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hdri light clamp vertical sampling
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devices/rtx/scene/light/HDRI.cpp

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@@ -69,7 +69,7 @@ void HDRI::finalize()
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cuArray = m_radiance->acquireCUDAArrayUint8();
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m_radianceTex =
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makeCudaTextureObject(cuArray, !isFp, "linear", "repeat", "repeat");
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makeCudaTextureObject(cuArray, !isFp, "linear", "repeat", "clampToEdge");
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upload();
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}

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