You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Write a Component::Serialize virtual member function, and implement for all components. ComponentState is the serialized object, a series of bytes. Could use the boost library.
Write the architecture for an entire simulation to be serialized and restored. In particular, this means that components should have a very controlled view of each other, e.g. using map iterators or reference_wrapper to smart pointers, etc.
The text was updated successfully, but these errors were encountered:
Write a Component::Serialize virtual member function, and implement for all components. ComponentState is the serialized object, a series of bytes. Could use the boost library.
Write the architecture for an entire simulation to be serialized and restored. In particular, this means that components should have a very controlled view of each other, e.g. using map iterators or reference_wrapper to smart pointers, etc.
The text was updated successfully, but these errors were encountered: