Skip to content

Rework and add detail between areas #5

Description

@MaestroFenix

While hls03amrl features a "new room" in order to have more detail where it would be just long ducts ( due to the maps not being actually seamless ), the rest of maps doesn't have anything like that, so sometimes it gets even boring going across long pipes / corridors.

Ideally, we should give them more detail in the sense of making unique "mini areas", which can have a lot of potential.
Of course, this will depend on each map, as those being close to the entity limit will not be able to have a lot of detail.

List of areas to add more detail: https://docs.google.com/document/d/1sJ-EKVoT8YM5iKE_EOsyXZbGAdjd8bNkfMx4dp5aHAw/edit?usp=sharing

Anyone interested in helping, feel free to leave a comment, and I will deliver an edited VMF with only that zone.
This can be done either on GoldSrc or Source, I can take of adapting the textures and proportions later.
Just don't go overboard.

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementNew feature or request

    Projects

    No projects

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions