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MassVehicle/Avoidance and player #84

@strnadik

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@strnadik

Hello there! Would you, perchance, have some pointers as to how would I go about adding the player's pawn/volume into the equation? I wanted to put it into MassTrafficUpdateDistanceToNearestObstacle but that counts with FMassHandle obstacle to be added to the list. I just want cars to stop when I'm in front of them. Thanks in advance!

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