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Settings.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PUBGMESP
{
internal class Settings
{
public static bool PlayerESP = true;
public static bool PlayerBone = false;
public static bool PlayerBox = false;
public static bool Player3dBox = true;
public static bool PlayerLines = true;
public static bool PlayerHealth = false;
public static bool ItemESP = false;
public static bool VehicleESP = false;
public static bool ShowMenu = true;
// aimbot
public static bool aimEnabled = true;
public static bool bDrawFow = true;
public static int bSmooth = 11;
public static int bFovInt = 2;
public static int bPredict = 1;
public static int bYAxis = 2;
public static int bAimKeyINT = 2;
public static string[] aimkeys = { "CAPSLOCK", "LBUTTON", "RBUTTON", "LSHIFT", "V", "E", "Q" };
public static System.Windows.Forms.Keys[] bAimKeys = new System.Windows.Forms.Keys[] { System.Windows.Forms.Keys.CapsLock, System.Windows.Forms.Keys.LButton, System.Windows.Forms.Keys.RButton, System.Windows.Forms.Keys.LShiftKey, System.Windows.Forms.Keys.V, System.Windows.Forms.Keys.E, System.Windows.Forms.Keys.Q };
public static float[] bFovArray = new float[]
{
60f,
90f,
120f,
160f,
300f,
300f
};
}
}