|
2 | 2 |
|
3 | 3 | The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/). |
4 | 4 |
|
5 | | -## [3.3.0] - 2025-11-12 |
6 | | - |
7 | | -### Added |
8 | | - |
9 | | -* Added a project validation rule to ensure the Unity XR Hands subsystem is enabled in the OpenXR settings when the corresponding MRTK subsystem is enabled. [PR #973](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity/pull/973) |
10 | | -* Added support for Unity's com.unity.cloud.gltfast and com.unity.cloud.ktx packages when loading controller models. [PR #631](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity/pull/631) |
11 | | -* Added toggle for frame rate independent smoothing in camera simulation. [PR #1011](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity/pull/1011) |
12 | | -* Added implementation for the synthesized TriggerButton, accounting for animation smoothing. [PR #1043](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity/pull/1043) |
13 | | -* Added a "squeeze" alias for the grip states, to account for broader input action mapping support. [PR #1043](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity/pull/1043) |
14 | | - |
15 | | -### Fixed |
16 | | - |
17 | | -* Fixed controller model fallback visualization becoming stuck visible when hands became tracked after initialization. [PR #984](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity/pull/984) |
18 | | -* Updated dependencies to match Unity Asset Store packages. [PR #1054](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity/pull/1054) |
19 | | - * com.microsoft.mrtk.graphicstools.unity 0.8.0 |
20 | | - * org.mixedrealitytoolkit.core 3.2.2 |
| 5 | +## Unreleased |
21 | 6 |
|
22 | 7 | ### Changed |
23 | 8 |
|
24 | 9 | * Updated the minimum editor version to 2022.3.6f1 [PR #1003](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity/pull/1003) |
25 | | -* Updated tests to follow existing MRTK test patterns. [PR #1046](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity/pull/1046) |
26 | | -* Remapped the synthetic hands config to read the float "select value" action instead of the bool "select" action, since it's read as a float. [PR #1043](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity/pull/1043) |
27 | 10 | * Split out mappings for "airtap" and "grab", as well as mapping other bespoke interaction profile actions (like those provided by the Hand Interaction Profile). [PR #1040](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity/pull/1040) |
28 | | -* Updated tests to follow existing MRTK test patterns. [PR #1046](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity/pull/1046) |
29 | | - |
30 | | -### Removed |
31 | | - |
32 | | -* Removed HandNode property and field from HandModel, as it was largely unused. [PR #1045](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity/pull/1045) |
33 | 11 |
|
34 | 12 | ### Deprecated |
35 | 13 |
|
36 | 14 | * Deprecated IHandedInteractor across the interactor implementations, as its info is now queryable directly from IXRInteractor's handedness property. [PR #1042](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity/pull/1042) |
37 | 15 |
|
| 16 | +### Removed |
| 17 | + |
| 18 | +* Removed HandNode property and field from HandModel, as it was largely unused. [PR #1045](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity/pull/1045) |
| 19 | + |
38 | 20 | ## [4.0.0-development.pre.1] - 2024-07-16 |
39 | 21 |
|
40 | 22 | ### Added |
@@ -101,6 +83,28 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/). |
101 | 83 | * Removed obsolete ControllerVisualizer.HandsAggregator field. |
102 | 84 | * Removed no longer needed Experimental\XRI3 folder |
103 | 85 |
|
| 86 | +## [3.3.0] - 2025-11-12 |
| 87 | + |
| 88 | +### Added |
| 89 | + |
| 90 | +* Added a project validation rule to ensure the Unity XR Hands subsystem is enabled in the OpenXR settings when the corresponding MRTK subsystem is enabled. [PR #973](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity/pull/973) |
| 91 | +* Added support for Unity's com.unity.cloud.gltfast and com.unity.cloud.ktx packages when loading controller models. [PR #631](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity/pull/631) |
| 92 | +* Added toggle for frame rate independent smoothing in camera simulation. [PR #1011](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity/pull/1011) |
| 93 | +* Added implementation for the synthesized TriggerButton, accounting for animation smoothing. [PR #1043](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity/pull/1043) |
| 94 | +* Added a "squeeze" alias for the grip states, to account for broader input action mapping support. [PR #1043](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity/pull/1043) |
| 95 | + |
| 96 | +### Changed |
| 97 | + |
| 98 | +* Remapped the synthetic hands config to read the float "select value" action instead of the bool "select" action, since it's read as a float. [PR #1043](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity/pull/1043) |
| 99 | +* Updated tests to follow existing MRTK test patterns. [PR #1046](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity/pull/1046) |
| 100 | + |
| 101 | +### Fixed |
| 102 | + |
| 103 | +* Fixed controller model fallback visualization becoming stuck visible when hands became tracked after initialization. [PR #984](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity/pull/984) |
| 104 | +* Updated dependencies to match Unity Asset Store packages. [PR #1054](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity/pull/1054) |
| 105 | + * com.microsoft.mrtk.graphicstools.unity 0.8.0 |
| 106 | + * org.mixedrealitytoolkit.core 3.2.2 |
| 107 | + |
104 | 108 | ## [3.2.2] - 2024-09-18 |
105 | 109 |
|
106 | 110 | ### Fixed |
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