1
1
scene.camera.type = "perspective"
2
- #scene.camera.lookat.orig = -2.78071809 -3.70725536 1.98850083
3
- #scene.camera.lookat.target = -2.84487319 5.99062538 -0.45017153
4
2
scene.camera.lookat.orig = -2.78 -8. 2.73
5
3
scene.camera.lookat.target = -2.78 2. 2.73
6
4
scene.camera.fieldofview = 39.1463
7
- ##
8
- # scene.camera.shutteropen = 0.1
9
- # scene.camera.shutterclose = 0.11
10
- # scene.camera.motion.0.time = 0.0
11
- # scene.camera.motion.0.transformation = 1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 -6.0 0.0 0.0 1.0
12
- #scene.camera.motion.1.time = 1.0
13
- # scene.camera.motion.1.transformation = 1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 6.0 0.0 0.0 1.0
14
- ##
15
- # scene.camera.type = "orthographic"
16
- # scene.camera.screenwindow = -5 5 -5 5
5
+ ################################################################################
6
+ scene.textures.KhakiCol.type = constfloat3
7
+ scene.textures.KhakiCol.value = 1. 0.824176 0.549451
8
+ scene.textures.KhakiCol.colorspace = luxcore
9
+ scene.textures.KhakiCol.colorspace.gamma = 2.2
10
+ ##
11
+ scene.textures.DarkGreenCol.type = constfloat3
12
+ scene.textures.DarkGreenCol.value = 0. 0.4 0.
13
+ scene.textures.DarkGreenCol.colorspace = opencolorio
14
+ scene.textures.DarkGreenCol.colorspace.name = vd8
17
15
################################################################################
18
16
scene.materials.Khaki.type = matte
19
- scene.materials.Khaki.kd = 1. 0.824176 0.549451
20
- ##
21
- #scene.materials.Khaki.type = glossy2
22
- #scene.materials.Khaki.kd = 0.75 0.75 0.75
23
- #scene.materials.Khaki.ks = 0.5 0.5 0.5
24
- #scene.materials.Khaki.uroughness = 0.06
25
- #scene.materials.Khaki.vroughness = 0.06
26
- ############################
27
- scene.materials.HalveRed.type = matte
28
- scene.materials.HalveRed.kd = 0.70003 0. 0.
29
- ##
30
- #scene.materials.HalveRed.type = glossy2
31
- #scene.materials.HalveRed.kd = 0.75 0.0 0.0
32
- #scene.materials.HalveRed.ks = 0.5 0.5 0.5
33
- #scene.materials.HalveRed.uroughness = 0.06
34
- #scene.materials.HalveRed.vroughness = 0.06
35
- ##scene.materials.HalveRed.photongi.enable = 1
36
- ##
37
- #scene.materials.HalveRed.type = glossy2
38
- #scene.materials.HalveRed.kd = 0.0 0.0 0.0
39
- #scene.materials.HalveRed.ks = 0.95 0.5 0.5
40
- #scene.materials.HalveRed.uroughness = 0.051
41
- #scene.materials.HalveRed.vroughness = 0.051
42
- #scene.materials.HalveRed.photongi.enable = 1
43
- ##
44
- #scene.materials.HalveRed.type = mirror
45
- #scene.materials.HalveRed.kr = 0.9 0.0 0.0
46
- ##scene.materials.HalveRed.photongi.enable = 1
47
- ##
48
- #scene.materials.HalveRed.type = carpaint
49
- #scene.materials.HalveRed.preset = "opel titan"
17
+ scene.materials.Khaki.kd = KhakiCol
50
18
##
51
- #scene.materials.HalveRed.type = cloth
52
- #scene.materials.HalveRed.preset = silk_charmeuse
53
- #scene.materials.HalveRed.warp_kd = 0.065344 0.00076876 0.00051252
54
- #scene.materials.HalveRed.warp_ks = 0.27408 0.048368 0.040844
55
- #scene.materials.HalveRed.weft_kd = 0.065344 0.00076876 0.00051252
56
- #scene.materials.HalveRed.weft_ks = 0.27085 0.047292 0.040844
57
- #scene.materials.HalveRed.repeat_u = 200.0
58
- #scene.materials.HalveRed.repeat_v = 100.0
59
- ##
60
- #scene.materials.HalveRed.type = metal2
61
- ##scene.materials.HalveRed.preset = gold
62
- ##scene.materials.HalveRed.preset = silver
63
- #scene.materials.HalveRed.preset = copper
64
- ##scene.materials.HalveRed.preset = "amorphous carbon"
65
- ##scene.materials.HalveRed.preset = aluminium
66
- #scene.materials.HalveRed.uroughness = 0.2
67
- #scene.materials.HalveRed.vroughness = 0.2
68
- ############################
69
19
scene.materials.DarkGreen.type = matte
70
- scene.materials.DarkGreen.kd = 0. 0.4 0.
20
+ scene.materials.DarkGreen.kd = DarkGreenCol
71
21
##
72
- #scene.materials.DarkGreen.type = glossy2
73
- #scene.materials.DarkGreen.kd = 0.0 0.0 0.0
74
- #scene.materials.DarkGreen.ks = 0.5 0.95 0.5
75
- #scene.materials.DarkGreen.uroughness = 0.06
76
- #scene.materials.DarkGreen.vroughness = 0.06
77
- #scene.materials.DarkGreen.photongi.enable = 1
22
+ scene.materials.HalveRed.type = matte
23
+ scene.materials.HalveRed.kd = 0.70003 0. 0.
78
24
##
79
25
scene.materials.Light.type = matte
80
26
scene.materials.Light.emission = 30. 30. 30.
81
27
scene.materials.Light.emission.id = 0
82
- #scene.materials.Light.emission = 10 5 5
83
- #scene.materials.Light.emission.gain = 1 1 1
84
- #scene.materials.Light.emission.gain.normalizebycolor = 1
85
- #scene.materials.Light.emission.power = 1
86
- #scene.materials.Light.emission.normalizebycolor = 0
87
- #scene.materials.Light.emission.efficency = 17
88
- #scene.materials.Light.emission.directlightsampling.type = DISABLED
89
- #scene.materials.Light.emission.theta = 20.0
90
28
scene.materials.Light.kd = 0.75 0.75 0.75
91
29
################################################################################
92
30
scene.objects.Khaki.material = Khaki
@@ -98,48 +36,3 @@ scene.objects.DarkGreen.ply = scenes/cornell/DarkGreen.ply
98
36
################################################################################
99
37
scene.objects.Grey.material = Light
100
38
scene.objects.Grey.ply = scenes/cornell/Grey.ply
101
- # Instance
102
- #scene.objects.Grey.transformation = 1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 -1.95 0.0 0.0 1.0
103
- # Motion blur
104
- #scene.objects.Grey.motion.0.time = 0.0
105
- #scene.objects.Grey.motion.0.transformation = 1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 -1.95 0.0 0.0 1.0
106
- #scene.objects.Grey.motion.1.time = 1.0
107
- #scene.objects.Grey.motion.1.transformation = 1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 1.95 0.0 0.0 1.0
108
- ##
109
- #scene.lights.l1.type = point
110
- #scene.lights.l1.position = -2.78 2.79 4
111
- #scene.lights.l1.radius = 0.5
112
- #scene.lights.l1.power = 10
113
- #scene.lights.l1.efficency = 17
114
- #scene.lights.l1.color = 0 0 1
115
- #scene.lights.l1.id = 1
116
- #scene.lights.l2.type = point
117
- ##scene.lights.l2.color = 0 0 1
118
- #scene.lights.l2.position = -2.78 2.79 2
119
- #scene.lights.l2.power = 10
120
- #scene.lights.l2.efficency = 17
121
- ##
122
- #scene.lights.infinitelight.type = sky2
123
- #scene.lights.infinitelight.dir = 0.166974 -0.59908 0.783085
124
- #scene.lights.infinitelight.turbidity = 2.2
125
- #scene.lights.infinitelight.gain = 0.0003 0.0003 0.0003
126
- ##
127
- #scene.lights.infinitelight.type = constantinfinite
128
- #scene.lights.infinitelight.color = 1.0 1.0 1.0
129
- #scene.lights.infinitelight.gain = 2.0 2.0 2.0
130
- ##
131
- #scene.lights.infinitelight.type = infinite
132
- #scene.lights.infinitelight.file = scenes/simple-mat/arch.exr
133
- #scene.lights.infinitelight.gamma = 1.0
134
- #scene.lights.infinitelight.gain = 3.0 3.0 3.0
135
- #scene.lights.infinitelight.storage = byte
136
- ##
137
- #scene.lights.infinitelight.visibilitymap.enable = 1
138
- #scene.lights.infinitelight.visibilitymap.samples = 10000000
139
- #scene.lights.infinitelight.visibilitymap.width = 128
140
- #scene.lights.infinitelight.visibilitymap.height = 64
141
- ##
142
- #scene.lights.infinitelight.visibilitymapcache.enable = 1
143
- #scene.lights.infinitelight.visibilitymapcache.map.width = 128
144
- #scene.lights.infinitelight.visibilitymapcache.map.height = 64
145
- #scene.lights.infinitelight.visibilitymapcache.map.samplecount = 8
0 commit comments