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plain_glass/barriers.data

+1-2
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plain_glass/map.conf

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game_modes = return {"classic","classes"}
2-
barrier_area = return {pos1={y=-4,z=-6,x=-4},pos2={y=93,z=113,x=112}}
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teams = local _={};_[1]="look_pos";_[2]="enabled";_[3]="flag_pos";return {green={[_[2]]=true,[_[1]]={y=9,z=189,x=14},[_[3]]={y=36,z=44,x=43},pos1={y=79,z=47,x=46},pos2={y=0,z=7,x=12}},red={[_[2]]=true,[_[1]]={y=9,z=189,x=17},[_[3]]={y=36,z=44,x=52},pos1={y=79,z=47,x=49},pos2={y=0,z=7,x=93}},purple={[_[2]]=true,[_[1]]={y=9,z=192,x=14},[_[3]]={y=36,z=53,x=43},pos1={y=79,z=50,x=46},pos2={y=0,z=94,x=12}},orange={[_[2]]=true,[_[1]]={y=9,z=192,x=17},[_[3]]={y=36,z=53,x=52},pos1={y=79,z=50,x=49},pos2={y=0,z=93,x=93}}}
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chests = return {{amount=15,pos1={y=118,z=43,x=12},pos2={y=128,z=49,x=23}},{amount=15,pos1={y=36,z=50,x=60},pos2={y=46,z=57,x=72}},{amount=15,pos1={y=36,z=50,x=23},pos2={y=46,z=57,x=35}},{amount=15,pos1={y=36,z=40,x=23},pos2={y=46,z=47,x=35}},{amount=50,pos1={y=0,z=7,x=12},pos2={y=79,z=94,x=93}}}
2+
barrier_area = return {pos1={z=0,x=0,y=0},pos2={z=119,x=116,y=97}}
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teams = local _={};_[1]="enabled";_[2]="flag_pos";_[3]="look_pos";return {red={pos2={z=56,x=51,y=37.5},[_[1]]=true,[_[3]]={z=189,x=17,y=9},[_[2]]={z=50,x=56,y=39.5},pos1={z=13,x=97,y=82.5}},purple={pos2={z=99,x=16,y=82.5},[_[1]]=true,[_[3]]={z=192,x=14,y=9},[_[2]]={z=59,x=47,y=39.5},pos1={z=53,x=53,y=37.5}},orange={pos2={z=99,x=97,y=82.5},[_[1]]=true,[_[3]]={z=192,x=17,y=9},[_[2]]={z=59,x=56,y=39.5},pos1={z=56,x=53,y=37.5}},green={pos2={z=53,x=50,y=37.5},[_[1]]=true,[_[3]]={z=189,x=14,y=9},[_[2]]={z=50,x=47,y=39.5},pos1={z=13,x=16,y=82.5}}}
4+
chests = return {{pos1={z=43,x=12,y=118},pos2={z=49,x=23,y=128},amount=15},{pos1={z=50,x=60,y=36},pos2={z=57,x=72,y=46},amount=15},{pos1={z=50,x=23,y=36},pos2={z=57,x=35,y=46},amount=15},{pos1={z=40,x=23,y=36},pos2={z=47,x=35,y=46},amount=15},{pos1={z=7,x=12,y=0},pos2={z=94,x=93,y=79},amount=50}}
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phys_jump = 1
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phys_speed = 1
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size = return {y=97,z=119,x=116}
7+
size = return {z=119,x=116,y=97}
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map_version = 3
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enabled = true
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name = Plain Glass

plain_glass/map.mts

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