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MG 1.3.4 DH bug #414

Description

@Emiriumx64

When using distant horizons and BSL shader at the same time the LOD water doesnt render properly only the water in real chunks does
Idk if this is only for BSL shader because i downgraded to 1.3.3 right after this
Device: Poco x7 pro
OS: Android 16 hyperos 3

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