MobDiseaseMonkeySounds + params: + variation: 0.125 + - type: SoundWhileAlive + +#звуки бибизяны +- type: soundCollection + id: MobDiseaseMonkeySounds + files: + - /Audio/Effects/Diseases/monkey1.ogg + - /Audio/Effects/Diseases/monkey2.ogg + - /Audio/Animals/monkey_scream.ogg \ No newline at end of file diff --git a/Resources/Prototypes/_Lua/Diseases/RatRabies/Chemicals.yml b/Resources/Prototypes/_Lua/Diseases/RatRabies/Chemicals.yml new file mode 100644 index 00000000000..2d579615820 --- /dev/null +++ b/Resources/Prototypes/_Lua/Diseases/RatRabies/Chemicals.yml @@ -0,0 +1,37 @@ +#region Ратексин +- type: reagent + id: Ratexin + group: Medicine + name: Ratexin-name + desc: Ratexin-desc + physicalDesc: reagent-physical-desc-fibrous + flavor: Ratexin-flavor + color: "#d4bf78" + recognizable: true + boilingPoint: 147.0 + meltingPoint: -11.0 + metabolisms: + Medicine: + metabolismRate: 0.02 + effects: + - !type:HealthChange + damage: + types: + Poison: 0.01 + +- type: flavor + id: Ratexin-flavor + flavorType: Complex + description: Ratexin-flavor + +- type: reaction + id: Ratexin + reactants: + Enzyme: + amount: 1 + Milk: + amount: 1 + Mannitol: + amount: 1 + products: + Ratexin: 3 \ No newline at end of file diff --git a/Resources/Prototypes/_Lua/Diseases/RatRabies/Disease.yml b/Resources/Prototypes/_Lua/Diseases/RatRabies/Disease.yml new file mode 100644 index 00000000000..f9ab7757870 --- /dev/null +++ b/Resources/Prototypes/_Lua/Diseases/RatRabies/Disease.yml @@ -0,0 +1,329 @@ +#region Крысиное бешенство +- type: disease + id: RatRabies + name: RatRabies-name + cureResist: 1 + infectious: true + stages: + - 0 + - 30 + - 300 + - 900 + effects: + # сообщения о заражении + - !type:DiseasePopUp + probability: 0.015 + message: Вы чувствуете себя не хорошо... + visualType: Medium + stages: + - 0 + - !type:DiseasePopUp + probability: 0.03 + message: Ваше сознание туманится... + visualType: Medium + stages: + - 1 + - !type:DiseasePopUp + probability: 0.03 + message: Вы ощущаете тягу к сыру... + visualType: Medium + stages: + - 1 + - !type:DiseasePopUp + probability: 0.05 + message: Вам хочется сыр... + visualType: Medium + stages: + - 2 + - !type:DiseasePopUp + probability: 0.05 + message: Вы реально хотите сыр... + visualType: Medium + stages: + - 2 + - 3 + - !type:DiseasePopUp + probability: 0.05 + message: сыр... + visualType: Medium + stages: + - 2 + - 3 + - !type:DiseasePopUp + probability: 0.05 + message: СЫР!!! + visualType: Medium + stages: + - 2 + - 3 + # Физические симптомы + - !type:DiseaseSnough + probability: 0.03 + emote: Cough + stages: + - 0 + - !type:DiseaseSnough + probability: 0.03 + emote: Scream + stages: + - 0 + - !type:DiseaseAdjustReagent + probability: 0.020 + reagent: + ReagentId: Ipecac + amount: 5 + stages: + - 1 + - !type:DiseaseAdjustReagent + probability: 0.015 + reagent: + ReagentId: Razorium + amount: 1 + stages: + - 1 + - !type:DiseaseAdjustReagent + probability: 0.025 + reagent: + ReagentId: Licoxide + amount: 0.5 + stages: + - 2 + - 3 + - !type:DiseaseAdjustReagent + probability: 0.015 + reagent: + ReagentId: Razorium + amount: 1 + stages: + - 2 + - 3 + # дефекты речи от болезни + - !type:DiseaseAdjustReagent + probability: 0.05 + reagent: + ReagentId: Ethanol + amount: 1 + stages: + - 2 + - 3 + - !type:DiseaseAdjustReagent + probability: 0.05 + reagent: + ReagentId: SpaceDrugs + amount: 2 + stages: + - 2 + - 3 + # урон от генетических повреждений от болезни + - !type:DiseaseHealthChange + probability: 0.025 + damage: + types: + Genetic: 0.5 + stages: + - 2 + - 3 + # полиморфа на крайней стадии заражения + - !type:DiseasePolymorph + probability: 0.1 + polymorphId: DiseaseMorphRatKing + polymorphMessage: Теперь вы становитесь мышью... + polymorphSound: + path: /Audio/Effects/demon_consume.ogg + stages: + - 3 + - !type:DiseasePolymorph + probability: 0.1 + polymorphId: DiseaseMorphRatKingBuff + polymorphMessage: Теперь вы становитесь большой мышью... + polymorphSound: + path: /Audio/Effects/demon_consume.ogg + stages: + - 3 + cures: + - !type:DiseaseReagentCure + reagent: + ReagentId: Antibiotic + min: 10 + cureChance: 0.1 + stages: + - 0 + - !type:DiseaseReagentCure + reagent: + ReagentId: Bananocide + min: 2 + cureChance: 0.1 + stages: + - 1 + - 2 + - 3 + +- type: polymorph + id: DiseaseMorphRatKing + configuration: + entity: MobDiseaseRatKing + forced: true + inventory: None + transferName: true + revertOnCrit: false + revertOnDeath: true + exitPolymorphSound: /Audio/Effects/demon_consume.ogg + +- type: polymorph + id: DiseaseMorphRatKingBuff + configuration: + entity: MobDiseaseRatKingBuff + forced: true + inventory: None + transferName: true + revertOnCrit: false + revertOnDeath: true + exitPolymorphSound: /Audio/Effects/demon_consume.ogg + + +#region морфы игроков +- type: entity + name: король крыс + id: MobDiseaseRatKing + parent: [ SimpleNonHTNMobBase ] + description: Он крыс, и он тут царь. + suffix: "NoAI, DiseaseMorph" + components: + - type: CombatMode + - type: MovementSpeedModifier + baseWalkSpeed : 3.00 + baseRunningSpeed : 5.00 + - type: InputMover + - type: MobMover + - type: Reactive + groups: + Flammable: [Touch] + Extinguish: [Touch] + - type: NpcFactionMember + factions: + - SimpleHostile + - type: Sprite + drawdepth: SmallMobs + sprite: Mobs/Animals/regalrat.rsi + layers: + - map: ["enum.DamageStateVisualLayers.Base"] + state: regalrat + - map: [ "enum.DamageStateVisualLayers.BaseUnshaded" ] + state: eyes + shader: unshaded + - type: TypingIndicator + proto: regal + - type: Physics + bodyType: KinematicController + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeCircle + radius: 0.3 + density: 230 + mask: + - SmallMobMask + layer: + - SmallMobLayer + - type: MobState + - type: MobThresholds + thresholds: + 0: Alive + 200: Dead + - type: MeleeWeapon + altDisarm: false + soundHit: + path: /Audio/Weapons/Xeno/alien_claw_flesh1.ogg + angle: 0 + animation: WeaponArcClaw + damage: + types: + Slash: 12 + Piercing: 8 + - type: Body + prototype: Rat + requiredLegs: 1 # TODO: More than 1 leg + - type: Hunger # probably should be prototyped + thresholds: + Overfed: 200 + Okay: 150 + Peckish: 100 + Starving: 50 + Dead: 0 + baseDecayRate: 0.01666666666 + - type: Thirst + thresholds: + OverHydrated: 600 + Okay: 450 + Thirsty: 300 + Parched: 150 + Dead: 0 + baseDecayRate: 0.1 + - type: DamageStateVisuals + states: + Alive: + Base: regalrat + BaseUnshaded: eyes + Critical: + Base: critical + Dead: + Base: dead + - type: Tag + tags: + - CannotSuicide + - FootstepSound + - type: NoSlip + - type: RatKing + hungerPerArmyUse: 25 + hungerPerDomainUse: 30 + - type: Rummager # DeltaV: Make rummaging a generic component + - type: MobsterAccent + - type: Speech + speechVerb: SmallMob + - type: Sharp + - type: NightVision # Goobstation - Nigthvision + toggleAction: null + color: "#808080" + activateSound: null + deactivateSound: null + - type: TTS + enabled: true + voice: Ycf + +- type: entity + id: MobDiseaseRatKingBuff + parent: MobDiseaseRatKing + suffix: "NoAI, DiseaseMorph" + components: + - type: Sprite + sprite: Mobs/Animals/buffrat.rsi + scale: 1.2, 1.2 + layers: + - map: ["enum.DamageStateVisualLayers.Base"] + state: regalrat + - map: [ "enum.DamageStateVisualLayers.BaseUnshaded"] + state: eyes + shader: unshaded + - type: MobState + - type: MobThresholds + thresholds: + 0: Alive + 350: Dead + - type: MeleeWeapon + altDisarm: false + soundHit: + path: /Audio/Weapons/Xeno/alien_claw_flesh2.ogg + angle: 0 + attackRate: 0.75 + animation: WeaponArcFist + damage: + types: + Blunt: 66 #oof ouch owie my bones + - type: SlowOnDamage + speedModifierThresholds: + 200: 0.7 + 250: 0.5 + - type: TTS + enabled: true + voice: Thrud \ No newline at end of file diff --git a/Resources/Prototypes/_Lua/Diseases/SpiderFever/Chemicals.yml b/Resources/Prototypes/_Lua/Diseases/SpiderFever/Chemicals.yml new file mode 100644 index 00000000000..db753ea2f8f --- /dev/null +++ b/Resources/Prototypes/_Lua/Diseases/SpiderFever/Chemicals.yml @@ -0,0 +1,37 @@ +#region Ратексин +- type: reagent + id: Arachnostatine + group: Medicine + name: Arachnostatine-name + desc: Arachnostatine-desc + physicalDesc: reagent-physical-desc-fibrous + flavor: Arachnostatine-flavor + color: "#6d5300" + recognizable: true + boilingPoint: 147.0 + meltingPoint: -11.0 + metabolisms: + Medicine: + metabolismRate: 0.02 + effects: + - !type:HealthChange + damage: + types: + Poison: 0.01 + +- type: flavor + id: Arachnostatine-flavor + flavorType: Complex + description: Arachnostatine-flavor + +- type: reaction + id: Arachnostatine + reactants: + Iodine: + amount: 2 + Copper: + amount: 1 + Hexabione: + amount: 1 + products: + Arachnostatine: 3 \ No newline at end of file diff --git a/Resources/Prototypes/_Lua/Diseases/SpiderFever/SpiderFever.yml b/Resources/Prototypes/_Lua/Diseases/SpiderFever/SpiderFever.yml new file mode 100644 index 00000000000..0395b5ffb4d --- /dev/null +++ b/Resources/Prototypes/_Lua/Diseases/SpiderFever/SpiderFever.yml @@ -0,0 +1,288 @@ +#region Паучья лихорадка +- type: disease + id: SpiderFever + name: SpiderFever-name + cureResist: 1 + infectious: true + stages: + - 0 + - 30 + - 300 + - 600 + effects: + # сообщения о заражении + - !type:DiseasePopUp + probability: 0.015 + message: Вы чувствуете себя не хорошо... + visualType: Medium + stages: + - 0 + - !type:DiseasePopUp + probability: 0.03 + message: Ваше сознание туманится... + visualType: Medium + stages: + - 1 + - !type:DiseasePopUp + probability: 0.03 + message: Вы ощущаете тягу к тёмным углам... + visualType: Medium + stages: + - 1 + - !type:DiseasePopUp + probability: 0.05 + message: Вам хочется плести шёлк... + visualType: Medium + stages: + - 2 + - !type:DiseasePopUp + probability: 0.05 + message: Вы реально хотите забиться в тёмный угол... + visualType: Medium + stages: + - 2 + - 3 + - !type:DiseasePopUp + probability: 0.05 + message: Вы чувствуете непреодалимую тягу к техническим тоннелям... + visualType: Medium + stages: + - 2 + - 3 + - !type:DiseasePopUp + probability: 0.05 + message: Вы мечтаете о паутине... + visualType: Medium + stages: + - 2 + - 3 + # Физические симптомы + - !type:DiseaseSnough + probability: 0.03 + emote: Cough + stages: + - 0 + - !type:DiseaseSnough + probability: 0.03 + emote: Scream + stages: + - 0 + - !type:DiseaseAdjustReagent + probability: 0.020 + reagent: + ReagentId: Ipecac + amount: 5 + stages: + - 1 + - !type:DiseaseAdjustReagent + probability: 0.015 + reagent: + ReagentId: Razorium + amount: 1 + stages: + - 1 + - !type:DiseaseAdjustReagent + probability: 0.025 + reagent: + ReagentId: Licoxide + amount: 0.5 + stages: + - 2 + - 3 + - !type:DiseaseAdjustReagent + probability: 0.015 + reagent: + ReagentId: Razorium + amount: 1 + stages: + - 2 + - 3 + # дефекты речи от болезни + - !type:DiseaseAdjustReagent + probability: 0.05 + reagent: + ReagentId: Ethanol + amount: 1 + stages: + - 2 + - 3 + - !type:DiseaseAdjustReagent + probability: 0.05 + reagent: + ReagentId: SpaceDrugs + amount: 2 + stages: + - 2 + - 3 + # урон от генетических повреждений от болезни + - !type:DiseaseHealthChange + probability: 0.025 + damage: + types: + Genetic: 0.5 + stages: + - 2 + - 3 + # полиморфа на крайней стадии заражения + - !type:DiseasePolymorph + probability: 0.1 + polymorphId: DiseaseMorphSpider + polymorphMessage: Теперь вы становитесь пауком... + polymorphSound: + path: /Audio/Effects/demon_consume.ogg + stages: + - 3 + cures: + - !type:DiseaseReagentCure + reagent: + ReagentId: Antibiotic + min: 10 + cureChance: 0.1 + stages: + - 0 + - !type:DiseaseReagentCure + reagent: + ReagentId: Arachnostatine + min: 2 + cureChance: 0.1 + stages: + - 1 + - 2 + - 3 + +- type: polymorph + id: DiseaseMorphSpider + configuration: + entity: MobDiseaseSpider + forced: true + inventory: None + transferName: true + revertOnCrit: false + revertOnDeath: true + exitPolymorphSound: /Audio/Effects/demon_consume.ogg + +#region морфа игрока +- type: entity + parent: [ SimpleNonHTNMobBase, MobPassiveRegen ] + id: MobDiseaseSpider + name: тарантул + description: Поистине милейшее создание с шестью замечательными лапками и милейшими восемью глазками. Выглядит так, словно когда-то было гуманоидом. + suffix: "NoAI, DiseaseMorph" + components: + - type: Sprite + drawdepth: Mobs + layers: + - map: ["enum.DamageStateVisualLayers.Base", "movement"] + state: tarantula + sprite: Mobs/Animals/spider.rsi + - type: SpriteMovement + movementLayers: + movement: + state: tarantula-moving + noMovementLayers: + movement: + state: tarantula + - type: DamageStateVisuals + states: + Alive: + Base: tarantula + Critical: + Base: tarantula_dead + Dead: + Base: tarantula_dead + - type: Carriable #DeltaV ##shiva deserves to be held + - type: Physics + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeCircle + radius: 0.35 + density: 130 + mask: + - MobMask + layer: + - MobLayer + - type: CombatMode + - type: Body + prototype: AnimalHemocyanin + - type: MobThresholds + thresholds: + 0: Alive + 90: Dead + - type: SolutionContainerManager + solutions: + melee: + maxVol: 30 + - type: SolutionRegeneration + solution: melee + generated: + reagents: + - ReagentId: Mechanotoxin + Quantity: 1 + - type: MeleeChemicalInjector + transferAmount: 0.75 + solution: melee + - type: MeleeWeapon + altDisarm: false + angle: 0 + animation: WeaponArcBite + soundHit: + path: /Audio/Effects/bite.ogg + damage: + types: + Piercing: 6 + - type: ReplacementAccent + accent: xeno + - type: InteractionPopup + successChance: 0.5 + interactSuccessString: petting-success-tarantula + interactFailureString: petting-failure-generic + interactSuccessSpawn: EffectHearts + interactSuccessSound: + path: /Audio/Animals/snake_hiss.ogg + - type: NoSlip + - type: Spider + - type: IgnoreSpiderWeb + - type: Bloodstream + bloodMaxVolume: 150 + bloodReagent: CopperBlood + - type: Speech + speechVerb: Arachnid + speechSounds: Arachnid + allowedEmotes: ['Click', 'Chitter'] + - type: Vocal + sounds: + Male: UnisexArachnid + Female: UnisexArachnid + Unsexed: UnisexArachnid + - type: TypingIndicator + proto: spider + - type: Tag + tags: + - DoorBumpOpener + - FootstepSound + - CanPilot + - type: Prying # Open door from xeno.yml. + pryPowered: true + force: true + speedModifier: 1.5 + useSound: + path: /Audio/Items/crowbar.ogg + - type: PassiveDamage # Slight passive regen. Assuming one damage type, comes out to about 4 damage a minute from base.yml. + allowedStates: + - Alive + damageCap: 89 + damage: + types: + Poison: -0.07 + groups: + Brute: -0.07 + Burn: -0.07 + - type: NightVision # Goobstation - Nigthvision + color: "#808080" + activateSound: null + deactivateSound: null + - type: TTS + enabled: true + voice: Gman \ No newline at end of file diff --git a/Resources/Prototypes/_Lua/Entities/Markers/BluespaceArtillery.yml b/Resources/Prototypes/_Lua/Entities/Markers/BluespaceArtillery.yml new file mode 100644 index 00000000000..b1223bb76f0 --- /dev/null +++ b/Resources/Prototypes/_Lua/Entities/Markers/BluespaceArtillery.yml @@ -0,0 +1,103 @@ +#region вызов АДД +- type: entity + name: моментальный эффект + suffix: "АДД удар" + id: AdminInstantEffectBSA + parent: MarkerBase + components: + - type: Sprite + layers: + - state: red + - sprite: Objects/Misc/torch.rsi + state: icon + - type: AnnounceOnSpawn + message: long-range-artillery-message + sender: long-range-artillery-message-sender + sound: + path: /Audio/_Lua/Adminbuse/LongRangeArtillery.ogg + color: orange + - type: TimedSpawner + prototypes: + - AdminInstantEffectBSATarget + chance: 1 + intervalSeconds: 9 + minimumEntitiesSpawned: 1 + maximumEntitiesSpawned: 1 + - type: TimedDespawn + lifetime: 10 + +#region наводка АДД +- type: entity + name: моментальный эффект + suffix: "АДД наводка" + id: AdminInstantEffectBSATarget + categories: [ HideSpawnMenu ] + parent: MarkerBase + components: + - type: Sprite + layers: + - state: red + - sprite: Objects/Misc/torch.rsi + state: icon + - type: TimedSpawner + prototypes: + - AdminInstantEffectBSAShot + chance: 1 + intervalSeconds: 1.1 + minimumEntitiesSpawned: 1 + maximumEntitiesSpawned: 1 + - type: TimedDespawn + lifetime: 15 + - type: SpawnOnDespawn + prototype: AdminInstantEffectBSAHit + +#region выстрел АДД +- type: entity + name: моментальный эффект + suffix: "АДД выстрел" + id: AdminInstantEffectBSAShot + parent: MarkerBase + categories: [ HideSpawnMenu ] + components: + - type: EntityTableSpawner + offset: 30 + table: !type:AllSelector + children: + - !type:EntSelector + id: AdminInstantEffectBSAHit + - !type:EntSelector + id: AdminInstantEffectBSAHit + - !type:EntSelector + id: AdminInstantEffectBSAHit + - !type:EntSelector + id: AdminInstantEffectBSAHit + - !type:EntSelector + id: AdminInstantEffectBSAHit + - type: TimedDespawn + lifetime: 1 + +#region попадание АДД +- type: entity + name: моментальный эффект + suffix: "попадание АДД" + parent: MarkerBase + id: AdminInstantEffectBSAHit + components: + - type: ExplodeOnTrigger + - type: Explosive + deleteAfterExplosion: false # чтобы сам маркер взрыва был виден на сканере, её всё равно удалит таймер + explosionType: Default + totalIntensity: 3500 + intensitySlope: 15 + maxIntensity: 70 + canCreateVacuum: true + - type: TriggerOnSpawn + - type: TimedDespawn + lifetime: 2 + - type: RadarBlip # красивый маркер взывов на сканере + radarColor: "#d66800" + scale: 3 + shape: Circle + visibleFromOtherGrids: true + requireNoGrid: false + maxDistance: 4096 \ No newline at end of file diff --git a/Resources/Prototypes/_Lua/Entities/Markers/InstantEffects.yml b/Resources/Prototypes/_Lua/Entities/Markers/InstantEffects.yml new file mode 100644 index 00000000000..5f802b42514 --- /dev/null +++ b/Resources/Prototypes/_Lua/Entities/Markers/InstantEffects.yml @@ -0,0 +1,66 @@ +- type: entity + name: моментальный эффект + suffix: "огненная бомба" + parent: MarkerBase + id: AdminInstantEffectFireBomb + components: + - type: Sprite + layers: + - state: red + - sprite: Objects/Misc/torch.rsi + state: icon + - type: ExplodeOnTrigger + - type: Explosive + explosionType: FireBomb + totalIntensity: 40 + intensitySlope: 5 + maxIntensity: 3 + canCreateVacuum: false + - type: TriggerOnSpawn + - type: TimedDespawn + lifetime: 1 + +- type: entity + name: моментальный эффект + suffix: "разрывная граната" + parent: MarkerBase + id: AdminInstantEffectGrenade + components: + - type: Sprite + layers: + - state: red + - sprite: Objects/Misc/torch.rsi + state: icon + - type: ExplodeOnTrigger + - type: Explosive + explosionType: Default + maxIntensity: 10 + intensitySlope: 3 + totalIntensity: 120 + canCreateVacuum: false + - type: TriggerOnSpawn + - type: TimedDespawn + lifetime: 1 + + +- type: entity + name: моментальный эффект + suffix: "святая граната, БСА" + parent: MarkerBase + id: AdminInstantEffectHolyGrenade + components: + - type: Sprite + layers: + - state: red + - sprite: Objects/Misc/torch.rsi + state: icon + - type: ExplodeOnTrigger + - type: Explosive + explosionType: Default + totalIntensity: 3500 + intensitySlope: 15 + maxIntensity: 70 + canCreateVacuum: true + - type: TriggerOnSpawn + - type: TimedDespawn + lifetime: 1 \ No newline at end of file diff --git a/Resources/Prototypes/_Lua/Entities/Markers/narrative_markers.yml b/Resources/Prototypes/_Lua/Entities/Markers/narrative_markers.yml new file mode 100644 index 00000000000..e0ad380172f --- /dev/null +++ b/Resources/Prototypes/_Lua/Entities/Markers/narrative_markers.yml @@ -0,0 +1,198 @@ +#region повествования + + + + +#region Бархан-8 +# +# +# +# +# +#region мастер 1 +#приветствие должно быть в первые 5 минут, поэтому первый разбит на два этапа +- type: entity + name: MarkerMasterNarrative + id: MarkerMasterNarrative + parent: MarkerBase + components: + - type: Sprite + layers: + - state: red + - sprite: Objects/Misc/pens.rsi + state: pen_centcom + - type: TimedSpawner + prototypes: + - ActorNarrative1 + chance: 1 + intervalSeconds: 290 + minimumEntitiesSpawned: 1 + maximumEntitiesSpawned: 1 + - type: TimedDespawn + lifetime: 310 + - type: SpawnOnDespawn + prototype: MarkerSlaveNarrative0_5 + +#region актёр 1 +- type: entity + parent: BaseMobHuman + id: ActorNarrative1 + name: Григорий Козловский + categories: [ HideSpawnMenu ] + components: + - type: TTS + enabled: true + voice: Avallach + - type: Vocalizer + minVocalizeInterval: 20 + maxVocalizeInterval: 40 + - type: DatasetVocalizer + dataset: ActorChatter1 + - type: TimedDespawn + lifetime: 45 + - type: Loadout + prototypes: + - ActorGear1 + - type: Godmode + +- type: startingGear + id: ActorGear1 + equipment: + jumpsuit: ClothingUniformJumpsuitColorGrey + shoes: ClothingShoesColorBlack + id: CaptainPDA + +- type: localizedDataset + id: ActorChatter1 + values: + prefix: ActorMarkerNarrative1-chat- + count: 10 + + +#region слейв 0_5 +#приветствие должно быть в первые 5 минут, поэтому первый разбит на два этапа +- type: entity + name: MarkerSlaveNarrative0_5 + id: MarkerSlaveNarrative0_5 + parent: MarkerBase + categories: [ HideSpawnMenu ] + components: + - type: Sprite + layers: + - state: red + - sprite: Objects/Misc/pens.rsi + state: pen_centcom + - type: TimedSpawner + prototypes: + - ActorNarrative1 + chance: 1 + intervalSeconds: 550 + minimumEntitiesSpawned: 1 + maximumEntitiesSpawned: 1 + - type: TimedDespawn + lifetime: 1200 + - type: SpawnOnDespawn + prototype: MarkerSlaveNarrative1 + + +#region слейв 1 +- type: entity + name: MarkerSlaveNarrative1 + id: MarkerSlaveNarrative1 + parent: MarkerBase + categories: [ HideSpawnMenu ] + components: + - type: Sprite + layers: + - state: red + - sprite: Objects/Misc/pens.rsi + state: pen_centcom + - type: TimedSpawner + prototypes: + - ActorNarrative2 + chance: 1 + intervalSeconds: 550 + minimumEntitiesSpawned: 1 + maximumEntitiesSpawned: 1 + - type: TimedDespawn + lifetime: 1200 + - type: SpawnOnDespawn + prototype: MarkerSlaveNarrative2 + +#region актёр 2 +- type: entity + parent: BaseMobHuman + id: ActorNarrative2 + name: Григорий Козловский + categories: [ HideSpawnMenu ] + components: + - type: TTS + enabled: true + voice: Avallach + - type: Vocalizer + minVocalizeInterval: 15 + maxVocalizeInterval: 30 + - type: DatasetVocalizer + dataset: ActorChatter2 + - type: TimedDespawn + lifetime: 45 + - type: Loadout + prototypes: + - ActorGear1 + - type: Godmode + +- type: localizedDataset + id: ActorChatter2 + values: + prefix: ActorMarkerNarrative2-chat- + count: 10 + + +#region слейв 2 +- type: entity + name: MarkerSlaveNarrative2 + id: MarkerSlaveNarrative2 + parent: MarkerBase + categories: [ HideSpawnMenu ] + components: + - type: TimedSpawner + prototypes: + - ActorNarrative3 + chance: 1 + intervalSeconds: 550 + minimumEntitiesSpawned: 1 + maximumEntitiesSpawned: 1 + - type: TimedDespawn + lifetime: 1200 + +#region актёр 3 +- type: entity + parent: BaseMobHuman + id: ActorNarrative3 + name: Григорий Козловский + categories: [ HideSpawnMenu ] + components: + - type: TTS + enabled: true + voice: Gman + - type: Vocalizer + minVocalizeInterval: 5 + maxVocalizeInterval: 15 + - type: DatasetVocalizer + dataset: ActorChatter3 + - type: TimedDespawn + lifetime: 180 + - type: Loadout + prototypes: + - ActorGear1 + - type: Godmode + - type: GoblinAccent + - type: LizardAccent + - type: MothAccent + - type: ScrambledAccent + +- type: localizedDataset + id: ActorChatter3 + values: + prefix: ActorMarkerNarrative3-chat- + count: 20 \ No newline at end of file diff --git a/Resources/Prototypes/_Lua/Entities/Markers/trigger_markers.yml b/Resources/Prototypes/_Lua/Entities/Markers/trigger_markers.yml new file mode 100644 index 00000000000..2010a616c46 --- /dev/null +++ b/Resources/Prototypes/_Lua/Entities/Markers/trigger_markers.yml @@ -0,0 +1,136 @@ +#region 20 минут +# +# +# +# +# +#region мастер 1 +- type: entity + name: MarkerMasterTrigger + id: MarkerMasterTrigger + parent: MarkerBase + components: + - type: Sprite + layers: + - state: red + - sprite: Objects/Misc/torch.rsi + state: icon + - type: TimedSpawner + prototypes: + - MarkerTriggerLvl1 + chance: 0.1 + intervalSeconds: 550 + minimumEntitiesSpawned: 1 + maximumEntitiesSpawned: 1 + - type: TimedDespawn + lifetime: 1200 + - type: SpawnOnDespawn + prototype: MarkerSlaveTrigger1 + +- type: entity + parent: MarkerBase + id: MarkerTriggerLvl1 + name: MarkerTriggerLvl1 + # categories: [ HideSpawnMenu ] + components: + - type: RandomSpawner + prototypes: + - AdminInstantEffectFlash + - AdminInstantEffectSmoke3 + - AdminInstantEffectTearGas + - AdminInstantEffectEMP + - RandomDiseaseRatsSpawn + chance: 1 + offset: 0.2 + - type: TimedDespawn + lifetime: 1 + + +#region 40 минут +# +# +# +# +# +#region слейв 2 +- type: entity + name: MarkerSlaveTrigger1 + id: MarkerSlaveTrigger1 + parent: MarkerBase + components: + - type: TimedSpawner + prototypes: + - MarkerTriggerLvl2 + chance: 0.15 + intervalSeconds: 550 + minimumEntitiesSpawned: 1 + maximumEntitiesSpawned: 1 + - type: TimedDespawn + lifetime: 1200 + - type: SpawnOnDespawn + prototype: MarkerSlaveTrigger2 + +- type: entity + parent: MarkerBase + id: MarkerTriggerLvl2 + name: MarkerTriggerLvl2 + # categories: [ HideSpawnMenu ] + components: + - type: RandomSpawner + prototypes: + - BiohazardousMiniUnArmored + - AdminInstantEffectTearGas + - AdminInstantEffectEMP + - AdminInstantEffectFireBomb + - AdminInstantEffectGravityWell + - RandomDiseaseRatsSpawn + chance: 1 + offset: 0.2 + - type: TimedDespawn + lifetime: 1 + + + + + + + +#region 60 минут +# +# +# +# +# +#region слейв 3 +- type: entity + name: MarkerSlaveTrigger2 + id: MarkerSlaveTrigger2 + parent: MarkerBase + components: + - type: TimedSpawner + prototypes: + - MarkerTriggerLvl3 + chance: 0.1 + intervalSeconds: 225 + minimumEntitiesSpawned: 1 + maximumEntitiesSpawned: 1 + - type: TimedDespawn + lifetime: 1200 + +- type: entity + parent: MarkerBase + id: MarkerTriggerLvl3 + name: MarkerTriggerLvl3 + # categories: [ HideSpawnMenu ] + components: + - type: RandomSpawner + prototypes: + - BiohazardousMiniUnArmored + - AdminInstantEffectEMP + - BiohazardousFungusSpawnGib + - BiohazardousFungusSpawn + - BiohazardousMotherFungus + chance: 1 + offset: 0.2 + - type: TimedDespawn + lifetime: 1 \ No newline at end of file diff --git a/Resources/Prototypes/_Lua/Entities/Misc/Sponsor/25Hydra08/25Hydra08.yml b/Resources/Prototypes/_Lua/Entities/Misc/Sponsor/25Hydra08/25Hydra08.yml new file mode 100644 index 00000000000..f32157abba0 --- /dev/null +++ b/Resources/Prototypes/_Lua/Entities/Misc/Sponsor/25Hydra08/25Hydra08.yml @@ -0,0 +1,43 @@ +#region плюшка Аллирии +- type: entity + parent: BasePlushieSpeakable + id: Plushie25Hydra08Alliria + name: плюшевая Аллирия + description: Плюшевая акулка, сделанная по образу Аллирии Тёрской. Мягкая и приятная на ощупь, она станет отличным подарком для любого фаната Аллирии или просто любителя акул. Плюшевая Аллирия может стать прекрасным украшением для комнаты или офиса, а также отличным компаньоном для сна. + components: + - type: Sprite + sprite: _Lua/Sponsor/25Hydra08/AlliriaPlushie.rsi + state: icon + - type: Item + sprite: _Lua/Sponsor/25Hydra08/AlliriaPlushie.rsi + - type: EmitSoundOnLand + sound: + path: /Audio/Items/Toys/rawr.ogg + - type: EmitSoundOnCollide + sound: + path: /Audio/Items/Toys/rawr.ogg + - type: MeleeWeapon + wideAnimationRotation: 90 + soundHit: + path: /Audio/Items/Toys/rawr.ogg + animation: WeaponArcBite + - type: Clothing + quickEquip: false + sprite: _Lua/Sponsor/25Hydra08/AlliriaPlushie.rsi + slots: + - HEAD + - type: Speech + - type: RoarAccent + - type: Tag + tags: + - Payload + - type: SpeakOnTrigger + pack: AlliriaPlushieSpeak + - type: TTS + voice: Mortred + +- type: localizedDataset + id: AlliriaPlushieSpeak + values: + prefix: Alliriaplushie- + count: 26 diff --git a/Resources/Prototypes/_Lua/Entities/Misc/Sponsor/HolyPain/HolyPain.yml b/Resources/Prototypes/_Lua/Entities/Misc/Sponsor/HolyPain/HolyPain.yml index 23732eca934..f7520be7e7b 100644 --- a/Resources/Prototypes/_Lua/Entities/Misc/Sponsor/HolyPain/HolyPain.yml +++ b/Resources/Prototypes/_Lua/Entities/Misc/Sponsor/HolyPain/HolyPain.yml @@ -17,12 +17,15 @@ - FoodSnackCheesie - DrinkJuiceOrangeCartonXL - BronzeVisor + - ClothingBeltChiefEngineerFilled + - JetpackCaptainFilled + - MedicalPouchFilledHigh #region Сумка - type: entity parent: ClothingBackpackDuffel id: HolyPainRankKit - name: Блюспейс кристал HolyPain + name: блюспейс кристал HolyPain description: Уникальный артефакт на золотой цепи — творение мастера HolyPain, стабилизированный в условиях мёртвого космоса и вручаемый как знак заслуг за вклад в одноимённый проект. categories: [ HideSpawnMenu ] components: @@ -96,7 +99,7 @@ #region таблетница - type: entity - name: Коробочка таблеток HolyPain + name: коробочка таблеток HolyPain parent: BoxCardboard id: BoxPillCanisterHolyPain categories: [ HideSpawnMenu ] @@ -237,7 +240,7 @@ parent: BasePlushieSpeakable id: PlushieHolyPainEri name: плюшевая Эри - description: "Скажите ей спасибо, что оказались в такой ситуации! На бирке виднеется надпись: HolyPain" + description: "Скажите ей спасибо, что оказались в такой ситуации! На бирке виднеется надпись: HolyPain." components: - type: Sprite sprite: _Lua/Sponsor/HolyPain/HolyPainPlushie.rsi @@ -363,7 +366,7 @@ #сама менза - type: entity - name: Бронзовая мензурка с изумрудом + name: бронзовая мензурка с изумрудом parent: BaseBeakerBronze description: Чем сосуд наполнен, то из него и льётся. id: BronzeBeaker @@ -427,7 +430,7 @@ - type: entity id: BronzeSyringe parent: BaseSyringeBronze - name: Бронзовый изумрудный шприц + name: бронзовый изумрудный шприц description: Используется для забора образцов крови у благородных и не очень существ, или для введения им реагентов. categories: [ HideSpawnMenu ] components: @@ -474,7 +477,7 @@ - type: entity parent: BronzeJetInjectorBase id: BronzeJetInjector - name: Бронзовый джет-инъектор + name: бронзовый джет-инъектор description: Уникальный инъектор, украшенный изумрудом, с гравировкой в честь HolyPain на бронзовых частях. categories: [ HideSpawnMenu ] components: @@ -504,7 +507,7 @@ - type: entity parent: [ ClothingHandsGlovesColorBlack ] id: CaressOfALovedOne - name: Ласка любимого + name: ласка любимого description: "Самой прагматичной и храброй любовницей в истории была, конечно же, HolyPain. В ее честь названа популярная прическа, и для нее было написано множество чрезвычайно сопливых стихов (в большинстве из них она сравнивается с какими-нибудь географическими объектами)." categories: [ HideSpawnMenu ] components: @@ -520,8 +523,8 @@ - type: entity parent: ClothingEyesHudMultiversal id: BronzeVisor - name: Визор с бронзовой оправой - description: Высококлассный визор на половину лица, украшенный гравировкой с изображением рыцарских поединков на бронзовой оправе + name: визор с бронзовой оправой + description: Высококлассный визор на половину лица, украшенный гравировкой с изображением рыцарских поединков на бронзовой оправе. categories: [ HideSpawnMenu ] components: - type: Sprite diff --git a/Resources/Prototypes/_Lua/Entities/Mobs/NPCs/Reinfercements/AIFSFClones.yml b/Resources/Prototypes/_Lua/Entities/Mobs/NPCs/Reinfercements/AIFSFClones.yml new file mode 100644 index 00000000000..052eaa59489 --- /dev/null +++ b/Resources/Prototypes/_Lua/Entities/Mobs/NPCs/Reinfercements/AIFSFClones.yml @@ -0,0 +1,988 @@ +#region базы + +- type: htnCompound + id: AIFSFCompound + branches: + - tasks: + - !type:HTNCompoundTask + task: InnateRangedCombatCompound + - tasks: + - !type:HTNCompoundTask + task: MeleeCombatCompound + - tasks: + - !type:HTNCompoundTask + task: FollowCompound + - tasks: + - !type:HTNCompoundTask + task: IdleCompound + +- type: entity + id: AIFSFMovementSpeedModifierRanged + abstract: true + components: + - type: MovementSpeedModifier + baseWalkSpeed : 8 + baseSprintSpeed : 8 + - type: FootstepModifier + footstepSoundCollection: + collection: FootstepSoldier + params: + volume: -3 + +- type: entity + id: FSFBaseLoadout + abstract: true + components: + - type: Sprite + drawdepth: Mobs + layers: + # Body + - sprite: _NF/Mobs/Species/Templates/human.rsi + state: human + # Suit + - sprite: _Lua/Clothing/OuterClothing/Hardsuits/FSFSuits/fsf_bravo_specialist_hardsuit.rsi + state: equipped-OUTERCLOTHING + # Gas tank + - sprite: _NF/Objects/Tanks/o2n2equal.rsi + state: equipped-SUITSTORAGE + # Helmet + - sprite: _Lua/Clothing/OuterClothing/Hardsuits/FSFSuits/fsf_bravo_specialist_helmet.rsi + state: on-equipped-HELMET + # IFF + - sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi + state: equipped-NECK-off + - sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi + state: equipped-NECK-on + color: "#00e1ff" + shader: unshaded + - type: PointLight + color: "#b9fffc" + enabled: true + radius: 6 + energy: 4 + mask: /Textures/Effects/LightMasks/cone.png + autoRot: true + netsync: false + +#костыль для того что бы их было видно в термалах +- type: body + id: AIFSFBody + name: AIFSFBody + root: torso + slots: + torso: + part: TorsoAnimal + connections: + - legs + legs: + part: LegsAnimal + connections: + - feet + feet: + part: FeetAnimal + +- type: localizedDataset + id: AIFSFComaChatter + values: + prefix: AIFSFCommander-chat- + count: 90 + +- type: localizedDataset + id: AIFSFLaserChatter + values: + prefix: AIFSFLaser-chat- + count: 83 + +- type: localizedDataset + id: AIFSFMedicChatter + values: + prefix: AIFSFMedic-chat- + count: 75 + +- type: localizedDataset + id: AIFSFShotgunChatter + values: + prefix: AIFSFShotgun-chat- + count: 38 + +#region база мобов +- type: entity + abstract: true + parent: + - BaseMob + - AIFSFMovementSpeedModifierRanged + - MobStaminaFodder + - MobDamageable + - MobCombat + - NFMobAtmos + - MobBloodstream + - MobFlammable + - MobEnhancedMovement + id: AIFSFMobBase + components: + - type: StandingState + - type: InputMover + - type: MobMover + - type: DiseaseProtection + - type: ZombieImmune + - type: Inventory + templateId: hostilehumanoidsimplified + - type: InventorySlots + - type: Hands + - type: Puller + - type: SlowOnDamage + speedModifierThresholds: + 150: 0.85 + 175: 0.7 + - type: MobState + allowedStates: + - Alive + - Critical + - Dead + - type: MobThresholds + thresholds: + 0: Alive + 200: Critical + 300: Dead + - type: Body + prototype: AIFSFBody + requiredLegs: 1 + thermalVisibility: true + - type: DamageStateVisuals + - type: RotationVisuals + defaultRotation: 90 + horizontalRotation: 90 + - type: NpcFactionMember + factions: + - NanoTrasen + - type: Access + groups: + - AllAccess + - Silicon + tags: + - CentralCommand + - NuclearOperative + - SyndicateAgent + - Wizard + - Xenoborg + - Pirate + - type: Prying + pryPowered: true + force: true + speedModifier: 2 + useSound: + path: /Audio/Items/crowbar.ogg + - type: NPCImprintingOnSpawnBehaviour + whitelist: + tags: + - AIFSFBeacon + follow: true + spawnFriendsSearchRadius: 5 + - type: Carriable + - type: Tag + tags: + - CanPilot + - FootstepSound + - DoorBumpOpener + - CannotSuicide + - type: FTLKnockdownImmune + - type: AutoImplant + implants: + - GibAcidifierImplantNF + - type: Vocalizer + minVocalizeInterval: 60 + maxVocalizeInterval: 120 + - type: Speech + - type: TTS + enabled: true + - type: ComplexInteraction + - type: MeleeWeapon + attackRate: 1.0 + altDisarm: false + angle: 0 + animation: WeaponArcPunch + damage: + types: + Slash: 15 + Structural: 50 + soundHit: + path: /Audio/Weapons/bladeslice.ogg + params: + variation: 0.125 + - type: TimedDespawn #никаких абузов с сотней отрядов + lifetime: 3600 + - type: Climbing + - type: SpawnOnDespawn + prototype: AdminInstantEffectBluespace + + + +#region маяк +- type: entity + parent: BaseItem + id: AIFSFBeacon + name: маяк командиров клонов КСО + description: Маленький маяк, призванный помочь вам управлять отрядами клонов КСО. Просто бросьте его в комнату с противником, и посмотрите как его раскатают в блин сапогами с логотипом НТ. + categories: [ HideSpawnMenu ] + components: + - type: Sprite + sprite: Objects/Devices/station_beacon.rsi + drawdepth: BelowFloor + layers: + - state: blink + map: ["base"] + - type: Appearance + - type: GenericVisualizer + visuals: + enum.NavMapBeaconVisuals.Enabled: + base: + True: {state: blink} + False: {state: icon} + - type: Item + size: Small + - type: Visibility + layer: 1 + - type: SubFloorHide + - type: Anchorable + - type: Tag + tags: + - AIFSFBeacon + - type: TimedDespawn + lifetime: 3600 + +- type: Tag + id: AIFSFBeacon + +#region болванки + + + + + +#region болванка с шотганом +- type: entity + categories: [ HideSpawnMenu ] + parent: + - AiFSFShotgunBase + - MobPassiveRegen + id: AiFSFShotgun + name: клон бойца КСО с дробовиком + description: Пушечное мясо, призванное защищать основные силы. Выглядит так, словно накачен стимуляторами. Осторожно, может быть заряжен кровавой культурой и желанием убивать врагов НТ. + components: + - type: HTN + rootTask: + task: AIFSFCompound + blackboard: + VisionRadius: !type:Single + 17 + AggroVisionRadius: !type:Single + 17 + NavClimb: !type:Bool + true + NavInteract: !type:Bool + true + NavPry: !type:Bool + true + NavSmash: !type:Bool + true + - type: Damageable + damageModifierSet: AIReinforcementShotgun + - type: TTS + voice: Demoman + # - type: NPCUseActionOnTarget + # actionId: ActionGravityJump #не может быть пофикшено, т.к. используется им на себе для прыжков в рандомные стороны с криками при угрозе, когда-нибудь сделаю им другой компач - 25Hydra08 + # - type: ActionGrant + # actions: + # - ActionGravityJump #не может быть пофикшено, т.к. используется им на себе для прыжков в рандомные стороны с криками при угрозе, когда-нибудь сделаю им другой компач - 25Hydra08 + # - type: JumpAbility + # jumpDistance: 7 + # jumpThrowSpeed: 15 + # jumpSound: + # collection: MaleScreams + # params: + # variation: 0.125 + - type: DatasetVocalizer + dataset: AIFSFShotgunChatter + - type: Jittering + # Amplitude: 10 #fix + # Frequency: 4 #fix + + +- type: startingGear + id: FSFLoadoutShotgun + equipment: + gloves: ClothingHandsGlovesColorFSFShotgun + back: JetpackVoid + belt: ClothingBeltERTFilled + shoes: ClothingShoesBootsSpetsnaz + +- type: entity + id: AiFSFShotgunBase + parent: + - FSFBaseLoadout + - MobFSFBreacherShotgun + categories: [ HideSpawnMenu ] + components: + - type: Loadout + prototypes: + - FSFLoadoutShotgun + +#перчи шотганнера +- type: entity + parent: ClothingHandsGlovesColorBlackSMG + id: ClothingHandsGlovesColorFSFShotgun + name: combat gloves + categories: [ HideSpawnMenu ] + components: + - type: Clothing + clothingVisuals: + gloves: + - sprite: Clothing/Hands/Gloves/fingerless.rsi + state: equipped-HAND + - sprite: Objects/Weapons/Guns/Shotguns/bulldog.rsi + state: wielded-inhand-right + +#база шотганера +- type: entity + name: mercenary breacher + parent: + - AIFSFMobBase + id: MobFSFBreacherShotgun + description: Shock troopers that specialize in using the element of surprise and swift, aggressive action to achieve their objectives. + categories: [ HideSpawnMenu ] + components: + - type: Sprite + drawdepth: Mobs + layers: + - sprite: _NF/Mobs/Species/Templates/human.rsi + state: human + - sprite: Clothing/Uniforms/Jumpsuit/color.rsi + state: equipped-INNERCLOTHING + color: "#3d5c87" + - sprite: Clothing/OuterClothing/Armor/security_slim.rsi + state: equipped-OUTERCLOTHING + - sprite: Clothing/Mask/gas.rsi + state: equipped-MASK + - sprite: Clothing/Head/Helmets/security.rsi + state: equipped-HELMET + - sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi + state: equipped-NECK-off + - sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi + state: equipped-NECK-on + color: "#a9b6bd" + shader: unshaded + - type: RechargeBasicEntityAmmo + rechargeCooldown: 1 + rechargeSound: + path: /Audio/_NF/Effects/silence.ogg + - type: BasicEntityAmmoProvider + proto: ShellShotgun23x75mmIncendiary #Lua 4 gauge + capacity: 6 + count: 6 + - type: Gun + showExamineText: false + fireRate: 2 + minAngle: 5 + maxAngle: 10 + angleIncrease: 2 + angleDecay: 1 + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: /Audio/_Corvax/Weapons/Guns/Gunshots/shotgun_auto.ogg + + +#region болванка с импульсным лазером +- type: entity + categories: [ HideSpawnMenu ] + parent: + - AiFSFPulseBase + - MobPassiveRegen + id: AiFSFPulse + name: клон бойца КСО с импульсным лазером + description: Пушечное мясо, призванное защищать основные силы. Через его визор видно прицельные приспособления встроенные прямо в череп. Осторожно, может быть заряжен кровавой культурой и желанием убивать врагов НТ. + components: + - type: Gun + minAngle: 1.5 + maxAngle: 7.5 + angleIncrease: 0.5 + angleDecay: 1.7 + fireRate: 3 + examineCaliber: gun-examine-pulse-low + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/laser_cannon.ogg + - type: HitscanBatteryAmmoProvider + proto: NFPulse + fireCost: 80 + - type: Battery + maxCharge: 3600 + startingCharge: 3600 + - type: BatterySelfRecharger + autoRecharge: true + autoRechargeRate: 40 + - type: HTN + rootTask: + task: AIFSFCompound + blackboard: + VisionRadius: !type:Single + 25 + AggroVisionRadius: !type:Single + 25 + NavClimb: !type:Bool + true + NavInteract: !type:Bool + true + NavPry: !type:Bool + true + NavSmash: !type:Bool + true + - type: Damageable + damageModifierSet: AIReinforcementLaser + - type: TTS + voice: Sniper + - type: DatasetVocalizer + dataset: AIFSFLaserChatter + +- type: entity + parent: ClothingHandsGlovesColorBlackSMG + id: ClothingHandsGlovesColorFSFPulse + name: combat gloves + categories: [ HideSpawnMenu ] + components: + - type: Clothing + clothingVisuals: + gloves: + - sprite: Clothing/Hands/Gloves/fingerless.rsi + state: equipped-HAND + - sprite: Objects/Weapons/Guns/Battery/pulse_carbine.rsi + state: wielded-inhand-right + +- type: startingGear + id: FSFLoadoutPulse + equipment: + gloves: ClothingHandsGlovesColorFSFPulse + back: JetpackVoid + belt: ClothingBeltERTFilled + shoes: ClothingShoesBootsSpetsnaz + +- type: entity + id: AiFSFPulseBase + parent: + - AIFSFMovementSpeedModifierRanged + - FSFBaseLoadout + - AIFSFMobBase + categories: [ HideSpawnMenu ] + components: + - type: Loadout + prototypes: + - FSFLoadoutPulse + +#region болванка медик +- type: entity + categories: [ HideSpawnMenu ] + parent: + - AiFSFMedicBase + - MobPassiveRegen + id: AiFSFMedic + name: клон медика КСО + description: Пушечное мясо, призванное защищать и лечить основные силы. Осторожно, может быть заряжен кровавой культурой и желанием вылечить паксом врагов НТ. + components: + - type: RechargeBasicEntityAmmo + rechargeCooldown: 2 + rechargeSound: + path: /Audio/_NF/Effects/silence.ogg + - type: BasicEntityAmmoProvider + proto: DartFSFPaxChloralDart + capacity: 1 + count: 1 + - type: Gun + showExamineText: false + fireRate: 4 + minAngle: 5 + maxAngle: 20 + angleIncrease: 2 + angleDecay: 3 + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: + collection: BulletMiss + - type: HTN + rootTask: + task: AIFSFCompound + blackboard: + VisionRadius: !type:Single + 17 + AggroVisionRadius: !type:Single + 17 + NavClimb: !type:Bool + true + NavInteract: !type:Bool + true + NavPry: !type:Bool + true + NavSmash: !type:Bool + true + - type: Damageable + damageModifierSet: AIReinforcementMedic + - type: TTS + voice: Medic + - type: ActionGun + action: AIFSFMedibotSpawnAction + gunProto: AIFSFMedicBotThrow + - type: NPCUseActionOnTarget + actionId: AIFSFMedibotSpawnAction + - type: DatasetVocalizer + dataset: AIFSFMedicChatter + +#region спавн медбота +- type: entity + categories: [ HideSpawnMenu ] + id: AIFSFMedibotSpawnAction + parent: BaseAction + name: "[color=cyan]Вызвать медибота КСО[/color]" + description: + components: + - type: Action + icon: { sprite : /Textures/Mobs/Silicon/chassis.rsi, state: medical } + priority: 2 + itemIconStyle: BigAction + useDelay: 120 + sound: + path: /Audio/Items/rped.ogg + - type: TargetAction + checkCanAccess: false + range: 0 + - type: WorldTargetAction + event: !type:ActionGunShootEvent + +- type: entity + categories: [ HideSpawnMenu ] + id: AIFSFMedicBotThrow + name: AIFSFMedicBotThrow + description: Для того что бы медик мог спавнить своего бота + components: + - type: Gun + showExamineText: false + fireRate: 1 + minAngle: 180 + maxAngle: 180 + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: /Audio/Items/rped.ogg + - type: BasicEntityAmmoProvider + proto: FSFMedibot + capacity: 1 + count: 1 + - type: RechargeBasicEntityAmmo + rechargeCooldown: 120 + rechargeSound: /Audio/_NF/Effects/silence.ogg + + +#шприц +- type: entity + parent: BaseCrossbowBolt + id: DartFSFPaxChloralDart + name: Дротик КСО + description: Вы чувствуете подавленную ненависть к многоглавому гидроподобному существу, но можете только терпеть. + components: + - type: Sprite + layers: + - state: tail + color: "#00ffdd" + - state: rod + color: "#646464" + - state: tip + color: "#e6e6e6" + - state: solution1 + map: ["enum.SolutionContainerLayers.Fill"] + visible: false + - type: Projectile + damage: + types: + Piercing: 5 + deleteOnCollide: false + - type: SolutionContainerManager + solutions: + injector: + maxVol: 10 + reagents: + - ReagentId: Pax + Quantity: 5 + - ReagentId: ChloralHydrate + Quantity: 5 + - type: RefillableSolution + solution: injector + - type: InjectableSolution + solution: injector + - type: SolutionInjectOnEmbed + transferAmount: 10 + solution: injector + - type: SolutionTransfer + maxTransferAmount: 10 + - type: Injector + # injectOnly: true #fix + ignoreMobs: false + # minTransferAmount: 10 #fix + # maxTransferAmount: 10 #fix + # transferAmount: 10 #fix + # toggleState: inject #fix + - type: TimedDespawn + lifetime: 10 + + +#костыль для надевания лоадаута +- type: entity + id: AiFSFMedicBase + parent: + - AIFSFMovementSpeedModifierRanged + - FSFBaseLoadoutMedic + - AIFSFMobBase + categories: [ HideSpawnMenu ] + components: + - type: Loadout + prototypes: + - FSFLoadoutMedic + +#сам лоадаут медика +- type: startingGear + id: FSFLoadoutMedic + equipment: + gloves: ClothingHandsGlovesColorFSFMedic + back: JetpackVoid + belt: ClothingBeltERTFilled + shoes: ClothingShoesBootsSpetsnaz + +#перчатки медика +- type: entity + parent: ClothingHandsGlovesColorBlackSMG + id: ClothingHandsGlovesColorFSFMedic + name: combat gloves + categories: [ HideSpawnMenu ] + components: + - type: Clothing + clothingVisuals: + gloves: + - sprite: Clothing/Hands/Gloves/fingerless.rsi + state: equipped-HAND + - sprite: _NF/Objects/Weapons/Guns/Crossbow/crossbow.rsi + state: wielded-inhand-right + +#лоадаут скафа и всей хуйни +- type: entity + id: FSFBaseLoadoutMedic + abstract: true + components: + - type: Sprite + drawdepth: Mobs + layers: + # Body + - sprite: _NF/Mobs/Species/Templates/human.rsi + state: human + # Suit + - sprite: Clothing/OuterClothing/Hardsuits/ERTSuits/ertmedical.rsi + state: equipped-OUTERCLOTHING + # Gas tank + - sprite: _NF/Objects/Tanks/o2n2equal.rsi + state: equipped-SUITSTORAGE + # Helmet + - sprite: Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi + state: on-equipped-HELMET + # IFF + - sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi + state: equipped-NECK-off + - sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi + state: equipped-NECK-on + color: "#ff0909" + shader: unshaded + - type: PointLight + color: "#b9fffc" + enabled: true + radius: 6 + energy: 4 + mask: /Textures/Effects/LightMasks/cone.png + autoRot: true + netsync: false + +#region медбот КСО +- type: entity + parent: + - AIFSFMovementSpeedModifierRanged + - MobSiliconBase + id: FSFMedibot + name: Медибот КСО + description: Продвинутый помощник доктора, способный вернуть с того света целый отряд. Осторожно, может быть заряжен кровавой культурой и желанием лечить бойцов НТ. + components: + - type: Medibot + treatments: + Alive: + reagent: Omnizine + quantity: 15 + minDamage: 0 + maxDamage: 199 + Critical: + reagent: Ichor + quantity: 10 + - type: Sprite + sprite: /Textures/Mobs/Silicon/chassis.rsi + drawdepth: Mobs + layers: + - state: medical + - state: medical_e + shader: unshaded + - state: medical_l + shader: unshaded + - type: HTN + rootTask: + task: FSFMedibotCompound + - type: NPCImprintingOnSpawnBehaviour + whitelist: + tags: + - AIFSFComa + follow: true + spawnFriendsSearchRadius: 20 + - type: NpcFactionMember + factions: + - NanoTrasen + - type: InteractionPopup + interactSuccessString: petting-success-medibot + interactFailureString: petting-failure-medibot + interactSuccessSound: + path: /Audio/Ambience/Objects/periodic_beep.ogg + - type: Vocalizer + - type: DatasetVocalizer + dataset: MedibotAds + - type: Inventory + templateId: medibot + - type: DoAfter + - type: Access + groups: + - AllAccess + - Silicon + tags: + - CentralCommand + - NuclearOperative + - SyndicateAgent + - Wizard + - Xenoborg + - Pirate + - type: TimedDespawn + lifetime: 60 + - type: TTS + enabled: true + voice: Glados + - type: PointLight + color: "#b9fffc" + enabled: true + radius: 6 + energy: 4 + mask: /Textures/Effects/LightMasks/cone.png + autoRot: true + netsync: false + +- type: htnCompound + id: FSFMedibotCompound + branches: + - tasks: + - !type:HTNCompoundTask + task: InjectNearbyCompound + - tasks: + - !type:HTNCompoundTask + task: FollowCompound + - tasks: + - !type:HTNCompoundTask + task: IdleCompound + +#region болванка комы +- type: entity + categories: [ HideSpawnMenu ] + parent: + - AiFSFComaBase + - MobPassiveRegenStrong + id: AiFSFComa + name: клон командира КСО + description: Командир отряда, призванный поддерживать боевой дух и координировать действия бойцов. Осторожно, может быть заряжен кровавой культурой и желанием убивать врагов НТ. В руках держит модифицированный автомат с подствольным гранатомётом. + components: + - type: RechargeBasicEntityAmmo + rechargeCooldown: 1 + rechargeSound: + path: /Audio/_NF/Effects/silence.ogg + - type: BasicEntityAmmoProvider + proto: Cartridge762x39mmHP + capacity: 15 + count: 15 + - type: Gun + showExamineText: false + minAngle: 1 + maxAngle: 4 + angleIncrease: 1 + angleDecay: 3 + selectedMode: semiAuto + availableModes: + - semiAuto + soundGunshot: + path: /Audio/_NF/Weapons/Guns/Gunshots/rifle.ogg + - type: HTN + rootTask: + task: AIFSFCompound + blackboard: + VisionRadius: !type:Single + 17 + AggroVisionRadius: !type:Single + 17 + NavClimb: !type:Bool + true + NavInteract: !type:Bool + true + NavPry: !type:Bool + true + NavSmash: !type:Bool + true + - type: Damageable + damageModifierSet: AIReinforcementComa + - type: TTS + voice: Lieutenant + - type: Tag + tags: + - AIFSFComa + - type: ActionGun + action: AIFSFStunGreadeThrowAction + gunProto: AIFSFStunGreadeThrow + - type: NPCUseActionOnTarget + actionId: AIFSFStunGreadeThrowAction + - type: DatasetVocalizer + dataset: AIFSFComaChatter + +- type: entity + categories: [ HideSpawnMenu ] + id: AIFSFStunGreadeThrowAction + parent: BaseAction + name: "[color=cyan] кинуть гранату [/color]" + description: + components: + - type: Action + icon: { sprite : Objects/Weapons/Grenades/stingergrenade.rsi, state: icon } + priority: 2 + itemIconStyle: BigAction + useDelay: 120 + sound: + path: /Audio/Weapons/Guns/Gunshots/grenade_launcher.ogg + - type: TargetAction + checkCanAccess: false + range: 0 + - type: WorldTargetAction + event: !type:ActionGunShootEvent + +- type: entity + categories: [ HideSpawnMenu ] + id: AIFSFStunGreadeThrow + name: AIFSFStunGreadeThrow + description: Для того что бы кома мог кидать свою гранату + components: + - type: Gun + showExamineText: false + fireRate: 1 + minAngle: 1 + maxAngle: 2 + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: /Audio/Weapons/Guns/Gunshots/grenade_launcher.ogg + soundEmpty: /Audio/_NF/Effects/silence.ogg + - type: BasicEntityAmmoProvider + proto: FSFStunGreade + capacity: 2 + count: 2 + - type: RechargeBasicEntityAmmo + rechargeCooldown: 120 + rechargeSound: /Audio/_NF/Effects/silence.ogg + +- type: entity + parent: BaseBulletTrigger + id: FSFStunGreade + name: FSFStunGreade + categories: [ HideSpawnMenu ] + components: + - type: Sprite + sprite: Objects/Weapons/Grenades/stingergrenade.rsi + layers: + - state: icon + map: ["enum.TriggerVisualLayers.Base"] + - type: ProjectileGrenade + fillPrototype: NFPelletClusterRubber + capacity: 45 + - type: EmitSoundOnTrigger + sound: + path: "/Audio/Effects/flash_bang.ogg" + - type: SpawnOnTrigger + proto: GrenadeFlashEffect + + +- type: Tag + id: AIFSFComa + +- type: entity + parent: ClothingHandsGlovesColorBlackSMG + id: ClothingHandsGlovesColorFSFAnnie + name: combat gloves + categories: [ HideSpawnMenu ] + components: + - type: Clothing + clothingVisuals: + gloves: + - sprite: Clothing/Hands/Gloves/fingerless.rsi + state: equipped-HAND + - sprite: _Mono/Objects/Weapons/Guns/Rifles/annie_inhands_32x.rsi + state: wielded-inhand-right + +- type: startingGear + id: FSFLoadoutComa + equipment: + gloves: ClothingHandsGlovesColorFSFAnnie + back: JetpackVoid + belt: ClothingBeltERTFilled + shoes: ClothingShoesBootsSpetsnaz + +- type: entity + id: FSFBaseComaLoadout + abstract: true + components: + - type: Sprite + drawdepth: Mobs + layers: + # Body + - sprite: _NF/Mobs/Species/Templates/human.rsi + state: human + # Suit + - sprite: _Lua/Clothing/OuterClothing/Hardsuits/FSFSuits/fsf_bravo_commander_hardsuit.rsi + state: equipped-OUTERCLOTHING + # Gas tank + - sprite: _NF/Objects/Tanks/o2n2equal.rsi + state: equipped-SUITSTORAGE + # Helmet + - sprite: _Lua/Clothing/OuterClothing/Hardsuits/FSFSuits/fsf_bravo_commander_helmet.rsi + state: on-equipped-HELMET + # IFF + - sprite: Clothing/Neck/Cloaks/nanotrasen.rsi + state: equipped-NECK + - type: PointLight + color: "#b9fffc" + enabled: true + radius: 6 + energy: 4 + mask: /Textures/Effects/LightMasks/cone.png + autoRot: true + netsync: false + +- type: entity + id: AiFSFComaBase + parent: + - AIFSFMovementSpeedModifierRanged + - FSFBaseComaLoadout + - AIFSFMobBase + categories: [ HideSpawnMenu ] + components: + - type: Loadout + prototypes: + - FSFLoadoutComa \ No newline at end of file diff --git a/Resources/Prototypes/_Lua/Entities/Mobs/NPCs/Reinfercements/AINOClones.yml b/Resources/Prototypes/_Lua/Entities/Mobs/NPCs/Reinfercements/AINOClones.yml new file mode 100644 index 00000000000..4bba37d56d2 --- /dev/null +++ b/Resources/Prototypes/_Lua/Entities/Mobs/NPCs/Reinfercements/AINOClones.yml @@ -0,0 +1,987 @@ +#region базы + +- type: htnCompound + id: AINOCompound + branches: + - tasks: + - !type:HTNCompoundTask + task: InnateRangedCombatCompound + - tasks: + - !type:HTNCompoundTask + task: MeleeCombatCompound + - tasks: + - !type:HTNCompoundTask + task: FollowCompound + - tasks: + - !type:HTNCompoundTask + task: IdleCompound + +- type: entity + id: AINOMovementSpeedModifierRanged + abstract: true + components: + - type: MovementSpeedModifier + baseWalkSpeed : 8 + baseSprintSpeed : 8 + - type: FootstepModifier + footstepSoundCollection: + collection: FootstepSoldier + params: + volume: -3 + +- type: entity + id: NOBaseLoadout + abstract: true + components: + - type: Sprite + drawdepth: Mobs + layers: + # Body + - sprite: _NF/Mobs/Species/Templates/human.rsi + state: human + # Suit + - sprite: Clothing/OuterClothing/Hardsuits/syndicate.rsi + state: equipped-OUTERCLOTHING + # Gas tank + - sprite: _NF/Objects/Tanks/o2n2equal.rsi + state: equipped-SUITSTORAGE + # Helmet + - sprite: Clothing/Head/Hardsuits/syndicate.rsi + state: on-equipped-HELMET + # IFF + - sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi + state: equipped-NECK-off + - sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi + state: equipped-NECK-on + color: "#ff0000" + shader: unshaded + - type: PointLight + color: "#00ff00" + enabled: true + radius: 6 + energy: 4 + mask: /Textures/Effects/LightMasks/cone.png + autoRot: true + netsync: false + +#костыль для того что бы их было видно в термалах +- type: body + id: AINOBody + name: AINOBody + root: torso + slots: + torso: + part: TorsoAnimal + connections: + - legs + legs: + part: LegsAnimal + connections: + - feet + feet: + part: FeetAnimal + +- type: localizedDataset + id: AINOComaChatter + values: + prefix: AINOCommander-chat- + count: 90 + +- type: localizedDataset + id: AINOLaserChatter + values: + prefix: AINOLaser-chat- + count: 83 + +- type: localizedDataset + id: AINOMedicChatter + values: + prefix: AINOMedic-chat- + count: 75 + +- type: localizedDataset + id: AINOShotgunChatter + values: + prefix: AINOShotgun-chat- + count: 38 + +#region база мобов +- type: entity + abstract: true + parent: + - BaseMob + - AINOMovementSpeedModifierRanged + - MobStaminaFodder + - MobDamageable + - MobCombat + - NFMobAtmos + - MobBloodstream + - MobFlammable + - MobEnhancedMovement + id: AINOMobBase + components: + - type: StandingState + - type: InputMover + - type: MobMover + - type: DiseaseProtection + - type: ZombieImmune + - type: Inventory + templateId: hostilehumanoidsimplified + - type: InventorySlots + - type: Hands + - type: Puller + - type: SlowOnDamage + speedModifierThresholds: + 150: 0.85 + 175: 0.7 + - type: MobState + allowedStates: + - Alive + - Critical + - Dead + - type: MobThresholds + thresholds: + 0: Alive + 200: Critical + 300: Dead + - type: Body + prototype: AINOBody + requiredLegs: 1 + thermalVisibility: true + - type: DamageStateVisuals + - type: RotationVisuals + defaultRotation: 90 + horizontalRotation: 90 + - type: NpcFactionMember + factions: + - LuaNordFoll + - type: Access + groups: + - AllAccess + - Silicon + tags: + - CentralCommand + - NuclearOperative + - SyndicateAgent + - Wizard + - Xenoborg + - Pirate + - type: Prying + pryPowered: true + force: true + speedModifier: 2 + useSound: + path: /Audio/Items/crowbar.ogg + - type: NPCImprintingOnSpawnBehaviour + whitelist: + tags: + - AINOBeacon + follow: true + spawnFriendsSearchRadius: 5 + - type: Carriable + - type: Tag + tags: + - CanPilot + - FootstepSound + - DoorBumpOpener + - CannotSuicide + - type: FTLKnockdownImmune + - type: AutoImplant + implants: + - GibAcidifierImplantNF + - type: Vocalizer + minVocalizeInterval: 60 + maxVocalizeInterval: 120 + - type: Speech + - type: TTS + enabled: true + - type: ComplexInteraction + - type: MeleeWeapon + attackRate: 1.0 + altDisarm: false + angle: 0 + animation: WeaponArcPunch + damage: + types: + Slash: 15 + Structural: 50 + soundHit: + path: /Audio/Weapons/bladeslice.ogg + params: + variation: 0.125 + - type: TimedDespawn #никаких абузов с сотней отрядов + lifetime: 3600 + - type: Climbing + - type: SpawnOnDespawn + prototype: AdminInstantEffectBluespace + + +#region маяк +- type: entity + parent: BaseItem + id: AINOBeacon + name: маяк командиров клонов ЯО + description: Маленький маяк, призванный помочь вам управлять отрядами клонов ЯО. Просто бросьте его в комнату с противником, и посмотрите как его раскатают в блин сапогами с логотипом Интердайн. + components: + - type: Sprite + sprite: Objects/Devices/station_beacon.rsi + drawdepth: BelowFloor + layers: + - state: blink + map: ["base"] + - type: Appearance + - type: GenericVisualizer + visuals: + enum.NavMapBeaconVisuals.Enabled: + base: + True: {state: blink} + False: {state: icon} + - type: Item + size: Small + - type: Visibility + layer: 1 + - type: SubFloorHide + - type: Anchorable + - type: Tag + tags: + - AINOBeacon + - type: TimedDespawn + lifetime: 3600 + +- type: Tag + id: AINOBeacon + +#region болванки + + + + + +#region болванка с шотганом +- type: entity + categories: [ HideSpawnMenu ] + parent: + - AiNOShotgunBase + - MobPassiveRegen + id: AiNOShotgun + name: клон бойца ЯО с дробовиком + description: Пушечное мясо, призванное защищать основные силы. Выглядит так, словно накачен стимуляторами. Осторожно, может быть заряжен кровавой культурой и желанием убивать врагов Синдиката. + components: + - type: HTN + rootTask: + task: AINOCompound + blackboard: + VisionRadius: !type:Single + 17 + AggroVisionRadius: !type:Single + 17 + NavClimb: !type:Bool + true + NavInteract: !type:Bool + true + NavPry: !type:Bool + true + NavSmash: !type:Bool + true + - type: Damageable + damageModifierSet: AIReinforcementShotgun + - type: TTS + voice: Thrud + # - type: NPCUseActionOnTarget + # actionId: ActionGravityJump #не может быть пофикшено, т.к. используется им на себе для прыжков в рандомные стороны с криками при угрозе, когда-нибудь сделаю им другой компач - 25Hydra08 + # - type: ActionGrant + # actions: + # - ActionGravityJump #не может быть пофикшено, т.к. используется им на себе для прыжков в рандомные стороны с криками при угрозе, когда-нибудь сделаю им другой компач - 25Hydra08 + # - type: JumpAbility + # jumpDistance: 7 + # jumpThrowSpeed: 15 + # jumpSound: + # collection: MaleScreams + # params: + # variation: 0.125 + - type: DatasetVocalizer + dataset: AINOShotgunChatter + - type: Jittering + # Amplitude: 10 #fix + # Frequency: 4 #fix + + +- type: startingGear + id: NOLoadoutShotgun + equipment: + gloves: ClothingHandsGlovesColorNOShotgun + back: JetpackVoid + belt: ClothingBeltERTFilled + shoes: ClothingShoesBootsSpetsnaz + +- type: entity + id: AiNOShotgunBase + parent: + - NOBaseLoadout + - MobNOBreacherShotgun + categories: [ HideSpawnMenu ] + components: + - type: Loadout + prototypes: + - NOLoadoutShotgun + +#перчи шотганнера +- type: entity + parent: ClothingHandsGlovesColorBlackSMG + id: ClothingHandsGlovesColorNOShotgun + name: combat gloves + categories: [ HideSpawnMenu ] + components: + - type: Clothing + clothingVisuals: + gloves: + - sprite: Clothing/Hands/Gloves/fingerless.rsi + state: equipped-HAND + - sprite: Objects/Weapons/Guns/Shotguns/bulldog.rsi + state: wielded-inhand-right + +#база шотганера +- type: entity + name: mercenary breacher + parent: + - AINOMobBase + id: MobNOBreacherShotgun + description: Shock troopers that specialize in using the element of surprise and swift, aggressive action to achieve their objectives. + categories: [ HideSpawnMenu ] + components: + - type: Sprite + drawdepth: Mobs + layers: + - sprite: _NF/Mobs/Species/Templates/human.rsi + state: human + - sprite: Clothing/Uniforms/Jumpsuit/color.rsi + state: equipped-INNERCLOTHING + color: "#474747" + - sprite: Clothing/OuterClothing/Armor/security_slim.rsi + state: equipped-OUTERCLOTHING + - sprite: Clothing/Mask/gas.rsi + state: equipped-MASK + - sprite: Clothing/Head/Helmets/security.rsi + state: equipped-HELMET + - sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi + state: equipped-NECK-off + - sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi + state: equipped-NECK-on + color: "#b4b4b4" + shader: unshaded + - type: RechargeBasicEntityAmmo + rechargeCooldown: 1 + rechargeSound: + path: /Audio/_NF/Effects/silence.ogg + - type: BasicEntityAmmoProvider + proto: ShellShotgun23x75mmIncendiary #Lua 4 gauge + capacity: 6 + count: 6 + - type: Gun + showExamineText: false + fireRate: 2 + minAngle: 5 + maxAngle: 10 + angleIncrease: 2 + angleDecay: 1 + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: /Audio/_Corvax/Weapons/Guns/Gunshots/shotgun_auto.ogg + + +#region болванка с импульсным лазером +- type: entity + categories: [ HideSpawnMenu ] + parent: + - AiNOLaserBase + - MobPassiveRegen + id: AiNOLaser + name: клон бойца ЯО с лазером + description: Пушечное мясо, призванное защищать основные силы. Через его визор видно прицельные приспособления встроенные прямо в череп. Осторожно, может быть заряжен кровавой культурой и желанием убивать врагов Синдиката. + components: + - type: Gun + minAngle: 1.5 + maxAngle: 7.5 + angleIncrease: 0.5 + angleDecay: 1.7 + fireRate: 1 + examineCaliber: gun-examine-hitscan-high-p + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/laser_cannon.ogg + - type: HitscanBatteryAmmoProvider + proto: NFRedSpecialLaser + fireCost: 80 + - type: Battery + maxCharge: 3600 + startingCharge: 3600 + - type: BatterySelfRecharger + autoRecharge: true + autoRechargeRate: 40 + - type: HTN + rootTask: + task: AINOCompound + blackboard: + VisionRadius: !type:Single + 25 + AggroVisionRadius: !type:Single + 25 + NavClimb: !type:Bool + true + NavInteract: !type:Bool + true + NavPry: !type:Bool + true + NavSmash: !type:Bool + true + - type: Damageable + damageModifierSet: AIReinforcementLaser + - type: TTS + voice: Sniper + - type: DatasetVocalizer + dataset: AINOLaserChatter + +- type: entity + parent: ClothingHandsGlovesColorBlackSMG + id: ClothingHandsGlovesColorNOLaser + name: combat gloves + categories: [ HideSpawnMenu ] + components: + - type: Clothing + clothingVisuals: + gloves: + - sprite: Clothing/Hands/Gloves/fingerless.rsi + state: equipped-HAND + - sprite: Objects/Weapons/Guns/Battery/laser_cannon.rsi + state: wielded-inhand-right + +- type: startingGear + id: NOLoadoutLaser + equipment: + gloves: ClothingHandsGlovesColorNOLaser + back: JetpackVoid + belt: ClothingBeltERTFilled + shoes: ClothingShoesBootsSpetsnaz + +- type: entity + id: AiNOLaserBase + parent: + - AINOMovementSpeedModifierRanged + - NOBaseLoadout + - AINOMobBase + categories: [ HideSpawnMenu ] + components: + - type: Loadout + prototypes: + - NOLoadoutLaser + +#region болванка медик + +- type: entity + categories: [ HideSpawnMenu ] + parent: + - AiNOMedicBase + - MobPassiveRegen + id: AiNOMedic + name: клон медика ЯО + description: Пушечное мясо, призванное защищать и лечить основные силы. Осторожно, может быть заряжен кровавой культурой и желанием вылечить паксом врагов Синдиката. + components: + - type: RechargeBasicEntityAmmo + rechargeCooldown: 2 + rechargeSound: + path: /Audio/_NF/Effects/silence.ogg + - type: BasicEntityAmmoProvider + proto: DartNOPaxChloralDart + capacity: 1 + count: 1 + - type: Gun + showExamineText: false + fireRate: 4 + minAngle: 5 + maxAngle: 20 + angleIncrease: 2 + angleDecay: 3 + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: + collection: BulletMiss + - type: HTN + rootTask: + task: AINOCompound + blackboard: + VisionRadius: !type:Single + 17 + AggroVisionRadius: !type:Single + 17 + NavClimb: !type:Bool + true + NavInteract: !type:Bool + true + NavPry: !type:Bool + true + NavSmash: !type:Bool + true + - type: Damageable + damageModifierSet: AIReinforcementMedic + - type: TTS + voice: Medic + - type: ActionGun + action: AINOMedibotSpawnAction + gunProto: AINOMedicBotThrow + - type: NPCUseActionOnTarget + actionId: AINOMedibotSpawnAction + - type: DatasetVocalizer + dataset: AINOMedicChatter + +#region спавн медбота +- type: entity + categories: [ HideSpawnMenu ] + id: AINOMedibotSpawnAction + parent: BaseAction + name: "[color=red]Вызвать медибота ЯО[/color]" + description: + components: + - type: Action + icon: { sprite : /Textures/Mobs/Silicon/chassis.rsi, state: synd_medical } + priority: 2 + itemIconStyle: BigAction + useDelay: 120 + sound: + path: /Audio/Items/rped.ogg + - type: TargetAction + checkCanAccess: false + range: 0 + - type: WorldTargetAction + event: !type:ActionGunShootEvent + +- type: entity + categories: [ HideSpawnMenu ] + id: AINOMedicBotThrow + name: AINOMedicBotThrow + description: Для того что бы медик мог спавнить своего бота + components: + - type: Gun + showExamineText: false + fireRate: 1 + minAngle: 180 + maxAngle: 180 + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: /Audio/Items/rped.ogg + - type: BasicEntityAmmoProvider + proto: NOMedibot + capacity: 1 + count: 1 + - type: RechargeBasicEntityAmmo + rechargeCooldown: 120 + rechargeSound: /Audio/_NF/Effects/silence.ogg + + +#шприц +- type: entity + parent: BaseCrossbowBolt + id: DartNOPaxChloralDart + name: Дротик ЯО + description: Вы чувствуете подавленную ненависть к многоглавому гидроподобному существу, но можете только терпеть. + components: + - type: Sprite + layers: + - state: tail + color: "#ff3c00" + - state: rod + color: "#646464" + - state: tip + color: "#e6e6e6" + - state: solution1 + map: ["enum.SolutionContainerLayers.Fill"] + visible: false + - type: Projectile + damage: + types: + Piercing: 5 + deleteOnCollide: false + - type: SolutionContainerManager + solutions: + injector: + maxVol: 10 + reagents: + - ReagentId: Pax + Quantity: 5 + - ReagentId: ChloralHydrate + Quantity: 5 + - type: RefillableSolution + solution: injector + - type: InjectableSolution + solution: injector + - type: SolutionInjectOnEmbed + transferAmount: 10 + solution: injector + - type: SolutionTransfer + maxTransferAmount: 10 + - type: Injector + # injectOnly: true #fix + ignoreMobs: false + # minTransferAmount: 10 #fix + # maxTransferAmount: 10 #fix + # transferAmount: 10 #fix + # toggleState: inject #fix + - type: TimedDespawn + lifetime: 10 + + +#костыль для надевания лоадаута +- type: entity + id: AiNOMedicBase + parent: + - AINOMovementSpeedModifierRanged + - NOBaseLoadoutMedic + - AINOMobBase + categories: [ HideSpawnMenu ] + components: + - type: Loadout + prototypes: + - NOLoadoutMedic + +#сам лоадаут медика +- type: startingGear + id: NOLoadoutMedic + equipment: + gloves: ClothingHandsGlovesColorNOMedic + back: JetpackVoid + belt: ClothingBeltERTFilled + shoes: ClothingShoesBootsSpetsnaz + +#перчатки медика +- type: entity + parent: ClothingHandsGlovesColorBlackSMG + id: ClothingHandsGlovesColorNOMedic + name: combat gloves + categories: [ HideSpawnMenu ] + components: + - type: Clothing + clothingVisuals: + gloves: + - sprite: Clothing/Hands/Gloves/fingerless.rsi + state: equipped-HAND + - sprite: _NF/Objects/Weapons/Guns/Crossbow/crossbow.rsi + state: wielded-inhand-right + +#лоадаут скафа и всей хуйни +- type: entity + id: NOBaseLoadoutMedic + abstract: true + components: + - type: Sprite + drawdepth: Mobs + layers: + # Body + - sprite: _NF/Mobs/Species/Templates/human.rsi + state: human + # Suit + - sprite: Clothing/OuterClothing/Hardsuits/syndiemedic.rsi + state: equipped-OUTERCLOTHING + # Gas tank + - sprite: _NF/Objects/Tanks/o2n2equal.rsi + state: equipped-SUITSTORAGE + # Helmet + - sprite: Clothing/Head/Hardsuits/syndiemedic.rsi + state: on-equipped-HELMET + # IFF + - sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi + state: equipped-NECK-off + - sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi + state: equipped-NECK-on + color: "#ff0909" + shader: unshaded + - type: PointLight + color: "#00ff0d" + enabled: true + radius: 6 + energy: 4 + mask: /Textures/Effects/LightMasks/cone.png + autoRot: true + netsync: false + +#region медбот ЯО +- type: entity + parent: + - AINOMovementSpeedModifierRanged + - MobSiliconBase + id: NOMedibot + name: Медибот ЯО + description: Продвинутый помощник доктора, способный вернуть с того света целый отряд. Осторожно, может быть заряжен кровавой культурой и желанием лечить бойцов Синдиката. + components: + - type: Medibot + treatments: + Alive: + reagent: Omnizine + quantity: 15 + minDamage: 0 + maxDamage: 199 + Critical: + reagent: Ichor + quantity: 10 + - type: Sprite + sprite: /Textures/Mobs/Silicon/chassis.rsi + drawdepth: Mobs + layers: + - state: synd_medical + - state: synd_medical_e + shader: unshaded + - state: synd_medical_l + shader: unshaded + - type: HTN + rootTask: + task: NOMedibotCompound + - type: NPCImprintingOnSpawnBehaviour + whitelist: + tags: + - AINOComa + follow: true + spawnFriendsSearchRadius: 20 + - type: NpcFactionMember + factions: + - LuaNordFoll + - type: InteractionPopup + interactSuccessString: petting-success-medibot + interactFailureString: petting-failure-medibot + interactSuccessSound: + path: /Audio/Ambience/Objects/periodic_beep.ogg + - type: Vocalizer + - type: DatasetVocalizer + dataset: MedibotAds + - type: Inventory + templateId: medibot + - type: DoAfter + - type: Access + groups: + - AllAccess + - Silicon + tags: + - CentralCommand + - NuclearOperative + - SyndicateAgent + - Wizard + - Xenoborg + - Pirate + - type: TimedDespawn + lifetime: 60 + - type: TTS + enabled: true + voice: Dictor + - type: PointLight + color: "#ff0000" + enabled: true + radius: 6 + energy: 4 + mask: /Textures/Effects/LightMasks/cone.png + autoRot: true + netsync: false + +- type: htnCompound + id: NOMedibotCompound + branches: + - tasks: + - !type:HTNCompoundTask + task: InjectNearbyCompound + - tasks: + - !type:HTNCompoundTask + task: FollowCompound + - tasks: + - !type:HTNCompoundTask + task: IdleCompound + +#region болванка комы +- type: entity + categories: [ HideSpawnMenu ] + parent: + - AiNOComaBase + - MobPassiveRegenStrong + id: AiNOComa + name: клон командира ЯО + description: Командир отряда, призванный поддерживать боевой дух и координировать действия бойцов. Осторожно, может быть заряжен кровавой культурой и желанием убивать врагов Синдиката. В руках держит модифицированный автомат с подствольным гранатомётом. + components: + - type: RechargeBasicEntityAmmo + rechargeCooldown: 1 + rechargeSound: + path: /Audio/_NF/Effects/silence.ogg + - type: BasicEntityAmmoProvider + proto: Cartridge762x39mmHP + capacity: 15 + count: 15 + - type: Gun + showExamineText: false + minAngle: 1 + maxAngle: 4 + angleIncrease: 1 + angleDecay: 3 + selectedMode: semiAuto + availableModes: + - semiAuto + soundGunshot: + path: /Audio/_NF/Weapons/Guns/Gunshots/rifle.ogg + - type: HTN + rootTask: + task: AINOCompound + blackboard: + VisionRadius: !type:Single + 17 + AggroVisionRadius: !type:Single + 17 + NavClimb: !type:Bool + true + NavInteract: !type:Bool + true + NavPry: !type:Bool + true + NavSmash: !type:Bool + true + - type: Damageable + damageModifierSet: AIReinforcementComa + - type: TTS + voice: Lieutenant + - type: Tag + tags: + - AINOComa + - type: ActionGun + action: AINOStunGreadeThrowAction + gunProto: AINOStunGreadeThrow + - type: NPCUseActionOnTarget + actionId: AINOStunGreadeThrowAction + - type: DatasetVocalizer + dataset: AINOComaChatter + +- type: entity + categories: [ HideSpawnMenu ] + id: AINOStunGreadeThrowAction + parent: BaseAction + name: "[color=cyan] кинуть гранату [/color]" + description: + components: + - type: Action + icon: { sprite : Objects/Weapons/Grenades/stingergrenade.rsi, state: icon } + priority: 2 + itemIconStyle: BigAction + useDelay: 120 + sound: + path: /Audio/Weapons/Guns/Gunshots/grenade_launcher.ogg + - type: TargetAction + checkCanAccess: false + range: 0 + - type: WorldTargetAction + event: !type:ActionGunShootEvent + +- type: entity + categories: [ HideSpawnMenu ] + id: AINOStunGreadeThrow + name: AINOStunGreadeThrow + description: Для того что бы кома мог кидать свою гранату + components: + - type: Gun + showExamineText: false + fireRate: 1 + minAngle: 1 + maxAngle: 2 + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: /Audio/Weapons/Guns/Gunshots/grenade_launcher.ogg + soundEmpty: /Audio/_NF/Effects/silence.ogg + - type: BasicEntityAmmoProvider + proto: NOStunGreade + capacity: 2 + count: 2 + - type: RechargeBasicEntityAmmo + rechargeCooldown: 120 + rechargeSound: /Audio/_NF/Effects/silence.ogg + +- type: entity + parent: BaseBulletTrigger + id: NOStunGreade + name: NOStunGreade + categories: [ HideSpawnMenu ] + components: + - type: Sprite + sprite: Objects/Weapons/Grenades/stingergrenade.rsi + layers: + - state: icon + map: ["enum.TriggerVisualLayers.Base"] + - type: ProjectileGrenade + fillPrototype: NFPelletClusterRubber + capacity: 45 + - type: EmitSoundOnTrigger + sound: + path: "/Audio/Effects/flash_bang.ogg" + - type: SpawnOnTrigger + proto: GrenadeFlashEffect + + +- type: Tag + id: AINOComa + +- type: entity + parent: ClothingHandsGlovesColorBlackSMG + id: ClothingHandsGlovesColorNOAnnie + name: combat gloves + categories: [ HideSpawnMenu ] + components: + - type: Clothing + clothingVisuals: + gloves: + - sprite: Clothing/Hands/Gloves/fingerless.rsi + state: equipped-HAND + - sprite: _Mono/Objects/Weapons/Guns/Rifles/annie_inhands_32x.rsi + state: wielded-inhand-right + +- type: startingGear + id: NOLoadoutComa + equipment: + gloves: ClothingHandsGlovesColorNOAnnie + back: JetpackVoid + belt: ClothingBeltERTFilled + shoes: ClothingShoesBootsSpetsnaz + +- type: entity + id: NOBaseComaLoadout + abstract: true + components: + - type: Sprite + drawdepth: Mobs + layers: + # Body + - sprite: _NF/Mobs/Species/Templates/human.rsi + state: human + # Suit + - sprite: _Lua/Clothing/OuterClothing/pmc.rsi + state: equipped-OUTERCLOTHING + # Gas tank + - sprite: _NF/Objects/Tanks/o2n2equal.rsi + state: equipped-SUITSTORAGE + # Helmet + - sprite: _Lua/Clothing/Head/pmc.rsi + state: on-equipped-HELMET + # IFF + - sprite: ADT/Clothing/Neck/Cloaks/syndicate_cloak.rsi + state: equipped-NECK + - type: PointLight + color: "#ff0000" + enabled: true + radius: 6 + energy: 4 + mask: /Textures/Effects/LightMasks/cone.png + autoRot: true + netsync: false + +- type: entity + id: AiNOComaBase + parent: + - AINOMovementSpeedModifierRanged + - NOBaseComaLoadout + - AINOMobBase + categories: [ HideSpawnMenu ] + components: + - type: Loadout + prototypes: + - NOLoadoutComa \ No newline at end of file diff --git a/Resources/Prototypes/_Lua/Entities/Mobs/NPCs/Reinfercements/AISCClones.yml b/Resources/Prototypes/_Lua/Entities/Mobs/NPCs/Reinfercements/AISCClones.yml new file mode 100644 index 00000000000..ed8c1b190de --- /dev/null +++ b/Resources/Prototypes/_Lua/Entities/Mobs/NPCs/Reinfercements/AISCClones.yml @@ -0,0 +1,869 @@ +#region базы + +- type: htnCompound + id: AISCCompound + branches: + - tasks: + - !type:HTNCompoundTask + task: InnateRangedCombatCompound + - tasks: + - !type:HTNCompoundTask + task: MeleeCombatCompound + - tasks: + - !type:HTNCompoundTask + task: FollowCompound + - tasks: + - !type:HTNCompoundTask + task: IdleCompound + +- type: entity + id: AISCMovementSpeedModifierRanged + abstract: true + components: + - type: MovementSpeedModifier + baseWalkSpeed : 8 + baseSprintSpeed : 8 + - type: FootstepModifier + footstepSoundCollection: + collection: FootstepSoldier + params: + volume: -3 + +#костыль для того что бы их было видно в термалах +- type: body + id: AISCBody + name: AISCBody + root: torso + slots: + torso: + part: TorsoAnimal + connections: + - legs + legs: + part: LegsAnimal + connections: + - feet + feet: + part: FeetAnimal + +- type: localizedDataset + id: AISCComaChatter + values: + prefix: AISCCommander-chat- + count: 90 + +- type: localizedDataset + id: AISCSniperChatter + values: + prefix: AISCSniper-chat- + count: 83 + +- type: localizedDataset + id: AISCMedicChatter + values: + prefix: AISCMedic-chat- + count: 75 + +- type: localizedDataset + id: AISCStormtrooperChatter + values: + prefix: AISCStormtrooper-chat- + count: 38 + +#region база мобов +- type: entity + abstract: true + parent: + - BaseMob + - AISCMovementSpeedModifierRanged + - MobStaminaFodder + - MobDamageable + - MobCombat + - NFMobAtmos + - MobBloodstream + - MobFlammable + - MobEnhancedMovement + id: AISCMobBase + components: + - type: StandingState + - type: InputMover + - type: MobMover + - type: DiseaseProtection + - type: ZombieImmune + - type: Inventory + templateId: hostilehumanoidsimplified + - type: InventorySlots + - type: Hands + - type: Puller + - type: SlowOnDamage + speedModifierThresholds: + 150: 0.85 + 175: 0.7 + - type: MobState + allowedStates: + - Alive + - Critical + - Dead + - type: MobThresholds + thresholds: + 0: Alive + 200: Critical + 300: Dead + - type: Body + prototype: AISCBody + requiredLegs: 1 + thermalVisibility: true + - type: DamageStateVisuals + - type: RotationVisuals + defaultRotation: 90 + horizontalRotation: 90 + - type: NpcFactionMember + factions: + - NFPirate + - type: Access + groups: + - AllAccess + - Silicon + tags: + - CentralCommand + - NuclearOperative + - SyndicateAgent + - Wizard + - Xenoborg + - Pirate + - type: Prying + pryPowered: true + force: true + speedModifier: 2 + useSound: + path: /Audio/Items/crowbar.ogg + - type: NPCImprintingOnSpawnBehaviour + whitelist: + tags: + - AISCBeacon + follow: true + spawnFriendsSearchRadius: 5 + - type: Carriable + - type: Tag + tags: + - CanPilot + - FootstepSound + - DoorBumpOpener + - CannotSuicide + - type: FTLKnockdownImmune + - type: AutoImplant + implants: + - GibAcidifierImplantNF + - type: Vocalizer + minVocalizeInterval: 60 + maxVocalizeInterval: 120 + - type: Speech + - type: TTS + enabled: true + - type: ComplexInteraction + - type: MeleeWeapon + attackRate: 1.0 + altDisarm: false + angle: 0 + animation: WeaponArcPunch + damage: + types: + Slash: 15 + Structural: 50 + soundHit: + path: /Audio/Weapons/bladeslice.ogg + params: + variation: 0.125 + - type: TimedDespawn #никаких абузов с сотней отрядов + lifetime: 3600 + - type: Climbing + - type: SpawnOnDespawn + prototype: AdminInstantEffectBluespace + + +#region маяк +- type: entity + parent: BaseItem + id: AISCBeacon + name: маяк командира рекрутов Кодекса Бури + description: Маленький маяк, призванный помочь вам управлять отрядами рекрутов Кодекса Бури. Просто бросьте его в комнату с противником, и посмотрите как его раскатают в блин сапогами с логотипом СССП. + components: + - type: Sprite + sprite: Objects/Devices/station_beacon.rsi + drawdepth: BelowFloor + layers: + - state: blink + map: ["base"] + - type: Appearance + - type: GenericVisualizer + visuals: + enum.NavMapBeaconVisuals.Enabled: + base: + True: {state: blink} + False: {state: icon} + - type: Item + size: Small + - type: Visibility + layer: 1 + - type: SubFloorHide + - type: Anchorable + - type: Tag + tags: + - AISCBeacon + - type: TimedDespawn + lifetime: 3600 + +- type: Tag + id: AISCBeacon + +#region болванки + + + + + +#region болванка штурмовик +- type: entity + categories: [ HideSpawnMenu ] + parent: + - AiSCStormtrooperBase + - MobPassiveRegen + id: AiSCStormtrooper + name: штурмовик Кодекса Бури + description: Рекрут Кодекса Бури, призванный защитить основные силы. Осторожно, может быть заряжен кровавой культурой и желанием убивать врагов Кодекса Бури. + components: + - type: HTN + rootTask: + task: AISCCompound + blackboard: + VisionRadius: !type:Single + 17 + AggroVisionRadius: !type:Single + 17 + NavClimb: !type:Bool + true + NavInteract: !type:Bool + true + NavPry: !type:Bool + true + NavSmash: !type:Bool + true + - type: Damageable + damageModifierSet: AISCReinforcementStormtrooper + # - type: NPCUseActionOnTarget + # actionId: ActionGravityJump #не может быть пофикшено, т.к. используется им на себе для прыжков в рандомные стороны с криками при угрозе, когда-нибудь сделаю им другой компач - 25Hydra08 + # - type: ActionGrant + # actions: + # - ActionGravityJump #не может быть пофикшено, т.к. используется им на себе для прыжков в рандомные стороны с криками при угрозе, когда-нибудь сделаю им другой компач - 25Hydra08 + # - type: JumpAbility + # jumpDistance: 7 + # jumpThrowSpeed: 15 + - type: DatasetVocalizer + dataset: AISCStormtrooperChatter + + +- type: startingGear + id: SCLoadoutStormtrooper + equipment: + gloves: ClothingHandsGlovesColorSCStormtrooper + back: JetpackVoid + belt: ClothingBeltERTFilled + shoes: ClothingShoesBootsSpetsnaz + +- type: entity + id: SCBaseLoadoutStormtrooper + abstract: true + components: + - type: Sprite + drawdepth: Mobs + layers: + # Body + - sprite: _NF/Mobs/Species/Templates/human.rsi + state: human + # Suit + - sprite: _Lua/Clothing/OuterClothing/SCHardsuits/heavy_standart.rsi + state: equipped-OUTERCLOTHING + # Gas tank + - sprite: _NF/Objects/Tanks/o2n2equal.rsi + state: equipped-SUITSTORAGE + # Helmet + - sprite: _Lua/Clothing/Head/SCHardsuits/heavy_standart.rsi + state: on-equipped-HELMET + # IFF + - sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi + state: equipped-NECK-off + - sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi + state: equipped-NECK-on + color: "#faa70f" + shader: unshaded + - type: PointLight + color: "#faa70f" + enabled: true + radius: 6 + energy: 4 + mask: /Textures/Effects/LightMasks/cone.png + autoRot: true + netsync: false + +- type: entity + id: AiSCStormtrooperBase + parent: + - SCBaseLoadoutStormtrooper + - MobSCBreacherStormtrooper + categories: [ HideSpawnMenu ] + components: + - type: Loadout + prototypes: + - SCLoadoutStormtrooper + +#перчи штурмовика +- type: entity + parent: ClothingHandsGlovesColorBlackSMG + id: ClothingHandsGlovesColorSCStormtrooper + name: combat gloves + categories: [ HideSpawnMenu ] + components: + - type: Clothing + clothingVisuals: + gloves: + - sprite: Clothing/Hands/Gloves/fingerless.rsi + state: equipped-HAND + - sprite: _Mono/Objects/Weapons/Guns/Rifles/akm_inhands_32x.rsi + state: wielded-inhand-right + +#база штурмовика +- type: entity + name: mercenary breacher + parent: + - AISCMobBase + id: MobSCBreacherStormtrooper + description: Shock troopers that specialize in using the element of surprise and swift, aggressive action to achieve their objectives. + categories: [ HideSpawnMenu ] + components: + - type: RechargeBasicEntityAmmo + rechargeCooldown: 1 + rechargeSound: + path: /Audio/_NF/Effects/silence.ogg + - type: BasicEntityAmmoProvider + proto: Cartridge762x39mmFMJ + capacity: 25 + count: 25 + - type: Gun + showExamineText: false + fireRate: 5 + minAngle: 1 + maxAngle: 3.5 + angleIncrease: 0.2 + angleDecay: 1 + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: /Audio/_Goobstation/Weapons/Guns/Gunshots/thock.ogg + + +#region болванка снайпер +- type: entity + categories: [ HideSpawnMenu ] + parent: + - AiSCSniperBase + - MobPassiveRegen + id: AiSCSniper + name: снайпер Кодекса Бури + description: Рекрут Кодекса Бури, призванный защитить основные силы. Осторожно, может быть заряжен кровавой культурой и желанием убивать врагов Кодекса Бури. + components: + - type: RechargeBasicEntityAmmo + rechargeCooldown: 1 + rechargeSound: + path: /Audio/_NF/Effects/silence.ogg + - type: BasicEntityAmmoProvider + proto: Cartridge762x54mmRFMJ + capacity: 15 + count: 15 + - type: Gun + fireRate: 3 + showExamineText: false + minAngle: 1 + maxAngle: 4 + angleIncrease: 1 + angleDecay: 3 + selectedMode: semiAuto + availableModes: + - semiAuto + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/rifle2.ogg + - type: HTN + rootTask: + task: AISCCompound + blackboard: + VisionRadius: !type:Single + 25 + AggroVisionRadius: !type:Single + 25 + NavClimb: !type:Bool + true + NavInteract: !type:Bool + true + NavPry: !type:Bool + true + NavSmash: !type:Bool + true + - type: Damageable + damageModifierSet: AISCReinforcementSniper + - type: DatasetVocalizer + dataset: AISCSniperChatter + +- type: entity + parent: ClothingHandsGlovesColorBlackSMG + id: ClothingHandsGlovesColorSCSniper + name: combat gloves + categories: [ HideSpawnMenu ] + components: + - type: Clothing + clothingVisuals: + gloves: + - sprite: Clothing/Hands/Gloves/fingerless.rsi + state: equipped-HAND + - sprite: _Mono/Objects/Weapons/Guns/Snipers/ak410_inhands_32x.rsi + state: wielded-inhand-right + +- type: startingGear + id: SCLoadoutSniper + equipment: + gloves: ClothingHandsGlovesColorSCSniper + back: JetpackVoid + belt: ClothingBeltERTFilled + shoes: ClothingShoesBootsSpetsnaz + +- type: entity + id: AiSCSniperBase + parent: + - AISCMovementSpeedModifierRanged + - SCBaseLoadoutSniper + - AISCMobBase + categories: [ HideSpawnMenu ] + components: + - type: Loadout + prototypes: + - SCLoadoutSniper + +- type: entity + id: SCBaseLoadoutSniper + abstract: true + components: + - type: Sprite + drawdepth: Mobs + layers: + # Body + - sprite: _NF/Mobs/Species/Templates/human.rsi + state: human + # Suit + - sprite: _Lua/Clothing/OuterClothing/SCHardsuits/light_standart.rsi + state: equipped-OUTERCLOTHING + # Gas tank + - sprite: _NF/Objects/Tanks/o2n2equal.rsi + state: equipped-SUITSTORAGE + # Helmet + - sprite: _Lua/Clothing/Head/SCHardsuits/light_standart.rsi + state: on-equipped-HELMET + # IFF + - sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi + state: equipped-NECK-off + - sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi + state: equipped-NECK-on + color: "#ffdf2d" + shader: unshaded + - type: PointLight + color: "#faa70f" + enabled: true + radius: 6 + energy: 4 + mask: /Textures/Effects/LightMasks/cone.png + autoRot: true + netsync: false + +#region болванка медик +- type: entity + categories: [ HideSpawnMenu ] + parent: + - AiSCMedicBase + - MobPassiveRegen + id: AiSCMedic + name: медик Кодекса Бури + description: Рекрут Кодекса Бури, призванный защитить основные силы. Осторожно, может быть заряжен кровавой культурой и желанием лечить бойцов Кодекса Бури. + components: + - type: Gun + minAngle: 1 + maxAngle: 3 + angleIncrease: 0.5 + angleDecay: 1.7 + fireRate: 5 + showExamineText: false + soundGunshot: + collection: N14PlasmaAutoRifleGunshot + - type: ProjectileBatteryAmmoProvider + proto: LuaBulletBigPlasma + fireCost: 25 + - type: Battery + maxCharge: 250 + startingCharge: 250 + - type: BatterySelfRecharger + autoRecharge: true + autoRechargeRate: 25 + - type: HTN + rootTask: + task: AISCCompound + blackboard: + VisionRadius: !type:Single + 17 + AggroVisionRadius: !type:Single + 17 + NavClimb: !type:Bool + true + NavInteract: !type:Bool + true + NavPry: !type:Bool + true + NavSmash: !type:Bool + true + - type: Damageable + damageModifierSet: AISCReinforcementMedic + - type: ActionGun + action: AISCMedibotSpawnAction + gunProto: AISCMedicBotThrow + - type: NPCUseActionOnTarget + actionId: AISCMedibotSpawnAction + - type: DatasetVocalizer + dataset: AISCMedicChatter + + +#region спавн медбота +- type: entity + categories: [ HideSpawnMenu ] + id: AISCMedibotSpawnAction + parent: BaseAction + name: "[color=orange]Вызвать медибота Кодекса Бури[/color]" + description: + components: + - type: Action + icon: { sprite : /Textures/Mobs/Silicon/chassis.rsi, state: robot } + priority: 2 + itemIconStyle: BigAction + useDelay: 120 + sound: + path: /Audio/Items/rped.ogg + - type: TargetAction + checkCanAccess: false + range: 0 + - type: WorldTargetAction + event: !type:ActionGunShootEvent + +- type: entity + categories: [ HideSpawnMenu ] + id: AISCMedicBotThrow + name: AISCMedicBotThrow + description: Для того что бы медик мог спавнить своего бота + components: + - type: Gun + showExamineText: false + fireRate: 1 + minAngle: 180 + maxAngle: 180 + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: /Audio/Items/rped.ogg + - type: BasicEntityAmmoProvider + proto: SCMedibot + capacity: 1 + count: 1 + - type: RechargeBasicEntityAmmo + rechargeCooldown: 120 + rechargeSound: /Audio/_NF/Effects/silence.ogg + +#костыль для надевания лоадаута +- type: entity + id: AiSCMedicBase + parent: + - AISCMovementSpeedModifierRanged + - SCBaseLoadoutMedic + - AISCMobBase + categories: [ HideSpawnMenu ] + components: + - type: Loadout + prototypes: + - SCLoadoutMedic + +#сам лоадаут медика +- type: startingGear + id: SCLoadoutMedic + equipment: + gloves: ClothingHandsGlovesColorSCMedic + back: JetpackVoid + belt: ClothingBeltERTFilled + shoes: ClothingShoesBootsSpetsnaz + +#перчатки медика +- type: entity + parent: ClothingHandsGlovesColorBlackSMG + id: ClothingHandsGlovesColorSCMedic + name: combat gloves + categories: [ HideSpawnMenu ] + components: + - type: Clothing + clothingVisuals: + gloves: + - sprite: Clothing/Hands/Gloves/fingerless.rsi + state: equipped-HAND + - sprite: _Nuclear14/Objects/Weapons/Guns/Battery/plasma_autorifle.rsi + state: wielded-inhand-right + +#лоадаут скафа и всей хуйни +- type: entity + id: SCBaseLoadoutMedic + abstract: true + components: + - type: Sprite + drawdepth: Mobs + layers: + # Body + - sprite: _NF/Mobs/Species/Templates/human.rsi + state: human + # Suit + - sprite: _Lua/Clothing/OuterClothing/SCHardsuits/medium_special.rsi + state: equipped-OUTERCLOTHING + # Gas tank + - sprite: _NF/Objects/Tanks/o2n2equal.rsi + state: equipped-SUITSTORAGE + # Helmet + - sprite: _Lua/Clothing/Head/SCHardsuits/medium_special.rsi + state: on-equipped-HELMET + # IFF + - sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi + state: equipped-NECK-off + - sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi + state: equipped-NECK-on + color: "#ff3b2d" + shader: unshaded + - type: PointLight + color: "#faa70f" + enabled: true + radius: 6 + energy: 4 + mask: /Textures/Effects/LightMasks/cone.png + autoRot: true + netsync: false + +#region медбот КБ +- type: entity + parent: + - AISCMovementSpeedModifierRanged + - MobSiliconBase + id: SCMedibot + name: Медибот Кодекса Бури + description: Продвинутый помощник доктора, способный вернуть с того света целый отряд. Осторожно, может быть заряжен кровавой культурой и желанием лечить бойцов Кодекса Бури. + components: + - type: Medibot + treatments: + Alive: + reagent: Omnizine + quantity: 15 + minDamage: 0 + maxDamage: 199 + Critical: + reagent: Ichor + quantity: 10 + - type: Sprite + sprite: /Textures/Mobs/Silicon/chassis.rsi + drawdepth: Mobs + layers: + - state: robot + - state: robot_e_r + shader: unshaded + - state: robot_l + shader: unshaded + - type: HTN + rootTask: + task: SCMedibotCompound + - type: NPCImprintingOnSpawnBehaviour + whitelist: + tags: + - AISCComa + follow: true + spawnFriendsSearchRadius: 20 + - type: NpcFactionMember + factions: + - NFPirate + - type: InteractionPopup + interactSuccessString: petting-success-medibot + interactFailureString: petting-failure-medibot + interactSuccessSound: + path: /Audio/Ambience/Objects/periodic_beep.ogg + - type: Vocalizer + - type: DatasetVocalizer + dataset: MedibotAds + - type: Inventory + templateId: medibot + - type: DoAfter + - type: Access + groups: + - AllAccess + - Silicon + tags: + - CentralCommand + - NuclearOperative + - SyndicateAgent + - Wizard + - Xenoborg + - Pirate + - type: TimedDespawn + lifetime: 60 + - type: TTS + enabled: true + voice: Overwatch + - type: PointLight + color: "#faa70f" + enabled: true + radius: 6 + energy: 4 + mask: /Textures/Effects/LightMasks/cone.png + autoRot: true + netsync: false + +- type: htnCompound + id: SCMedibotCompound + branches: + - tasks: + - !type:HTNCompoundTask + task: InjectNearbyCompound + - tasks: + - !type:HTNCompoundTask + task: FollowCompound + - tasks: + - !type:HTNCompoundTask + task: IdleCompound + +#region болванка комы +- type: entity + categories: [ HideSpawnMenu ] + parent: + - AiSCComaBase + - MobPassiveRegenStrong + id: AiSCComa + name: командир рекрутов Кодекса Бури + description: Командир отряда, призванный поддерживать боевой дух и координировать действия бойцов. Осторожно, может быть заряжен кровавой культурой и желанием убивать врагов НТ. В руках держит модифицированный автомат с подствольным гранатомётом. + components: + - type: RechargeBasicEntityAmmo + rechargeCooldown: 0.5 + rechargeSound: + path: /Audio/_NF/Effects/silence.ogg + - type: BasicEntityAmmoProvider + proto: Cartridge68x52mmCaseless + capacity: 100 + count: 100 + - type: Gun + showExamineText: false + fireRate: 7 + minAngle: 1 + maxAngle: 8 + angleIncrease: 1.3 + angleDecay: 4.7 + selectedMode: semiAuto + availableModes: + - semiAuto + soundGunshot: + path: /Audio/_NF/Weapons/Guns/Gunshots/rifle.ogg + - type: HTN + rootTask: + task: AISCCompound + blackboard: + VisionRadius: !type:Single + 17 + AggroVisionRadius: !type:Single + 17 + NavClimb: !type:Bool + true + NavInteract: !type:Bool + true + NavPry: !type:Bool + true + NavSmash: !type:Bool + true + - type: Damageable + damageModifierSet: AISCReinforcementComa + - type: Tag + tags: + - AISCComa + - type: DatasetVocalizer + dataset: AISCComaChatter + +- type: Tag + id: AISCComa + +- type: entity + parent: ClothingHandsGlovesColorBlackSMG + id: ClothingHandsGlovesColorSCComa + name: combat gloves + categories: [ HideSpawnMenu ] + components: + - type: Clothing + clothingVisuals: + gloves: + - sprite: Clothing/Hands/Gloves/fingerless.rsi + state: equipped-HAND + - sprite: _Mono/Objects/Weapons/Guns/LMGs/HAMMER/hammer-inhands.rsi + state: wielded-inhand-right + +- type: startingGear + id: SCLoadoutComa + equipment: + gloves: ClothingHandsGlovesColorSCComa + back: JetpackVoid + belt: ClothingBeltERTFilled + shoes: ClothingShoesBootsSpetsnaz + +- type: entity + id: SCBaseComaLoadout + abstract: true + components: + - type: Sprite + drawdepth: Mobs + layers: + # Body + - sprite: _NF/Mobs/Species/Templates/human.rsi + state: human + # Suit + - sprite: _Lua/Clothing/OuterClothing/SCHardsuits/light_special.rsi + state: equipped-OUTERCLOTHING + # Gas tank + - sprite: _NF/Objects/Tanks/o2n2equal.rsi + state: equipped-SUITSTORAGE + # Helmet + - sprite: _Lua/Clothing/Head/SCHardsuits/light_special.rsi + state: on-equipped-HELMET + # IFF + - sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi + state: equipped-NECK-off + - sprite: _NF/Clothing/Neck/Misc/mercenary_iff.rsi + state: equipped-NECK-on + color: "#ffc852" + shader: unshaded + - type: PointLight + color: "#faa70f" + enabled: true + radius: 6 + energy: 4 + mask: /Textures/Effects/LightMasks/cone.png + autoRot: true + netsync: false + +- type: entity + id: AiSCComaBase + parent: + - AISCMovementSpeedModifierRanged + - SCBaseComaLoadout + - AISCMobBase + categories: [ HideSpawnMenu ] + components: + - type: Loadout + prototypes: + - SCLoadoutComa \ No newline at end of file diff --git a/Resources/Prototypes/_Lua/Entities/Mobs/random_small_mob_spawner.yml b/Resources/Prototypes/_Lua/Entities/Mobs/random_small_mob_spawner.yml new file mode 100644 index 00000000000..62f7dbaa922 --- /dev/null +++ b/Resources/Prototypes/_Lua/Entities/Mobs/random_small_mob_spawner.yml @@ -0,0 +1,74 @@ +#база +- type: entity + id: BaseTrashFauna600 + abstract: true + components: + - type: TimedDespawn + lifetime: 600 + - type: EmitSoundOnSpawn + sound: /Audio/Effects/trashbag1.ogg + +#таракан +- type: entity + name: таракан + parent: [ MobCockroach, BaseTrashFauna600 ] + id: MobCockroachTimed + description: Эта станция просто кишит насекомыми + +#таракамоль +- type: entity + name: таракамоль + parent: [ MobMothroach, BaseTrashFauna600 ] + id: MobMothroachTimed + description: Очаровательный результат многочисленных попыток генетического смешения ниан с тараканами. + +#мышь +- type: entity + name: мышь + parent: [ MobMouse, BaseTrashFauna600 ] + id: MobMouseTimed + description: Пии! + +#мышь1 +- type: entity + name: мышь + parent: [ MobMouse1, BaseTrashFauna600 ] + id: MobMouseTimed1 + description: Пии! + +#мышь2 +- type: entity + name: мышь + parent: [ MobMouse2, BaseTrashFauna600 ] + id: MobMouseTimed2 + description: Пии! + +#раковая мышь +- type: entity + name: раковая мышь + parent: [ MobMouseCancer, BaseTrashFauna600 ] + id: MobMouseCancerTimed + description: Токсичная. Скуик! + + +- type: entity + parent: MarkerBase + id: RandomSmallMobSpawn + name: RandomSmallMobSpawn + components: + - type: Sprite + layers: + - state: green + - sprite: Objects/Materials/materials.rsi + state: diamond + - type: RandomSpawner + prototypes: + - MobCockroachTimed + - MobMothroachTimed + - MobMouseTimed + - MobMouseTimed1 + - MobMouseTimed2 + - MobMouseCancerTimed + - RandomDiseaseRatsSpawn + chance: 1 + offset: 0.0 \ No newline at end of file diff --git a/Resources/Prototypes/_Lua/Entities/Objects/Fun/plushies.yml b/Resources/Prototypes/_Lua/Entities/Objects/Fun/plushies.yml index 775b36513a1..687611d8ca5 100644 --- a/Resources/Prototypes/_Lua/Entities/Objects/Fun/plushies.yml +++ b/Resources/Prototypes/_Lua/Entities/Objects/Fun/plushies.yml @@ -205,3 +205,47 @@ - type: Sprite sprite: _Lua/Plushie/toys.rsi state: plushie_Amata_black + +- type: entity + parent: BasePlushieSpeakable + id: PlushieSidrie + name: Плюшевый Сидри Друмаррунг + description: Это единственный (на момент выпуска) плюшевый дворф, выпущенный компанией "Друмаррунг и Сыновья". И даже этот плюшевый дворф - бюрократ, и может заполнить за тебя документы. Но ты ведь не доверишь свои финансовые документы плюшевой игрушке... Не доверишь ведь? + components: + - type: Sprite + sprite: _Lua/Plushie/Equipable/Sidrie.rsi + state: icon + - type: Item + sprite: _Lua/Plushie/Equipable/Sidrie.rsi + - type: EmitSoundOnLand + sound: + path: /Audio/Items/Toys/quack.ogg + - type: EmitSoundOnCollide + sound: + path: /Audio/Items/Toys/quack.ogg + - type: MeleeWeapon + wideAnimationRotation: 90 + soundHit: + path: /Audio/Items/Toys/quack.ogg + animation: WeaponArcBite + - type: Clothing + quickEquip: false + sprite: _Lua/Plushie/Equipable/Sidrie.rsi + slots: + - HEAD + - type: Speech + - type: ReplacementAccent + accent: dwarf + - type: Tag + tags: + - Payload + - type: SpeakOnTrigger + pack: SidriePlushieSpeak + - type: TTS + voice: Mannoroth + +- type: localizedDataset + id: SidriePlushieSpeak + values: + prefix: Sidrieplushie- + count: 26 \ No newline at end of file diff --git a/Resources/Prototypes/_Lua/Entities/Objects/Misc/AITeleports/AITeleportFSF.yml b/Resources/Prototypes/_Lua/Entities/Objects/Misc/AITeleports/AITeleportFSF.yml new file mode 100644 index 00000000000..c3872306554 --- /dev/null +++ b/Resources/Prototypes/_Lua/Entities/Objects/Misc/AITeleports/AITeleportFSF.yml @@ -0,0 +1,139 @@ +#region телепорты +- type: entity + parent: [ BaseItem ] + id: AiTeleportFSFAdminVariable + name: телепорт подкреплений КСО + suffix: "админский, вариативный, не для игроков" + description: Универсальный телепорт для бойцов КСО, позволяющий отправить на поле боя клонов, запаяных в скафандры. Имеет встроенный модуль автозарядки, и способен выдать два полных отряда бойцов за один час. "НТ решили взять количеством, а не качеством" - комментарий ОСО. + components: + - type: Sprite + sprite: Objects/Devices/door_remote.rsi + layers: + - state: door_remotebase + - state: door_remotelightscolour + color: "#2eba22" + - state: door_remotescreencolour + color: "#22871a" + - type: Item + storedRotation: -90 + - type: Battery + maxCharge: 360000000 + startingCharge: 360000000 + - type: BatterySelfRecharger + autoRecharge: true + autoRechargeRate: 100000 + - type: Gun + fireRate: 1 + soundGunshot: + path: /Audio/Machines/phasein.ogg + - type: EnergyGun + fireModes: + - proto: AiFSFComa + fireCost: 10 + name: клон КСО командир + - proto: AIFSFBeacon + fireCost: 10 + name: Маяк командира КСО + - proto: AiFSFShotgun + fireCost: 10 + name: клон КСО с дробовиком + - proto: AiFSFPulse + fireCost: 10 + name: клон КСО с импульсным лазером + - proto: AiFSFMedic + fireCost: 10 + name: клон КСО медик + - type: ProjectileBatteryAmmoProvider + proto: AiFSFComa + fireCost: 10 + +- type: entity + parent: [ BaseItem ] + id: AiTeleportFSFAdmin + name: телепорт подкреплений КСО + suffix: "админский, отрядный, не для игроков" + description: Универсальный телепорт для бойцов КСО, позволяющий отправить на поле боя клонов, запаяных в скафандры. Имеет встроенный модуль автозарядки, и способен выдать два полных отряда бойцов за один час. "НТ решили взять количеством, а не качеством" - комментарий ОСО. + components: + - type: Sprite + sprite: Objects/Devices/door_remote.rsi + layers: + - state: door_remotebase + - state: door_remotelightscolour + color: "#2eba22" + - state: door_remotescreencolour + color: "#22871a" + - type: Item + storedRotation: -90 + - type: RechargeBasicEntityAmmo + rechargeCooldown: 1 + rechargeSound: /Audio/Machines/phasein.ogg + - type: BasicEntityAmmoProvider + proto: AIFSFTeleportSpawner + capacity: 100 + count: 100 + - type: Gun + fireRate: 1 + selectedMode: FullAuto + availableModes: + - FullAuto + soundGunshot: /Audio/Machines/phasein.ogg + soundEmpty: /Audio/_NF/Effects/silence.ogg + +- type: entity + parent: [ BaseItem ] + id: AiTeleportFSF + name: телепорт подкреплений КСО + suffix: "отрядный, для игроков" + description: Универсальный телепорт для бойцов КСО, позволяющий отправить на поле боя клонов, запаяных в скафандры. Имеет встроенный модуль автозарядки, и способен выдать два полных отряда бойцов за один час. "НТ решили взять количеством, а не качеством" - комментарий ОСО. + components: + - type: Sprite + sprite: Objects/Devices/door_remote.rsi + layers: + - state: door_remotebase + - state: door_remotelightscolour + color: "#2eba22" + - state: door_remotescreencolour + color: "#22871a" + - type: Item + storedRotation: -90 + - type: RechargeBasicEntityAmmo + rechargeCooldown: 1200 + rechargeSound: /Audio/Machines/phasein.ogg + - type: BasicEntityAmmoProvider + proto: AIFSFTeleportSpawner + capacity: 2 + count: 2 + - type: Gun + fireRate: 1 + selectedMode: FullAuto + availableModes: + - FullAuto + soundGunshot: /Audio/Machines/phasein.ogg + soundEmpty: /Audio/_NF/Effects/silence.ogg + +#region спавнер +- type: entity + name: AIFSFTeleportSpawner + id: AIFSFTeleportSpawner + parent: MarkerBase + categories: [ HideSpawnMenu ] + components: + - type: EntityTableSpawner + deleteSpawnerAfterSpawn: true + offset: 0.5 + table: !type:AllSelector + children: + - !type:EntSelector + id: AIFSFBeacon + - !type:EntSelector + id: AiFSFComa + - !type:EntSelector + id: AiFSFPulse + - !type:EntSelector + id: AiFSFPulse + - !type:EntSelector + id: AiFSFMedic + - !type:EntSelector + id: AiFSFMedic + - !type:EntSelector + id: AiFSFShotgun \ No newline at end of file diff --git a/Resources/Prototypes/_Lua/Entities/Objects/Misc/AITeleports/AITeleportNO.yml b/Resources/Prototypes/_Lua/Entities/Objects/Misc/AITeleports/AITeleportNO.yml new file mode 100644 index 00000000000..fab00609dac --- /dev/null +++ b/Resources/Prototypes/_Lua/Entities/Objects/Misc/AITeleports/AITeleportNO.yml @@ -0,0 +1,139 @@ +#region телепорт +- type: entity + parent: [ BaseItem ] + id: AiTeleportNOAdminVariable + name: телепорт подкреплений ЯО + suffix: "админский, вариативный, не для игроков" + description: Универсальный телепорт для бойцов ЯО, позволяющий отправить на поле боя низкокачественных клонов, запаянных в скафандры. Имеет встроенный модуль автозарядки, и способен выдать два полных отряда бойцов за один час. "Интердайн решили взять количеством, а не качеством" - комментарий ОВРС. + components: + - type: Sprite + sprite: Objects/Devices/door_remote.rsi + layers: + - state: door_remotebase + - state: door_remotelightscolour + color: "#ba2222" + - state: door_remotescreencolour + color: "#871a1a" + - type: Item + storedRotation: -90 + - type: Battery + maxCharge: 360000000 + startingCharge: 360000000 + - type: BatterySelfRecharger + autoRecharge: true + autoRechargeRate: 100000 + - type: Gun + fireRate: 1 + soundGunshot: + path: /Audio/Machines/phasein.ogg + - type: EnergyGun + fireModes: + - proto: AiNOComa + fireCost: 10 + name: клон ЯО командир + - proto: AINOBeacon + fireCost: 10 + name: Маяк командира ЯО + - proto: AiNOShotgun + fireCost: 10 + name: клон ЯО с дробовиком + - proto: AiNOLaser + fireCost: 10 + name: клон ЯО с импульсным лазером + - proto: AiNOMedic + fireCost: 10 + name: клон ЯО медик + - type: ProjectileBatteryAmmoProvider + proto: AiNOComa + fireCost: 10 + +- type: entity + parent: [ BaseItem ] + id: AiTeleportNOAdmin + name: телепорт подкреплений ЯО + suffix: "админский, отрядный, не для игроков" + description: Универсальный телепорт для бойцов ЯО, позволяющий отправить на поле боя низкокачественных клонов, запаянных в скафандры. Имеет встроенный модуль автозарядки, и способен выдать два полных отряда бойцов за один час. "Интердайн решили взять количеством, а не качеством" - комментарий ОВРС. + components: + - type: Sprite + sprite: Objects/Devices/door_remote.rsi + layers: + - state: door_remotebase + - state: door_remotelightscolour + color: "#ba2222" + - state: door_remotescreencolour + color: "#871a1a" + - type: Item + storedRotation: -90 + - type: RechargeBasicEntityAmmo + rechargeCooldown: 1 + rechargeSound: /Audio/Machines/phasein.ogg + - type: BasicEntityAmmoProvider + proto: AINOTeleportSpawner + capacity: 100 + count: 100 + - type: Gun + fireRate: 1 + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: /Audio/Machines/phasein.ogg + soundEmpty: /Audio/_NF/Effects/silence.ogg + +- type: entity + parent: [ BaseItem ] + id: AiTeleportNO + name: телепорт подкреплений ЯО + suffix: "отрядный, для игроков" + description: Универсальный телепорт для бойцов ЯО, позволяющий отправить на поле боя низкокачественных клонов, запаянных в скафандры. Имеет встроенный модуль автозарядки, и способен выдать два полных отряда бойцов за один час. "Интердайн решили взять количеством, а не качеством" - комментарий ОВРС. + components: + - type: Sprite + sprite: Objects/Devices/door_remote.rsi + layers: + - state: door_remotebase + - state: door_remotelightscolour + color: "#ba2222" + - state: door_remotescreencolour + color: "#871a1a" + - type: Item + storedRotation: -90 + - type: RechargeBasicEntityAmmo + rechargeCooldown: 1200 + rechargeSound: /Audio/Machines/phasein.ogg + - type: BasicEntityAmmoProvider + proto: AINOTeleportSpawner + capacity: 2 + count: 2 + - type: Gun + fireRate: 1 + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: /Audio/Machines/phasein.ogg + soundEmpty: /Audio/_NF/Effects/silence.ogg + +#region спавнер +- type: entity + name: AINOTeleportSpawner + id: AINOTeleportSpawner + parent: MarkerBase + categories: [ HideSpawnMenu ] + components: + - type: EntityTableSpawner + deleteSpawnerAfterSpawn: true + offset: 0.5 + table: !type:AllSelector + children: + - !type:EntSelector + id: AINOBeacon + - !type:EntSelector + id: AiNOComa + - !type:EntSelector + id: AiNOLaser + - !type:EntSelector + id: AiNOLaser + - !type:EntSelector + id: AiNOMedic + - !type:EntSelector + id: AiNOMedic + - !type:EntSelector + id: AiNOShotgun \ No newline at end of file diff --git a/Resources/Prototypes/_Lua/Entities/Objects/Misc/AITeleports/AITeleportSC.yml b/Resources/Prototypes/_Lua/Entities/Objects/Misc/AITeleports/AITeleportSC.yml new file mode 100644 index 00000000000..64df667d67d --- /dev/null +++ b/Resources/Prototypes/_Lua/Entities/Objects/Misc/AITeleports/AITeleportSC.yml @@ -0,0 +1,684 @@ +#region телепорты +- type: entity + parent: [ BaseItem ] + id: AiTeleportSCAdminVariable + name: телепорт подкреплений Кодекса Бури + suffix: "админский, вариативный, не для игроков" + description: Универсальный телепорт рекрутов Кодекса Бури, оснащённый модулем автозарядки. + components: + - type: Sprite + sprite: Objects/Devices/door_remote.rsi + layers: + - state: door_remotebase + - state: door_remotelightscolour + color: "#ff9100" + - state: door_remotescreencolour + color: "#836000" + - type: Item + storedRotation: -90 + - type: Battery + maxCharge: 360000000 + startingCharge: 360000000 + - type: BatterySelfRecharger + autoRecharge: true + autoRechargeRate: 100000 + - type: Gun + fireRate: 1 + soundGunshot: + path: /Audio/Machines/phasein.ogg + - type: EnergyGun + fireModes: + - proto: AiSCComaSpawner + fireCost: 10 + name: командир рекрутов Кодекса Бури + - proto: AISCBeacon + fireCost: 10 + name: маяк командира рекрутов Кодекса Бури + - proto: AiSCStormtrooperSpawner + fireCost: 10 + name: штурмовик Кодекса Бури + - proto: AiSCSniperSpawner + fireCost: 10 + name: снайпер Кодекса Бури + - proto: AiSСMedicSpawner + fireCost: 10 + name: медик Кодекса Бури + - type: ProjectileBatteryAmmoProvider + proto: AiSCComaSpawner + fireCost: 10 + +- type: entity + parent: [ BaseItem ] + id: AiTeleportSCAdmin + name: телепорт подкреплений Кодекса Бури + suffix: "админский, отрядный, не для игроков" + description: Универсальный телепорт рекрутов Кодекса Бури, оснащённый модулем автозарядки. + components: + - type: Sprite + sprite: Objects/Devices/door_remote.rsi + layers: + - state: door_remotebase + - state: door_remotelightscolour + color: "#ff9100" + - state: door_remotescreencolour + color: "#836000" + - type: Item + storedRotation: -90 + - type: RechargeBasicEntityAmmo + rechargeCooldown: 1 + rechargeSound: /Audio/Machines/phasein.ogg + - type: BasicEntityAmmoProvider + proto: AISCTeleportSpawner + capacity: 100 + count: 100 + - type: Gun + fireRate: 1 + selectedMode: FullAuto + availableModes: + - FullAuto + soundGunshot: /Audio/Machines/phasein.ogg + soundEmpty: /Audio/_NF/Effects/silence.ogg + +- type: entity + parent: [ BaseItem ] + id: AiTeleportSC + name: телепорт подкреплений Кодекса Бури + suffix: "отрядный, для игроков" + description: Универсальный телепорт рекрутов Кодекса Бури, оснащённый модулем автозарядки. Способен отправить 3 полных отряда за час. + components: + - type: Sprite + sprite: Objects/Devices/door_remote.rsi + layers: + - state: door_remotebase + - state: door_remotelightscolour + color: "#ff9100" + - state: door_remotescreencolour + color: "#836000" + - type: Item + storedRotation: -90 + - type: RechargeBasicEntityAmmo + rechargeCooldown: 1200 + rechargeSound: /Audio/Machines/phasein.ogg + - type: BasicEntityAmmoProvider + proto: AISCTeleportSpawner + capacity: 2 + count: 2 + - type: Gun + fireRate: 1 + selectedMode: FullAuto + availableModes: + - FullAuto + soundGunshot: /Audio/Machines/phasein.ogg + soundEmpty: /Audio/_NF/Effects/silence.ogg + +#region спавнер бойцов +- type: entity + name: AISCTeleportSpawner + id: AISCTeleportSpawner + parent: MarkerBase + categories: [ HideSpawnMenu ] + components: + - type: EntityTableSpawner + deleteSpawnerAfterSpawn: true + offset: 0.5 + table: !type:AllSelector + children: + - !type:EntSelector + id: AISCBeacon + - !type:EntSelector + id: AiSCComaSpawner + - !type:EntSelector + id: AiSCSniperSpawner + - !type:EntSelector + id: AiSСMedicSpawner + - !type:EntSelector + id: AiSCStormtrooperSpawner + +#region ттс комы +#1 +- type: entity + parent: AiSCComa + id: AiSCComa1 + name: командир рекрутов Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Soldier_Metro + +#2 +- type: entity + parent: AiSCComa + id: AiSCComa2 + name: командир рекрутов Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: AlastorMadEyeMoody + + +#3 +- type: entity + parent: AiSCComa + id: AiSCComa3 + name: командир рекрутов Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: AlbusDumbledore + + +#4 +- type: entity + parent: AiSCComa + id: AiSCComa4 + name: командир рекрутов Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Anubarak + + +#5 +- type: entity + parent: AiSCComa + id: AiSCComa5 + name: командир рекрутов Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Aradesh + + +#6 +- type: entity + parent: AiSCComa + id: AiSCComa6 + name: командир рекрутов Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Dinah_hecat + + +#7 +- type: entity + parent: AiSCComa + id: AiSCComa7 + name: командир рекрутов Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Alyx_Alyx + + +#8 +- type: entity + parent: AiSCComa + id: AiSCComa8 + name: командир рекрутов Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Alexstraza + + +#9 +- type: entity + parent: AiSCComa + id: AiSCComa9 + name: командир рекрутов Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Ana + + +#10 +- type: entity + parent: AiSCComa + id: AiSCComa10 + name: командир рекрутов Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Babazina + + +#region Спавнер комы +- type: entity + parent: MarkerBase + id: AiSCComaSpawner + name: AiSCComaSpawner + categories: [ HideSpawnMenu ] + components: + - type: Sprite + layers: + - state: green + - sprite: Objects/Materials/materials.rsi + state: diamond + - type: RandomSpawner + prototypes: + - AiSCComa1 + - AiSCComa2 + - AiSCComa3 + - AiSCComa4 + - AiSCComa5 + - AiSCComa6 + - AiSCComa7 + - AiSCComa8 + - AiSCComa9 + - AiSCComa10 + chance: 1 + offset: 0.2 + +#region ттс снайпера +#1 +- type: entity + parent: AiSCSniper + id: AiSCSniper1 + name: снайпер Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Pavel + +#2 +- type: entity + parent: AiSCSniper + id: AiSCSniper2 + name: снайпер Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Richard + + +#3 +- type: entity + parent: AiSCSniper + id: AiSCSniper3 + name: снайпер Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Saharov + + +#4 +- type: entity + parent: AiSCSniper + id: AiSCSniper4 + name: снайпер Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Admiral + + +#5 +- type: entity + parent: AiSCSniper + id: AiSCSniper5 + name: снайпер Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Aragorn + + +#6 +- type: entity + parent: AiSCSniper + id: AiSCSniper6 + name: снайпер Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Aranna + + +#7 +- type: entity + parent: AiSCSniper + id: AiSCSniper7 + name: снайпер Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Astrid + + +#8 +- type: entity + parent: AiSCSniper + id: AiSCSniper8 + name: снайпер Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Valeera + + +#9 +- type: entity + parent: AiSCSniper + id: AiSCSniper9 + name: снайпер Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Vex + + +#10 +- type: entity + parent: AiSCSniper + id: AiSCSniper10 + name: снайпер Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Vivienne + + +#region Спавнер снайпера +- type: entity + parent: MarkerBase + id: AiSCSniperSpawner + name: AiSCSniperSpawner + categories: [ HideSpawnMenu ] + components: + - type: Sprite + layers: + - state: green + - sprite: Objects/Materials/materials.rsi + state: diamond + - type: RandomSpawner + prototypes: + - AiSCSniper1 + - AiSCSniper2 + - AiSCSniper3 + - AiSCSniper4 + - AiSCSniper5 + - AiSCSniper6 + - AiSCSniper7 + - AiSCSniper8 + - AiSCSniper9 + - AiSCSniper10 + chance: 1 + offset: 0.2 + +#region ттс медика +#1 +- type: entity + parent: AiSCMedic + id: AiSCMedic1 + name: медик Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Novice02 + +#2 +- type: entity + parent: AiSCMedic + id: AiSCMedic2 + name: медик Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Boar + + +#3 +- type: entity + parent: AiSCMedic + id: AiSCMedic3 + name: медик Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Degtyarev + + +#4 +- type: entity + parent: AiSCMedic + id: AiSCMedic4 + name: медик Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Arthas + + +#5 +- type: entity + parent: AiSCMedic + id: AiSCMedic5 + name: медик Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Archmage + + +#6 +- type: entity + parent: AiSCMedic + id: AiSCMedic6 + name: медик Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Wendy + + +#7 +- type: entity + parent: AiSCMedic + id: AiSCMedic7 + name: медик Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Sorceress + + +#8 +- type: entity + parent: AiSCMedic + id: AiSCMedic8 + name: медик Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Goya + + +#9 +- type: entity + parent: AiSCMedic + id: AiSCMedic9 + name: медик Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Grelka + + +#10 +- type: entity + parent: AiSCMedic + id: AiSCMedic10 + name: медик Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Deva + + +#region Спавнер медика +- type: entity + parent: MarkerBase + id: AiSСMedicSpawner + name: AiSCMedicSpawner + categories: [ HideSpawnMenu ] + components: + - type: Sprite + layers: + - state: green + - sprite: Objects/Materials/materials.rsi + state: diamond + - type: RandomSpawner + prototypes: + - AiSCMedic1 + - AiSCMedic2 + - AiSCMedic3 + - AiSCMedic4 + - AiSCMedic5 + - AiSCMedic6 + - AiSCMedic7 + - AiSCMedic8 + - AiSCMedic9 + - AiSCMedic10 + chance: 1 + offset: 0.2 + + +#region ттс штурмовика +#1 +- type: entity + parent: AiSCStormtrooper + id: AiSCStormtrooper1 + name: штурмовик Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: MBandit + +#2 +- type: entity + parent: AiSCStormtrooper + id: AiSCStormtrooper2 + name: штурмовик Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Bandit2 + + +#3 +- type: entity + parent: AiSCStormtrooper + id: AiSCStormtrooper3 + name: штурмовик Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Bandit + + +#4 +- type: entity + parent: AiSCStormtrooper + id: AiSCStormtrooper4 + name: штурмовик Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Bandit3 + + +#5 +- type: entity + parent: AiSCStormtrooper + id: AiSCStormtrooper5 + name: штурмовик Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Barman + + +#6 +- type: entity + parent: AiSCStormtrooper + id: AiSCStormtrooper6 + name: штурмовик Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Dolg1 + + +#7 +- type: entity + parent: AiSCStormtrooper + id: AiSCStormtrooper7 + name: штурмовик Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Dolg2 + + +#8 +- type: entity + parent: AiSCStormtrooper + id: AiSCStormtrooper8 + name: штурмовик Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Laezel + + +#9 +- type: entity + parent: AiSCStormtrooper + id: AiSCStormtrooper9 + name: штурмовик Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Lynette + + +#10 +- type: entity + parent: AiSCStormtrooper + id: AiSCStormtrooper10 + name: штурмовик Кодекса Бури + categories: [ HideSpawnMenu ] + components: + - type: TTS + voice: Lissandra + + +#region Спавнер штурмовика +- type: entity + parent: MarkerBase + id: AiSCStormtrooperSpawner + name: AiSCStormtrooperSpawner + categories: [ HideSpawnMenu ] + components: + - type: Sprite + layers: + - state: green + - sprite: Objects/Materials/materials.rsi + state: diamond + - type: RandomSpawner + prototypes: + - AiSCStormtrooper1 + - AiSCStormtrooper2 + - AiSCStormtrooper3 + - AiSCStormtrooper4 + - AiSCStormtrooper5 + - AiSCStormtrooper6 + - AiSCStormtrooper7 + - AiSCStormtrooper8 + - AiSCStormtrooper9 + - AiSCStormtrooper10 + chance: 1 + offset: 0.2 \ No newline at end of file diff --git a/Resources/Prototypes/_Lua/Entities/Objects/Misc/Humanoid_Construction/NPCs_and_crafts.yml b/Resources/Prototypes/_Lua/Entities/Objects/Misc/Humanoid_Construction/NPCs_and_crafts.yml new file mode 100644 index 00000000000..51beb2805a8 --- /dev/null +++ b/Resources/Prototypes/_Lua/Entities/Objects/Misc/Humanoid_Construction/NPCs_and_crafts.yml @@ -0,0 +1,679 @@ +#region общая база +- type: entity + parent: [ BaseMobHuman, MobPassiveRegen ] + id: MobBodyguardBase + abstract: true + components: + - type: RandomHumanoidAppearance + randomizeName: true + - type: HTN + rootTask: + task: BodyguardCompound + sleepPlayerCheckRangeOverride: 150 + blackboard: + VisionRadius: !type:Single + 17 + AggroVisionRadius: !type:Single + 17 + NavClimb: !type:Bool + true + NavInteract: !type:Bool + true + NavPry: !type:Bool + true + NavSmash: !type:Bool + true + - type: NPCImprintingOnSpawnBehaviour + whitelist: + components: + - HumanoidAppearance + follow: true + spawnFriendsSearchRadius: 3 + - type: AutoWakeUp + +- type: htnCompound + id: BodyguardCompound + branches: + - tasks: + - !type:HTNCompoundTask + task: RangedCombatCompound + - tasks: + - !type:HTNCompoundTask + task: MeleeCombatCompound + - tasks: + - !type:HTNCompoundTask + task: FollowCompound + - tasks: + - !type:HTNCompoundTask + task: IdleCompound + +#region агрессивный +- type: entity + parent: [ BaseMobHuman, MobPassiveRegen ] + id: MobBodyguardAgressive + name: телохранитель агрессивный + description: Агрессивный телохранитель, спора которого не ограничена никакими модулями. Вы сами это создали, вам это и убивать... + components: + - type: RandomHumanoidAppearance + randomizeName: true + - type: TTS + enabled: true + voice: Thrud + - type: HTN + rootTask: + task: BodyguardCompound + blackboard: + VisionRadius: !type:Single + 17 + AggroVisionRadius: !type:Single + 17 + NavClimb: !type:Bool + true + NavInteract: !type:Bool + true + NavPry: !type:Bool + true + NavSmash: !type:Bool + true + - type: NpcFactionMember + factions: + - SimpleHostile + - type: Vocalizer + minVocalizeInterval: 30 + maxVocalizeInterval: 120 + - type: DatasetVocalizer + dataset: spacepunkhumanoidchatter + - type: AutoWakeUp +#монтаж и демонтаж + - type: Construction + graph: MobBodyguardAgressiveGraph + node: MobBodyguardAgressive + - type: Butcherable + spawned: + - id: MobBodyguardAgressiveGib + amount: 1 + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 400 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:PlaySoundBehavior + sound: + collection: gib + - !type:SpawnEntitiesBehavior + spawn: + MobBodyguardAgressiveGib: + min: 1 + max: 1 + +#строительство +- type: construction + id: MobBodyguardAgressive + graph: MobBodyguardAgressiveGraph + startNode: start + targetNode: MobBodyguardAgressive + category: BioCategory + objectType: Item + placementMode: SnapgridCenter + canBuildInImpassable: false + +- type: constructionGraph + id: MobBodyguardAgressiveGraph + start: start + graph: + - node: start + edges: + - to: MobBodyguardAgressive + completed: + - !type:SnapToGrid + steps: + - tag: HumanoidEndoskeleton + name: HumanoidEndoskeleton-name + icon: + sprite: _NF/Mobs/RogueSilicons/robots.rsi + state: body_light + doAfter: 10 + - material: CrimsonSporeFleshStackWaken + amount: 5 + doAfter: 10 + - node: MobBodyguardAgressive + entity: MobBodyguardAgressive + +#спавнер для гиба +- type: entity + name: MobBodyguardAgressiveGib + id: MobBodyguardAgressiveGib + parent: MarkerBase + categories: [ HideSpawnMenu ] + components: + - type: Sprite + layers: + - state: red + - sprite: _NF/Mobs/Aliens/flesh.rsi + state: lover + - state: ai + - type: EntityTableSpawner + deleteSpawnerAfterSpawn: true + offset: 0.5 + table: !type:AllSelector + children: + - !type:EntSelector + id: HumanoidEndoskeleton + - !type:EntSelector + id: CrimsonSporeFleshWaken1 + - !type:EntSelector + id: CrimsonSporeFleshWaken1 + - !type:EntSelector + id: CrimsonSporeFleshWaken1 + - !type:EntSelector + id: CrimsonSporeFleshWaken1 + - !type:EntSelector + id: CrimsonSporeFleshWaken1 + + +#region нейтр. Агр. +- type: entity + parent: MobBodyguardBase + id: MobBodyguardNeutralAgressive + name: телохранитель нейтрально-агрессивный + description: Нейтрально-агрессивный телохранитель, спора которого ограничена пустым модулем контроля сознания. Атакует всех кроме своих владельцев, которых запоминает в момент создания. + components: + - type: NpcFactionMember + factions: + - SimpleHostile + - type: AutoWakeUp +#монтаж и демонтаж + - type: Construction + graph: MobBodyguardNeutralAgressiveGraph + node: MobBodyguardNeutralAgressive + - type: Butcherable + spawned: + - id: MobBodyguardNeutralAgressiveGib + amount: 1 + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 400 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:PlaySoundBehavior + sound: + collection: gib + - !type:SpawnEntitiesBehavior + spawn: + MobBodyguardNeutralAgressiveGib: + min: 1 + max: 1 + +#строительство +- type: construction + id: MobBodyguardNeutralAgressive + graph: MobBodyguardNeutralAgressiveGraph + startNode: start + targetNode: MobBodyguardNeutralAgressive + category: BioCategory + objectType: Item + placementMode: SnapgridCenter + canBuildInImpassable: false + +- type: constructionGraph + id: MobBodyguardNeutralAgressiveGraph + start: start + graph: + - node: start + edges: + - to: MobBodyguardNeutralAgressive + completed: + - !type:SnapToGrid + steps: + - tag: HumanoidEndoskeletonNeutralAgressive + name: HumanoidEndoskeletonNeutralAgressive-name + icon: + sprite: _NF/Mobs/RogueSilicons/robots.rsi + state: body_light + doAfter: 10 + - material: CrimsonSporeFleshStackWaken + amount: 5 + doAfter: 10 + - node: MobBodyguardNeutralAgressive + entity: MobBodyguardNeutralAgressive + +#спавнер для гиба +- type: entity + name: MobBodyguardNeutralAgressiveGib + id: MobBodyguardNeutralAgressiveGib + parent: MarkerBase + categories: [ HideSpawnMenu ] + components: + - type: Sprite + layers: + - state: red + - sprite: _NF/Mobs/Aliens/flesh.rsi + state: lover + - state: ai + - type: EntityTableSpawner + deleteSpawnerAfterSpawn: true + offset: 0.5 + table: !type:AllSelector + children: + - !type:EntSelector + id: HumanoidEndoskeletonNeutralAgressive + - !type:EntSelector + id: CrimsonSporeFleshWaken1 + - !type:EntSelector + id: CrimsonSporeFleshWaken1 + - !type:EntSelector + id: CrimsonSporeFleshWaken1 + - !type:EntSelector + id: CrimsonSporeFleshWaken1 + - !type:EntSelector + id: CrimsonSporeFleshWaken1 + + +#region нейтр +- type: entity + parent: MobBodyguardBase + id: MobBodyguardNeutral + name: телохранитель нейтральный + description: Нейтральный телохранитель, спора которого ограничена нейтральным модулем контроля сознания. Атакует только тех кто нанёс ему вред, кроме своих создателей. + components: + - type: NpcFactionMember + factions: + - Passive + - type: AutoWakeUp +#монтаж и демонтаж + - type: Construction + graph: MobBodyguardNeutralGraph + node: MobBodyguardNeutral + - type: Butcherable + spawned: + - id: MobBodyguardNeutralGib + amount: 1 + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 400 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:PlaySoundBehavior + sound: + collection: gib + - !type:SpawnEntitiesBehavior + spawn: + MobBodyguardNeutralGib: + min: 1 + max: 1 + +#строительство +- type: construction + id: MobBodyguardNeutral + graph: MobBodyguardNeutralGraph + startNode: start + targetNode: MobBodyguardNeutral + category: BioCategory + objectType: Item + placementMode: SnapgridCenter + canBuildInImpassable: false + +- type: constructionGraph + id: MobBodyguardNeutralGraph + start: start + graph: + - node: start + edges: + - to: MobBodyguardNeutral + completed: + - !type:SnapToGrid + steps: + - tag: HumanoidEndoskeletonNeutral + name: HumanoidEndoskeletonNeutral-name + icon: + sprite: _NF/Mobs/RogueSilicons/robots.rsi + state: body_light + doAfter: 10 + - material: CrimsonSporeFleshStackWaken + amount: 5 + doAfter: 10 + - node: MobBodyguardNeutral + entity: MobBodyguardNeutral + +#спавнер для гиба +- type: entity + name: MobBodyguardNeutralGib + id: MobBodyguardNeutralGib + parent: MarkerBase + categories: [ HideSpawnMenu ] + components: + - type: Sprite + layers: + - state: red + - sprite: _NF/Mobs/Aliens/flesh.rsi + state: lover + - state: ai + - type: EntityTableSpawner + deleteSpawnerAfterSpawn: true + offset: 0.5 + table: !type:AllSelector + children: + - !type:EntSelector + id: HumanoidEndoskeletonNeutral + - !type:EntSelector + id: CrimsonSporeFleshWaken1 + - !type:EntSelector + id: CrimsonSporeFleshWaken1 + - !type:EntSelector + id: CrimsonSporeFleshWaken1 + - !type:EntSelector + id: CrimsonSporeFleshWaken1 + - !type:EntSelector + id: CrimsonSporeFleshWaken1 + + +#region НТ +- type: entity + parent: MobBodyguardBase + id: MobBodyguardNT + name: телохранитель Nanotrasen + description: Телохранитель, спора которого ограничена модулем контроля сознания Nanotrasen. Атакует атакует тех кто не состоит в Nanotrasen, но не трогает своих создателей, кем бы они ни были. + components: + - type: NpcFactionMember + factions: + - NanoTrasen + - type: AutoWakeUp +#монтаж и демонтаж + - type: Construction + graph: MobBodyguardNTGraph + node: MobBodyguardNT + - type: Butcherable + spawned: + - id: MobBodyguardNTGib + amount: 1 + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 400 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:PlaySoundBehavior + sound: + collection: gib + - !type:SpawnEntitiesBehavior + spawn: + MobBodyguardNTGib: + min: 1 + max: 1 + +#строительство +- type: construction + id: MobBodyguardNT + graph: MobBodyguardNTGraph + startNode: start + targetNode: MobBodyguardNT + category: BioCategory + objectType: Item + placementMode: SnapgridCenter + canBuildInImpassable: false + +- type: constructionGraph + id: MobBodyguardNTGraph + start: start + graph: + - node: start + edges: + - to: MobBodyguardNT + completed: + - !type:SnapToGrid + steps: + - tag: HumanoidEndoskeletonNT + name: HumanoidEndoskeletonNT-name + icon: + sprite: _NF/Mobs/RogueSilicons/robots.rsi + state: body_light + doAfter: 10 + - material: CrimsonSporeFleshStackWaken + amount: 5 + doAfter: 10 + - node: MobBodyguardNT + entity: MobBodyguardNT + +#спавнер для гиба +- type: entity + name: MobBodyguardNTGib + id: MobBodyguardNTGib + parent: MarkerBase + categories: [ HideSpawnMenu ] + components: + - type: Sprite + layers: + - state: red + - sprite: _NF/Mobs/Aliens/flesh.rsi + state: lover + - state: ai + - type: EntityTableSpawner + deleteSpawnerAfterSpawn: true + offset: 0.5 + table: !type:AllSelector + children: + - !type:EntSelector + id: HumanoidEndoskeletonNT + - !type:EntSelector + id: CrimsonSporeFleshWaken1 + - !type:EntSelector + id: CrimsonSporeFleshWaken1 + - !type:EntSelector + id: CrimsonSporeFleshWaken1 + - !type:EntSelector + id: CrimsonSporeFleshWaken1 + - !type:EntSelector + id: CrimsonSporeFleshWaken1 + + +#region Кодекс Бури +- type: entity + parent: MobBodyguardBase + id: MobBodyguardStormCreed + name: телохранитель Кодекса Бури + description: Телохранитель, спора которого ограничена модулем контроля сознания Кодекса Бури. Атакует атакует тех кто не состоит в Кодексе Бури, но не трогает своих создателей, кем бы они ни были. + components: + - type: NpcFactionMember + factions: + - NFPirate + - type: AutoWakeUp +#монтаж и демонтаж + - type: Construction + graph: MobBodyguardStormCreedGraph + node: MobBodyguardStormCreed + - type: Butcherable + spawned: + - id: MobBodyguardStormCreedGib + amount: 1 + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 400 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:PlaySoundBehavior + sound: + collection: gib + - !type:SpawnEntitiesBehavior + spawn: + MobBodyguardStormCreedGib: + min: 1 + max: 1 + +#строительство +- type: construction + id: MobBodyguardStormCreed + graph: MobBodyguardStormCreedGraph + startNode: start + targetNode: MobBodyguardStormCreed + category: BioCategory + objectType: Item + placementMode: SnapgridCenter + canBuildInImpassable: false + +- type: constructionGraph + id: MobBodyguardStormCreedGraph + start: start + graph: + - node: start + edges: + - to: MobBodyguardStormCreed + completed: + - !type:SnapToGrid + steps: + - tag: HumanoidEndoskeletonStormCreed + name: HumanoidEndoskeletonStormCreed-name + icon: + sprite: _NF/Mobs/RogueSilicons/robots.rsi + state: body_light + doAfter: 10 + - material: CrimsonSporeFleshStackWaken + amount: 5 + doAfter: 10 + - node: MobBodyguardStormCreed + entity: MobBodyguardStormCreed + +#спавнер для гиба +- type: entity + name: MobBodyguardStormCreedGib + id: MobBodyguardStormCreedGib + parent: MarkerBase + categories: [ HideSpawnMenu ] + components: + - type: Sprite + layers: + - state: red + - sprite: _NF/Mobs/Aliens/flesh.rsi + state: lover + - state: ai + - type: EntityTableSpawner + deleteSpawnerAfterSpawn: true + offset: 0.5 + table: !type:AllSelector + children: + - !type:EntSelector + id: HumanoidEndoskeletonStormCreed + - !type:EntSelector + id: CrimsonSporeFleshWaken1 + - !type:EntSelector + id: CrimsonSporeFleshWaken1 + - !type:EntSelector + id: CrimsonSporeFleshWaken1 + - !type:EntSelector + id: CrimsonSporeFleshWaken1 + - !type:EntSelector + id: CrimsonSporeFleshWaken1 + + +#region Синдикат +- type: entity + parent: MobBodyguardBase + id: MobBodyguardSyndie + name: телохранитель Синдиката + description: Телохранитель, спора которого ограничена модулем контроля сознания Синдиката. Атакует атакует тех кто не состоит в Синдикате, но не трогает своих создателей, кем бы они ни были. + components: + - type: NpcFactionMember + factions: + - LuaNordFoll + - type: AutoWakeUp +#монтаж и демонтаж + - type: Construction + graph: MobBodyguardSyndieGraph + node: MobBodyguardSyndie + - type: Butcherable + spawned: + - id: MobBodyguardSyndieGib + amount: 1 + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 400 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:PlaySoundBehavior + sound: + collection: gib + - !type:SpawnEntitiesBehavior + spawn: + MobBodyguardSyndieGib: + min: 1 + max: 1 + +#строительство +- type: construction + id: MobBodyguardSyndie + graph: MobBodyguardSyndieGraph + startNode: start + targetNode: MobBodyguardSyndie + category: BioCategory + objectType: Item + placementMode: SnapgridCenter + canBuildInImpassable: false + +- type: constructionGraph + id: MobBodyguardSyndieGraph + start: start + graph: + - node: start + edges: + - to: MobBodyguardSyndie + completed: + - !type:SnapToGrid + steps: + - tag: HumanoidEndoskeletonSyndie + name: HumanoidEndoskeletonSyndie-name + icon: + sprite: _NF/Mobs/RogueSilicons/robots.rsi + state: body_light + doAfter: 10 + - material: CrimsonSporeFleshStackWaken + amount: 5 + doAfter: 10 + - node: MobBodyguardSyndie + entity: MobBodyguardSyndie + +#спавнер для гиба +- type: entity + name: MobBodyguardSyndieGib + id: MobBodyguardSyndieGib + parent: MarkerBase + categories: [ HideSpawnMenu ] + components: + - type: Sprite + layers: + - state: red + - sprite: _NF/Mobs/Aliens/flesh.rsi + state: lover + - state: ai + - type: EntityTableSpawner + deleteSpawnerAfterSpawn: true + offset: 0.5 + table: !type:AllSelector + children: + - !type:EntSelector + id: HumanoidEndoskeletonSyndie + - !type:EntSelector + id: CrimsonSporeFleshWaken1 + - !type:EntSelector + id: CrimsonSporeFleshWaken1 + - !type:EntSelector + id: CrimsonSporeFleshWaken1 + - !type:EntSelector + id: CrimsonSporeFleshWaken1 + - !type:EntSelector + id: CrimsonSporeFleshWaken1 \ No newline at end of file diff --git a/Resources/Prototypes/_Lua/Entities/Objects/Misc/Humanoid_Construction/components_and_crafts.yml b/Resources/Prototypes/_Lua/Entities/Objects/Misc/Humanoid_Construction/components_and_crafts.yml new file mode 100644 index 00000000000..fe5190bc2a6 --- /dev/null +++ b/Resources/Prototypes/_Lua/Entities/Objects/Misc/Humanoid_Construction/components_and_crafts.yml @@ -0,0 +1,1457 @@ +#region эндоскелеты + + + + + +#region база +- type: entity + id: HumanoidEndoskeleton + name: эндоскелет гуманоида + description: Готовая рама для сборки вашего личного телохранителя. Отсутствует модуль контроля сознания. + components: + - type: Sprite + drawdepth: Mobs + sprite: _NF/Mobs/RogueSilicons/robots.rsi + layers: + - state: body_light + map: [ "body" ] + - state: head_light + map: [ "head" ] + - state: head_light_eye + map: [ "eyes" ] + color: "#000000" + shader: unshaded + - state: l_arm_light + map: [ "leftArm" ] + - state: r_arm_light + map: [ "rightArm" ] + - state: l_leg_light + map: [ "leftLeg" ] + - state: r_leg_light + map: [ "rightLeg" ] + - state: mask_null + map: [ "decor" ] + - state: mask_null + map: [ "overlay" ] + - state: mask_null + map: [ "overlayUnshaded" ] + shader: unshaded + - type: Clickable + - type: InteractionOutline + - type: Physics + bodyType: Dynamic + fixedRotation: false + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.25,-0.25,0.25,0.25" + density: 100 + mask: + - MobMask + layer: + - MobLayer + restitution: 0.3 + friction: 0.2 + - type: Appearance + - type: Pullable +#монтаж и демонтаж + - type: Construction + graph: HumanoidEndoskeletonGraph + node: HumanoidEndoskeleton + - type: Damageable + damageContainer: StructuralInorganic + - type: Butcherable + spawned: + - id: HumanoidEndoskeletonGib + amount: 1 + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 100 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:PlaySoundBehavior + sound: + collection: MetalSlam + - !type:SpawnEntitiesBehavior + spawn: + HumanoidEndoskeletonGib: + min: 1 + max: 1 + - type: Tag + tags: + - HumanoidEndoskeleton + +- type: Tag + id: HumanoidEndoskeleton + +#строительство +- type: construction + id: HumanoidEndoskeleton + graph: HumanoidEndoskeletonGraph + startNode: start + targetNode: HumanoidEndoskeleton + category: BioCategory + objectType: Item + placementMode: SnapgridCenter + canBuildInImpassable: false + +- type: constructionGraph + id: HumanoidEndoskeletonGraph + start: start + graph: + - node: start + edges: + - to: HumanoidEndoskeleton + completed: + - !type:SnapToGrid + steps: + - tag: CyborgEndoskeleton + name: CyborgEndoskeleton-name + icon: + sprite: Objects/Specific/Robotics/cyborg_parts.rsi + state: robo_suit + doAfter: 2 + - material: Steel + amount: 10 + doAfter: 2 + - material: Plastic + amount: 15 + doAfter: 2 + - material: Magmite + amount: 1 + doAfter: 2 + - node: HumanoidEndoskeleton + entity: HumanoidEndoskeleton + +#спавнер для гиба +- type: entity + name: HumanoidEndoskeletonGib + id: HumanoidEndoskeletonGib + parent: MarkerBase + categories: [ HideSpawnMenu ] + components: + - type: Sprite + layers: + - state: red + - sprite: _NF/Mobs/Aliens/flesh.rsi + state: lover + - state: ai + - type: EntityTableSpawner + deleteSpawnerAfterSpawn: true + offset: 0.5 + table: !type:AllSelector + children: + - !type:EntSelector + id: SheetMagmite1 + - !type:EntSelector + id: SheetPlastic10 + - !type:EntSelector + id: SheetPlastic5 + - !type:EntSelector + id: SheetSteel10 + - !type:EntSelector + id: CyborgEndoskeleton + + +#region нейтр. Агр. +- type: entity + id: HumanoidEndoskeletonNeutralAgressive + name: эндоскелет нейтрально-агрессивного гуманоида + description: Готовая рама для сборки вашего личного телохранителя. Установлен пустой нейтрально-агрессивный модуль контроля сознания. Собираемый телохранитель будет атаковать всех кроме собравшего. + components: + - type: Sprite + drawdepth: Mobs + sprite: _NF/Mobs/RogueSilicons/robots.rsi + layers: + - state: body_light + map: [ "body" ] + color: "#c0b038" + - state: head_light + map: [ "head" ] + - state: head_light_eye + map: [ "eyes" ] + color: "#c0b038" + shader: unshaded + - state: l_arm_light + map: [ "leftArm" ] + - state: r_arm_light + map: [ "rightArm" ] + - state: l_leg_light + map: [ "leftLeg" ] + - state: r_leg_light + map: [ "rightLeg" ] + - state: mask_null + map: [ "decor" ] + - state: mask_null + map: [ "overlay" ] + - state: mask_null + map: [ "overlayUnshaded" ] + shader: unshaded + - type: Clickable + - type: InteractionOutline + - type: Physics + bodyType: Dynamic + fixedRotation: false + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.25,-0.25,0.25,0.25" + density: 100 + mask: + - MobMask + layer: + - MobLayer + restitution: 0.3 + friction: 0.2 + - type: Appearance + - type: Pullable +#монтаж и демонтаж + - type: Construction + graph: HumanoidEndoskeletonNeutralAgressiveGraph + node: HumanoidEndoskeletonNeutralAgressive + - type: Damageable + damageContainer: StructuralInorganic + - type: Butcherable + spawned: + - id: HumanoidEndoskeletonNeutralAgressiveGib + amount: 1 + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 100 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:PlaySoundBehavior + sound: + collection: MetalSlam + - !type:SpawnEntitiesBehavior + spawn: + HumanoidEndoskeletonNeutralAgressiveGib: + min: 1 + max: 1 + - type: Tag + tags: + - HumanoidEndoskeletonNeutralAgressive + +- type: Tag + id: HumanoidEndoskeletonNeutralAgressive + +#строительство +- type: construction + id: HumanoidEndoskeletonNeutralAgressive + graph: HumanoidEndoskeletonNeutralAgressiveGraph + startNode: start + targetNode: HumanoidEndoskeletonNeutralAgressive + category: BioCategory + objectType: Item + placementMode: SnapgridCenter + canBuildInImpassable: false + +- type: constructionGraph + id: HumanoidEndoskeletonNeutralAgressiveGraph + start: start + graph: + - node: start + edges: + - to: HumanoidEndoskeletonNeutralAgressive + completed: + - !type:SnapToGrid + steps: + - tag: HumanoidEndoskeleton + name: HumanoidEndoskeleton-name + icon: + sprite: _NF/Mobs/RogueSilicons/robots.rsi + state: body_light + doAfter: 2 + - tag: MindControlModuleEmpty + name: MindControlModuleEmpty-name + icon: + sprite: Objects/Specific/Robotics/mmi.rsi + state: mmi_off + doAfter: 2 + - node: HumanoidEndoskeletonNeutralAgressive + entity: HumanoidEndoskeletonNeutralAgressive + +#спавнер для гиба +- type: entity + name: HumanoidEndoskeletonNeutralAgressiveGib + id: HumanoidEndoskeletonNeutralAgressiveGib + parent: MarkerBase + categories: [ HideSpawnMenu ] + components: + - type: Sprite + layers: + - state: red + - sprite: _NF/Mobs/Aliens/flesh.rsi + state: lover + - state: ai + - type: EntityTableSpawner + deleteSpawnerAfterSpawn: true + offset: 0.5 + table: !type:AllSelector + children: + - !type:EntSelector + id: MindControlModuleEmpty + - !type:EntSelector + id: HumanoidEndoskeleton + + +#region нейтр +- type: entity + id: HumanoidEndoskeletonNeutral + name: эндоскелет нейтрального гуманоида + description: Готовая рама для сборки вашего личного телохранителя. Установлен нейтральный модуль контроля сознания. Собираемый телохранитель будет атаковать только в ответ. + components: + - type: Sprite + drawdepth: Mobs + sprite: _NF/Mobs/RogueSilicons/robots.rsi + layers: + - state: body_light + map: [ "body" ] + color: "#4e68aa" + - state: head_light + map: [ "head" ] + - state: head_light_eye + map: [ "eyes" ] + color: "#4e68aa" + shader: unshaded + - state: l_arm_light + map: [ "leftArm" ] + - state: r_arm_light + map: [ "rightArm" ] + - state: l_leg_light + map: [ "leftLeg" ] + - state: r_leg_light + map: [ "rightLeg" ] + - state: mask_null + map: [ "decor" ] + - state: mask_null + map: [ "overlay" ] + - state: mask_null + map: [ "overlayUnshaded" ] + shader: unshaded + - type: Clickable + - type: InteractionOutline + - type: Physics + bodyType: Dynamic + fixedRotation: false + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.25,-0.25,0.25,0.25" + density: 100 + mask: + - MobMask + layer: + - MobLayer + restitution: 0.3 + friction: 0.2 + - type: Appearance + - type: Pullable +#монтаж и демонтаж + - type: Construction + graph: HumanoidEndoskeletonNeutralGraph + node: HumanoidEndoskeletonNeutral + - type: Damageable + damageContainer: StructuralInorganic + - type: Butcherable + spawned: + - id: HumanoidEndoskeletonNeutralGib + amount: 1 + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 100 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:PlaySoundBehavior + sound: + collection: MetalSlam + - !type:SpawnEntitiesBehavior + spawn: + HumanoidEndoskeletonNeutralGib: + min: 1 + max: 1 + - type: Tag + tags: + - HumanoidEndoskeletonNeutral + +- type: Tag + id: HumanoidEndoskeletonNeutral + +#строительство +- type: construction + id: HumanoidEndoskeletonNeutral + graph: HumanoidEndoskeletonNeutralGraph + startNode: start + targetNode: HumanoidEndoskeletonNeutral + category: BioCategory + objectType: Item + placementMode: SnapgridCenter + canBuildInImpassable: false + +- type: constructionGraph + id: HumanoidEndoskeletonNeutralGraph + start: start + graph: + - node: start + edges: + - to: HumanoidEndoskeletonNeutral + completed: + - !type:SnapToGrid + steps: + - tag: HumanoidEndoskeleton + name: HumanoidEndoskeleton-name + icon: + sprite: _NF/Mobs/RogueSilicons/robots.rsi + state: body_light + doAfter: 2 + - tag: MindControlModuleNeutral + name: MindControlModuleNeutral-name + icon: + sprite: Objects/Specific/Robotics/mmi.rsi + state: mmi_off + doAfter: 2 + - node: HumanoidEndoskeletonNeutral + entity: HumanoidEndoskeletonNeutral + +#спавнер для гиба +- type: entity + name: HumanoidEndoskeletonNeutralGib + id: HumanoidEndoskeletonNeutralGib + parent: MarkerBase + categories: [ HideSpawnMenu ] + components: + - type: Sprite + layers: + - state: red + - sprite: _NF/Mobs/Aliens/flesh.rsi + state: lover + - state: ai + - type: EntityTableSpawner + deleteSpawnerAfterSpawn: true + offset: 0.5 + table: !type:AllSelector + children: + - !type:EntSelector + id: MindControlModuleNeutral + - !type:EntSelector + id: HumanoidEndoskeleton + + +#region НТ +- type: entity + id: HumanoidEndoskeletonNT + name: эндоскелет гуманоида Nanotrasen + description: Готовая рама для сборки вашего личного телохранителя. Установлен модуль контроля сознания Nanotrasen. Собираемый телохранитель будет атаковать только тех кто не состоит в Nanotrasen. + components: + - type: Sprite + drawdepth: Mobs + sprite: _NF/Mobs/RogueSilicons/robots.rsi + layers: + - state: body_light + map: [ "body" ] + color: "#6d8817" + - state: head_light + map: [ "head" ] + - state: head_light_eye + map: [ "eyes" ] + color: "#6d8817" + shader: unshaded + - state: l_arm_light + map: [ "leftArm" ] + - state: r_arm_light + map: [ "rightArm" ] + - state: l_leg_light + map: [ "leftLeg" ] + - state: r_leg_light + map: [ "rightLeg" ] + - state: mask_null + map: [ "decor" ] + - state: mask_null + map: [ "overlay" ] + - state: mask_null + map: [ "overlayUnshaded" ] + shader: unshaded + - type: Clickable + - type: InteractionOutline + - type: Physics + bodyType: Dynamic + fixedRotation: false + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.25,-0.25,0.25,0.25" + density: 100 + mask: + - MobMask + layer: + - MobLayer + restitution: 0.3 + friction: 0.2 + - type: Appearance + - type: Pullable +#монтаж и демонтаж + - type: Construction + graph: HumanoidEndoskeletonNTGraph + node: HumanoidEndoskeletonNT + - type: Damageable + damageContainer: StructuralInorganic + - type: Butcherable + spawned: + - id: HumanoidEndoskeletonNTGib + amount: 1 + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 100 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:PlaySoundBehavior + sound: + collection: MetalSlam + - !type:SpawnEntitiesBehavior + spawn: + HumanoidEndoskeletonNTGib: + min: 1 + max: 1 + - type: Tag + tags: + - HumanoidEndoskeletonNT + +- type: Tag + id: HumanoidEndoskeletonNT + +#строительство +- type: construction + id: HumanoidEndoskeletonNT + graph: HumanoidEndoskeletonNTGraph + startNode: start + targetNode: HumanoidEndoskeletonNT + category: BioCategory + objectType: Item + placementMode: SnapgridCenter + canBuildInImpassable: false + +- type: constructionGraph + id: HumanoidEndoskeletonNTGraph + start: start + graph: + - node: start + edges: + - to: HumanoidEndoskeletonNT + completed: + - !type:SnapToGrid + steps: + - tag: HumanoidEndoskeleton + name: HumanoidEndoskeleton-name + icon: + sprite: _NF/Mobs/RogueSilicons/robots.rsi + state: body_light + doAfter: 2 + - tag: MindControlModuleNT + name: MindControlModuleNT-name + icon: + sprite: _NF/Objects/Devices/encryption_keys.rsi + state: nfsd_label + doAfter: 2 + - node: HumanoidEndoskeletonNT + entity: HumanoidEndoskeletonNT + +#спавнер для гиба +- type: entity + name: HumanoidEndoskeletonNTGib + id: HumanoidEndoskeletonNTGib + parent: MarkerBase + categories: [ HideSpawnMenu ] + components: + - type: Sprite + layers: + - state: red + - sprite: _NF/Mobs/Aliens/flesh.rsi + state: lover + - state: ai + - type: EntityTableSpawner + deleteSpawnerAfterSpawn: true + offset: 0.5 + table: !type:AllSelector + children: + - !type:EntSelector + id: MindControlModuleNT + - !type:EntSelector + id: HumanoidEndoskeleton + + +#region Кодекс Бури +- type: entity + id: HumanoidEndoskeletonStormCreed + name: эндоскелет гуманоида Кодекса Бури + description: Готовая рама для сборки вашего личного телохранителя. Установлен модуль контроля сознания Кодекса Бури. Собираемый телохранитель будет атаковать только тех кто не состоит в Кодексе Бури. + components: + - type: Sprite + drawdepth: Mobs + sprite: _NF/Mobs/RogueSilicons/robots.rsi + layers: + - state: body_light + map: [ "body" ] + color: "#ff9900" + - state: head_light + map: [ "head" ] + - state: head_light_eye + map: [ "eyes" ] + color: "#ff9900" + shader: unshaded + - state: l_arm_light + map: [ "leftArm" ] + - state: r_arm_light + map: [ "rightArm" ] + - state: l_leg_light + map: [ "leftLeg" ] + - state: r_leg_light + map: [ "rightLeg" ] + - state: mask_null + map: [ "decor" ] + - state: mask_null + map: [ "overlay" ] + - state: mask_null + map: [ "overlayUnshaded" ] + shader: unshaded + - type: Clickable + - type: InteractionOutline + - type: Physics + bodyType: Dynamic + fixedRotation: false + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.25,-0.25,0.25,0.25" + density: 100 + mask: + - MobMask + layer: + - MobLayer + restitution: 0.3 + friction: 0.2 + - type: Appearance + - type: Pullable +#монтаж и демонтаж + - type: Construction + graph: HumanoidEndoskeletonStormCreedGraph + node: HumanoidEndoskeletonStormCreed + - type: Damageable + damageContainer: StructuralInorganic + - type: Butcherable + spawned: + - id: HumanoidEndoskeletonStormCreedGib + amount: 1 + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 100 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:PlaySoundBehavior + sound: + collection: MetalSlam + - !type:SpawnEntitiesBehavior + spawn: + HumanoidEndoskeletonStormCreedGib: + min: 1 + max: 1 + - type: Tag + tags: + - HumanoidEndoskeletonStormCreed + +- type: Tag + id: HumanoidEndoskeletonStormCreed + +#строительство +- type: construction + id: HumanoidEndoskeletonStormCreed + graph: HumanoidEndoskeletonStormCreedGraph + startNode: start + targetNode: HumanoidEndoskeletonStormCreed + category: BioCategory + objectType: Item + placementMode: SnapgridCenter + canBuildInImpassable: false + +- type: constructionGraph + id: HumanoidEndoskeletonStormCreedGraph + start: start + graph: + - node: start + edges: + - to: HumanoidEndoskeletonStormCreed + completed: + - !type:SnapToGrid + steps: + - tag: HumanoidEndoskeleton + name: HumanoidEndoskeleton-name + icon: + sprite: _NF/Mobs/RogueSilicons/robots.rsi + state: body_light + doAfter: 2 + - tag: MindControlModuleStormCreed + name: MindControlModuleStormCreed-name + icon: + sprite: Objects/Devices/encryption_keys.rsi + state: pirate_label + doAfter: 2 + - node: HumanoidEndoskeletonStormCreed + entity: HumanoidEndoskeletonStormCreed + +#спавнер для гиба +- type: entity + name: HumanoidEndoskeletonStormCreedGib + id: HumanoidEndoskeletonStormCreedGib + parent: MarkerBase + categories: [ HideSpawnMenu ] + components: + - type: Sprite + layers: + - state: red + - sprite: _NF/Mobs/Aliens/flesh.rsi + state: lover + - state: ai + - type: EntityTableSpawner + deleteSpawnerAfterSpawn: true + offset: 0.5 + table: !type:AllSelector + children: + - !type:EntSelector + id: MindControlModuleStormCreed + - !type:EntSelector + id: HumanoidEndoskeleton + + +#region Синдикат +- type: entity + id: HumanoidEndoskeletonSyndie + name: эндоскелет гуманоида Синдиката + description: Готовая рама для сборки вашего личного телохранителя. Установлен модуль контроля сознания Синдиката. Собираемый телохранитель будет атаковать только тех кто не состоит в Синдикате. + components: + - type: Sprite + drawdepth: Mobs + sprite: _NF/Mobs/RogueSilicons/robots.rsi + layers: + - state: body_light + map: [ "body" ] + color: "#7d0000" + - state: head_light + map: [ "head" ] + - state: head_light_eye + map: [ "eyes" ] + color: "#7d0000" + shader: unshaded + - state: l_arm_light + map: [ "leftArm" ] + - state: r_arm_light + map: [ "rightArm" ] + - state: l_leg_light + map: [ "leftLeg" ] + - state: r_leg_light + map: [ "rightLeg" ] + - state: mask_null + map: [ "decor" ] + - state: mask_null + map: [ "overlay" ] + - state: mask_null + map: [ "overlayUnshaded" ] + shader: unshaded + - type: Clickable + - type: InteractionOutline + - type: Physics + bodyType: Dynamic + fixedRotation: false + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.25,-0.25,0.25,0.25" + density: 100 + mask: + - MobMask + layer: + - MobLayer + restitution: 0.3 + friction: 0.2 + - type: Appearance + - type: Pullable +#монтаж и демонтаж + - type: Construction + graph: HumanoidEndoskeletonSyndieGraph + node: HumanoidEndoskeletonSyndie + - type: Damageable + damageContainer: StructuralInorganic + - type: Butcherable + spawned: + - id: HumanoidEndoskeletonSyndieGib + amount: 1 + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 100 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:PlaySoundBehavior + sound: + collection: MetalSlam + - !type:SpawnEntitiesBehavior + spawn: + HumanoidEndoskeletonSyndieGib: + min: 1 + max: 1 + - type: Tag + tags: + - HumanoidEndoskeletonSyndie + +- type: Tag + id: HumanoidEndoskeletonSyndie + +#строительство +- type: construction + id: HumanoidEndoskeletonSyndie + graph: HumanoidEndoskeletonSyndieGraph + startNode: start + targetNode: HumanoidEndoskeletonSyndie + category: BioCategory + objectType: Item + placementMode: SnapgridCenter + canBuildInImpassable: false + +- type: constructionGraph + id: HumanoidEndoskeletonSyndieGraph + start: start + graph: + - node: start + edges: + - to: HumanoidEndoskeletonSyndie + completed: + - !type:SnapToGrid + steps: + - tag: HumanoidEndoskeleton + name: HumanoidEndoskeleton-name + icon: + sprite: _NF/Mobs/RogueSilicons/robots.rsi + state: body_light + doAfter: 2 + - tag: MindControlModuleSyndie + name: MindControlModuleSyndie-name + icon: + sprite: Objects/Devices/encryption_keys.rsi + state: synd_label + doAfter: 2 + - node: HumanoidEndoskeletonSyndie + entity: HumanoidEndoskeletonSyndie + +#спавнер для гиба +- type: entity + name: HumanoidEndoskeletonSyndieGib + id: HumanoidEndoskeletonSyndieGib + parent: MarkerBase + categories: [ HideSpawnMenu ] + components: + - type: Sprite + layers: + - state: red + - sprite: _NF/Mobs/Aliens/flesh.rsi + state: lover + - state: ai + - type: EntityTableSpawner + deleteSpawnerAfterSpawn: true + offset: 0.5 + table: !type:AllSelector + children: + - !type:EntSelector + id: MindControlModuleSyndie + - !type:EntSelector + id: HumanoidEndoskeleton + + + + + + +#region предметы + + + + + +#region пустой модуль контроля сознания +- type: entity + parent: BaseItem + id: MindControlModuleEmpty + name: модуль контроля сознания пустой + description: Небольшое устройство для контроля сознания гуманоидного существа, собранного на основе эндоскелета. Непригоден для контроля обычных гуманоидов. Не содержит ключа. + components: + - type: Sprite + layers: + - sprite: Objects/Specific/Robotics/mmi.rsi + state: posibrain + map: ["base"] + - sprite: Objects/Specific/Robotics/mmi.rsi + state: mmi_off + map: ["enum.MMIVisualLayers.Base"] + - type: Appearance + - type: Tag + tags: + - MindControlModuleEmpty +#монтаж и демонтаж + - type: Construction + graph: MindControlModuleEmptyGraph + node: MindControlModuleEmpty + - type: Damageable + damageContainer: StructuralInorganic + - type: Butcherable + spawned: + - id: MindControlModuleEmptyGib + amount: 1 + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 50 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:PlaySoundBehavior + sound: + collection: MetalSlam + - !type:SpawnEntitiesBehavior + spawn: + MindControlModuleEmptyGib: + min: 1 + max: 1 + +- type: Tag + id: MindControlModuleEmpty + +#строительство +- type: construction + id: MindControlModuleEmpty + graph: MindControlModuleEmptyGraph + startNode: start + targetNode: MindControlModuleEmpty + category: BioCategory + objectType: Item + placementMode: SnapgridCenter + canBuildInImpassable: false + +- type: constructionGraph + id: MindControlModuleEmptyGraph + start: start + graph: + - node: start + edges: + - to: MindControlModuleEmpty + completed: + - !type:SnapToGrid + steps: + - tag: MMI + name: MMI-name + icon: + sprite: Objects/Specific/Robotics/mmi.rsi + state: mmi_off + doAfter: 2 + - tag: PositronicBrain + name: PositronicBrain-name + icon: + sprite: Objects/Specific/Robotics/mmi.rsi + state: posibrain + doAfter: 2 + - node: MindControlModuleEmpty + entity: MindControlModuleEmpty + +#спавнер для гиба +- type: entity + name: MindControlModuleEmptyGib + id: MindControlModuleEmptyGib + parent: MarkerBase + categories: [ HideSpawnMenu ] + components: + - type: Sprite + layers: + - state: red + - sprite: _NF/Mobs/Aliens/flesh.rsi + state: lover + - state: ai + - type: EntityTableSpawner + deleteSpawnerAfterSpawn: true + offset: 0.5 + table: !type:AllSelector + children: + - !type:EntSelector + id: MMI + - !type:EntSelector + id: PositronicBrain + + +#region нейтральный модуль контроля сознания +- type: entity + parent: BaseItem + id: MindControlModuleNeutral + name: модуль контроля сознания нейтральный + description: Небольшое устройство для контроля сознания гуманоидного существа, собранного на основе эндоскелета. Непригоден для контроля обычных гуманоидов. Содержит общий ключ, транслирует нейтральное состояние. + components: + - type: Sprite + layers: + - sprite: Objects/Specific/Robotics/mmi.rsi + state: posibrain + map: ["base"] + - sprite: Objects/Specific/Robotics/mmi.rsi + state: mmi_off + map: ["enum.MMIVisualLayers.Base"] + - sprite: _NF/Objects/Devices/encryption_keys.rsi + state: common_label + - type: Appearance + - type: Tag + tags: + - MindControlModuleNeutral +#монтаж и демонтаж + - type: Construction + graph: MindControlModuleNeutralGraph + node: MindControlModuleNeutral + - type: Damageable + damageContainer: StructuralInorganic + - type: Butcherable + spawned: + - id: MindControlModuleNeutralGib + amount: 1 + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 50 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:PlaySoundBehavior + sound: + collection: MetalSlam + - !type:SpawnEntitiesBehavior + spawn: + MindControlModuleNeutralGib: + min: 1 + max: 1 + +- type: Tag + id: MindControlModuleNeutral + +#строительство +- type: construction + id: MindControlModuleNeutral + graph: MindControlModuleNeutralGraph + startNode: start + targetNode: MindControlModuleNeutral + category: BioCategory + objectType: Item + placementMode: SnapgridCenter + canBuildInImpassable: false + +- type: constructionGraph + id: MindControlModuleNeutralGraph + start: start + graph: + - node: start + edges: + - to: MindControlModuleNeutral + completed: + - !type:SnapToGrid + steps: + - tag: MindControlModuleEmpty + name: MindControlModuleEmpty-name + icon: + sprite: Objects/Specific/Robotics/mmi.rsi + state: mmi_off + doAfter: 2 + - tag: EncryptionCommon + name: EncryptionCommon-name + icon: + sprite: _NF/Objects/Devices/encryption_keys.rsi + state: common_label + doAfter: 2 + - node: MindControlModuleNeutral + entity: MindControlModuleNeutral + +#спавнер для гиба +- type: entity + name: MindControlModuleNeutralGib + id: MindControlModuleNeutralGib + parent: MarkerBase + categories: [ HideSpawnMenu ] + components: + - type: Sprite + layers: + - state: red + - sprite: _NF/Mobs/Aliens/flesh.rsi + state: lover + - state: ai + - type: EntityTableSpawner + deleteSpawnerAfterSpawn: true + offset: 0.5 + table: !type:AllSelector + children: + - !type:EntSelector + id: MindControlModuleEmpty + - !type:EntSelector + id: EncryptionKeyCommon + + +#region модуль контроля сознания НТ +- type: entity + parent: BaseItem + id: MindControlModuleNT + name: модуль контроля сознания Nanotrasen + description: Небольшое устройство для контроля сознания гуманоидного существа, собранного на основе эндоскелета. Непригоден для контроля обычных гуманоидов. Содержит ключ СРБС, транслирует верность NT. + components: + - type: Sprite + layers: + - sprite: Objects/Specific/Robotics/mmi.rsi + state: posibrain + map: ["base"] + - sprite: Objects/Specific/Robotics/mmi.rsi + state: mmi_off + map: ["enum.MMIVisualLayers.Base"] + - sprite: _NF/Objects/Devices/encryption_keys.rsi + state: nfsd_label + - type: Appearance + - type: Tag + tags: + - MindControlModuleNT +#монтаж и демонтаж + - type: Construction + graph: MindControlModuleNTGraph + node: MindControlModuleNT + - type: Damageable + damageContainer: StructuralInorganic + - type: Butcherable + spawned: + - id: MindControlModuleNTGib + amount: 1 + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 50 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:PlaySoundBehavior + sound: + collection: MetalSlam + - !type:SpawnEntitiesBehavior + spawn: + MindControlModuleNTGib: + min: 1 + max: 1 + +- type: Tag + id: MindControlModuleNT + +#строительство +- type: construction + id: MindControlModuleNT + graph: MindControlModuleNTGraph + startNode: start + targetNode: MindControlModuleNT + category: BioCategory + objectType: Item + placementMode: SnapgridCenter + canBuildInImpassable: false + +- type: constructionGraph + id: MindControlModuleNTGraph + start: start + graph: + - node: start + edges: + - to: MindControlModuleNT + completed: + - !type:SnapToGrid + steps: + - tag: MindControlModuleEmpty + name: MindControlModuleEmpty-name + icon: + sprite: Objects/Specific/Robotics/mmi.rsi + state: mmi_off + doAfter: 2 + - tag: EncryptionKeyNfsd + name: EncryptionKeyNfsd-name + icon: + sprite: _NF/Objects/Devices/encryption_keys.rsi + state: nfsd_label + doAfter: 2 + - node: MindControlModuleNT + entity: MindControlModuleNT + +#спавнер для гиба +- type: entity + name: MindControlModuleNTGib + id: MindControlModuleNTGib + parent: MarkerBase + categories: [ HideSpawnMenu ] + components: + - type: Sprite + layers: + - state: red + - sprite: _NF/Mobs/Aliens/flesh.rsi + state: lover + - state: ai + - type: EntityTableSpawner + deleteSpawnerAfterSpawn: true + offset: 0.5 + table: !type:AllSelector + children: + - !type:EntSelector + id: MindControlModuleEmpty + - !type:EntSelector + id: EncryptionKeyNfsd + + +#region модуль контроля сознания Бури +- type: entity + parent: BaseItem + id: MindControlModuleStormCreed + name: модуль контроля сознания Кодекса Бури + description: Небольшое устройство для контроля сознания гуманоидного существа, собранного на основе эндоскелета. Непригоден для контроля обычных гуманоидов. Содержит ключ Кодекса Бури, транслирует желание убить всех кроме членов Кодекса Бури. + components: + - type: Sprite + layers: + - sprite: Objects/Specific/Robotics/mmi.rsi + state: posibrain + map: ["base"] + - sprite: Objects/Specific/Robotics/mmi.rsi + state: mmi_off + map: ["enum.MMIVisualLayers.Base"] + - sprite: Objects/Devices/encryption_keys.rsi + state: pirate_label + - type: Appearance + - type: Tag + tags: + - MindControlModuleStormCreed +#монтаж и демонтаж + - type: Construction + graph: MindControlModuleStormCreedGraph + node: MindControlModuleStormCreed + - type: Damageable + damageContainer: StructuralInorganic + - type: Butcherable + spawned: + - id: MindControlModuleStormCreedGib + amount: 1 + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 50 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:PlaySoundBehavior + sound: + collection: MetalSlam + - !type:SpawnEntitiesBehavior + spawn: + MindControlModuleStormCreedGib: + min: 1 + max: 1 + +- type: Tag + id: MindControlModuleStormCreed + +#строительство +- type: construction + id: MindControlModuleStormCreed + graph: MindControlModuleStormCreedGraph + startNode: start + targetNode: MindControlModuleStormCreed + category: BioCategory + objectType: Item + placementMode: SnapgridCenter + canBuildInImpassable: false + +- type: constructionGraph + id: MindControlModuleStormCreedGraph + start: start + graph: + - node: start + edges: + - to: MindControlModuleStormCreed + completed: + - !type:SnapToGrid + steps: + - tag: MindControlModuleEmpty + name: MindControlModuleEmpty-name + icon: + sprite: Objects/Specific/Robotics/mmi.rsi + state: mmi_off + doAfter: 2 + - tag: EncryptionKeyFreelance + name: EncryptionKeyFreelance-name + icon: + sprite: Objects/Devices/encryption_keys.rsi + state: pirate_label + doAfter: 2 + - node: MindControlModuleStormCreed + entity: MindControlModuleStormCreed + +#спавнер для гиба +- type: entity + name: MindControlModuleStormCreedGib + id: MindControlModuleStormCreedGib + parent: MarkerBase + categories: [ HideSpawnMenu ] + components: + - type: Sprite + layers: + - state: red + - sprite: _NF/Mobs/Aliens/flesh.rsi + state: lover + - state: ai + - type: EntityTableSpawner + deleteSpawnerAfterSpawn: true + offset: 0.5 + table: !type:AllSelector + children: + - !type:EntSelector + id: MindControlModuleEmpty + - !type:EntSelector + id: EncryptionKeyFreelance + + +#region модуль контроля сознания Синдиката +- type: entity + parent: BaseItem + id: MindControlModuleSyndie + name: модуль контроля сознания Синдиката + description: Небольшое устройство для контроля сознания гуманоидного существа, собранного на основе эндоскелета. Непригоден для контроля обычных гуманоидов. Содержит ключ Синдиката, транслирует желание убить всех кроме членов Синдиката. + components: + - type: Sprite + layers: + - sprite: Objects/Specific/Robotics/mmi.rsi + state: posibrain + map: ["base"] + - sprite: Objects/Specific/Robotics/mmi.rsi + state: mmi_off + map: ["enum.MMIVisualLayers.Base"] + - sprite: Objects/Devices/encryption_keys.rsi + state: synd_label + - type: Appearance + - type: Tag + tags: + - MindControlModuleSyndie +#монтаж и демонтаж + - type: Construction + graph: MindControlModuleSyndieGraph + node: MindControlModuleSyndie + - type: Damageable + damageContainer: StructuralInorganic + - type: Butcherable + spawned: + - id: MindControlModuleSyndieGib + amount: 1 + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 50 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:PlaySoundBehavior + sound: + collection: MetalSlam + - !type:SpawnEntitiesBehavior + spawn: + MindControlModuleSyndieGib: + min: 1 + max: 1 + +- type: Tag + id: MindControlModuleSyndie + +#строительство +- type: construction + id: MindControlModuleSyndie + graph: MindControlModuleSyndieGraph + startNode: start + targetNode: MindControlModuleSyndie + category: BioCategory + objectType: Item + placementMode: SnapgridCenter + canBuildInImpassable: false + +- type: constructionGraph + id: MindControlModuleSyndieGraph + start: start + graph: + - node: start + edges: + - to: MindControlModuleSyndie + completed: + - !type:SnapToGrid + steps: + - tag: MindControlModuleEmpty + name: MindControlModuleEmpty-name + icon: + sprite: Objects/Specific/Robotics/mmi.rsi + state: mmi_off + doAfter: 2 + - tag: EncryptionKeySyndie + name: EncryptionKeySyndie-name + icon: + sprite: Objects/Devices/encryption_keys.rsi + state: synd_label + doAfter: 2 + - node: MindControlModuleSyndie + entity: MindControlModuleSyndie + +#спавнер для гиба +- type: entity + name: MindControlModuleSyndieGib + id: MindControlModuleSyndieGib + parent: MarkerBase + categories: [ HideSpawnMenu ] + components: + - type: Sprite + layers: + - state: red + - sprite: _NF/Mobs/Aliens/flesh.rsi + state: lover + - state: ai + - type: EntityTableSpawner + deleteSpawnerAfterSpawn: true + offset: 0.5 + table: !type:AllSelector + children: + - !type:EntSelector + id: MindControlModuleEmpty + - !type:EntSelector + id: EncryptionKeySyndie \ No newline at end of file diff --git a/Resources/Prototypes/_Lua/Entities/Objects/Tools/glider.yml b/Resources/Prototypes/_Lua/Entities/Objects/Tools/glider.yml new file mode 100644 index 00000000000..3a7613d72cb --- /dev/null +++ b/Resources/Prototypes/_Lua/Entities/Objects/Tools/glider.yml @@ -0,0 +1,125 @@ +- type: entity + parent: GasTankBase + id: BaseGlider + name: глайдер + description: Глайдер, способный перемещаться гораздо быстрее обычного джета. Ваше идеальное средство передвижения, практически бесполезное в бою. + components: + - type: Sprite + sprite: _Lua/Objects/Tools/glider.rsi + layers: + - state: icon + map: ["enum.JetpackVisuals.Layer"] + - type: Item + sprite: _Lua/Objects/Tools/glider.rsi + size: Ginormous + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 300 + behaviors: + - !type:PlaySoundBehavior + sound: + collection: MetalBreak + - !type:DoActsBehavior + acts: [ "Destruction" ] + - !type:DumpCanisterBehavior + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Metallic + - type: Anchorable + - type: UserInterface + interfaces: + enum.SharedGasTankUiKey.Key: + type: GasTankBoundUserInterface + - type: UseDelay + delays: + gasTank: + length: 1.0 + - type: Clothing + sprite: _Lua/Objects/Tools/glider.rsi + quickEquip: false + slots: + - Back + - type: GasTank + outputPressure: 21.3 + air: + volume: 1500 + temperature: 293.15 + - type: AtmosDevice + requireAnchored: true + joinSystem: true + - type: NodeContainer + nodes: + port: + !type:PortablePipeNode + nodeGroupID: Pipe + rotationsEnabled: false + volume: 1 + - type: GasPortable + - type: MultiHandedItem + handsNeeded: 2 + - type: HeldSpeedModifier + walkModifier: 0.5 + sprintModifier: 0.5 + - type: ClothingSpeedModifier + walkModifier: 0.5 + sprintModifier: 0.5 + - type: Jetpack + toggleAction: ActionToggleGlider + acceleration: 3.15 + weightlessModifier: 5.4 + moleUsage: 0.255 + - type: Appearance + - type: GenericVisualizer + visuals: + enum.JetpackVisuals.Enabled: + enum.JetpackVisuals.Layer: + True: {state: icon-on} + False: {state: icon} + - type: RadarBlip + radarColor: "#eede00" + scale: 2 + shape: Circle + visibleFromOtherGrids: true + requireNoGrid: true + maxDistance: 4096 + - type: Tag + tags: [] + - type: StaticPrice + price: 100 + +- type: entity + parent: BaseAction + id: ActionToggleGlider + name: Toggle glider + description: Toggles the glider, giving you movement outside the station. + components: + - type: Action + icon: + sprite: _Lua/Objects/Tools/glider.rsi + state: icon + iconOn: + sprite: _Lua/Objects/Tools/glider.rsi + state: icon-on + useDelay: 1.0 + - type: InstantAction + event: !type:ToggleJetpackEvent + +# заполненный +- type: entity + id: GliderFilled + parent: BaseGlider + name: глайдер + description: Глайдер, способный перемещаться гораздо быстрее обычного джета. Ваше идеальное средство передвижения, практически бесполезное в бою. + suffix: Filled + components: + - type: GasTank + outputPressure: 21.3 + air: + # 13 minutes of thrust + volume: 1500 + temperature: 293.15 + moles: + - 307.7068575 # oxygen + - 307.7068575 # nitrogen \ No newline at end of file diff --git a/Resources/Prototypes/_Lua/Entities/Structures/Storage/Crates/TeleportFilledCrates.yml b/Resources/Prototypes/_Lua/Entities/Structures/Storage/Crates/TeleportFilledCrates.yml new file mode 100644 index 00000000000..e76e94e24b4 --- /dev/null +++ b/Resources/Prototypes/_Lua/Entities/Structures/Storage/Crates/TeleportFilledCrates.yml @@ -0,0 +1,235 @@ +#region ящик поставки ИИ-КСО +- type: entity + id: AIFSFCrate + parent: CrateBaseSecure + name: ящик подкреплений клонов КСО + description: Ящик снаряжения, поставляемый в сектора Фронтира. Содержит оборудование, выданно ЦК + components: + - type: Icon + sprite: Structures/Storage/Crates/command.rsi + - type: Sprite + sprite: Structures/Storage/Crates/command.rsi + - type: EntityTableContainerFill + containers: + entity_storage: !type:AllSelector + children: + - id: AITeleportDocumentFSF + amount: !type:ConstantNumberSelector + value: 1 + - id: AiTeleportFSF + amount: !type:ConstantNumberSelector + value: 1 + +#region документ ИИ-КСО +- type: entity + parent: PaperPrintedCentcomm + id: AITeleportDocumentFSF + name: Руководство пользователя Телепорта Подкреплений КСО + description: Официальный документ, поясняющий принцип работы телепорта подкреплений КСО и поставляемых клонов. Выдан Центральным Коммандованием. + categories: [ HideSpawnMenu ] + components: + - type: Paper + content: | + [head=3]Центральное Командование[/head] + [head=3]ЦК[/head] + ═════════════════════════════════════ + [bold]Руководство пользователя Телепорта Подкреплений КСО[/bold] + ═════════════════════════════════════ + Составитель документа: Адриан Кроуфорд + Должность составителя: Администратор Центрального Командования + Номер документа: ЦК-253478-ESF-09 + Дата написания: 15.12.2708 + Срок действия: бессрочно, до отзыва документа + + [head=2]1. Введение[/head] + Данный документ предназначен для ознакомления с принципом работы Телепорта Подкреплений КСО, а также с характеристиками и способностями клонов, которые он может доставить на поле боя. Телепорт Подкреплений КСО является незаменимым инструментом для обеспечения оперативной поддержки бойцов НТ в условиях интенсивных боевых действий. + + Данный телепорт отправляет на поле боя полностью укомплектованный отряд, состоящий из маяка, бойца-командира, бойца с дробовиком, двух бойцов с импульсным лазером и двух медиков. Все клоны, доставляемые телепортом, являются клонами второго класса, что означает, что они могут быть менее эффективными в бою по сравнению с высококачественными клонами, но при этом они обеспечивают необходимую численную поддержку. + + Центральное командование рекомендует воздержаться от попыток снять запечатанный скафандр с клона, так как это может привести к его повреждению и снижению боеспособности. Клоны, доставляемые телепортом, предназначены для непосредственного участия в боевых действиях и не предназначены для длительного использования вне поля боя. + + После использования телепорта, клоны будут автоматически отозванны с поля боя по прошествию одного часа, что гарантирует, что они не будут оставаться на месте слишком долго и не будут создавать дополнительные риски захвата данной технологии противником. + + [head=2]2. Принцип действия телепорта и отряды[/head] + Телепорт Подкреплений КСО работает на основе передовой технологии, которая позволяет мгновенно перемещать объекты на большие расстояния. Телепорт обладает независимой самозаряжающейся батареей, полного заряда которой хватит на вызов трёх отрядов. Скорость самовосполнения заряда - 1 отряд каждые 20 минут. Производительность телепорта - 3 отряда в час единоразово. При активации телепорта, он создает энергетический портал, через который отряд клонов может быть доставлен непосредственно на поле боя или в зону подготовки. Этот процесс занимает всего несколько мгновений, что обеспечивает оперативную поддержку в критических ситуациях. + + Каждый клон ещё на этапе разморозки автоматически привязывается к своему маяку отряда, что позволяет держателю маяка контроллировать местоположение клонов. Клоны, доставляемые телепортом, обладают базовыми боевыми навыками и снаряжением, что позволяет им эффективно выполнять свои задачи на поле боя. Боец-командир обладает улучшенными тактическими навыками и может координировать действия отряда, в то время как бойцы с дробовиком и импульсным лазером обеспечивают огневую поддержку. Медики же отвечают за лечение и поддержку здоровья отряда в бою. + + [head=2]3. Описание бойцов и их способностей[/head] + Все бойцы являются запаянными в скафандры клонами, что обеспечивает им необходимую защиту от внешней среды. Данным клонам установлен имплант-растворитель для их необратимого повреждения после смерти, что гарантирует, что технология клонирования не будет захвачена противником. Поставляемые клоны не требуют обслуживания и полностью автономны, что позволяет им эффективно выполнять свои задачи на поле боя без необходимости дополнительной поддержки. + + Все клоны следуют за своим маяком и остаются около него, обеспечивая охрану периметра вокруг своего маяка. + + [head=3]Боец-командир: [/head] Этот клон обладает улучшенными тактическими навыками и может координировать действия отряда. Он оснащён улучшенным оружием и бронёй, что позволяет ему эффективно выполнять свои задачи на поле боя. Также данный клон обучен стрельбе из подствольного гранатомёта оглушающими гранатами, и может использовать их для контроля над противниками и создания тактических преимуществ. + + [head=3]Боец с дробовиком: [/head]Эти клоны являются наиболее активными бойцами отряда и оснащены дробовиками, что позволяет им эффективно бороться с противниками на ближней дистанции. Они обладают базовыми боевыми навыками и могут использовать свою огневую мощь для подавления врагов и защиты своих товарищей. Также они обучены прыжку в стороны от врагов, что позволяет им избегать вражеского огня и создавать тактические преимущества в бою. + + [head=3]Бойцы с импульсным лазером: [/head]Эти клоны оснащены импульсными лазерами, что позволяет им эффективно бороться с противниками на средней дистанции. Они обладают базовыми боевыми навыками и могут использовать свою огневую мощь для подавления врагов и защиты своих товарищей. + + [head=3]Медики: [/head]Эти клоны отвечают за лечение и поддержку здоровья отряда в бою. Они оснащены миниатюрными телепортерами медицинских дронов, что позволяет им эффективно лечить раны и поддерживать здоровье своих товарищей. Медики также оснащены комплектом ядовитых дротиков и арбалетами для отравления противника на поле боя, что позволяет им создавать тактические преимущества и защищать своих товарищей от врагов. + + [head=2]4. Заключение[/head] + Телепорт Подкреплений КСО является важным инструментом для обеспечения оперативной поддержки бойцов СРБС в условиях интенсивных боевых действий. Он позволяет доставлять на поле боя отряды клонов, которые могут эффективно выполнять свои задачи и поддерживать своих товарищей в бою. Центральное командование рекомендует использовать данный телепорт с осторожностью и в соответствии с инструкциями, чтобы обеспечить максимальную эффективность и безопасность при его использовании. + + ═════════════════════════════════════ + [italic]Место для печатей[/italic] + stampState: paper_stamp-centcom + stampedBy: + - stampedName: "Центком" + stampedColor: "#006600FF" + editingDisabled: true + +#region ящик поставки ИИ-ЯО +- type: entity + id: AINOCrate + parent: CrateSyndicate + name: ящик подкреплений клонов ЯО + description: Ящик снаряжения, поставляемый в сектора Фронтира. Содержит оборудование, выданно ОВРС + components: + - type: EntityTableContainerFill + containers: + entity_storage: !type:AllSelector + children: + - id: AITeleportDocumentNO + amount: !type:ConstantNumberSelector + value: 1 + - id: AiTeleportNO + amount: !type:ConstantNumberSelector + value: 1 + +#region документ ИИ-ЯО +- type: entity + parent: PaperPrintedSyndicate + id: AITeleportDocumentNO + name: Руководство пользователя Телепорта Подкреплений ЯО + description: Официальный документ, поясняющий принцип работы телепорта подкреплений ЯО и поставляемых клонов. Выдан ОВРС. + categories: [ HideSpawnMenu ] + components: + - type: Paper + content: | + [head=3]Высшее Руководство Синдиката[/head] + [head=3]ВРС[/head] + ═════════════════════════════════════ + [bold]Руководство пользователя Телепорта Подкреплений ЯО[/bold] + ═════════════════════════════════════ + Составитель документа: Инферно + Должность составителя: Оператор Высшего Руководства Синдиката + Номер документа: СИН-61674-ESF-14 + Дата написания: 23.12.2709 + Срок действия: бессрочно, до отзыва документа + + [head=2]1. Введение[/head] + Данный документ предназначен для ознакомления с принципом работы Телепорта Подкреплений ЯО, а также с характеристиками и способностями клонов, которых он может доставить на поле боя. Телепорт Подкреплений ЯО является незаменимым инструментом для обеспечения оперативной поддержки бойцов Синдиката в условиях интенсивных боевых действий. + + Данный телепорт отправляет на поле боя полностью укомплектованный отряд, состоящий из маяка, бойца-командира, бойца с дробовиком, двух бойцов с импульсным лазером и двух медиков. Все клоны, доставляемые телепортом, являются клонами второго класса, что означает, что они могут быть менее эффективными в бою по сравнению с высококачественными клонами, но при этом они обеспечивают необходимую численную поддержку. + + Высшее Руководство Синдиката рекомендует воздержаться от попыток снять запечатанный скафандр с клона, так как это может привести к его повреждению и снижению боеспособности. Клоны, доставляемые телепортом, предназначены для непосредственного участия в боевых действиях и не предназначены для длительного использования вне поля боя. + + После использования телепорта, клоны будут автоматически отозванны с поля боя по прошествию одного часа, что гарантирует, что они не будут оставаться на месте слишком долго и не будут создавать дополнительные риски захвата данной технологии противником. + + [head=2]2. Принцип действия телепорта и отряды[/head] + Телепорт Подкреплений ЯО работает на основе передовой технологии, которая позволяет мгновенно перемещать объекты на большие расстояния. Телепорт обладает независимой самозаряжающейся батареей, полного заряда которой хватит на вызов трёх отрядов. Скорость самовосполнения заряда - 1 отряд каждые 20 минут. Производительность телепорта - 3 отряда в час единоразово. При активации телепорта, он создает энергетический портал, через который отряд клонов может быть доставлен непосредственно на поле боя или в зону подготовки. Этот процесс занимает всего несколько мгновений, что обеспечивает оперативную поддержку в критических ситуациях. + + Каждый клон ещё на этапе разморозки автоматически привязывается к своему маяку отряда, что позволяет держателю маяка контроллировать местоположение клонов. Клоны, доставляемые телепортом, обладают базовыми боевыми навыками и снаряжением, что позволяет им эффективно выполнять свои задачи на поле боя. Боец-командир обладает улучшенными тактическими навыками и может координировать действия отряда, в то время как бойцы с дробовиком и импульсным лазером обеспечивают огневую поддержку. Медики же отвечают за лечение и поддержку здоровья отряда в бою. + + [head=2]3. Описание бойцов и их способностей[/head] + Все бойцы являются запаянными в скафандры клонами, что обеспечивает им необходимую защиту от внешней среды. Данным клонам установлен имплант-растворитель для их необратимого повреждения после смерти, что гарантирует, что технология клонирования не будет захвачена противником. Поставляемые клоны не требуют обслуживания и полностью автономны, что позволяет им эффективно выполнять свои задачи на поле боя без необходимости дополнительной поддержки. + + Все клоны следуют за своим маяком и остаются около него, обеспечивая охрану периметра вокруг своего маяка. + + [head=3]Боец-командир: [/head] Этот клон обладает улучшенными тактическими навыками и может координировать действия отряда. Он оснащён улучшенным оружием и бронёй, что позволяет ему эффективно выполнять свои задачи на поле боя. Также данный клон обучен стрельбе из подствольного гранатомёта оглушающими гранатами, и может использовать их для контроля над противниками и создания тактических преимуществ. + + [head=3]Боец с дробовиком: [/head]Эти клоны являются наиболее активными бойцами отряда и оснащены дробовиками, что позволяет им эффективно бороться с противниками на ближней дистанции. Они обладают базовыми боевыми навыками и могут использовать свою огневую мощь для подавления врагов и защиты своих товарищей. Также они обучены прыжку в стороны от врагов, что позволяет им избегать вражеского огня и создавать тактические преимущества в бою. + + [head=3]Бойцы с импульсным лазером: [/head]Эти клоны оснащены импульсными лазерами, что позволяет им эффективно бороться с противниками на средней дистанции. Они обладают базовыми боевыми навыками и могут использовать свою огневую мощь для подавления врагов и защиты своих товарищей. + + [head=3]Медики: [/head]Эти клоны отвечают за лечение и поддержку здоровья отряда в бою. Они оснащены миниатюрными телепортерами медицинских дронов, что позволяет им эффективно лечить раны и поддерживать здоровье своих товарищей. Медики также оснащены комплектом ядовитых дротиков и арбалетами для отравления противника на поле боя, что позволяет им создавать тактические преимущества и защищать своих товарищей от врагов. + + [head=2]4. Заключение[/head] + Телепорт Подкреплений ЯО является важным инструментом для обеспечения оперативной поддержки бойцов Синдиката в условиях интенсивных боевых действий. Он позволяет доставлять на поле боя отряды клонов, которые могут эффективно выполнять свои задачи и поддерживать своих товарищей в бою. Высшее Руководство Синдиката рекомендует использовать данный телепорт с осторожностью и в соответствии с инструкциями, чтобы обеспечить максимальную эффективность и безопасность при его использовании. + + ═════════════════════════════════════ + [italic]Место для печатей[/italic] + stampState: paper_stamp-syndicate + stampedBy: + - stampedName: "ОВРС" + stampedColor: "#850000" + editingDisabled: true + +#region ящик поставки ИИ-КБ +- type: entity + id: AISCCrate + parent: NFInflatableCrate + name: ящик подкреплений рекрутов Кодекса Бури + description: Надувной ящик снаряжения, поставляемый в сектора Фронтира. Содержит оборудование, выданно [ЗАСЕКРЕЧЕНО] + components: + - type: EntityTableContainerFill + containers: + entity_storage: !type:AllSelector + children: + # - id: AITeleportDocumentSC + # amount: !type:ConstantNumberSelector + # value: 1 + - id: AiTeleportSC + amount: !type:ConstantNumberSelector + value: 1 + +#region документ ИИ-КБ +# - type: entity +# parent: PaperPrintedSyndicate +# id: AITeleportDocumentSC +# name: Руководство пользователя Телепорта Подкреплений рекрутов Кодекса Бури +# description: Официальный документ, поясняющий принцип работы телепорта подкреплений рекрутов Кодекса Б и поставляемых клонов. Выдан ОВРС. +# categories: [ HideSpawnMenu ] +# components: +# - type: Paper +# content: | +# [head=3]Высшее Руководство Синдиката[/head] +# [head=3]ВРС[/head] +# ═════════════════════════════════════ +# [bold]Руководство пользователя Телепорта Подкреплений ЯО[/bold] +# ═════════════════════════════════════ +# Составитель документа: Инферно +# Должность составителя: Оператор Высшего Руководства Синдиката +# Номер документа: СИН-61674-ESF-14 +# Дата написания: 23.12.2709 +# Срок действия: бессрочно, до отзыва документа + +# [head=2]1. Введение[/head] +# Данный документ предназначен для ознакомления с принципом работы Телепорта Подкреплений ЯО, а также с характеристиками и способностями клонов, которых он может доставить на поле боя. Телепорт Подкреплений ЯО является незаменимым инструментом для обеспечения оперативной поддержки бойцов Синдиката в условиях интенсивных боевых действий. + +# Данный телепорт отправляет на поле боя полностью укомплектованный отряд, состоящий из маяка, бойца-командира, бойца с дробовиком, двух бойцов с импульсным лазером и двух медиков. Все клоны, доставляемые телепортом, являются клонами второго класса, что означает, что они могут быть менее эффективными в бою по сравнению с высококачественными клонами, но при этом они обеспечивают необходимую численную поддержку. + +# Высшее Руководство Синдиката рекомендует воздержаться от попыток снять запечатанный скафандр с клона, так как это может привести к его повреждению и снижению боеспособности. Клоны, доставляемые телепортом, предназначены для непосредственного участия в боевых действиях и не предназначены для длительного использования вне поля боя. + +# После использования телепорта, клоны будут автоматически отозванны с поля боя по прошествию одного часа, что гарантирует, что они не будут оставаться на месте слишком долго и не будут создавать дополнительные риски захвата данной технологии противником. + +# [head=2]2. Принцип действия телепорта и отряды[/head] +# Телепорт Подкреплений ЯО работает на основе передовой технологии, которая позволяет мгновенно перемещать объекты на большие расстояния. Телепорт обладает независимой самозаряжающейся батареей, полного заряда которой хватит на вызов трёх отрядов. Скорость самовосполнения заряда - 1 отряд каждые 20 минут. Производительность телепорта - 3 отряда в час единоразово. При активации телепорта, он создает энергетический портал, через который отряд клонов может быть доставлен непосредственно на поле боя или в зону подготовки. Этот процесс занимает всего несколько мгновений, что обеспечивает оперативную поддержку в критических ситуациях. + +# Каждый клон ещё на этапе разморозки автоматически привязывается к своему маяку отряда, что позволяет держателю маяка контроллировать местоположение клонов. Клоны, доставляемые телепортом, обладают базовыми боевыми навыками и снаряжением, что позволяет им эффективно выполнять свои задачи на поле боя. Боец-командир обладает улучшенными тактическими навыками и может координировать действия отряда, в то время как бойцы с дробовиком и импульсным лазером обеспечивают огневую поддержку. Медики же отвечают за лечение и поддержку здоровья отряда в бою. + +# [head=2]3. Описание бойцов и их способностей[/head] +# Все бойцы являются запаянными в скафандры клонами, что обеспечивает им необходимую защиту от внешней среды. Данным клонам установлен имплант-растворитель для их необратимого повреждения после смерти, что гарантирует, что технология клонирования не будет захвачена противником. Поставляемые клоны не требуют обслуживания и полностью автономны, что позволяет им эффективно выполнять свои задачи на поле боя без необходимости дополнительной поддержки. + +# Все клоны следуют за своим маяком и остаются около него, обеспечивая охрану периметра вокруг своего маяка. + +# [head=3]Боец-командир: [/head] Этот клон обладает улучшенными тактическими навыками и может координировать действия отряда. Он оснащён улучшенным оружием и бронёй, что позволяет ему эффективно выполнять свои задачи на поле боя. Также данный клон обучен стрельбе из подствольного гранатомёта оглушающими гранатами, и может использовать их для контроля над противниками и создания тактических преимуществ. + +# [head=3]Боец с дробовиком: [/head]Эти клоны являются наиболее активными бойцами отряда и оснащены дробовиками, что позволяет им эффективно бороться с противниками на ближней дистанции. Они обладают базовыми боевыми навыками и могут использовать свою огневую мощь для подавления врагов и защиты своих товарищей. Также они обучены прыжку в стороны от врагов, что позволяет им избегать вражеского огня и создавать тактические преимущества в бою. + +# [head=3]Бойцы с импульсным лазером: [/head]Эти клоны оснащены импульсными лазерами, что позволяет им эффективно бороться с противниками на средней дистанции. Они обладают базовыми боевыми навыками и могут использовать свою огневую мощь для подавления врагов и защиты своих товарищей. + +# [head=3]Медики: [/head]Эти клоны отвечают за лечение и поддержку здоровья отряда в бою. Они оснащены миниатюрными телепортерами медицинских дронов, что позволяет им эффективно лечить раны и поддерживать здоровье своих товарищей. Медики также оснащены комплектом ядовитых дротиков и арбалетами для отравления противника на поле боя, что позволяет им создавать тактические преимущества и защищать своих товарищей от врагов. + +# [head=2]4. Заключение[/head] +# Телепорт Подкреплений ЯО является важным инструментом для обеспечения оперативной поддержки бойцов Синдиката в условиях интенсивных боевых действий. Он позволяет доставлять на поле боя отряды клонов, которые могут эффективно выполнять свои задачи и поддерживать своих товарищей в бою. Высшее Руководство Синдиката рекомендует использовать данный телепорт с осторожностью и в соответствии с инструкциями, чтобы обеспечить максимальную эффективность и безопасность при его использовании. + +# ═════════════════════════════════════ +# [italic]Место для печатей[/italic] +# stampState: paper_stamp-syndicate +# stampedBy: +# - stampedName: "ОВРС" +# stampedColor: "#850000" +# editingDisabled: true + diff --git a/Resources/Prototypes/_Lua/Events/lua_bluespace_grids_events.yml b/Resources/Prototypes/_Lua/Events/lua_bluespace_grids_events.yml index 3eff6300a8c..7d4f1532a24 100644 --- a/Resources/Prototypes/_Lua/Events/lua_bluespace_grids_events.yml +++ b/Resources/Prototypes/_Lua/Events/lua_bluespace_grids_events.yml @@ -127,3 +127,52 @@ - type: ForceAnchor paths: - /Maps/_Lua/Bluespace/syndieasteroid.yml + +- type: entity + id: BluespaceBarkhan-8Tranzit + parent: BaseStationEventShortDelay + components: + - type: StationEvent + startAnnouncement: station-event-bluespace-BluespaceBarkhan-8Tranzit-start-announcement + startAudio: + path: /Audio/_Lua/Announcements/Barkhan-8Arrival.ogg + warningAnnouncement: station-event-bluespace-BluespaceBarkhan-8Tranzit-warning-announcement + endAnnouncement: station-event-bluespace-BluespaceBarkhan-8Tranzit-end-announcement + earliestStart: 100 + minimumPlayers: 10 + weight: 3 + duration: 3800 + maxDuration: 4000 + reoccurrenceDelay: 240 # once per 4 hours + requiredJobs: + Paramedic: 1 + - type: BluespaceErrorRule + groups: + grid: !type:GridSpawnGroup + nameLoc: + - station-event-bluespace-name-Barkhan-8 + minimumDistance: 1000 + maximumDistance: 2500 + addComponents: + - type: Gravity + enabled: true + inherent: true + - type: Company + companyName: Nanotrasen + - type: VesselMusic + ambientMusicPrototype: Barkhan-8Music + - type: VesselInfo + description: "Здесь наука стоит выше этики." + - type: RadarBlipIcon + icon: /Textures/_Lua/Interface/Radar/space-outpost.png + scale: 1.2 + allowWhenHidden: true + - type: IFF + color: "#eb87ff" + - type: LinkedLifecycleGridParent + - type: ProtectedGrid + preventArtifactTriggers: true + - type: ForceAnchor + paths: + - /Maps/_Lua/Bluespace/Barkhan-8.yml + diff --git a/Resources/Prototypes/_Lua/Music/ambient_music.yml b/Resources/Prototypes/_Lua/Music/ambient_music.yml new file mode 100644 index 00000000000..2ca7812c0e9 --- /dev/null +++ b/Resources/Prototypes/_Lua/Music/ambient_music.yml @@ -0,0 +1,19 @@ +- type: ambientMusic + id: Barkhan-8Music + sound: + collection: Barkhan-8Music + +- type: soundCollection + id: Barkhan-8Music + files: + - /Audio/_Lua/Stations/Barkhan-8/chilling-shadows_88431.ogg + - /Audio/_Lua/Stations/Barkhan-8/echoes-of-dread_88493.ogg + - /Audio/_Lua/Stations/Barkhan-8/fractured-existence_88438.ogg + - /Audio/_Lua/Stations/Barkhan-8/fractured-reality_88437.ogg + - /Audio/_Lua/Stations/Barkhan-8/nightmare-dread_88432.ogg + - /Audio/_Lua/Stations/Barkhan-8/nightmares-gaze_88435.ogg + - /Audio/_Lua/Stations/Barkhan-8/shadowed-disarray_88505.ogg + - /Audio/_Lua/Stations/Barkhan-8/silent-echoes_88463.ogg + - /Audio/_Lua/Stations/Barkhan-8/system-breakdown_88495.ogg + - /Audio/_Lua/Stations/Barkhan-8/terror-in-the-shadows_88434.ogg + - /Audio/_Lua/Stations/Barkhan-8/unraveling-secrets_88465.ogg \ No newline at end of file diff --git a/Resources/Prototypes/_NF/Catalog/VendingMachines/Inventories/astrovend.yml b/Resources/Prototypes/_NF/Catalog/VendingMachines/Inventories/astrovend.yml index 2be0d03061c..6bd5cb10b0b 100644 --- a/Resources/Prototypes/_NF/Catalog/VendingMachines/Inventories/astrovend.yml +++ b/Resources/Prototypes/_NF/Catalog/VendingMachines/Inventories/astrovend.yml @@ -11,6 +11,7 @@ RadioHandheldNF: 15 ClothingMaskGas: 10 JetpackMiniFilled: 10 + GliderFilled: 3 HandHeldMassScanner: 10 AppraisalCartridge: 3 # Keys diff --git a/Resources/Prototypes/_NF/Catalog/VendingMachines/Inventories/cuddlycritter.yml b/Resources/Prototypes/_NF/Catalog/VendingMachines/Inventories/cuddlycritter.yml index 7668c2c1d56..c37c863bdc1 100644 --- a/Resources/Prototypes/_NF/Catalog/VendingMachines/Inventories/cuddlycritter.yml +++ b/Resources/Prototypes/_NF/Catalog/VendingMachines/Inventories/cuddlycritter.yml @@ -9,9 +9,10 @@ PlushieYalsa: 4294967295 #Lua PlushieLyap: 4294967295 #Lua PlushieRafic: 4294967295 #Lua + PlushieSidrie: 4294967295 #Lua PlushieAgonia: 4294967295 #Lua - PlushieAmata: 4294967295 #Lua - PlushieAmataBlack: 4294967295 #Lua + PlushieHolyPainEri: 4294967295 # Lua + Plushie25Hydra08Alliria: 4294967295 # Lua PlushieHacksLua: 4294967295 # Lua PlushieIrisLua: 4294967295 # Lua PlushieSharkBlack: 4294967295 # Lua diff --git a/Resources/Prototypes/_NF/Entities/Objects/Devices/encryption_keys.yml b/Resources/Prototypes/_NF/Entities/Objects/Devices/encryption_keys.yml index 4272099a82a..a5340a81be3 100644 --- a/Resources/Prototypes/_NF/Entities/Objects/Devices/encryption_keys.yml +++ b/Resources/Prototypes/_NF/Entities/Objects/Devices/encryption_keys.yml @@ -34,6 +34,13 @@ layers: - state: crypt_gray - state: nfsd_label +#Lua-changes: added Tag + - type: Tag + tags: + - EncryptionKeyNfsd + +- type: Tag + id: EncryptionKeyNfsd - type: entity parent: [EncryptionKey, BaseC3CentCommContrabandNoValue] # Lua-changes: added BaseC3CentCommContrabandNoValue diff --git a/Resources/Prototypes/_NF/Entities/Structures/Machines/material_reclaimer.yml b/Resources/Prototypes/_NF/Entities/Structures/Machines/material_reclaimer.yml index 3204bebd651..09dc782f311 100644 --- a/Resources/Prototypes/_NF/Entities/Structures/Machines/material_reclaimer.yml +++ b/Resources/Prototypes/_NF/Entities/Structures/Machines/material_reclaimer.yml @@ -121,4 +121,12 @@ messageSet: SpookySpeakerMessagesRecycler - type: Speech speechVerb: Robotic - speechSounds: SyndieBorg \ No newline at end of file + speechSounds: SyndieBorg +#Lua-changes: added TimedSpawner + - type: TimedSpawner + prototypes: + - RandomSmallMobSpawn + chance: 0.5 + intervalSeconds: 1800 + minimumEntitiesSpawned: 1 + maximumEntitiesSpawned: 2 diff --git a/Resources/Prototypes/_NF/Events/nf_bluespace_grids_events.yml b/Resources/Prototypes/_NF/Events/nf_bluespace_grids_events.yml index 878f229b133..1dae02a18aa 100644 --- a/Resources/Prototypes/_NF/Events/nf_bluespace_grids_events.yml +++ b/Resources/Prototypes/_NF/Events/nf_bluespace_grids_events.yml @@ -63,7 +63,7 @@ Sheriff: 1 reoccurrenceDelay: 360 # 6 hours - type: BluespaceErrorRule - asteroid: true + asteroid: false groups: grid: !type:GridSpawnGroup nameLoc: @@ -110,7 +110,7 @@ requiredJobs: Sheriff: 1 - type: BluespaceErrorRule - asteroid: true + asteroid: false groups: grid: !type:GridSpawnGroup nameLoc: diff --git a/Resources/Prototypes/_NF/GameRules/roundstart.yml b/Resources/Prototypes/_NF/GameRules/roundstart.yml index 07e769cd4bf..b372ed237ef 100644 --- a/Resources/Prototypes/_NF/GameRules/roundstart.yml +++ b/Resources/Prototypes/_NF/GameRules/roundstart.yml @@ -30,6 +30,7 @@ # - id: BluespaceBloodMoon - id: BluespaceAsteroid - id: BluespaceAsteroidBunker + - id: BluespaceBarkhan-8Tranzit # added by 25Hydra08 for LuaCorp - type: entity id: BluespaceDungeonEventScheduler diff --git a/Resources/Textures/_Lua/Diseases/Mobs/BiohazardBoss.rsi/CrimsonSporeBigClot.png b/Resources/Textures/_Lua/Diseases/Mobs/BiohazardBoss.rsi/CrimsonSporeBigClot.png new file mode 100644 index 00000000000..9b2ba2740fb Binary files /dev/null and b/Resources/Textures/_Lua/Diseases/Mobs/BiohazardBoss.rsi/CrimsonSporeBigClot.png differ diff --git a/Resources/Textures/_Lua/Diseases/Mobs/BiohazardBoss.rsi/dead.png b/Resources/Textures/_Lua/Diseases/Mobs/BiohazardBoss.rsi/dead.png new file mode 100644 index 00000000000..213c3587b88 Binary files /dev/null and b/Resources/Textures/_Lua/Diseases/Mobs/BiohazardBoss.rsi/dead.png differ diff --git a/Resources/Textures/_Lua/Diseases/Mobs/BiohazardBoss.rsi/meta.json b/Resources/Textures/_Lua/Diseases/Mobs/BiohazardBoss.rsi/meta.json new file mode 100644 index 00000000000..65fe1046c65 --- /dev/null +++ b/Resources/Textures/_Lua/Diseases/Mobs/BiohazardBoss.rsi/meta.json @@ -0,0 +1,44 @@ +{ + "version": 1, + "size": { + "x": 64, + "y": 64 + }, + "license": "CC-BY-SA-3.0", + "copyright": "Сделано Гидрой для вирусов", + "states": [ + { + "name": "CrimsonSporeBigClot", + "directions": 4, + "delays": [ + [ + 0.2, + 0.2, + 0.2, + 0.2 + ], + [ + 0.2, + 0.2, + 0.2, + 0.2 + ], + [ + 0.2, + 0.2, + 0.2, + 0.2 + ], + [ + 0.2, + 0.2, + 0.2, + 0.2 + ] + ] + }, + { + "name": "dead" + } + ] +} \ No newline at end of file diff --git a/Resources/Textures/_Lua/Diseases/Mobs/BiohazardMobs.rsi/alpha.png b/Resources/Textures/_Lua/Diseases/Mobs/BiohazardMobs.rsi/alpha.png new file mode 100644 index 00000000000..5e6da63ea81 Binary files /dev/null and b/Resources/Textures/_Lua/Diseases/Mobs/BiohazardMobs.rsi/alpha.png differ diff --git a/Resources/Textures/_Lua/Diseases/Mobs/BiohazardMobs.rsi/dead.png b/Resources/Textures/_Lua/Diseases/Mobs/BiohazardMobs.rsi/dead.png new file mode 100644 index 00000000000..1ba6c12761d Binary files /dev/null and b/Resources/Textures/_Lua/Diseases/Mobs/BiohazardMobs.rsi/dead.png differ diff --git a/Resources/Textures/_Lua/Diseases/Mobs/BiohazardMobs.rsi/handyman.png b/Resources/Textures/_Lua/Diseases/Mobs/BiohazardMobs.rsi/handyman.png new file mode 100644 index 00000000000..be6d1a54576 Binary files /dev/null and b/Resources/Textures/_Lua/Diseases/Mobs/BiohazardMobs.rsi/handyman.png differ diff --git a/Resources/Textures/_Lua/Diseases/Mobs/BiohazardMobs.rsi/meatball.png b/Resources/Textures/_Lua/Diseases/Mobs/BiohazardMobs.rsi/meatball.png new file mode 100644 index 00000000000..f8b4c8a3b74 Binary files /dev/null and b/Resources/Textures/_Lua/Diseases/Mobs/BiohazardMobs.rsi/meatball.png differ diff --git a/Resources/Textures/_Lua/Diseases/Mobs/BiohazardMobs.rsi/meta.json b/Resources/Textures/_Lua/Diseases/Mobs/BiohazardMobs.rsi/meta.json new file mode 100644 index 00000000000..2041642b0d5 --- /dev/null +++ b/Resources/Textures/_Lua/Diseases/Mobs/BiohazardMobs.rsi/meta.json @@ -0,0 +1,50 @@ +{ + "version": 1, + "size": { + "x": 32, + "y": 32 + }, + "license": "CC-BY-SA-3.0", + "copyright": "Created by EmoGarbage404 (github) for space-station-14, credit to Aleksh#7552 (discord) for original concepts and designs", + "states": [ + { + "name": "alpha", + "directions": 4 + }, + { + "name": "meatball", + "directions": 4 + }, + { + "name": "mini_armored", + "directions": 4 + }, + { + "name": "shooting", + "directions": 4 + }, + { + "name": "stabing", + "directions": 4 + }, + { + "name": "punching", + "directions": 4 + }, + { + "name": "slicing", + "directions": 4 + }, + { + "name": "mini_unarmored", + "directions": 4 + }, + { + "name": "handyman", + "directions": 4 + }, + { + "name": "dead" + } + ] +} diff --git a/Resources/Textures/_Lua/Diseases/Mobs/BiohazardMobs.rsi/mini_armored.png b/Resources/Textures/_Lua/Diseases/Mobs/BiohazardMobs.rsi/mini_armored.png new file mode 100644 index 00000000000..ff9fc512cf6 Binary files /dev/null and b/Resources/Textures/_Lua/Diseases/Mobs/BiohazardMobs.rsi/mini_armored.png differ diff --git a/Resources/Textures/_Lua/Diseases/Mobs/BiohazardMobs.rsi/mini_unarmored.png b/Resources/Textures/_Lua/Diseases/Mobs/BiohazardMobs.rsi/mini_unarmored.png new file mode 100644 index 00000000000..212efa8c181 Binary files /dev/null and b/Resources/Textures/_Lua/Diseases/Mobs/BiohazardMobs.rsi/mini_unarmored.png differ diff --git a/Resources/Textures/_Lua/Diseases/Mobs/BiohazardMobs.rsi/punching.png b/Resources/Textures/_Lua/Diseases/Mobs/BiohazardMobs.rsi/punching.png new file mode 100644 index 00000000000..1f7d3ef68ca Binary files /dev/null and b/Resources/Textures/_Lua/Diseases/Mobs/BiohazardMobs.rsi/punching.png differ diff --git a/Resources/Textures/_Lua/Diseases/Mobs/BiohazardMobs.rsi/shooting.png b/Resources/Textures/_Lua/Diseases/Mobs/BiohazardMobs.rsi/shooting.png new file mode 100644 index 00000000000..61dd2dc7891 Binary files /dev/null and b/Resources/Textures/_Lua/Diseases/Mobs/BiohazardMobs.rsi/shooting.png differ diff --git a/Resources/Textures/_Lua/Diseases/Mobs/BiohazardMobs.rsi/slicing.png b/Resources/Textures/_Lua/Diseases/Mobs/BiohazardMobs.rsi/slicing.png new file mode 100644 index 00000000000..1829e94d90f Binary files /dev/null and b/Resources/Textures/_Lua/Diseases/Mobs/BiohazardMobs.rsi/slicing.png differ diff --git a/Resources/Textures/_Lua/Diseases/Mobs/BiohazardMobs.rsi/stabing.png b/Resources/Textures/_Lua/Diseases/Mobs/BiohazardMobs.rsi/stabing.png new file mode 100644 index 00000000000..2290970a8e1 Binary files /dev/null and b/Resources/Textures/_Lua/Diseases/Mobs/BiohazardMobs.rsi/stabing.png differ diff --git a/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSpore.rsi/fullcover.png b/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSpore.rsi/fullcover.png new file mode 100644 index 00000000000..2e2f9a98f71 Binary files /dev/null and b/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSpore.rsi/fullcover.png differ diff --git a/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSpore.rsi/icon.png b/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSpore.rsi/icon.png new file mode 100644 index 00000000000..4cc0ac269de Binary files /dev/null and b/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSpore.rsi/icon.png differ diff --git a/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSpore.rsi/kudzu_11.png b/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSpore.rsi/kudzu_11.png new file mode 100644 index 00000000000..ce05ab96aaa Binary files /dev/null and b/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSpore.rsi/kudzu_11.png differ diff --git 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a/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSpore.rsi/kudzu_22.png b/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSpore.rsi/kudzu_22.png new file mode 100644 index 00000000000..b3820287d0a Binary files /dev/null and b/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSpore.rsi/kudzu_22.png differ diff --git a/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSpore.rsi/kudzu_23.png b/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSpore.rsi/kudzu_23.png new file mode 100644 index 00000000000..151232cda9d Binary files /dev/null and b/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSpore.rsi/kudzu_23.png differ diff --git a/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSpore.rsi/kudzu_31.png b/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSpore.rsi/kudzu_31.png new file mode 100644 index 00000000000..155a86e3bf6 Binary files /dev/null and b/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSpore.rsi/kudzu_31.png differ diff --git a/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSpore.rsi/kudzu_32.png b/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSpore.rsi/kudzu_32.png new file mode 100644 index 00000000000..b6b2211f79e Binary files /dev/null and b/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSpore.rsi/kudzu_32.png differ diff --git a/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSpore.rsi/kudzu_33.png b/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSpore.rsi/kudzu_33.png new file mode 100644 index 00000000000..a7de36f03eb Binary files /dev/null and b/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSpore.rsi/kudzu_33.png differ diff --git a/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSpore.rsi/meta.json b/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSpore.rsi/meta.json new file mode 100644 index 00000000000..acb1006fac2 --- /dev/null +++ b/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSpore.rsi/meta.json @@ -0,0 +1,175 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Created by HolyPain for Luna Server SS14", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon", + "directions": 1 + }, + { + "name": "kudzu_11", + "delays": [ + [ + 0.3, + 0.3, + 0.3, + 0.3, + 0.3, + 0.3, + 0.3, + 0.3, + 0.3 + ] + ] + }, + { + "name": "kudzu_12", + "delays": [ + [ + 0.3, + 0.3, + 0.3, + 0.3, + 0.3, + 0.3, + 0.3, + 0.3, + 0.3 + ] + ] + }, + { + "name": "kudzu_13", + "delays": [ + [ + 0.3, + 0.3, + 0.3, + 0.3, + 0.3, + 0.3, + 0.3, + 0.3, + 0.3 + ] + ] + }, + { + "name": "kudzu_21", + "delays": [ + [ + 0.3, + 0.3, + 0.3, + 0.3, + 0.3, + 0.3, + 0.3, + 0.3, + 0.3 + ] + ] + }, + { + "name": "kudzu_22", + "delays": [ + [ + 0.3, + 0.3, + 0.3, + 0.3, + 0.3, + 0.3, + 0.3, + 0.3, + 0.3 + ] + ] + }, + { + "name": "kudzu_23", + "delays": [ + [ + 0.3, + 0.3, + 0.3, + 0.3, + 0.3, + 0.3, + 0.3, + 0.3, + 0.3 + ] + ] + }, + { + "name": "kudzu_31", + "delays": [ + [ + 1.5, + 1.5, + 1.5, + 1.5, + 1.5, + 1.5, + 1.5, + 1.5, + 1.5 + ] + ] + }, + { + "name": "kudzu_32", + "delays": [ + [ + 1.5, + 1.5, + 1.5, + 1.5, + 1.5, + 1.5, + 1.5, + 1.5, + 1.5 + ] + ] + }, + { + "name": "kudzu_33", + "delays": [ + [ + 1.5, + 1.5, + 1.5, + 1.5, + 1.5, + 1.5, + 1.5, + 1.5, + 1.5 + ] + ] + }, + { + "name": "fullcover", + "delays": [ + [ + 1.5, + 1.5, + 1.5, + 1.5, + 1.5, + 1.5, + 1.5, + 1.5, + 1.5 + ] + ] + } + ] +} diff --git a/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSporeFlesh.rsi/meta.json b/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSporeFlesh.rsi/meta.json new file mode 100644 index 00000000000..e52c92ff02b --- /dev/null +++ b/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSporeFlesh.rsi/meta.json @@ -0,0 +1,22 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Taken from tgstation and modified by Swept, potato1234x and deltanedas at https://github.com/tgstation/tgstation/commit/40d75cc340c63582fb66ce15bf75a36115f6bdaa, snail by IproduceWidgets (github) and Kezu (discord), anomalymeat/cooked by august-sun, dragoncutlet, dragoncutlet_veins, dragoncutlet-cooked and dragon-cooked by JuneSzalkowska (discord), raw and cooked patty taken from tgstation at https://github.com/tgstation/tgstation/commit/b83c7deee4c91df4de130db242facce20308aa8a. A lot of inhands by Orsoniks.", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "plain" + }, + { + "name": "plain-inhand-right", + "directions": 4 + }, + { + "name": "plain-inhand-left", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSporeFlesh.rsi/plain-inhand-left.png b/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSporeFlesh.rsi/plain-inhand-left.png new file mode 100644 index 00000000000..ae4c3e6a1cd Binary files /dev/null and b/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSporeFlesh.rsi/plain-inhand-left.png differ diff --git a/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSporeFlesh.rsi/plain-inhand-right.png b/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSporeFlesh.rsi/plain-inhand-right.png new file mode 100644 index 00000000000..40415eac480 Binary files /dev/null and b/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSporeFlesh.rsi/plain-inhand-right.png differ diff --git a/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSporeFlesh.rsi/plain.png b/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSporeFlesh.rsi/plain.png new file mode 100644 index 00000000000..1d317104037 Binary files /dev/null and b/Resources/Textures/_Lua/Diseases/Objects/Misc/CrimsonSporeFlesh.rsi/plain.png differ diff --git a/Resources/Textures/_Lua/Diseases/Structures/BioStructures/CrimsonSporeCocoon.rsi/BaseCocoon.png b/Resources/Textures/_Lua/Diseases/Structures/BioStructures/CrimsonSporeCocoon.rsi/BaseCocoon.png new file mode 100644 index 00000000000..6894bed003c Binary files /dev/null and b/Resources/Textures/_Lua/Diseases/Structures/BioStructures/CrimsonSporeCocoon.rsi/BaseCocoon.png differ diff --git a/Resources/Textures/_Lua/Diseases/Structures/BioStructures/CrimsonSporeCocoon.rsi/icon.png b/Resources/Textures/_Lua/Diseases/Structures/BioStructures/CrimsonSporeCocoon.rsi/icon.png new file mode 100644 index 00000000000..30bdd1f4461 Binary files /dev/null and b/Resources/Textures/_Lua/Diseases/Structures/BioStructures/CrimsonSporeCocoon.rsi/icon.png differ diff --git a/Resources/Textures/_Lua/Diseases/Structures/BioStructures/CrimsonSporeCocoon.rsi/meta.json b/Resources/Textures/_Lua/Diseases/Structures/BioStructures/CrimsonSporeCocoon.rsi/meta.json new file mode 100644 index 00000000000..0cb1a910209 --- /dev/null +++ b/Resources/Textures/_Lua/Diseases/Structures/BioStructures/CrimsonSporeCocoon.rsi/meta.json @@ -0,0 +1,17 @@ +{ + "version": 1, + "size": { + "x": 32, + "y": 32 + }, + "license": "CC-BY-SA-3.0", + "copyright": "Made by Heroman3003", + "states": [ + { + "name": "icon" + }, + { + "name": "BaseCocoon" + } + ] +} diff --git a/Resources/Textures/_Lua/Interface/Actions/plain.png b/Resources/Textures/_Lua/Interface/Actions/plain.png new file mode 100644 index 00000000000..1d317104037 Binary files /dev/null and b/Resources/Textures/_Lua/Interface/Actions/plain.png differ diff --git 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Dog states modified from base states by Sparlight (GitHub).", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon", + "directions": 1 + }, + { + "name": "icon-on", + "directions": 1, + "delays": [ + [ + 0.5, + 0.1, + 0.1 + ] + ] + }, + { + "name": "inhand-left", + "directions": 4 + }, + { + "name": "inhand-left-onehanded", + "directions": 4 + }, + { + "name": "inhand-right", + "directions": 4 + }, + { + "name": "equipped-BACKPACK", + "directions": 4 + }, + { + "name": "on-equipped-BACKPACK", + "directions": 4, + "delays": [ + [ + 0.5, + 0.2, + 0.1 + ], + [ + 0.5, + 0.2, + 0.1 + ], + [ + 0.5, + 0.2, + 0.1 + ], + [ + 0.5, + 0.2, + 0.1 + ] + ] + }, + { + "name": "equipped-SUITSTORAGE", + "directions": 4 + }, + { + "name": "on-equipped-SUITSTORAGE", + "directions": 4, + "delays": [ + [ + 0.5, + 0.2, + 0.1 + ], + [ + 0.5, + 0.2, + 0.1 + ], + [ + 0.5, + 0.2, + 0.1 + ], + [ + 0.5, + 0.2, + 0.1 + ] + ] + } + ] +} diff --git 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a/Resources/Textures/_Lua/Sponsor/25Hydra08/AlliriaPlushie.rsi/inhand-right.png b/Resources/Textures/_Lua/Sponsor/25Hydra08/AlliriaPlushie.rsi/inhand-right.png new file mode 100644 index 00000000000..696ec5e4d09 Binary files /dev/null and b/Resources/Textures/_Lua/Sponsor/25Hydra08/AlliriaPlushie.rsi/inhand-right.png differ diff --git a/Resources/Textures/_Lua/Sponsor/25Hydra08/AlliriaPlushie.rsi/meta.json b/Resources/Textures/_Lua/Sponsor/25Hydra08/AlliriaPlushie.rsi/meta.json new file mode 100644 index 00000000000..b53239da96d --- /dev/null +++ b/Resources/Textures/_Lua/Sponsor/25Hydra08/AlliriaPlushie.rsi/meta.json @@ -0,0 +1,29 @@ +{ + "version": 1, + "license": "CC-BY-NC-SA-3.0", + "copyright": "created by HolyPain", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "icon-naked" + }, + { + "name": "inhand-left", + "directions": 4 + }, + { + "name": "inhand-right", + "directions": 4 + }, + { + "name": "equipped-HELMET", + "directions": 4 + } + ] +} \ No newline at end of file