Skip to content

[Feat] (MG_State/Program): GetShaderiv #139

[Feat] (MG_State/Program): GetShaderiv

[Feat] (MG_State/Program): GetShaderiv #139

Workflow file for this run

name: Test
on:
push:
branches: [ dev ]
jobs:
test:
runs-on: ubuntu-latest
env:
TEST_ROOT: ${{github.workspace}}/MobileGL/MG_Test
steps:
- name: Set Swap Space
uses: pierotofy/set-swap-space@master
with:
swap-size-gb: 32
- name: Checkout repo
uses: actions/checkout@v4
with:
submodules: true
- name: Get CMake
uses: lukka/get-cmake@latest
- name: Prepare Vulkan SDK
uses: humbletim/setup-vulkan-sdk@v1.2.1
with:
vulkan-query-version: 1.4.321.1
vulkan-components: Glslang, SPIRV-Cross, SPIRV-Tools, SPIRV-Reflect, SPIRV-Headers
vulkan-use-cache: true
- name: Test Vulkan SDK Install
run: |
echo "Vulkan SDK Version=='$VULKAN_SDK_VERSION'"
echo "VULKAN_SDK=='$VULKAN_SDK'"
test -n "$VULKAN_SDK_VERSION" || exit 4
ls $VULKAN_SDK/lib
- name: Configure CMake
working-directory: ${{env.TEST_ROOT}}
run: cmake -S . -B build-test -DCMAKE_BUILD_TYPE=Debug
- name: Build
working-directory: ${{env.TEST_ROOT}}/build-test
run: cmake --build . --parallel 4
- name: Test
working-directory: ${{env.TEST_ROOT}}/build-test
run: ctest -V