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config.ini.example
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105 lines (97 loc) · 3.29 KB
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# vTree Gold — example configuration
# Copy this file to config.ini (next to the vtree executable) to customise the app.
# Lines beginning with # are comments and are ignored.
# All keys are optional; omitting a key uses the built-in default shown here.
[General]
# Show dotfiles and hidden entries in the file browser (true / false)
ShowHidden=false
# Remember the last open directory in each pane across sessions (true / false)
RememberDirs=true
# Allow executing .sh scripts directly from the file browser — experimental (true / false)
ExecScripts=false
# Show only one full-width pane instead of the default split-pane view (true / false)
SinglePane=false
# Two-menu mode: file-ops key opens file menu; a second key opens the system menu (true / false)
TwoMenuMode=false
# Tint file-list icons to match the current theme row colour (true / false)
TintIcons=true
# Play subtle programmatic UI sounds (true / false)
UISounds=true
# Display language — must match the filename in the lang/ folder without the .ini extension
Language=English
[Display]
# Physical screen width in pixels. Set to 0 (or omit) to auto-detect from the display.
ScreenWidth=0
# Physical screen height in pixels. Set to 0 (or omit) to auto-detect from the display.
ScreenHeight=0
# Display rotation: 0=none 1=90° CW 2=180° 3=270° CW
Rotation=0
# Font sizes in points for each UI layer
FontSizeList=18
FontSizeHeader=18
FontSizeFooter=18
FontSizeMenu=18
FontSizeHex=16
# Font filename (basename only, e.g. font.ttf) inside the fonts/ folder.
# Leave blank to use the first font found in fonts/.
FontFile=
[Paths]
# Starting directory for the left pane
StartDirectoryLeft=/
# Starting directory for the right pane
StartDirectoryRight=/mnt/sdcard
# Path to gamecontrollerdb.txt for controller mappings.
# Leave blank to search for gamecontrollerdb.txt next to the executable.
GameControllerDB=
[Keys]
# SDL GameController button names: a, b, x, y, back, start, guide,
# leftshoulder, rightshoulder, leftstick, rightstick,
# dpup, dpdown, dpleft, dpright
KeyConfirm=a
KeyBack=b
KeyMenu=y
# KeyMenu2 is the system-menu button when TwoMenuMode=true
KeyMenu2=guide
KeyMark=back
KeyPgUp=leftshoulder
KeyPgDn=rightshoulder
[OskKeys]
# On-screen keyboard keys — independent from explorer keys, fully rebindable.
OskKeyType=a
OskKeyBksp=x
OskKeyShift=y
OskKeyCancel=b
OskKeyToggle=back
OskKeyIns=start
[KbdKeys]
# Keyboard mode bindings — only used when vtree is launched with --keyb.
# Key names follow SDL_GetKeyName: Return, Escape, Space, Tab, Backspace, Insert,
# Delete, PageUp, PageDown, F1–F12, Up, Down, Left, Right, or single letters.
KbdConfirm=Return
KbdBack=Escape
KbdMenu=M
KbdMark=Tab
KbdPgUp=PageUp
KbdPgDn=PageDown
KbdMenu2=F1
KbdX=Backspace
KbdStart=Insert
# Labels shown in on-screen hints when --keyb is active (cosmetic only).
KbdLabelConfirm=A
KbdLabelBack=B
KbdLabelMenu=Y
KbdLabelMark=Select
KbdLabelPgUp=L1
KbdLabelPgDn=R1
KbdLabelMenu2=Guide
KbdLabelX=X
KbdLabelStart=Start
[ActiveTheme]
# Name of the theme to activate on startup. Must match a [Theme.Name] section
# in this file, a file in the theme/ directory, or the built-in "Dark".
ActiveTheme=Dark
[FileTypes]
# Extra file extensions appended to the built-in image and text viewer lists.
# Space or comma separated; leading dot is optional. Example: .raw .exr
ExtraImageExts=
ExtraTextExts=