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Serialization #3

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dexterurbane opened this issue May 25, 2015 · 0 comments
Open

Serialization #3

dexterurbane opened this issue May 25, 2015 · 0 comments

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@dexterurbane
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Write a Component::Serialize virtual member function, and implement for all components. ComponentState is the serialized object, a series of bytes. Could use the boost library.

Write the architecture for an entire simulation to be serialized and restored. In particular, this means that components should have a very controlled view of each other, e.g. using map iterators or reference_wrapper to smart pointers, etc.

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