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call_back_impl.cpp
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93 lines (67 loc) · 1.39 KB
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//
// Created by Mayank Parasar on 2020-02-13.
//
/*
* implement a simple call back mechanism using classes (not function pointer)
* show how polymorphism work
* */
#include <iostream>
#include <vector>
#include <string>
using namespace std;
class Agent;
struct event{
long int cycle_count;
Agent* ptr;
};
vector<event*> queue;
void process_queue() {
for(auto i : queue) {
i->ptr->process(i);
}
};
class Agent {
public:
Agent() {
name = "Agent";
}
virtual void schedule() = 0;
virtual void process(event* ev) = 0;
protected:
string name;
};
class component_a : public Agent {
public:
component_a() {
name += ".CPU";
}
void schedule() {
event ev = {1, this};
queue.push_back(&ev);
}
void process(event* ev) {
cout << " Cycle count is: " << ev->cycle_count << endl;
cout << "My name is: " << name << endl;
}
private:
};
class component_b : public Agent {
public:
component_b() {
name += ".Memory";
}
void schedule() {
event ev = {2, this};
queue.push_back(&ev);
}
void process(event* ev) {
cout << " Cycle count is: " << ev->cycle_count << endl;
cout << "My name is: " << name << endl;
}
private:
};
int main() {
class component_a* a = new(component_a);
class component_b* b = new(component_b);
return 0;
}