Hi there!
I'm trying to optimize my code by pooling objects. I also only call sequence.new() when initializing the objects. Then I call sequence:clear() whenever I need to change the configurations of the sequences.
However, I noticed a lot of warning messages:
sequence warning: couldn't find sequence part. clampedTime probably out of bound. 200 200
sequence warning: couldn't find sequence part. clampedTime probably out of bound. 200 200
sequence warning: couldn't find sequence part. clampedTime probably out of bound. 200 200
sequence warning: couldn't find sequence part. clampedTime probably out of bound. 200 200
...
The game runs fine, but I'm not sure if this warning message is something I can ignore. Any pointers on this? Thanks!