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Merge pull request Igalia#731 from RangerMauve/patch-1
Added note about Daydream on phones
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README.md

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@@ -77,6 +77,8 @@ If you get an error extracting the NDK, you might need to copy the `local.proper
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If you run the APK on an Android device outside of Daydream or Gear VR, it will run in flat mode. To run in VR, put the device into a headset, and run the app from the VR launcher.
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Unfortunately, for mobile-clip-in VR viewers, the APK isn't yet published in the Google Play Store because of [known performance issues and bugs](https://github.com/MozillaReality/FirefoxReality/issues/598). The APK currently available is for only standalone Daydream headsets.
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*If you want to build FirefoxReality for WaveVR SDK:*
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Download the [VIVE Wave SDK](https://developer.vive.com/resources/knowledgebase/wave-sdk/) from the [VIVE Developer Resources](https://vivedeveloper.com/), and unzip it. Then, from the top-level project directory, run:
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- You can use `adb shell setprop debug.oculus.enableVideoCapture 1` to record videos on the Oculus Go. Remember to disable it when your video is ready.
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- You can set `disableCrashRestart=true` in the gradle `user.properties` to disable app relaunch on crash.
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## Experimental Servo support
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To compile with Servo support, create a file called `user.properties` in the top-level project directory and add `enableServo=1`. Then to enable Servo in Firefox Reality, go the Developer Options panel in the Settings, and toggle the Servo option. Then a new button will be added to the navigation bar. Clicking that button will reload the current page with Servo.

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