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Texture glitch with chocapic shader #425

Description

@S24gg

Describe the bug

When using Chocapic13 V9.1 Extreme Beta 5 on MobileGlues,minecraft texture get very glitchy obsidian becom yellow ,lava become purple in colour etc.

The issue only happens with Chocapic13 shaders. Other heavy shaderpacks such as Derivativeand Complementary work correctly on the same setup without visual corruption.

This may be related to Chocapic13’s shadow filtering or framebuffer handling on Mali GPUs through MobileGlues.


To Reproduce

  1. Launch Minecraft 1.21.4 using MobileGlues
  2. Enable Iris + Sodium
  3. Load Chocapic13 V9.1 Extreme Beta 5
  4. Enter a world
  5. Observe shadowed terrain and grass surfaces

Expected behavior

Terrain shadows should render smoothly without visible black dots, dithering, or grid artifacts.


Config

  • Device: Realme Smartphone
  • OS: Android 16
  • SoC: MediaTek Dimensity 6400
  • GPU: Mali-G57 MC2
  • Launcher: ZalithLauncher
  • MobileGlues Version: 1.3.4
  • Graphics Backend: ANGLE / Vulkan 1.3.219 / OpenGL ES 3.2.0
  • Minecraft Version: 1.21.4
  • Mod Loader: Fabric Loader 0.19.2
  • Shaderpack in use: Chocapic13 V9.1 Extreme Beta 5

Mods list

  • Iris 1.8.8
  • Sodium 0.6.13
  • ImmediatelyFast 1.8.6
  • Lithium 0.15.3
  • ModernFix 5.20.3
  • FerriteCore 7.1.3
  • More Culling 1.2.10
  • EntityCulling 1.10.1

Additional Information

  • Disabling optimization mods does not fix the artifacting.
  • Other advanced shaders render correctly on the same hardware.
  • Screenshot attached below.
Image

latest.log

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