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plain_glass/barriers.data

+1-3
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plain_glass/map.conf

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game_modes = return {"classic","classes"}
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barrier_area = return {pos2={z=119,x=116,y=97},pos1={z=0,x=0,y=0}}
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teams = local _={};_[1]="enabled";_[2]="look_pos";_[3]="flag_pos";return {orange={[_[2]]={z=192,x=17,y=9},[_[3]]={z=59,x=56,y=39.5},[_[1]]=true,pos1={z=50,x=49,y=79},pos2={z=93,x=93,y=0}},purple={[_[2]]={z=192,x=14,y=9},[_[3]]={z=59,x=47,y=39.5},[_[1]]=true,pos1={z=50,x=46,y=79},pos2={z=94,x=12,y=0}},green={[_[2]]={z=189,x=14,y=9},[_[3]]={z=50,x=47,y=39.5},[_[1]]=true,pos1={z=47,x=46,y=79},pos2={z=7,x=12,y=0}},red={[_[2]]={z=189,x=17,y=9},[_[3]]={z=50,x=56,y=39.5},[_[1]]=true,pos1={z=47,x=49,y=79},pos2={z=7,x=93,y=0}}}
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chests = return {{amount=15,pos1={z=43,x=12,y=118},pos2={z=49,x=23,y=128}},{amount=15,pos1={z=50,x=60,y=36},pos2={z=57,x=72,y=46}},{amount=15,pos1={z=50,x=23,y=36},pos2={z=57,x=35,y=46}},{amount=15,pos1={z=40,x=23,y=36},pos2={z=47,x=35,y=46}},{amount=50,pos1={z=14,x=17,y=38.5},pos2={z=98,x=96,y=82.5}}}
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barrier_area = return {pos2={x=116,y=97,z=119},pos1={x=0,y=0,z=0}}
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teams = local _={};_[1]="flag_pos";_[2]="enabled";_[3]="look_pos";return {purple={pos1={x=46,y=79,z=50},pos2={x=12,y=0,z=94},[_[1]]={x=47,y=39.5,z=59},[_[2]]=true,[_[3]]={x=14,y=9,z=192}},orange={pos1={x=49,y=79,z=50},pos2={x=93,y=0,z=93},[_[1]]={x=56,y=39.5,z=59},[_[2]]=true,[_[3]]={x=17,y=9,z=192}},red={pos1={x=49,y=79,z=47},pos2={x=93,y=0,z=7},[_[1]]={x=56,y=39.5,z=50},[_[2]]=true,[_[3]]={x=17,y=9,z=189}},green={pos1={x=46,y=79,z=47},pos2={x=12,y=0,z=7},[_[1]]={x=47,y=39.5,z=50},[_[2]]=true,[_[3]]={x=14,y=9,z=189}}}
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chests = return {{amount=15,pos1={x=12,y=118,z=43},pos2={x=23,y=128,z=49}},{amount=15,pos1={x=60,y=36,z=50},pos2={x=72,y=46,z=57}},{amount=15,pos1={x=23,y=36,z=50},pos2={x=35,y=46,z=57}},{amount=15,pos1={x=23,y=36,z=40},pos2={x=35,y=46,z=47}},{amount=50,pos1={x=12,y=0,z=7},pos2={x=93,y=79,z=94}}}
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phys_jump = 1
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phys_speed = 1
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size = return {z=119,x=116,y=97}
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size = return {x=116,y=97,z=119}
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map_version = 3
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enabled = true
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name = Plain Glass

plain_glass/map.mts

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